X-Git-Url: https://git.auder.net/doc/screen_ranking.png?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FHall.vue;h=0e4d574b0539b61f5666691a2b87f6e69e247040;hb=4a82dadb64b0a63b909e50cfeb5283609cbaa466;hp=ab5108e5d159a29e37739f0c3e23c37adfed0f76;hpb=5a187b07e221493931cf089bf85ef6db41d8b775;p=vchess.git
diff --git a/client/src/views/Hall.vue b/client/src/views/Hall.vue
index ab5108e5..0e4d574b 100644
--- a/client/src/views/Hall.vue
+++ b/client/src/views/Hall.vue
@@ -15,6 +15,8 @@ main
span.variantName {{ curChallToAccept.vname }}
span {{ curChallToAccept.cadence }}
span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
+ p.text-center(v-if="!!curChallToAccept.color")
+ | {{ st.tr["Your color:"] + " " + invColor(curChallToAccept.color) }}
.diagram(
v-if="!!curChallToAccept.fen"
v-html="tchallDiag"
@@ -88,7 +90,13 @@ main
type="text"
v-model="newchallenge.to"
)
- fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
+ fieldset(v-show="st.user.id > 0 && newchallenge.to.length > 0")
+ label(for="selectColor") {{ st.tr["Color"] }}
+ select#selectColor(v-model="newchallenge.color")
+ option(value='')
+ option(value='w') {{ st.tr["White"] }}
+ option(value='b') {{ st.tr["Black"] }}
+ br
input#inputFen(
placeholder="FEN"
@input="trySetNewchallDiag()"
@@ -99,7 +107,7 @@ main
button(@click="issueNewChallenge()") {{ st.tr["Send challenge"] }}
input#modalPeople.modal(
type="checkbox"
- @click="resetSocialColor()"
+ @click="toggleSocialColor()"
)
div#peopleWrap(
role="dialog"
@@ -113,14 +121,15 @@ main
v-for="sid in Object.keys(people)"
v-if="!!people[sid].name"
)
- span {{ people[sid].name }}
+ UserBio.user-bio(:uid="people[sid].id" :uname="people[sid].name")
button.player-action(
v-if="isGamer(sid)"
@click="watchGame(sid)"
)
| {{ st.tr["Observe"] }}
button.player-action(
- v-else-if="isFocusedOnHall(sid)"
+ v-else-if="st.user.sid != sid"
+ :class="{focused: isFocusedOnHall(sid)}"
@click="challenge(sid)"
)
| {{ st.tr["Challenge"] }}
@@ -135,7 +144,7 @@ main
.row
.col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
.button-group
- button#peopleBtn(@click="openModalPeople()")
+ button#peopleBtn(onClick="window.doClick('modalPeople')")
| {{ st.tr["Who's there?"] }}
button(@click="showNewchallengeForm()")
| {{ st.tr["New game"] }}
@@ -166,7 +175,7 @@ main
button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
| {{ st.tr["Live challenges"] }}
button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
- | {{ st.tr["Correspondance challenges"] }}
+ | {{ st.tr["Correspondence challenges"] }}
ChallengeList(
v-show="cdisplay=='live'"
:challenges="filterChallenges('live')"
@@ -182,17 +191,17 @@ main
button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
| {{ st.tr["Live games"] }}
button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
- | {{ st.tr["Correspondance games"] }}
+ | {{ st.tr["Correspondence games"] }}
GameList(
v-show="gdisplay=='live'"
:games="filterGames('live')"
- :showBoth="true"
+ :show-both="true"
@show-game="showGame"
)
div(v-show="gdisplay=='corr'")
GameList(
:games="filterGames('corr')"
- :showBoth="true"
+ :show-both="true"
@show-game="showGame"
)
button#loadMoreBtn(
@@ -212,6 +221,7 @@ import params from "@/parameters";
import { getRandString, shuffle, randInt } from "@/utils/alea";
import { getDiagram } from "@/utils/printDiagram";
import Chat from "@/components/Chat.vue";
+import UserBio from "@/components/UserBio.vue";
import GameList from "@/components/GameList.vue";
import ChallengeList from "@/components/ChallengeList.vue";
import { GameStorage } from "@/utils/gameStorage";
@@ -220,6 +230,7 @@ export default {
name: "my-hall",
