Commit | Line | Data |
---|---|---|
a6088c90 BA |
1 | <template lang="pug"> |
2 | .row | |
3 | .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2 | |
b4fb1612 BA |
4 | BaseGame(:game="game" :vr="vr" ref="basegame" |
5 | @newmove="processMove" @gameover="gameOver") | |
f41ce580 | 6 | div Names: {{ game.players[0].name }} - {{ game.players[1].name }} |
afd3240d | 7 | div(v-if="game.score=='*'") Time: {{ virtualClocks[0] }} - {{ virtualClocks[1] }} |
d4036efe | 8 | .button-group(v-if="game.mode!='analyze' && game.score=='*'") |
a6088c90 | 9 | button(@click="offerDraw") Draw |
7f3484bd | 10 | button(@click="abortGame") Abort |
a6088c90 | 11 | button(@click="resign") Resign |
9330b976 | 12 | textarea(v-if="game.score=='*'" v-model="corrMsg") |
5c8e044f | 13 | Chat(:players="game.players") |
a6088c90 BA |
14 | </template> |
15 | ||
16 | <script> | |
46284a2f | 17 | import BaseGame from "@/components/BaseGame.vue"; |
f21cd6d9 | 18 | import Chat from "@/components/Chat.vue"; |
a6088c90 | 19 | import { store } from "@/store"; |
967a2686 | 20 | import { GameStorage } from "@/utils/gameStorage"; |
5b87454c | 21 | import { ppt } from "@/utils/datetime"; |
66d03f23 | 22 | import { extractTime } from "@/utils/timeControl"; |
f41ce580 | 23 | import { ArrayFun } from "@/utils/array"; |
a6088c90 BA |
24 | |
25 | export default { | |
26 | name: 'my-game', | |
27 | components: { | |
28 | BaseGame, | |
5c8e044f | 29 | Chat, |
a6088c90 | 30 | }, |
f7121527 | 31 | // gameRef: to find the game in (potentially remote) storage |
a6088c90 BA |
32 | data: function() { |
33 | return { | |
34 | st: store.state, | |
4b0384fa BA |
35 | gameRef: { //given in URL (rid = remote ID) |
36 | id: "", | |
37 | rid: "" | |
38 | }, | |
f41ce580 | 39 | game: {players:[{name:""},{name:""}]}, //passed to BaseGame |
6fba6e0c | 40 | corrMsg: "", //to send offline messages in corr games |
809ba2aa | 41 | virtualClocks: [0, 0], //initialized with true game.clocks |
6dd02928 | 42 | vr: null, //"variant rules" object initialized from FEN |
6fba6e0c | 43 | drawOffer: "", //TODO: use for button style |
92a523d1 | 44 | people: [], //players + observers |
760adbce | 45 | lastate: undefined, //used if opponent send lastate before game is ready |
a6088c90 BA |
46 | }; |
47 | }, | |
48 | watch: { | |
5f131484 BA |
49 | "$route": function(to, from) { |
50 | this.gameRef.id = to.params["id"]; | |
51 | this.gameRef.rid = to.query["rid"]; | |
52 | this.loadGame(); | |
a6088c90 | 53 | }, |
5b87454c | 54 | "game.clocks": function(newState) { |
dce792f6 BA |
55 | if (this.game.moves.length < 2) |
56 | { | |
57 | // 1st move not completed yet: freeze time | |
58 | this.virtualClocks = newState.map(s => ppt(s)); | |
59 | return; | |
60 | } | |
809ba2aa | 61 | const currentTurn = this.vr.turn; |
6fba6e0c | 62 | const colorIdx = ["w","b"].indexOf(currentTurn); |
809ba2aa BA |
63 | let countdown = newState[colorIdx] - |
64 | (Date.now() - this.game.initime[colorIdx])/1000; | |
c0b27606 BA |
65 | this.virtualClocks = [0,1].map(i => { |
66 | const removeTime = i == colorIdx | |
67 | ? (Date.now() - this.game.initime[colorIdx])/1000 | |
68 | : 0; | |
