The Pushme-Pullyu (U) (gnu) captures pieces which are on its line of
movement, either just below the first square or right after the final
square. It cannot capture both, however.
- li.
- The Archer (A) (bow) captures by "shooting": it can remove any enemy
- piece P standing in its range, provided that
+ li
+ | The Archer (A) (bow) captures by "shooting": it can remove any enemy
+ | piece P standing in its range, provided that
ul
li P is standing at most two squares from the archer, or,
li.
a friendly piece is at a distance of two squares or less from P,
without obstacle between it and P.
- In both cases the archer must have a clear path until the target.
+ | In both cases the archer must have a clear path until the target.
li.
The Shield (S) protects all friendly pieces adjacent to it: they
cannot be captured. The shield cannot capture.