3 <title>Chakart Rules
</title>
4 <link href=
"/common.css" rel=
"stylesheet"/>
5 <link href=
"/variants/Chakart/style.css" rel=
"stylesheet"/>
9 <div class=
"full-rules">
11 <h1>Chakart Rules
</h1>
15 Pieces move as usual, but they all hide a special "power" inspired by
20 The pawn (Toad) leaves a "turbo" mushroom on its initial square, or on
21 the intermediate one in case of a two squares move.
24 The knight (Yoshi) let a surprise egg on its initial square. See about
28 The rook (Donkey) put a banana on a square diagonally adjacent to the
29 arrival one, at random, if possible.
32 The bishop (Wario) put a bomb on a square orthogonally adjacent to the
33 arrival one, at random, if possible.
36 The queen (Mario) can play a stealth move once in the game: the opponent
37 will only know that a queen moved - to an empty square.
38 A promoted queen also has this power if not already used.
41 The king (Peach) can "throw a shell" on an enemy reachable by a queen,
42 once in the game. A promoted king also has this power, if not already
43 used. The capture is done remotely without moving.
46 <p>The king cannot castle, and pawns don't capture en passant.
</p>
49 data-fen='qbbrrnek/pppppppp/
5n2/
8/
1BwP4/
3m4/PPP1PPPP/QBNN1KRR b
3 {
"flags":
"1111"}'
>
51 <figcaption>After
1.d4 Nf6
2.Bb4 (put a bomb on c4).
</figcaption>
57 So the goal is to capture Peach :) If pawns promoted into king, then all
58 of them must be captured. Since it still looked too easy, the
4 mentioned
59 objects alter the move played, generally at random:
63 A king or a pawn arriving on a mushroom advance one square further,
64 while a knight jump another time in the same direction, if possible.
65 Pawns can "eat" objects diagonally too.
68 A piece arriving on a banana (resp. bomb) is redirected at random by one
69 square in an orthogonal (resp. diagonal) direction. If a piece (of any
70 color!) stands on that square, then it is captured.
73 The effects can cumulate, as illustrated on the diagram: the bishop
74 "captures" the banana on e4, and is then redirected twoard e5: mushroom,
75 it jumps over the black pawn to ends on the bomb on e7, which sends it
76 on d6 (f6 and f8 were possible too). A bomb is finally put on c6 which
77 is the only eligible square. A piece may ends on its initial square,
78 move back, and so on. That being said, a given object can only be used
82 <!-- TODO: class for left/right + adapt diagrams for new rules -->
84 <div class=
"diag left"
85 data-fen='rn1b2qk/pbppwppp/
1w2p3/
1p1Rm3/
3PdnPr/
4P1d1/PPP1mP1P/NNB1KRQB b
1 {
"flags":
"1111"}'
>
87 <div class=
"diag right"
88 data-fen='rn1b2qk/pbpp1ppp/
1wwBp3/
1p1R4/
3P1nPr/
4P1d1/PPP1mP1P/NNB1KRQ1 w
2 {
"flags":
"1111"}'
>
90 <figcaption>Left: before
1.Bxe4. Right: after the move, ending on d6.
</figcaption>
96 The egg case is more complex: a move ending on an egg triggers an effect
97 chosen at random, positive or negative. There are four bonus and four
98 penalties. They are introduced in a dual form: first the positive, then
103 King Boo (*B) let you exchange the position of any pair of pieces on the
106 <li>Koopa (*K) drives the piece back onto its initial square.
</li>
108 Toadette (*T) allows to place a new
— random
— piece on the
109 board. If the piece is dropped on an egg, banana or bomb, its effects
113 Chomp (*C) eats the piece, which is thus captured. If it's Peach, then
114 bad luck, game over :)
116 <li>Daisy (*D) allows to play again with any of your pieces.
</li>
118 Bowser (*M) immobilizes the piece (which is surrounded by a light green
119 halo). It won't be allowed to move on the next turn.
121 <li>Luigi (*L) changes the color of a random enemy piece.
</li>
122 <li>Waluigi (*W) changes the color of one of your pieces (at random).
</li>
125 <div class=
"diag left"
126 data-fen='erk2rq1/
1m2e1m1/mppmne1m/p1BpppPp/mm1P1QbP/
1Nmnw1dm/e1mP2d1/
1BwR1RKN b
1 {
"flags":
"1111"}'
>
128 <div class=
"diag right"
129 data-fen='erk3Q1/
1m2e1d1/mppmnr1m/p1BpppPp/mm1P1QbP/
1Nmnw1dm/e1mP2d1/
1BwR1RKN w
2 {
"flags":
"1111"}'
>
132 1...Rxf6*W: Waluigi turns the g8 queen into white.
133 This last can then capture the king. Bad luck :(
141 <script src=
"/utils/drawDiagrams.js"></script>
142 <script>fenToDiag("Chakart");
</script>