69 | return ppt(newState[i] - removeTime); | |
70 | }); | |
809ba2aa | 71 | let clockUpdate = setInterval(() => { |
e69f159d | 72 | if (countdown < 0 || this.vr.turn != currentTurn || this.game.score != "*") |
809ba2aa BA |
73 | { |
74 | clearInterval(clockUpdate); | |
e69f159d | 75 | if (countdown < 0) |
809ba2aa BA |
76 | { |
77 | this.$refs["basegame"].endGame( | |
e69f159d | 78 | this.vr.turn=="w" ? "0-1" : "1-0", "Time"); |
809ba2aa BA |
79 | } |
80 | } | |
9aa229f3 BA |
81 | else |
82 | { | |
83 | // TODO: with Vue 3, just do this.virtualClocks[colorIdx] = ppt(--countdown) | |
84 | this.$set(this.virtualClocks, colorIdx, ppt(Math.max(0, --countdown))); | |
85 | } | |
809ba2aa | 86 | }, 1000); |
5b87454c | 87 | }, |
92a523d1 | 88 | }, |
5f131484 | 89 | // TODO: redundant code with Hall.vue (related to people array) |
a6088c90 | 90 | created: function() { |
5f131484 BA |
91 | // Always add myself to players' list |
92 | const my = this.st.user; | |
93 | this.people.push({sid:my.sid, id:my.id, name:my.name}); | |
dc284d90 BA |
94 | this.gameRef.id = this.$route.params["id"]; |
95 | this.gameRef.rid = this.$route.query["rid"]; //may be undefined | |
760adbce | 96 | // Define socket .onmessage() and .onclose() events: |
5f131484 | 97 | this.st.conn.onmessage = this.socketMessageListener; |
cdb34c93 BA |
98 | const socketCloseListener = () => { |
99 | store.socketCloseListener(); //reinitialize connexion (in store.js) | |
a9b131f1 | 100 | this.st.conn.addEventListener('message', this.socketMessageListener); |
cdb34c93 BA |
101 | this.st.conn.addEventListener('close', socketCloseListener); |
102 | }; | |
cdb34c93 | 103 | this.st.conn.onclose = socketCloseListener; |
760adbce BA |
104 | // Socket init required before loading remote game: |
105 | const socketInit = (callback) => { | |
106 | if (!!this.st.conn && this.st.conn.readyState == 1) //1 == OPEN state | |
107 | callback(); | |
108 | else //socket not ready yet (initial loading) | |
109 | this.st.conn.onopen = callback; | |
110 | }; | |
111 | if (!this.gameRef.rid) //game stored locally or on server | |
112 | this.loadGame(null, () => socketInit(this.roomInit)); | |
113 | else //game stored remotely: need socket to retrieve it | |
114 | { | |
115 | // NOTE: the callback "roomInit" will be lost, so we don't provide it. | |
116 | // --> It will be given when receiving "fullgame" socket event. | |
117 | // A more general approach would be to store it somewhere. | |
118 | socketInit(this.loadGame); | |
119 | } | |
cdb34c93 BA |
120 | }, |
121 | methods: { | |
760adbce BA |
122 | // O.1] Ask server for room composition: |
123 | roomInit: function() { | |
124 | this.st.conn.send(JSON.stringify({code:"pollclients"})); | |
5f131484 | 125 | }, |
cdb34c93 | 126 | socketMessageListener: function(msg) { |
a6088c90 | 127 | const data = JSON.parse(msg.data); |
a6088c90 BA |
128 | switch (data.code) |
129 | { | |
6d9f4315 BA |
130 | case "duplicate": |
131 | alert("Warning: duplicate 'offline' connection"); | |
132 | break; | |
5f131484 BA |
133 | // 0.2] Receive clients list (just socket IDs) |
134 | case "pollclients": | |
135 | { | |
