label.modal-close(for="modalEog")
h3#eogMessage.section {{ endgameMessage }}
.row
- .col-sm-12.col-md-9.col-lg-8
+ #boardContainer.col-sm-12.col-md-9
Board(:vr="vr" :last-move="lastMove" :analyze="analyze"
:user-color="game.mycolor" :orientation="orientation"
:vname="game.vname" @play-move="play")
- .button-group
+ #controls
button(@click="gotoBegin") <<
button(@click="() => undo()") <
button(@click="flip") ⇅
#pgnDiv
a#download(href="#")
button(@click="download") {{ st.tr["Download PGN"] }}
- .col-sm-12.col-md-3.col-lg-4
- MoveList(v-if="showMoves"
+ .col-sm-12.col-md-3
+ MoveList(v-if="showMoves" :score="game.score" :message="game.scoreMsg"
:moves="moves" :cursor="cursor" @goto-move="gotoMove")
</template>
moves: [],
cursor: -1, //index of the move just played
lastMove: null,
- gameHasEnded: false, //to avoid showing end message twice
};
},
watch: {
"game.moveToPlay": function() {
this.play(this.game.moveToPlay, "receive", this.game.vname=="Dark");
},
- "game.score": function(score) {
- if (!this.gameHasEnded && score != "*")
- {
- // "false" says "don't bubble up": the parent already knows
- this.endGame(score, this.game.scoreMsg, false);
- }
- },
},
computed: {
showMoves: function() {
//return window.innerWidth >= 768;
},
showFen: function() {
- return this.game.vname != "Dark" || this.score != "*";
+ return this.game.vname != "Dark" || this.game.score != "*";
},
analyze: function() {
- return this.game.mode == "analyze" || this.score != "*";
+ return this.game.mode == "analyze" || this.game.score != "*";
},
},
created: function() {
document.getElementById("baseGame").focus();
},
handleKeys: function(e) {
+ if ([32,37,38,39,40].includes(e.keyCode))
+ e.preventDefault();
switch (e.keyCode)
{
case 37:
case 39:
this.play();
break;
- case 28:
+ case 38:
this.gotoBegin();
break;
case 40:
this.gotoEnd();
break;
case 32:
- e.preventDefault();
this.flip();
break;
}
re_setVariables: function() {
this.endgameMessage = "";
this.orientation = this.game.mycolor || "w"; //default orientation for observed games
- this.score = this.game.score || "*"; //mutable (if initially "*")
- this.gameHasEnded = (this.score != "*");
this.moves = JSON.parse(JSON.stringify(this.game.moves || []));
// Post-processing: decorate each move with color + current FEN:
// (to be able to jump to any position quickly)
this.lastMove = (L > 0 ? this.moves[L-1] : null);
},
gotoFenContent: function(event) {
- this.$router.push("/analyze/" + this.game.vname +
- "/?fen=" + event.target.innerText.replace(/ /g, "_"));
+ const newUrl = "#/analyze/" + this.game.vname +
+ "/?fen=" + event.target.innerText.replace(/ /g, "_");
+ window.open(newUrl); //to open in a new tab
},
download: function() {
const content = this.getPgn();
pgn += '[White "' + this.game.players[0].name + '"]\n';
pgn += '[Black "' + this.game.players[1].name + '"]\n';
pgn += '[Fen "' + this.game.fenStart + '"]\n';
- pgn += '[Result "' + this.score + '"]\n\n';
+ pgn += '[Result "' + this.game.score + '"]\n\n';
let counter = 1;
let i = 0;
while (i < this.moves.length)
modalBox.checked = true;
setTimeout(() => { modalBox.checked = false; }, 2000);
},
- endGame: function(score, message, bubbleUp) {
- this.gameHasEnded = true;
- this.score = score;
- if (!message)
- message = this.getScoreMessage(score);
- this.showEndgameMsg(score + " . " + message);
- if (bubbleUp)
- this.$emit("gameover", score);
- },
animateMove: function(move) {
let startSquare = document.getElementById(getSquareId(move.start));
let endSquare = document.getElementById(getSquareId(move.end));
if (!navigate)
{
move.fen = this.vr.getFen();
- if (this.score == "*" || this.analyze)
+ if (this.game.score == "*" || this.analyze)
{
// Stack move on movesList at current cursor
if (this.cursor == this.moves.length)
const score = this.vr.getCurrentScore();
if (score != "*")
{
+ const message = this.getScoreMessage(score);
if (!this.analyze)
- this.endGame(score, undefined, true);
- else
- {
- // Just show score on screen (allow undo)
- const message = this.getScoreMessage(score);
+ this.$emit("gameover", score, message);
+ else //just show score on screen (allow undo)
this.showEndgameMsg(score + " . " + message);
- }
}
},
undo: function(move) {
},
gotoBegin: function() {
this.vr.re_init(this.game.fenStart);
- this.cursor = -1;
- this.lastMove = null;
+ if (this.moves.length > 0 && this.moves[0].notation == "...")
+ {
+ this.cursor = 0;
+ this.lastMove = this.moves[0];
+ }
+ else
+ {
+ this.cursor = -1;
+ this.lastMove = null;
+ }
},
gotoEnd: function() {
this.gotoMove(this.moves.length-1);
},
};
</script>
+
+<style lang="sass">
+#modal-eog+div .card
+ overflow: hidden
+#pgnDiv, #fenDiv
+ text-align: center
+ margin-left: auto
+ margin-right: auto
+@media screen and (min-width: 768px)
+ #controls
+ width: 400px
+@media screen and (max-width: 767px)
+ .game
+ width: 100%
+#controls
+ margin-top: 10px
+ button
+ display: inline-block
+ width: 20%
+ margin: 0
+#boardContainer
+ //margin-top: 5px
+ >div
+ margin-left: auto
+ margin-right: auto
+</style>