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Implemented and tested DarkChess. Berolina, Upsidedown should be OK. Marseille: TODO
[vchess.git]
/
public
/
javascripts
/
variants
/
Magnetic.js
diff --git
a/public/javascripts/variants/Magnetic.js
b/public/javascripts/variants/Magnetic.js
index
8480d79
..
1ccc192
100644
(file)
--- a/
public/javascripts/variants/Magnetic.js
+++ b/
public/javascripts/variants/Magnetic.js
@@
-160,10
+160,8
@@
class MagneticRules extends ChessRules
updateVariables(move)
{
super.updateVariables(move);
updateVariables(move)
{
super.updateVariables(move);
- const c = this.getColor(move.start.x,move.start.y);
- if (this.board[move.end.x][move.end.y] != V.EMPTY
- && c != this.getColor(move.end.x,move.end.y)
- && this.getPiece(move.end.x,move.end.y) == V.KING)
+ const c = move.vanish[0].c;
+ if (move.vanish.length >= 2 && move.vanish[1].p == V.KING)
{
// We took opponent king !
const oppCol = this.getOppCol(c);
{
// We took opponent king !
const oppCol = this.getOppCol(c);
@@
-185,7
+183,7
@@
class MagneticRules extends ChessRules
unupdateVariables(move)
{
super.unupdateVariables(move);
unupdateVariables(move)
{
super.unupdateVariables(move);
- const c =
this.getColor(move.start.x,move.start.y)
;
+ const c =
move.vanish[0].c
;
const oppCol = this.getOppCol(c);
if (this.kingPos[oppCol][0] < 0)
{
const oppCol = this.getOppCol(c);
if (this.kingPos[oppCol][0] < 0)
{