136 | data.sockIds.forEach(sid => { | |
137 | this.people.push({sid:sid, id:0, name:""}); | |
138 | // Ask only identity | |
139 | this.st.conn.send(JSON.stringify({code:"askidentity", target:sid})); | |
140 | }); | |
141 | break; | |
142 | } | |
143 | case "askidentity": | |
144 | { | |
145 | // Request for identification: reply if I'm not anonymous | |
146 | if (this.st.user.id > 0) | |
147 | { | |
148 | this.st.conn.send(JSON.stringify( | |
149 | // people[0] instead of st.user to avoid sending email | |
150 | {code:"identity", user:this.people[0], target:data.from})); | |
151 | } | |
152 | break; | |
153 | } | |
154 | case "identity": | |
155 | { | |
f41ce580 | 156 | let player = this.people.find(p => p.sid == data.user.sid); |
cd0d7743 BA |
157 | // NOTE: sometimes player.id fails because player is undefined... |
158 | // Probably because the event was meant for Hall? | |
159 | if (!player) | |
160 | return; | |
f41ce580 BA |
161 | player.id = data.user.id; |
162 | player.name = data.user.name; | |
163 | // Sending last state only for live games: corr games are complete | |
164 | if (this.game.type == "live" && this.game.oppsid == player.sid) | |
411d23cd | 165 | { |
f41ce580 | 166 | // Send our "last state" informations to opponent |
411d23cd | 167 | const L = this.game.moves.length; |
6d9f4315 BA |
168 | let lastMove = (L>0 ? this.game.moves[L-1] : undefined); |
169 | if (!!lastMove && this.drawOffer == "sent") | |
170 | lastMove.draw = true; | |
411d23cd BA |
171 | this.st.conn.send(JSON.stringify({ |
172 | code: "lastate", | |
f41ce580 BA |
173 | target: player.sid, |
174 | state: | |
175 | { | |
6d9f4315 | 176 | lastMove: lastMove, |
f41ce580 BA |
177 | score: this.game.score, |
178 | movesCount: L, | |
f41ce580 BA |
179 | clocks: this.game.clocks, |
180 | } | |
411d23cd BA |
181 | })); |
182 | } | |
a6088c90 | 183 | break; |
6fba6e0c | 184 | } |
c6788ecf BA |
185 | case "askgame": |
186 | // Send current (live) game | |
187 | const myGame = | |
188 | { | |
189 | // Minimal game informations: | |
190 | id: this.game.id, | |
ab6f48ea | 191 | players: this.game.players.map(p => { return {name:p.name}; }), |
c6788ecf BA |
192 | vid: this.game.vid, |
193 | timeControl: this.game.timeControl, | |
194 | }; | |
195 | this.st.conn.send(JSON.stringify({code:"game", | |
196 | game:myGame, target:data.from})); | |
197 | break; | |
f41ce580 BA |
198 | case "newmove": |
199 | // NOTE: this call to play() will trigger processMove() | |
200 | this.$refs["basegame"].play(data.move, | |
201 | "receive", this.game.vname!="Dark" ? "animate" : null); | |
202 | break; | |
a6088c90 | 203 | case "lastate": //got opponent infos about last move |
6fba6e0c | 204 | { |
760adbce BA |
205 | this.lastate = data; |
206 | if (!!this.game.type) //game is loaded | |
207 | this.processLastate(); | |
208 | //else: will be processed when game is ready | |
a6088c90 | 209 | break; |
6fba6e0c | 210 | } |
93d1d7a7 BA |
211 | case "resign": |
212 | this.$refs["basegame"].endGame( | |
760adbce | 213 | (data.side=="b" ? "1-0" : "0-1"), "Resign"); |
93d1d7a7 | 214 | break; |
93d1d7a7 | 215 | case "abort": |
