projects
/
vchess.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
Fix king tracking bugs in Pacosako + Otage
[vchess.git]
/
client
/
src
/
variants
/
Extinction.js
diff --git
a/client/src/variants/Extinction.js
b/client/src/variants/Extinction.js
index
8c97068
..
e42e294
100644
(file)
--- a/
client/src/variants/Extinction.js
+++ b/
client/src/variants/Extinction.js
@@
-1,6
+1,7
@@
import { ChessRules } from "@/base_rules";
export class ExtinctionRules extends ChessRules {
import { ChessRules } from "@/base_rules";
export class ExtinctionRules extends ChessRules {
+
static get PawnSpecs() {
return Object.assign(
{},
static get PawnSpecs() {
return Object.assign(
{},
@@
-16,7
+17,7
@@
export class ExtinctionRules extends ChessRules {
let pieces = {};
for (let row of rows) {
for (let i = 0; i < row.length; i++) {
let pieces = {};
for (let row of rows) {
for (let i = 0; i < row.length; i++) {
- if (isNaN(parseInt(row[i])) && !pieces[row[i]])
+ if (isNaN(parseInt(row[i]
, 10
)) && !pieces[row[i]])
pieces[row[i]] = true;
}
}
pieces[row[i]] = true;
}
}
@@
-27,7
+28,7
@@
export class ExtinctionRules extends ChessRules {
setOtherVariables(fen) {
super.setOtherVariables(fen);
const pos = V.ParseFen(fen).position;
setOtherVariables(fen) {
super.setOtherVariables(fen);
const pos = V.ParseFen(fen).position;
- // NOTE: no need for safety "|| []", because each piece type
must be
present
+ // NOTE: no need for safety "|| []", because each piece type
is
present
// (otherwise game is already over!)
this.material = {
w: {
// (otherwise game is already over!)
this.material = {
w: {
@@
-107,9
+108,11
@@
export class ExtinctionRules extends ChessRules {
return this.material[color][p] == 0;
})
) {
return this.material[color][p] == 0;
})
) {
- // Very negative (resp. positive) if white (reps. black) pieces set is incomplete
+ // Very negative (resp. positive)
+ // if white (reps. black) pieces set is incomplete
return (color == "w" ? -1 : 1) * V.INFINITY;
}
return super.evalPosition();
}
return (color == "w" ? -1 : 1) * V.INFINITY;
}
return super.evalPosition();
}
+
};
};