components: {
Chat,
+ UserBio,
GameList,
ChallengeList
},
@@ -238,10 +249,13 @@ export default {
infoMessage: "",
newchallenge: {
fen: "",
- vid: parseInt(localStorage.getItem("vid")) || 0,
+ vid: parseInt(localStorage.getItem("vid"), 10) || 0,
to: "", //name of challenged player (if any)
+ color: '',
cadence: localStorage.getItem("cadence") || "",
- randomness: parseInt(localStorage.getItem("challRandomness")) || 2,
+ randomness:
+ // Warning: randomness can be 0, then !!randomness is false
+ (parseInt(localStorage.getItem("challRandomness"),10)+1 || 3) - 1,
// VariantRules object, stored to not interfere with
// diagrams of targetted challenges:
V: null,
@@ -251,14 +265,13 @@ export default {
},
focus: true,
tchallDiag: "",
- curChallToAccept: {from: {}},
+ curChallToAccept: { from: {} },
presetChalls: JSON.parse(localStorage.getItem("presetChalls") || "[]"),
conn: null,
connexionString: "",
socketCloseListener: 0,
// Related to (killing of) self multi-connects:
- newConnect: {},
- killed: {}
+ newConnect: {}
};
},
watch: {
@@ -298,6 +311,28 @@ export default {
const connectAndPoll = () => {
this.send("connect");
this.send("pollclientsandgamers");
+ if (!!this.$route.query["challenge"]) {
+ // Automatic challenge sending, for tournaments
+ this.loadNewchallVariant(
+ () => {
+ this.newchallenge = {
+ fen: "",
+ vid:
+ this.st.variants
+ .find(v => v.name == this.$route.query["variant"])
+ .id,
+ to: this.$route.query["challenge"],
+ color: this.$route.query["color"] || '',
+ cadence: this.$route.query["cadence"],
+ // Tournament: no randomness (TODO: for now at least)
+ randomness: 0,
+ memorize: false
+ };
+ this.issueNewChallenge();
+ },
+ this.$route.query["variant"]
+ );
+ }
};
// Initialize connection
this.connexionString =
@@ -323,7 +358,13 @@ export default {
);
},
mounted: function() {
- ["peopleWrap", "infoDiv", "newgameDiv"].forEach(eltName => {
+ document.getElementById("peopleWrap")
+ .addEventListener("click", (e) => {
+ processModalClick(e, () => {
+ this.toggleSocialColor("close")
+ });
+ });
+ ["infoDiv", "newgameDiv"].forEach(eltName => {
document.getElementById(eltName)
.addEventListener("click", processModalClick);
});
@@ -424,10 +465,6 @@ export default {
["random-" + pc.randomness]: true
};
},
- openModalPeople: function() {
- window.doClick("modalPeople");
- document.getElementById("inputChat").focus();
- },
anonymousCount: function() {
let count = 0;
Object.values(this.people).forEach(p => {
@@ -449,9 +486,14 @@ export default {
this.focus = false;
this.send("losefocus");
},
+ invColor: function(c) {
+ if (c == 'w') return this.st.tr["Black"];
+ return this.tr.tr["White"];
+ },
partialResetNewchallenge: function() {
// Reset potential target and custom FEN:
this.newchallenge.to = "";
+ this.newchallenge.color = '';
this.newchallenge.fen = "";
this.newchallenge.diag = "";
this.newchallenge.memorize = false;
@@ -494,6 +536,7 @@ export default {
if (!this.newchallenge.to) {
// Reset potential FEN + diagram
this.newchallenge.fen = "";
+ this.newchallenge.color = '';
this.newchallenge.diag = "";
}
},
@@ -517,9 +560,14 @@ export default {
filterGames: function(type) {
return this.games.filter(g => g.type == type);
},
+ // o: challenge or game
classifyObject: function(o) {
- // o: challenge or game
- return o.cadence.indexOf("d") === -1 ? "live" : "corr";
+ // No imported games here
+ return (
+ o.cadence.indexOf("d") >= 0
+ ? "corr"
+ : (o.cadence.indexOf("/") >= 0 ? "simul" : "live")
+ );
},
setDisplay: function(letter, type, e) {
this[letter + "display"] = type;
@@ -567,18 +615,18 @@ export default {
}
});
const gid = gids[Math.floor(Math.random() * gids.length)];