7f3484bd | 216 | this.$refs["basegame"].endGame("?", "Abort"); |
93d1d7a7 | 217 | break; |
2cc10cdb BA |
218 | case "draw": |
219 | this.$refs["basegame"].endGame("1/2", "Mutual agreement"); | |
220 | break; | |
221 | case "drawoffer": | |
760adbce | 222 | this.drawOffer = "received"; //TODO: observers don't know who offered draw |
6d9f4315 | 223 | break; |
7e1a1fe9 | 224 | case "askfullgame": |
dc284d90 | 225 | this.st.conn.send(JSON.stringify({code:"fullgame", game:this.game, target:data.from})); |
7e1a1fe9 | 226 | break; |
5f131484 | 227 | case "fullgame": |
760adbce BA |
228 | // Callback "roomInit" to poll clients only after game is loaded |
229 | this.loadGame(data.game, this.roomInit); | |
5f131484 | 230 | break; |
5f131484 BA |
231 | case "connect": |
232 | { | |
c6788ecf BA |
233 | this.people.push({name:"", id:0, sid:data.from}); |
234 | this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from})); | |
5f131484 BA |
235 | break; |
236 | } | |
237 | case "disconnect": | |
c6788ecf | 238 | ArrayFun.remove(this.people, p => p.sid == data.from); |
a6088c90 BA |
239 | break; |
240 | } | |
cdb34c93 | 241 | }, |
760adbce BA |
242 | // lastate was received, but maybe game wasn't ready yet: |
243 | processLastate: function() { | |
244 | const data = this.lastate; | |
245 | this.lastate = undefined; //security... | |
246 | const L = this.game.moves.length; | |
247 | if (data.movesCount > L) | |
248 | { | |
249 | // Just got last move from him | |
250 | this.$refs["basegame"].play(data.lastMove, | |
251 | "receive", this.game.vname!="Dark" ? "animate" : null); | |
252 | if (data.score != "*" && this.game.score == "*") | |
253 | { | |
254 | // Opponent resigned or aborted game, or accepted draw offer | |
255 | // (this is not a stalemate or checkmate) | |
256 | this.$refs["basegame"].endGame(data.score, "Opponent action"); | |
257 | } | |
258 | this.game.clocks = data.clocks; //TODO: check this? | |
259 | if (!!data.lastMove.draw) | |
260 | this.drawOffer = "received"; | |
261 | } | |
262 | }, | |
a6088c90 | 263 | offerDraw: function() { |
2cc10cdb | 264 | // TODO: also for corr games |
6fba6e0c BA |
265 | if (this.drawOffer == "received") |
266 | { | |
2cc10cdb | 267 | if (!confirm("Accept draw?")) |
6fba6e0c | 268 | return; |
760adbce BA |
269 | this.people.forEach(p => { |
270 | if (p.sid != this.st.user.sid) | |
271 | this.st.conn.send(JSON.stringify({code:"draw", target:p.sid})); | |
272 | }); | |
2cc10cdb BA |
273 | this.$refs["basegame"].endGame("1/2", "Mutual agreement"); |
274 | } | |
6fba6e0c BA |
275 | else if (this.drawOffer == "sent") |
276 | this.drawOffer = ""; | |
277 | else | |
278 | { | |
279 | if (!confirm("Offer draw?")) | |
280 | return; | |
760adbce BA |
281 | this.drawOffer = "sent"; |
282 | this.people.forEach(p => { | |
283 | if (p.sid != this.st.user.sid) | |
284 | this.st.conn.send(JSON.stringify({code:"drawoffer", target:p.sid})); | |
285 | }); | |
a6088c90 BA |
286 | } |
287 | }, | |
7f3484bd BA |
288 | abortGame: function() { |
289 | if (!confirm(this.st.tr["Terminate game?"])) | |
290 | return; | |
291 | // Next line will trigger a "gameover" event, bubbling up till here | |
