Tiny changes...
authorBenjamin Auder <benjamin.auder@somewhere>
Thu, 24 Jan 2019 18:27:01 +0000 (19:27 +0100)
committerBenjamin Auder <benjamin.auder@somewhere>
Thu, 24 Jan 2019 18:27:01 +0000 (19:27 +0100)
client/src/App.vue
client/src/main.js
server/sockets.js

index 1ece792..f68877e 100644 (file)
@@ -16,7 +16,7 @@
               p vchess.club {{ $lang }}
             img(src="./assets/images/index/wildebeest.svg")
     .row
-      // Menu (top of page)
+      // Menu (top of page): TODO how to organize it ?
       nav
         router-link(to="/") Home
         | &nbsp;|&nbsp;
index 1fe69b2..4659a5b 100644 (file)
@@ -24,6 +24,10 @@ new Vue({
       Vue.prototype.$tr = tModule.translations;
       //console.log(tModule.translations);
     },
+    $route: function(newRoute) {
+      console.log(this.$route.params);
+      //TODO: conn.send("enter", newRoute)
+    },
   },
        created: function() {
     const supportedLangs = ["en","es","fr"];
@@ -31,9 +35,7 @@ new Vue({
       supportedLangs.includes(navigator.language)
         ? navigator.language
         : "en";
-               ajax("/variants", "GET", res => {
-                       Vue.prototype.$variants = res.variantArray;
-               });
+               ajax("/variants", "GET", res => { Vue.prototype.$variants = res.variantArray; });
     Vue.prototype.$tr = {}; //to avoid a compiler error
                // TODO: if there is a socket ID in localStorage, it means a live game was interrupted (and should resume)
                const myid = localStorage["myid"] || util.getRandString();
@@ -63,10 +65,4 @@ new Vue({
 // game : aussi systématique
 // problems: on-demand
 //
-// It works (to watch for route change), in a component:
-//watch: {
-//  $route: function(newRoute) {
-//    console.log(this.$route.params);
-//  },
-//},
 // See https://router.vuejs.org/guide/essentials/dynamic-matching.html#reacting-to-params-changes
index 4d15f33..80e4c44 100644 (file)
@@ -42,127 +42,127 @@ module.exports = function(wss) {
                // We don't know yet on which page the user will be
                clients[sid] = {socket: socket, path: ""};
 
-               socket.on("message", objtxt => {
-                       let obj = JSON.parse(objtxt);
-                       switch (obj.code)
-                       {
-                               case "enter":
-                                       if (clients[sid].path.length > 0)
-                                               remInArray(pages[clients[sid].path], sid);
-                                       clients[sid].path = obj.path;
-                                       pages[obj.path].push(sid);
-                                       // TODO also: notify "old" sub-room that I left (if it was not index)
-                                       if (obj.path == "/")
-                                       {
-                                               // Send counting info
-                                               let countings = {};
-                                               Object.keys(pages).forEach(
-                                                       path => { countings[path] = pages[path].length; });
-                                               socket.send(JSON.stringify({code:"counts",counts:countings}));
-                                       }
-                                       else
-                                       {
-                                               // Send to every client connected on index an update message for counts
-                                               pages["/"].forEach((id) => {
-                                                       clients[id].socket.send(
-                                                               JSON.stringify({code:"increase",path:obj.path}), noop);
-                                               });
-                                               // TODO: do not notify anything in rules and problems sections (no socket required)
-                                               // --> in fact only /Atomic (main hall) and inside a game: /Atomic/392f3ju
-                                               // Also notify the (sub-)room (including potential opponents):
-                                               Object.keys(clients[page]).forEach( k => {
-                                                       clients[page][k].send(JSON.stringify({code:"connect",id:sid}), noop);
-                                               });
-                                               // Finally, receive (sub-)room composition
-                                               // TODO.
