X-Git-Url: https://git.auder.net/doc/screen_ranking.png?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FGame.vue;h=7b14055f969f595bbb217fb7f7f9d14e82bec646;hb=63ca2b89cfe577efd168c6b2e26750cb01b66d64;hp=89bef8da549e1724226576333380079bbe31dba2;hpb=11667c79617c057357f2a176c798bfee3b190771;p=vchess.git
diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue
index 89bef8da..7b14055f 100644
--- a/client/src/views/Game.vue
+++ b/client/src/views/Game.vue
@@ -1,40 +1,23 @@
-.row
- .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
- input#modalAbort.modal(type="checkbox")
- div(role="dialog" aria-labelledby="abortBoxTitle")
- .card.smallpad.small-modal.text-center
- label.modal-close(for="modalAbort")
- h3#abortBoxTitle.section {{ st.tr["Terminate game?"] }}
- button(@click="abortGame") {{ st.tr["Sorry I have to go"] }}
- button(@click="abortGame") {{ st.tr["Game seems over"] }}
- button(@click="abortGame") {{ st.tr["Game is too boring"] }}
- BaseGame(:game="game" :vr="vr" ref="basegame"
- @newmove="processMove" @gameover="gameOver")
- textarea#mvMessage(v-if="game.type=='corr'" v-model="corrMsg")
- div Names: {{ game.players[0].name }} - {{ game.players[1].name }}
- div Time: {{ virtualClocks[0] }} - {{ virtualClocks[1] }}
- .button-group(v-if="game.mode!='analyze' && game.score=='*'")
- button(@click="offerDraw") Draw
- button(@click="() => abortGame()") Abort
- button(@click="resign") Resign
- div(v-if="game.mode=='corr'")
- textarea(v-show="score=='*' && vr.turn==game.mycolor" v-model="corrMsg")
- div(v-show="cursor>=0") {{ moves[cursor].message }}
+main
+ .row
+ #chat.col-sm-12.col-md-4.col-md-offset-4
+ Chat(:players="game.players" @newchat="processChat")
+ .row
+ .col-sm-12
+ #actions(v-if="game.mode!='analyze' && game.score=='*'")
+ button(@click="offerDraw") Draw
+ button(@click="abortGame") Abort
+ button(@click="resign") Resign
+ div Names: {{ game.players[0].name }} - {{ game.players[1].name }}
+ div(v-if="game.score=='*'") Time: {{ virtualClocks[0] }} - {{ virtualClocks[1] }}
+ BaseGame(:game="game" :vr="vr" ref="basegame"
+ @newmove="processMove" @gameover="gameOver")
-
-