292 | this.$refs["basegame"].endGame("?", "Abort"); | |
293 | this.people.forEach(p => { | |
294 | if (p.sid != this.st.user.sid) | |
5f131484 BA |
295 | { |
296 | this.st.conn.send(JSON.stringify({ | |
297 | code: "abort", | |
7f3484bd | 298 | target: p.sid, |
5f131484 BA |
299 | })); |
300 | } | |
7f3484bd | 301 | }); |
a6088c90 BA |
302 | }, |
303 | resign: function(e) { | |
304 | if (!confirm("Resign the game?")) | |
305 | return; | |
760adbce BA |
306 | this.people.forEach(p => { |
307 | if (p.sid != this.st.user.sid) | |
308 | { | |
309 | this.st.conn.send(JSON.stringify({code:"resign", | |
310 | side:this.game.mycolor, target:p.sid})); | |
311 | } | |
312 | }); | |
93d1d7a7 | 313 | // Next line will trigger a "gameover" event, bubbling up till here |
809ba2aa BA |
314 | this.$refs["basegame"].endGame( |
315 | this.game.mycolor=="w" ? "0-1" : "1-0", "Resign"); | |
a6088c90 | 316 | }, |
967a2686 BA |
317 | // 3 cases for loading a game: |
318 | // - from indexedDB (running or completed live game I play) | |
b196f8ea BA |
319 | // - from server (one correspondance game I play[ed] or not) |
320 | // - from remote peer (one live game I don't play, finished or not) | |
760adbce | 321 | loadGame: function(game, callback) { |
967a2686 | 322 | const afterRetrieval = async (game) => { |
f41ce580 BA |
323 | const vModule = await import("@/variants/" + game.vname + ".js"); |
324 | window.V = vModule.VariantRules; | |
325 | this.vr = new V(game.fen); | |
c0b27606 | 326 | const gtype = (game.timeControl.indexOf('d') >= 0 ? "corr" : "live"); |
92a523d1 | 327 | const tc = extractTime(game.timeControl); |
c0b27606 BA |
328 | if (gtype == "corr") |
329 | { | |
f41ce580 BA |
330 | if (game.players[0].color == "b") |
331 | { | |
332 | // Adopt the same convention for live and corr games: [0] = white | |
333 | [ game.players[0], game.players[1] ] = | |
334 | [ game.players[1], game.players[0] ]; | |
335 | } | |
c0b27606 | 336 | // corr game: needs to compute the clocks + initime |
7f3484bd | 337 | // NOTE: clocks in seconds, initime in milliseconds |
92a523d1 | 338 | game.clocks = [tc.mainTime, tc.mainTime]; |
c0b27606 | 339 | game.initime = [0, 0]; |
5f131484 | 340 | const L = game.moves.length; |
92b82def | 341 | game.moves.sort((m1,m2) => m1.idx - m2.idx); //in case of |
5f131484 | 342 | if (L >= 3) |
92a523d1 | 343 | { |
5f131484 BA |
344 | let addTime = [0, 0]; |
345 | for (let i=2; i<L; i++) | |
346 | { | |
347 | addTime[i%2] += tc.increment - | |
7f3484bd | 348 | (game.moves[i].played - game.moves[i-1].played) / 1000; |
5f131484 BA |
349 | } |
350 | for (let i=0; i<=1; i++) | |
351 | game.clocks[i] += addTime[i]; | |
92a523d1 | 352 | } |
5f131484 BA |
353 | if (L >= 1) |
354 | game.initime[L%2] = game.moves[L-1].played; | |
92b82def | 355 | // Now that we used idx and played, re-format moves as for live games |
6d68309a | 356 | game.moves = game.moves.map( (m) => { |
92b82def | 357 | const s = m.squares; |
6d68309a | 358 | return { |
92b82def BA |
359 | appear: s.appear, |
360 | vanish: s.vanish, | |
361 | start: s.start, | |
362 | end: s.end, | |
363 | message: m.message, | |
364 | }; | |
365 | }); | |
