- alert("show problem");
- //..........
- //TODO: send event with object prob.fen, prob.instructions, prob.solution
- //Event should propagate to game, which set mode=="problem" + other variables
- //click on a problem ==> land on variant page with mode==friend, FEN prefilled... ok
- // click on problem ==> masque problems, affiche game tab, launch new game Friend with
- // FEN + turn + flags + rappel instructions / solution on click sous l'échiquier