const url = require('url');
// Node version in Ubuntu 16.04 does not know about URL class
+// NOTE: url is already transformed, without ?xxx=yyy... parts
function getJsonFromUrl(url)
{
const query = url.substr(2); //starts with "/?"
const query = getJsonFromUrl(req.url);
const sid = query["sid"];
if (!!clients[sid])
- return socket.send(JSON.stringify({code:"duplicate"}));
+ {
+ // Dummy messages listener: just send "duplicate" event on anything
+ // ('connect' events for Hall and Game, 'askfullgame' for observers)
+ return socket.on("message", objtxt => {
+ if (["connect","askfullgame"].includes(JSON.parse(objtxt).code))
+ socket.send(JSON.stringify({code:"duplicate"}));
+ });
+ }
clients[sid] = {sock: socket, page: query["page"]};
const notifyRoom = (page,code,obj={},excluded=[]) => {
Object.keys(clients).forEach(k => {
break;
case "pagechange":
// page change clients[sid].page --> obj.page
+ // TODO: some offline rooms don't need to receive disconnect event
notifyRoom(clients[sid].page, "disconnect");
if (clients[sid].page.indexOf("/game/") >= 0)
notifyRoom("/", "gdisconnect");
clients[sid].page = obj.page;
- notifyRoom(obj.page, "connect");
+ // No need to notify connection: it's self-sent in .vue file
+ //notifyRoom(obj.page, "connect");
if (obj.page.indexOf("/game/") >= 0)
notifyRoom("/", "gconnect");
break;
clients[obj.target].sock.send(JSON.stringify(
{code:"askidentity",from:sid}));
break;
+ case "asklastate":
+ clients[obj.target].sock.send(JSON.stringify(
+ {code:"asklastate",from:sid}));
+ break;
case "askchallenge":
clients[obj.target].sock.send(JSON.stringify(
{code:"askchallenge",from:sid}));