c0b27606 | 366 | } |
f41ce580 BA |
367 | const myIdx = game.players.findIndex(p => { |
368 | return p.sid == this.st.user.sid || p.uid == this.st.user.id; | |
369 | }); | |
92a523d1 | 370 | if (gtype == "live" && game.clocks[0] < 0) //game unstarted |
66d03f23 BA |
371 | { |
372 | game.clocks = [tc.mainTime, tc.mainTime]; | |
373 | game.initime[0] = Date.now(); | |
92a523d1 | 374 | if (myIdx >= 0) |
22efa391 | 375 | { |
cf742aaf | 376 | // I play in this live game; corr games don't have clocks+initime |
d18bfa12 | 377 | GameStorage.update(game.id, |
22efa391 BA |
378 | { |
379 | clocks: game.clocks, | |
380 | initime: game.initime, | |
381 | }); | |
382 | } | |
66d03f23 | 383 | } |
4b0384fa BA |
384 | this.game = Object.assign({}, |
385 | game, | |
cf742aaf | 386 | // NOTE: assign mycolor here, since BaseGame could also be VS computer |
6fba6e0c | 387 | { |
c0b27606 | 388 | type: gtype, |
66d03f23 | 389 | increment: tc.increment, |
6fba6e0c | 390 | mycolor: [undefined,"w","b"][myIdx+1], |
5f131484 BA |
391 | // opponent sid not strictly required (or available), but easier |
392 | // at least oppsid or oppid is available anyway: | |
393 | oppsid: (myIdx < 0 ? undefined : game.players[1-myIdx].sid), | |
394 | oppid: (myIdx < 0 ? undefined : game.players[1-myIdx].uid), | |
6fba6e0c | 395 | } |
4b0384fa | 396 | ); |
760adbce BA |
397 | if (!!this.lastate) //lastate arrived before game was loaded: |
398 | this.processLastate(); | |
399 | callback(); | |
967a2686 BA |
400 | }; |
401 | if (!!game) | |
dc284d90 | 402 | return afterRetrieval(game); |
967a2686 BA |
403 | if (!!this.gameRef.rid) |
404 | { | |
760adbce | 405 | // Remote live game: forgetting about callback func... (TODO: design) |
5f131484 BA |
406 | this.st.conn.send(JSON.stringify( |
407 | {code:"askfullgame", target:this.gameRef.rid})); | |
967a2686 BA |
408 | } |
409 | else | |
410 | { | |
f41ce580 | 411 | // Local or corr game |
11667c79 | 412 | GameStorage.get(this.gameRef.id, afterRetrieval); |
967a2686 | 413 | } |
a6088c90 | 414 | }, |
9d54ab89 | 415 | // Post-process a move (which was just played) |
ce87ac6a | 416 | processMove: function(move) { |
b4fb1612 BA |
417 | if (!this.game.mycolor) |
418 | return; //I'm just an observer | |
9d54ab89 | 419 | // Update storage (corr or live) |
6fba6e0c | 420 | const colorIdx = ["w","b"].indexOf(move.color); |
9d54ab89 BA |
421 | // https://stackoverflow.com/a/38750895 |
422 | const allowed_fields = ["appear", "vanish", "start", "end"]; | |
423 | const filtered_move = Object.keys(move) | |
424 | .filter(key => allowed_fields.includes(key)) | |
425 | .reduce((obj, key) => { | |
8a7452b5 | 426 | obj[key] = move[key]; |
9d54ab89 BA |
427 | return obj; |
428 | }, {}); | |
dc284d90 | 429 | // Send move ("newmove" event) to people in the room (if our turn) |
dce792f6 | 430 | let addTime = 0; |
9d54ab89 | 431 | if (move.color == this.game.mycolor) |
b4fb1612 | 432 | { |
dce792f6 BA |
433 | if (this.game.moves.length >= 2) //after first move |
434 | { | |
435 | const elapsed = Date.now() - this.game.initime[colorIdx]; | |
436 | // elapsed time is measured in milliseconds | |
