return true; //TODO: is it right?
}
- underCheck(move)
+ underCheck(color)
{
return false; //there is no check
}
getCheckSquares(move)
{
- const c = this.getOppCol(this.turn); //opponent
- const saveKingPos = this.kingPos[c]; //king might be taken
- this.play(move);
- // The only way to be "under check" is to have lost the king (thus game over)
- let res = this.kingPos[c][0] < 0
- ? [JSON.parse(JSON.stringify(saveKingPos))]
- : [];
- this.undo(move);
- return res;
+ return [];
}
updateVariables(move)
{
super.updateVariables(move);
- const c = this.getColor(move.start.x,move.start.y);
- if (this.board[move.end.x][move.end.y] != V.EMPTY
- && c != this.getColor(move.end.x,move.end.y)
- && this.getPiece(move.end.x,move.end.y) == V.KING)
+ const c = move.vanish[0].c;
+ if (move.vanish.length >= 2 && move.vanish[1].p == V.KING)
{
// We took opponent king !
- const oppCol = this.getOppCol(c);
+ const oppCol = V.GetOppCol(c);
this.kingPos[oppCol] = [-1,-1];
this.castleFlags[oppCol] = [false,false];
}
// Did we magnetically move our (init) rooks or opponents' ones ?
const firstRank = (c == "w" ? 7 : 0);
const oppFirstRank = 7 - firstRank;
- const oppCol = this.getOppCol(c);
+ const oppCol = V.GetOppCol(c);
move.vanish.forEach(psq => {
if (psq.x == firstRank && this.INIT_COL_ROOK[c].includes(psq.y))
this.castleFlags[c][psq.y==this.INIT_COL_ROOK[c][0] ? 0 : 1] = false;
unupdateVariables(move)
{
super.unupdateVariables(move);
- const c = this.getColor(move.start.x,move.start.y);
- const oppCol = this.getOppCol(c);
+ const c = move.vanish[0].c;
+ const oppCol = V.GetOppCol(c);
if (this.kingPos[oppCol][0] < 0)
{
// Last move took opponent's king