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126ffc70 BA |
1 | import ChessRules from "/base_rules.js"; |
2 | ||
3 | export default class ArenaRules extends ChessRules { | |
4 | ||
5 | static get Options() { | |
6 | return {}; //TODO | |
7 | } | |
8 | ||
9 | get hasFlags() { | |
10 | return false; | |
11 | } | |
12 | ||
13 | getSvgChessboard() { | |
14 | let board = super.getSvgChessboard().slice(0, -6); | |
15 | // Add lines to delimitate the central area | |
16 | board += ` | |
17 | <line x1="0" y1="20" x2="80" y2="20" stroke="black" stroke-width="0.15"/> | |
18 | <line x1="0" y1="60" x2="80" y2="60" stroke="black" stroke-width="0.15"/> | |
19 | </svg>`; | |
20 | return board; | |
21 | } | |
22 | ||
23 | pieces(color, x, y) { | |
24 | let allSpecs = super.pieces(color, x, y); | |
25 | let pawnSpec = allSpecs['p'], | |
26 | queenSpec = allSpecs['q'], | |
27 | kingSpec = allSpecs['k']; | |
28 | const pawnShift = (color == "w" ? -1 : 1); | |
29 | Array.prototype.push.apply(pawnSpec.attack[0].steps, | |
30 | [[-pawnShift, 1], [-pawnShift, -1]]); | |
33b42748 BA |
31 | queenSpec.both[0].range = 3; |
32 | kingSpec.both[0].range = 3; | |
126ffc70 BA |
33 | return Object.assign({}, |
34 | allSpecs, | |
35 | { | |
36 | 'p': pawnSpec, | |
37 | 'q': queenSpec, | |
38 | 'k': kingSpec | |
39 | } | |
40 | ); | |
41 | } | |
42 | ||
43 | static InArena(x) { | |
44 | return Math.abs(3.5 - x) <= 1.5; | |
45 | } | |
46 | ||
47 | getPotentialMovesFrom([x, y]) { | |
48 | const moves = super.getPotentialMovesFrom([x, y]); | |
49 | // Eliminate moves which neither enter the arena or capture something | |
50 | return moves.filter(m => { | |
51 | const startInArena = V.InArena(m.start.x); | |
52 | const endInArena = V.InArena(m.end.x); | |
53 | return ( | |
54 | (startInArena && endInArena && m.vanish.length == 2) || | |
55 | (!startInArena && endInArena) | |
56 | ); | |
57 | }); | |
58 | } | |
59 | ||
60 | filterValid(moves) { | |
61 | // No check conditions | |
62 | return moves; | |
63 | } | |
64 | ||
65 | getCurrentScore() { | |
66 | const color = this.turn; | |
67 | if (!this.atLeastOneMove(color)) | |
68 | // I cannot move anymore | |
69 | return color == 'w' ? "0-1" : "1-0"; | |
70 | // Win if the opponent has no more pieces left (in the Arena), | |
71 | // (and/)or if he lost both his dukes. | |
72 | let someUnitRemain = false, | |
73 | atLeastOneDuke = false, | |
74 | somethingInArena = false; | |
75 | outerLoop: for (let i=0; i<this.size.x; i++) { | |
76 | for (let j=0; j<this.size.y; j++) { | |
77 | if (this.getColor(i,j) == color) { | |
78 | someUnitRemain = true; | |
79 | if (this.movesCount >= 2 && V.InArena(i)) { | |
80 | somethingInArena = true; | |
81 | if (atLeastOneDuke) | |
82 | break outerLoop; | |
83 | } | |
84 | if (['q', 'k'].includes(this.getPiece(i, j))) { | |
85 | atLeastOneDuke = true; | |
86 | if (this.movesCount < 2 || somethingInArena) | |
87 | break outerLoop; | |
88 | } | |
89 | } | |
90 | } | |
91 | } | |
92 | if ( | |
93 | !someUnitRemain || | |
94 | !atLeastOneDuke || | |
95 | (this.movesCount >= 2 && !somethingInArena) | |
96 | ) { | |
97 | return color == 'w' ? "0-1" : "1-0"; | |
98 | } | |
99 | return "*"; | |
100 | } | |
101 | ||
102 | }; |