437 | addTime = this.game.increment - elapsed/1000; | |
438 | } | |
6d68309a BA |
439 | let sendMove = Object.assign({}, filtered_move, {addTime: addTime}); |
440 | if (this.game.type == "corr") | |
441 | sendMove.message = this.corrMsg; | |
dc284d90 BA |
442 | this.people.forEach(p => { |
443 | if (p.sid != this.st.user.sid) | |
444 | { | |
445 | this.st.conn.send(JSON.stringify({ | |
446 | code: "newmove", | |
447 | target: p.sid, | |
448 | move: sendMove, | |
449 | })); | |
450 | } | |
451 | }); | |
a4480041 BA |
452 | if (this.game.type == "corr" && this.corrMsg != "") |
453 | { | |
454 | // Add message to last move in BaseGame: | |
455 | // TODO: not very good style... | |
456 | this.$refs["basegame"].setCurrentMessage(this.corrMsg); | |
457 | } | |
b4fb1612 | 458 | } |
5b87454c BA |
459 | else |
460 | addTime = move.addTime; //supposed transmitted | |
6fba6e0c | 461 | const nextIdx = ["w","b"].indexOf(this.vr.turn); |
6d68309a BA |
462 | // Since corr games are stored at only one location, update should be |
463 | // done only by one player for each move: | |
464 | if (this.game.type == "live" || move.color == this.game.mycolor) | |
967a2686 | 465 | { |
e69f159d | 466 | if (this.game.type == "corr") |
f41ce580 | 467 | { |
e69f159d | 468 | GameStorage.update(this.gameRef.id, |
6d68309a | 469 | { |
e69f159d BA |
470 | fen: move.fen, |
471 | move: | |
472 | { | |
473 | squares: filtered_move, | |
474 | message: this.corrMsg, | |
475 | played: Date.now(), //TODO: on server? | |
476 | idx: this.game.moves.length, | |
477 | }, | |
478 | }); | |
479 | } | |
480 | else //live | |
481 | { | |
482 | GameStorage.update(this.gameRef.id, | |
483 | { | |
484 | fen: move.fen, | |
485 | move: filtered_move, | |
486 | clocks: this.game.clocks.map((t,i) => i==colorIdx | |
487 | ? this.game.clocks[i] + addTime | |
488 | : this.game.clocks[i]), | |
489 | initime: this.game.initime.map((t,i) => i==nextIdx | |
490 | ? Date.now() | |
491 | : this.game.initime[i]), | |
492 | }); | |
493 | } | |
6d68309a | 494 | } |
967a2686 BA |
495 | // Also update current game object: |
496 | this.game.moves.push(move); | |
497 | this.game.fen = move.fen; | |
760adbce | 498 | //TODO: (Vue3) just this.game.clocks[colorIdx] += addTime; |
66d03f23 | 499 | this.$set(this.game.clocks, colorIdx, this.game.clocks[colorIdx] + addTime); |
809ba2aa | 500 | this.game.initime[nextIdx] = Date.now(); |
6d68309a BA |
501 | // Finally reset curMoveMessage if needed |
502 | if (this.game.type == "corr" && move.color == this.game.mycolor) | |
503 | this.corrMsg = ""; | |
b4fb1612 BA |
504 | }, |
505 | gameOver: function(score) { | |
93d1d7a7 | 506 | this.game.mode = "analyze"; |
d18bfa12 | 507 | this.game.score = score; |
ab6f48ea BA |
508 | const myIdx = this.game.players.findIndex(p => { |
509 | return p.sid == this.st.user.sid || p.uid == this.st.user.id; | |
510 | }); | |
511 | if (myIdx >= 0) //OK, I play in this game | |
512 | GameStorage.update(this.gameRef.id, { score: score }); | |
ce87ac6a | 513 | }, |
a6088c90 BA |
514 | }, |
515 | }; | |
516 | </script> | |
7e1a1fe9 BA |
517 | |
518 | <style lang="sass"> | |
519 | // TODO | |
520 | </style> |