Update TODO + server update page
[vchess.git] / TODO
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1# New variants
28-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s
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3https://www.chessvariants.com/rules/8-piece-chess "Eightpieces"
4
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5"Ball" Chess: 9x9 board, ball on center square. 2 queens ?
6To take the ball when it's free you need to capture it.
7To take the ball when it's used, u need to take the piece.
8Goal: bring ball to final rank.
9Possibles passes : soit à une pièce, soit sur une case.
10 --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup.
11 --> selon le mode de déplacement standard (donc tout droit pour les pions)
12Pas de notion d'échec ou de mat (?)
13Si une pièce est mat elle donne le ballon (?)
14
15Landing pieces from empty board:
16https://www.chessvariants.com/diffsetup.dir/unachess.html
17
18Rugby http://www.echecspourtous.com/?page_id=7945
19
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20"Capture" Chess (idea of opperwezen, maybe not new): captures are forced,
21but the goal is still to checkmate (not lose all material).
22
23Cannibal Chess with forced captures.
24
25Knightrelay: implement "official" version as Knightrelay v1
26
27Antiking: implement v1 (deterministic) https://www.chessvariants.com/diffobjective.dir/anti-king-chess.html
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29S-chess https://en.wikipedia.org/wiki/Seirawan_chess
30
31Generator variant, called "Matrix" ?
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32Peces on first rank never move but generate new pieces. Pawn don't generate.
33A generator captured and replaced by a similar piece does not generate.
34King does not generate. No castling. En passant possible?
35Goal is still checkmate.
36
37Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it.
38If a pawn taken: direction of the capturer.
39
f5a31ba0 40Maxima, Interweave, Roccoco
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f5a31ba0 42Synchrone Chess: allow to anticipate en-passant capture as well :)
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f5a31ba0 44Dynamo chess