-                                       }
-// NOTE: no "leave" counterpart (because it's always to enter somewhere else)
-//                             case "leave":
+//             socket.on("message", objtxt => {
+//                     let obj = JSON.parse(objtxt);
+//                     switch (obj.code)
+//                     {
+//                             case "enter":
+//                                     if (clients[sid].path.length > 0)
+//                                             remInArray(pages[clients[sid].path], sid);
+//                                     clients[sid].path = obj.path;
+//                                     pages[obj.path].push(sid);
+//                                     // TODO also: notify "old" sub-room that I left (if it was not index)
+//                                     if (obj.path == "/")
+//                                     {
+//                                             // Send counting info
+//                                             let countings = {};
+//                                             Object.keys(pages).forEach(
+//                                                     path => { countings[path] = pages[path].length; });
+//                                             socket.send(JSON.stringify({code:"counts",counts:countings}));
+//                                     }
+//                                     else
+//                                     {
+//                                             // Send to every client connected on index an update message for counts
+//                                             pages["/"].forEach((id) => {
+//                                                     clients[id].socket.send(
+//                                                             JSON.stringify({code:"increase",path:obj.path}), noop);
+//                                             });
+//                                             // TODO: do not notify anything in rules and problems sections (no socket required)
+//                                             // --> in fact only /Atomic (main hall) and inside a game: /Atomic/392f3ju
+//                                             // Also notify the (sub-)room (including potential opponents):
+//                                             Object.keys(clients[page]).forEach( k => {
+//                                                     clients[page][k].send(JSON.stringify({code:"connect",id:sid}), noop);
+//                                             });
+//                                             // Finally, receive (sub-)room composition
+//                                             // TODO.
+//                                     }
+//// NOTE: no "leave" counterpart (because it's always to enter somewhere else)
+////                           case "leave":
+////                                   break;
+//                             // Transmit chats and moves to current room
+//                             // TODO: WebRTC instead in this case (most demanding?)
+//                             case "newchat":
+//                                     if (!!clients[page][obj.oppid])
+//                                     {
+//                                             clients[page][obj.oppid].send(
+//                                                     JSON.stringify({code:"newchat",msg:obj.msg}), noop);
+//                                     }
 //                                     break;
-                               // Transmit chats and moves to current room
-                               // TODO: WebRTC instead in this case (most demanding?)
-                               case "newchat":
-                                       if (!!clients[page][obj.oppid])
-                                       {
-                                               clients[page][obj.oppid].send(
-                                                       JSON.stringify({code:"newchat",msg:obj.msg}), noop);
-                                       }
-                                       break;
-                               case "newmove":
-                                       if (!!clients[page][obj.oppid])
-                                       {
-                                               clients[page][obj.oppid].send(
-                                                       JSON.stringify({code:"newmove",move:obj.move}), noop);
-                                       }
-                                       break;
-
-
-                               // TODO: generalize that for several opponents
-                               case "ping":
-                                       if (!!clients[page][obj.oppid])
-                                               socket.send(JSON.stringify({code:"pong",gameId:obj.gameId}));
-                                       break;
-                               case "lastate":
-                                       if (!!clients[page][obj.oppid])
-                                       {
-                                               const oppId = obj.oppid;
-                                               obj.oppid = sid; //I'm oppid for my opponent
-                                               clients[page][oppId].send(JSON.stringify(obj), noop);
-                                       }
-                                       break;
-                               // TODO: moreover, here, game info should be sent (through challenge; not stored here)
-                               case "newgame":
-                                       if (!!games[page])
-                                       {
-                                               // Start a new game
-                                               const oppId = games[page]["id"];
-                                               const fen = games[page]["fen"];
-                                               const gameId = games[page]["gameid"];
-                                               delete games[page];
-                                               const mycolor = (Math.random() < 0.5 ? 'w' : 'b');
-                                               socket.send(JSON.stringify(
-                                                       {code:"newgame",fen:fen,oppid:oppId,color:mycolor,gameid:gameId}));
-                                               if (!!clients[page][oppId])
-                                               {
-                                                       clients[page][oppId].send(
-                                                               JSON.stringify(
-                                                                       {code:"newgame",fen:fen,oppid:sid,color:mycolor=="w"?"b":"w",gameid:gameId}),
-                                                               noop);
-                                               }
-                                       }
-                                       else
-                                               games[page] = {id:sid, fen:obj.fen, gameid:obj.gameid}; //wait for opponent
-                                       break;
-                               case "cancelnewgame": //if a user cancel his seek
-                                       // TODO: just transmit event
-                                       //delete games[page];
-                                       break;
-                               // TODO: also other challenge events
-                               case "resign":
-                                       if (!!clients[page][obj.oppid])
-                                               clients[page][obj.oppid].send(JSON.stringify({code:"resign"}), noop);
-                                       break;
-                               // TODO: case "challenge" (get ID) --> send to all, "acceptchallenge" (with ID) --> send to all, "cancelchallenge" --> send to all
-                               // also, "sendgame" (give current game info, if any) --> to new connections, "sendchallenges" (same for challenges) --> to new connections
-                       }
-               });
-               socket.on("close", () => {
-                       delete clients[sid];
-                       // TODO: carefully delete pages[.........]
