X-Git-Url: https://git.auder.net/doc/screen_ranking.png?a=blobdiff_plain;f=public%2Fjavascripts%2Fvariants%2FCrazyhouse.js;h=bf47197d4e8347625d1791bd38bc67ce279bd84b;hb=0b7d99ecbb5dedc02cd96c457b5fc2962db9b297;hp=37337650c7bb94bf506cfd5fe8fab251eef8677f;hpb=6752407b88b6d7678b9b19df4ffe1224d17625d7;p=vchess.git diff --git a/public/javascripts/variants/Crazyhouse.js b/public/javascripts/variants/Crazyhouse.js index 37337650..bf47197d 100644 --- a/public/javascripts/variants/Crazyhouse.js +++ b/public/javascripts/variants/Crazyhouse.js @@ -4,7 +4,6 @@ class CrazyhouseRules extends ChessRules { super.initVariables(fen); // Also init reserves (used by the interface to show landing pieces) - const V = VariantRules; this.reserve = { "w": @@ -24,53 +23,48 @@ class CrazyhouseRules extends ChessRules [V.QUEEN]: 0, } }; - const [sizeX,sizeY] = VariantRules.size; - this.promoted = doubleArray(sizeX, sizeY, false); + this.promoted = doubleArray(V.size.x, V.size.y, false); // May be a continuation: adjust numbers of pieces in reserve + promoted pieces this.moves.forEach(m => { this.updateVariables(m); }); } getColor(i,j) { - const sizeX = VariantRules.size[0]; - if (i >= sizeX) - return (i==sizeX ? "w" : "b"); + if (i >= V.size.x) + return (i==V.size.x ? "w" : "b"); return this.board[i][j].charAt(0); } getPiece(i,j) { - const sizeX = VariantRules.size[0]; - if (i >= sizeX) - return VariantRules.RESERVE_PIECES[j]; + if (i >= V.size.x) + return V.RESERVE_PIECES[j]; return this.board[i][j].charAt(1); } // Used by the interface: getReservePpath(color, index) { - return color + VariantRules.RESERVE_PIECES[index]; + return color + V.RESERVE_PIECES[index]; } - // Put an ordering on reserve pieces + // Ordering on reserve pieces static get RESERVE_PIECES() { - const V = VariantRules; return [V.PAWN,V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN]; } getReserveMoves([x,y]) { const color = this.turn; - const p = VariantRules.RESERVE_PIECES[y]; + const p = V.RESERVE_PIECES[y]; if (this.reserve[color][p] == 0) return []; let moves = []; - const [sizeX,sizeY] = VariantRules.size; - const pawnShift = (p==VariantRules.PAWN ? 1 : 0); - for (let i=pawnShift; i= sizeX) + if (x >= V.size.x) { - // Reserves, outside of board: x == sizeX + // Reserves, outside of board: x == sizeX(+1) return this.getReserveMoves([x,y]); } // Standard moves @@ -108,9 +101,8 @@ class CrazyhouseRules extends ChessRules { let moves = super.getAllValidMoves(); const color = this.turn; - const sizeX = VariantRules.size[0]; - for (let i=0; i 0) return true; } @@ -137,81 +130,40 @@ class CrazyhouseRules extends ChessRules if (move.vanish.length == 2 && move.appear.length == 2) return; //skip castle const color = this.turn; - const V = VariantRules; - // Three types of move: - // 1. Rebirth: just update material - // 2. Standard move: - // a. check if a promoted piece is moving - // b. check if it's a promotion (mutually exclusive) - // 3. Capture: - // a. check if a promoted piece is captured (and mark move) - // b. check if a promoted piece is moving - // c. check if it's a promotion (mutually exclusive with b) if (move.vanish.length == 0) - this.reserve[color][move.appear[0].p]--; - else if (move.vanish.length == 1) - { - if (this.promoted[move.start.x][move.start.y]) - { - this.promoted[move.start.x][move.start.y] = false; - this.promoted[move.end.x][move.end.y] = true; - } - else if (move.vanish[0].p == V.PAWN && move.appear[0].p != V.PAWN) - this.promoted[move.end.x][move.end.y] = true; - } - else //capture { - if (this.promoted[move.end.x][move.end.y]) - { - move.capturePromoted = true; //required for undo - this.reserve[color][VariantRules.PAWN]++; - this.promoted[move.end.x][move.end.y] = false; - } - else - this.reserve[color][move.vanish[1].p]++; - if (this.promoted[move.start.x][move.start.y]) - { - this.promoted[move.start.x][move.start.y] = false; - this.promoted[move.end.x][move.end.y] = true; - } - else if (move.vanish[0].p == V.PAWN && move.appear[0].p != V.PAWN) - this.promoted[move.end.x][move.end.y] = true; + this.reserve[color][move.appear[0].p]--; + return; } + move.movePromoted = this.promoted[move.start.x][move.start.y]; + move.capturePromoted = this.promoted[move.end.x][move.end.y] + this.promoted[move.start.x][move.start.y] = false; + this.promoted[move.end.x][move.end.y] = move.movePromoted + || (move.vanish[0].p == V.PAWN && move.appear[0].p != V.PAWN); + if (move.capturePromoted) + this.reserve[color][V.PAWN]++; + else if (move.vanish.length == 2) + this.reserve[color][move.vanish[1].p]++; } unupdateVariables(move) { super.unupdateVariables(move); + if (move.vanish.length == 2 && move.appear.length == 2) + return; const color = this.turn; - const V = VariantRules; if (move.vanish.length == 0) - this.reserve[color][move.appear[0].p]++; - else if (move.vanish.length == 1) - { - if (this.promoted[move.end.x][move.end.y]) - { - this.promoted[move.end.x][move.end.y] = false; - if (move.vanish[0].p != V.PAWN || move.appear[0].p == V.PAWN) - { - // Not a promotion (= promoted piece creation) - this.promoted[move.start.x][move.start.y] = true; - } - } - } - else //capture { - if (this.promoted[move.end.x][move.end.y]) - { - this.promoted[move.end.x][move.end.y] = !!move.capturePromoted; - if (move.vanish[0].p != V.PAWN || move.appear[0].p == V.PAWN) - this.promoted[move.start.x][move.start.y] = true; - } - // Un-update material: - if (move.capturePromoted) - this.reserve[color][VariantRules.PAWN]--; - else - this.reserve[color][move.vanish[1].p]--; + this.reserve[color][move.appear[0].p]++; + return; } + if (move.movePromoted) + this.promoted[move.start.x][move.start.y] = true; + this.promoted[move.end.x][move.end.y] = move.capturePromoted; + if (move.capturePromoted) + this.reserve[color][V.PAWN]--; + else if (move.vanish.length == 2) + this.reserve[color][move.vanish[1].p]--; } static get SEARCH_DEPTH() { return 2; } //high branching factor @@ -220,11 +172,11 @@ class CrazyhouseRules extends ChessRules { let evaluation = super.evalPosition(); // Add reserves: - for (let i=0; i 0) return super.getLongNotation(move); const finalSquare = - String.fromCharCode(97 + move.end.y) + (VariantRules.size[0]-move.end.x); + String.fromCharCode(97 + move.end.y) + (V.size.x-move.end.x); return "@" + finalSquare; } }