"vr",
"lastMove",
"analyze",
+ "score",
"incheck",
"orientation",
"userColor",
incheckSq[sq[0]][sq[1]] = true;
});
- // Create board element (+ reserves if needed by variant or mode)
+ // Create board element (+ reserves if needed by variant)
const lm = this.lastMove;
- const showLight = this.settings.highlight && this.vname != "Dark";
+ const showLight = this.settings.highlight && V.ShowMoves == "all";
const gameDiv = h(
"div",
{
}
},
[...Array(sizeX).keys()].map(i => {
- let ci = this.orientation == "w" ? i : sizeX - i - 1;
+ let ci = !V.CanFlip || this.orientation == "w" ? i : sizeX - i - 1;
return h(
"div",
{
style: { opacity: this.choices.length > 0 ? "0.5" : "1" }
},
[...Array(sizeY).keys()].map(j => {
- let cj = this.orientation == "w" ? j : sizeY - j - 1;
+ let cj = !V.CanFlip || this.orientation == "w" ? j : sizeY - j - 1;
let elems = [];
if (
this.vr.board[ci][cj] != V.EMPTY &&
- (this.vname != "Dark" ||
- this.analyze ||
+ (!this.vr.enlightened || this.analyze || this.score != "*" ||
(!!this.userColor &&
this.vr.enlightened[this.userColor][ci][cj]))
) {
attrs: {
src:
"/images/pieces/" +
- V.getPpath(this.vr.board[ci][cj]) +
+ this.vr.getPpath(this.vr.board[ci][cj], this.userColor, this.score) +
".svg"
}
})
"dark-square": (i + j) % 2 == 1,
[this.settings.bcolor]: true,
"in-shadow":
- this.vname == "Dark" &&
!this.analyze &&
+ this.score == "*" &&
+ this.vr.enlightened &&
(!this.userColor ||
!this.vr.enlightened[this.userColor][ci][cj]),
highlight:
attrs: {
src:
"/images/pieces/" +
- this.vr.getReservePpath(playingColor, i) +
+ this.vr.getReservePpath(i, playingColor) +
".svg"
}
}),
attrs: {
src:
"/images/pieces/" +
- this.vr.getReservePpath(oppCol, i) +
+ this.vr.getReservePpath(i, oppCol) +
".svg"
}
}),
attrs: {
src:
"/images/pieces/" +
- V.getPpath(m.appear[0].c + m.appear[0].p) +
+ this.vr.getPpath(m.appear[0].c + m.appear[0].p) +
".svg"
},
class: { "choice-piece": true },
// Next condition: classList.contains(piece) fails because of marks
while (landing.tagName == "IMG") landing = landing.parentNode;
if (this.start.id == landing.id)
- //one or multi clicks on same piece
+ // One or multi clicks on same piece
return;
// OK: process move attempt, landing is a square node
let endSquare = getSquareFromId(landing.id);