-                       // + adapt below:
-                       if (page != "/")
-                       {
-                               // Send to every client connected on index an update message for counts
-                               Object.keys(clients["index"]).forEach( k => {
-                                       clients["index"][k].send(
-                                               JSON.stringify({code:"decrease",vid:page}), noop);
-                               });
-                       }
-                       // Also notify potential opponents:
-                       // hit all clients which check if sid corresponds
-                       Object.keys(clients[page]).forEach( k => {
-                               clients[page][k].send(JSON.stringify({code:"disconnect",id:sid}), noop);
-                       });
-               });
+//                             case "newmove":
+//                                     if (!!clients[page][obj.oppid])
+//                                     {
+//                                             clients[page][obj.oppid].send(
+//                                                     JSON.stringify({code:"newmove",move:obj.move}), noop);
+//                                     }
+//                                     break;
+//
+//
+//                             // TODO: generalize that for several opponents
+//                             case "ping":
+//                                     if (!!clients[page][obj.oppid])
+//                                             socket.send(JSON.stringify({code:"pong",gameId:obj.gameId}));
+//                                     break;
+//                             case "lastate":
+//                                     if (!!clients[page][obj.oppid])
+//                                     {
+//                                             const oppId = obj.oppid;
+//                                             obj.oppid = sid; //I'm oppid for my opponent
+//                                             clients[page][oppId].send(JSON.stringify(obj), noop);
+//                                     }
+//                                     break;
+//                             // TODO: moreover, here, game info should be sent (through challenge; not stored here)
+//                             case "newgame":
+//                                     if (!!games[page])
+//                                     {
+//                                             // Start a new game
+//                                             const oppId = games[page]["id"];
+//                                             const fen = games[page]["fen"];
+//                                             const gameId = games[page]["gameid"];
+//                                             delete games[page];
+//                                             const mycolor = (Math.random() < 0.5 ? 'w' : 'b');
+//                                             socket.send(JSON.stringify(
+//                                                     {code:"newgame",fen:fen,oppid:oppId,color:mycolor,gameid:gameId}));
+//                                             if (!!clients[page][oppId])
+//                                             {
+//                                                     clients[page][oppId].send(
+//                                                             JSON.stringify(
+//                                                                     {code:"newgame",fen:fen,oppid:sid,color:mycolor=="w"?"b":"w",gameid:gameId}),
+//                                                             noop);
+//                                             }
+//                                     }
+//                                     else
+//                                             games[page] = {id:sid, fen:obj.fen, gameid:obj.gameid}; //wait for opponent
+//                                     break;
+//                             case "cancelnewgame": //if a user cancel his seek
+//                                     // TODO: just transmit event
+//                                     //delete games[page];
+//                                     break;
+//                             // TODO: also other challenge events
+//                             case "resign":
+//                                     if (!!clients[page][obj.oppid])
+//                                             clients[page][obj.oppid].send(JSON.stringify({code:"resign"}), noop);
+//                                     break;
+//                             // TODO: case "challenge" (get ID) --> send to all, "acceptchallenge" (with ID) --> send to all, "cancelchallenge" --> send to all
+//                             // also, "sendgame" (give current game info, if any) --> to new connections, "sendchallenges" (same for challenges) --> to new connections
+//                     }
+//             });
+//             socket.on("close", () => {
+//                     delete clients[sid];
+//                     // TODO: carefully delete pages[.........]
+//                     // + adapt below:
+//                     if (page != "/")
+//                     {
+//                             // Send to every client connected on index an update message for counts
+//                             Object.keys(clients["index"]).forEach( k => {
+//                                     clients["index"][k].send(
+//                                             JSON.stringify({code:"decrease",vid:page}), noop);
+//                             });
+//                     }
+//                     // Also notify potential opponents:
+//                     // hit all clients which check if sid corresponds
+//                     Object.keys(clients[page]).forEach( k => {
+//                             clients[page][k].send(JSON.stringify({code:"disconnect",id:sid}), noop);
+//                     });
+//             });
        });
 }