import { ChessRules, PiPo } from "@/base_rules";
export const VariantRules = class AtomicRules extends ChessRules {
+ getEpSquare(moveOrSquare) {
+ if (typeof moveOrSquare !== "object" || moveOrSquare.appear.length > 0)
+ return super.getEpSquare(moveOrSquare);
+ // Capturing move: no en-passant
+ return undefined;
+ }
+
getPotentialMovesFrom([x, y]) {
let moves = super.getPotentialMovesFrom([x, y]);