- const game = this.games.find(g => g.id == gid);
- if (!!game) this.showGame(game);
- else this.$router.push("/game/" + gid); //game vs. me
+ window.open("/#/game/" + gid, "_blank");
},
showGame: function(g) {
// NOTE: we are an observer, since only games I don't play are shown here
// ==> Moves sent by connected remote player(s) if live game
- this.$router.push("/game/" + g.id);
+ window.open("/#/game/" + g.id, "_blank");
},
- resetSocialColor: function() {
- // TODO: this is called twice, once on opening an once on closing
- document.getElementById("peopleBtn").classList.remove("somethingnew");
+ toggleSocialColor: function(action) {
+ if (!action && document.getElementById("modalPeople").checked)
+ document.getElementById("inputChat").focus();
+ else
+ document.getElementById("peopleBtn").classList.remove("somethingnew");
},
processChat: function(chat) {
this.send("newchat", { data: chat });
@@ -638,13 +686,13 @@ export default {
const page = data.page || "/";
if (data.code == "connect") {
// Ask challenges only on first connexion:
- if (!this.people[data.from])
+ if (!this.people[data.from[0]])
this.send("askchallenges", { target: data.from[0] });
}
// Ask game only if live:
else if (!page.match(/\/[0-9]+$/))
this.send("askgame", { target: data.from[0], page: page });
- if (!this.people[data.from]) {
+ if (!this.people[data.from[0]]) {
this.$set(
this.people,
data.from[0],
@@ -654,7 +702,8 @@ export default {
}
}
);
- this.newConnect[data.from] = true; //for self multi-connects tests
+ // For self multi-connects tests:
+ this.newConnect[data.from[0]] = true;
this.send("askidentity", { target: data.from[0], page: page });
} else {
this.people[data.from[0]].tmpIds[data.from[1]] =
@@ -675,12 +724,19 @@ export default {
this.$delete(this.people, data.from[0]);
else this.$forceUpdate(); //TODO: shouldn't be required
if (data.code == "disconnect") {
- // Remove the live challenges sent by this player:
- ArrayFun.remove(
- this.challenges,
- c => c.type == "live" && c.from.sid == data.from[0],
- "all"
- );
+ // Remove the live challenges sent by this player, if
+ // he isn't connected on another tab:
+ if (
+ !this.people[data.from[0]] ||
+ Object.values(this.people[data.from[0]].tmpIds)
+ .every(v => v.page != "/")
+ ) {
+ ArrayFun.remove(
+ this.challenges,
+ c => c.type == "live" && c.from.sid == data.from[0],
+ "all"
+ );
+ }
} else {
// Remove the matching live game if now unreachable
const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
@@ -713,13 +769,6 @@ export default {
}
break;
}
- case "killed":
- // I logged in elsewhere:
- this.conn.removeEventListener("message", this.socketMessageListener);
- this.conn.removeEventListener("close", this.socketCloseListener);
- this.conn = null;
- alert(this.st.tr["New connexion detected: tab now offline"]);
- break;
case "askidentity": {
// Request for identification
const me = {
@@ -742,16 +791,16 @@ export default {
this.$forceUpdate();
// If I multi-connect, kill current connexion if no mark (I'm older)
if (this.newConnect[user.sid]) {
+ delete this.newConnect[user.sid];
if (
user.id > 0 &&
user.id == this.st.user.id &&
- user.sid != this.st.user.sid &&
- !this.killed[this.st.user.sid]
+ user.sid != this.st.user.sid
) {
- this.send("killme", { sid: this.st.user.sid });
- this.killed[this.st.user.sid] = true;
+ // I logged in elsewhere:
+ this.cleanBeforeDestroy();
+ alert(this.st.tr["New connexion detected: tab now offline"]);
}
- delete this.newConnect[user.sid];
}
break;
}
@@ -808,15 +857,23 @@ export default {
}
break;
}
+ case "entersimul":
+ // TODO: confirm box accept/refuse.
