| 1 | function timeUnitToSeconds(value, unit) { |
| 2 | let seconds = value; |
| 3 | switch (unit) { |
| 4 | case "d": |
| 5 | seconds *= 86400; //24*60*60 |
| 6 | break; |
| 7 | case "h": |
| 8 | seconds *= 3600; |
| 9 | break; |
| 10 | case "m": |
| 11 | seconds *= 60; |
| 12 | break; |
| 13 | } |
| 14 | return seconds; |
| 15 | } |
| 16 | |
| 17 | // Used only if increment, hence live game: no "day" unit |
| 18 | function isLargerUnit(unit1, unit2) { |
| 19 | return ( |
| 20 | (unit1 == "h" && ["s", "m"].includes(unit2)) || |
| 21 | (unit1 == "m" && unit2 == "s") |
| 22 | ); |
| 23 | } |
| 24 | |
| 25 | export function extractTime(cadence) { |
| 26 | let tcParts = cadence.replace(/ /g, "").split("+"); |
| 27 | // Concatenate usual time control suffix, in case of none is provided |
| 28 | tcParts[0] += "m"; |
| 29 | const mainTimeArray = tcParts[0].match(/^([0-9]+)([smhd]+)$/); |
| 30 | if (!mainTimeArray) return null; |
| 31 | const mainTimeValue = parseInt(mainTimeArray[1], 10); |
| 32 | const mainTimeUnit = mainTimeArray[2][0]; |
| 33 | const mainTime = timeUnitToSeconds(mainTimeValue, mainTimeUnit); |
| 34 | let increment = 0; |
| 35 | if (tcParts.length >= 2) { |
| 36 | // Correspondance games don't use an increment: |
| 37 | if (mainTimeUnit == 'd') return null; |
| 38 | tcParts[1] += "s"; |
| 39 | const incrementArray = tcParts[1].match(/^([0-9]+)([smhd]+)$/); |
| 40 | if (!incrementArray) return null; |
| 41 | const incrementValue = parseInt(incrementArray[1], 10); |
| 42 | const incrementUnit = incrementArray[2][0]; |
| 43 | // Increment unit cannot be larger than main unit: |
| 44 | if (isLargerUnit(incrementUnit, mainTimeUnit)) return null; |
| 45 | increment = timeUnitToSeconds(incrementValue, incrementUnit); |
| 46 | } |
| 47 | return { mainTime: mainTime, increment: increment }; |
| 48 | } |