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7e8a7ea1 BA |
1 | p.boxed |
2 | | Choose squares for new pieces to appear when the initial ones are moved. | |
3 | | One extra knight (first move), and one extra bishop (second move). | |
4 | ||
5 | p. | |
6 | Everything is the same as in orthodox rules, except that new pieces appear | |
7 | at initially selected locations: a knight and a bishop. | |
8 | ||
9 | p. | |
10 | The first move of the game selects the square for the knight | |
11 | (just click on a square on the first rank), | |
12 | and the second move picks the square for the bishop. | |
13 | When an "augmented piece" moves, the extra piece enter into play on the | |
14 | initial square. | |
15 | ||
16 | figure.diagram-container | |
17 | .diagram | |
18 | | fen:rnaqkbor/pppppppp/8/8/8/8/PPPPPPPP/RMBQKCNR: | |
19 | figcaption Augmented pieces on b1, f1, c8 and g8. | |
20 | ||
21 | p. | |
22 | Castling is always possible. If both pieces involved are augmented, | |
23 | then two extra pieces appear at the end of the move. | |
24 | ||
25 | figure.diagram-container | |
26 | .diagram.diag12 | |
27 | | fen:rm1qkbor/ppp2ppp/4b3/3pp3/8/5NP1/PPPPPPBP/RNBQJ2V: | |
28 | .diagram.diag22 | |
29 | | fen:rm1qkbor/ppp2ppp/4b3/3pp3/8/5NP1/PPPPPPBP/RNBQNRKB: | |
30 | figcaption Before and after 0-0. | |
31 | ||
32 | h3 More information | |
33 | ||
34 | p | |
35 | | The variant idea was suggested recently, and corresponds to | |
36 | a(href="https://musketeerchess.net/home/index.html") | |
37 | | Musketeer Chess | |
38 | | , using non-fairy pieces. | |
39 | ||
40 | p Inventor: Zied Haddad (2020) |