+ // If accept, update seat (array in this case)
+ break;
case "game": // Individual request
case "newgame": {
const game = data.data;
// Ignore games where I play (will go in MyGames page),
// and also games that I already received.
if (
- game.players.every(p =>
- p.sid != this.st.user.sid && p.id != this.st.user.id) &&
- this.games.findIndex(g => g.id == game.id) == -1
+ this.games.findIndex(g => g.id == game.id) == -1 &&
+ game.players.every(p => {
+ return (
+ p.sid != this.st.user.sid &&
+ (p.id == 0 || p.id != this.st.user.id)
+ );
+ })
) {
let newGame = game;
newGame.type = this.classifyObject(game);
@@ -826,6 +883,7 @@ export default {
newGame.score = "*";
this.games.push(newGame);
if (
+ newGame.score == '*' &&
(newGame.type == "live" && this.gdisplay == "corr") ||
(newGame.type == "corr" && this.gdisplay == "live")
) {
@@ -848,7 +906,7 @@ export default {
this.startNewGame(gameInfo);
else {
this.infoMessage =
- this.st.tr["New correspondance game:"] + " " +
+ this.st.tr["New correspondence game:"] + " " +
"" +
"#/game/" + gameInfo.id + "";
document.getElementById("modalInfo").checked = true;
@@ -877,7 +935,8 @@ export default {
if (
this.cursor == Number.MAX_SAFE_INTEGER &&
this.games.length == 0 &&
- this.gdisplay == "live"
+ this.gdisplay == "live" &&
+ res.games.some(g => g.score == '*')
) {
// First loading: show indicators
document
@@ -927,10 +986,19 @@ export default {
.getElementById("btnC" + newChall.type)
.classList.add("somethingnew");
}
+ if (!!chall.to) {
+ notify(
+ "New challenge",
+ // fromValues.name should exist since the player is online, but
+ // let's consider there is some chance that the challenge arrives
+ // right after we connected and before receiving the poll result:
+ { body: "from " + (fromValues.name || "unknown yet...") }
+ );
+ }
}
},
- loadNewchallVariant: async function(cb) {
- const vname = this.getVname(this.newchallenge.vid);
+ loadNewchallVariant: async function(cb, vname) {
+ vname = vname || this.getVname(this.newchallenge.vid);
await import("@/variants/" + vname + ".js")
.then((vModule) => {
window.V = vModule[vname + "Rules"];
@@ -953,8 +1021,8 @@ export default {
) {
const parsedFen = V.ParseFen(this.newchallenge.fen);
this.newchallenge.diag = getDiagram({
- position: parsedFen.position,
- orientation: parsedFen.turn
+ position: parsedFen.position
+ //,orientation: parsedFen.turn
});
} else this.newchallenge.diag = "";
},
@@ -974,7 +1042,9 @@ export default {
if (!this.newchallenge.vid)
error = this.st.tr["Please select a variant"];
else if (ctype == "corr" && this.st.user.id <= 0)
- error = this.st.tr["Please log in to play correspondance games"];
+ error = this.st.tr["Please log in to play correspondence games"];
+ else if (!this.newchallenge.to && !!this.newchallenge.color)
+ error = this.st.tr["Color option only for targeted challenge"];
else if (!!this.newchallenge.to) {
if (this.newchallenge.to == this.st.user.name)
error = this.st.tr["Self-challenge is forbidden"];
@@ -984,8 +1054,14 @@ export default {
) {
error = this.newchallenge.to + " " + this.st.tr["is not online"];
}
+ if (
+ !!this.newchallenge.color &&
+ !['w', 'b'].includes(this.newchallenge.color)
+ ) {
+ error = this.st.tr["Wrong color"];
+ }
}
- if (error) {
+ if (!!error) {
alert(error);
return;
}
@@ -997,9 +1073,18 @@ export default {
}
// NOTE: "from" information is not required here
let chall = Object.assign({}, this.newchallenge);
- // Add only if not already issued (not counting target or FEN):
+ // Add only if not already issued (not counting FEN):
if (this.challenges.some(c =>
- (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) &&
+ (
+ c.from.sid == this.st.user.sid ||
+ (c.from.id > 0 && c.from.id == this.st.user.id)
+ )
+ &&
+ (
+ (!c.to && !chall.to) ||
+ c.to == chall.to
+ )
+ &&
c.vid == chall.vid &&
c.cadence == chall.cadence &&
c.randomness == chall.randomness
@@ -1021,7 +1106,10 @@ export default {
const c = this.challenges[i];
if (
c.type == ctype &&
- (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id)
+ (
+ c.from.sid == this.st.user.sid ||
+ (c.from.id > 0 && c.from.id == this.st.user.id)
+ )
) {
countMyChalls++;
if (c.added < oldestAdded) {
@@ -1075,7 +1163,7 @@ export default {
// Live challenges have a random ID
finishAddChallenge(null);
} else {
- // Correspondance game: send challenge to server
+ // Correspondence game: send challenge to server
ajax(
"/challenges",
"POST",
@@ -1137,25 +1225,33 @@ export default {
alert(this.st.tr["Please log in to accept corr challenges"]);
return;
}
- c.accepted = true;
- await import("@/variants/" + c.vname + ".js")
- .then((vModule) => {
- window.V = vModule[c.vname + "Rules"];
- if (!!c.to) {
- // c.to == this.st.user.name (connected)
- if (!!c.fen) {
- const parsedFen = V.ParseFen(c.fen);
- c.mycolor = V.GetOppCol(parsedFen.turn);
- this.tchallDiag = getDiagram({
- position: parsedFen.position,
- orientation: c.mycolor
- });
+ if (c.type == "simul") {
+ // Just notify that I wanna enter the simultaneous game(s)
+ // TODO: dans défi, indiquer si positions aleatoires, si tjours blancs ou noirs
+ // --> /w30 ou b1h ou juste 30 (random, sans préfixe).
+ // => message "entersimul" to c.from
+ return;
+ }
+ else {
+ c.accepted = true;
+ await import("@/variants/" + c.vname + ".js")
+ .then((vModule) => {
+ window.V = vModule[c.vname + "Rules"];
+ if (!!c.to) {
+ // c.to == this.st.user.name (connected)
+ if (!!c.fen) {
+ const parsedFen = V.ParseFen(c.fen);
+ this.tchallDiag = getDiagram({
+ position: parsedFen.position,
+ orientation: parsedFen.turn
+ });
+ }
+ this.curChallToAccept = c;
+ document.getElementById("modalAccept").checked = true;
}
- this.curChallToAccept = c;
- document.getElementById("modalAccept").checked = true;
- }
- else this.finishProcessingChallenge(c);
- });
+ else this.finishProcessingChallenge(c);
+ });
+ }
}
else {
// My challenge
@@ -1166,18 +1262,28 @@ export default {
{ data: { id: c.id } }
);
}
+ else if (c.type == "simul" && !!c.seat && Array.isArray(c.seat))
+ // TODO: if some players entered, start game
+ this.launchSimultaneous(c);
this.send("deletechallenge_s", { data: { cid: c.id } });
}
// In all cases, the challenge is consumed:
ArrayFun.remove(this.challenges, ch => ch.id == c.id);
},
// NOTE: when launching game, the challenge is already being deleted
+ // TODO: adapt for simultaneous games, or just write a new function (better)
+ launchSimultaneous: function(c) {
+ // TODO
+ },
launchGame: function(c) {
// White player index 0, black player index 1:
- const players =
- !!c.mycolor
- ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
+ let players =
+ !!c.color
+ ? (c.color == "w" ? [c.from, c.seat] : [c.seat, c.from])
: shuffle([c.from, c.seat]);
+ players.forEach(p => {
+ if (!!p["tmpIds"]) delete p["tmpIds"];
+ });
// These game informations will be shared
let gameInfo = {
id: getRandString(),
@@ -1257,13 +1363,13 @@ export default {
() => {
const myIdx = (game.players[0].sid == this.st.user.sid ? 0 : 1);
GameStorage.add(game, (err) => {
- // If an error occurred, game is not added: a tab already
- // added the game. Maybe a focused one, maybe not.
- // We know for sure that it emitted the gong start sound.
- // ==> Do not play it again.
- if (!err && this.st.settings.sound)
- new Audio("/sounds/newgame.flac").play().catch(() => {});
+ // If an error occurred, game is not added: the focused tab
+ // already added the game.
if (!this.focus) {
+ if (this.st.settings.sound)
+ // This will be played several times if several hidden tabs
+ // on Hall... TODO: fix that (how ?!)
+ new Audio("/sounds/newgame.flac").play().catch(() => {});
notify(
"New live game",
{ body: "vs " + game.players[1-myIdx].name || "@nonymous" }
@@ -1272,7 +1378,7 @@ export default {
this.$router.push("/game/" + gameInfo.id);
});
},
- this.focus ? 500 + 1000 * Math.random() : 0
+ this.focus ? 0 : 500 + 1000 * Math.random()
);
}
}
@@ -1281,7 +1387,7 @@ export default {