X-Git-Url: https://git.auder.net/doc/index.css?a=blobdiff_plain;f=public%2Fjavascripts%2Fvariants%2FAlice.js;h=2be714f0aba86c5f707c5e8df4871bc3376813de;hb=f6dbe8e31a3260487664f1e0b50710b3f3efaf5f;hp=00103a7bcf93fd7a1dbed0c9b8314097128eb8a5;hpb=2d7194bd9c976f444e43e5dc0a725823b6472eb9;p=vchess.git diff --git a/public/javascripts/variants/Alice.js b/public/javascripts/variants/Alice.js index 00103a7b..2be714f0 100644 --- a/public/javascripts/variants/Alice.js +++ b/public/javascripts/variants/Alice.js @@ -160,7 +160,13 @@ class AliceRules extends ChessRules if (moves.length == 0) return []; let sideBoard = [this.getSideBoard(1), this.getSideBoard(2)]; - return moves.filter(m => { return !this.underCheck(m, sideBoard); }); + const color = this.turn; + return moves.filter(m => { + this.playSide(m, sideBoard); //no need to track flags + const res = !this.underCheck(color, sideBoard); + this.undoSide(m, sideBoard); + return res; + }); } getAllValidMoves() @@ -221,24 +227,19 @@ class AliceRules extends ChessRules }); } - underCheck(move, sideBoard) //sideBoard arg always provided + underCheck(color, sideBoard) //sideBoard arg always provided { - const color = this.turn; - this.playSide(move, sideBoard); //no need to track flags const kp = this.kingPos[color]; const mirrorSide = (sideBoard[0][kp[0]][kp[1]] != V.EMPTY ? 1 : 2); let saveBoard = this.board; this.board = sideBoard[mirrorSide-1]; let res = this.isAttacked(kp, [this.getOppCol(color)]); this.board = saveBoard; - this.undoSide(move, sideBoard); return res; } - getCheckSquares(move) + getCheckSquares(color) { - this.play(move); - const color = this.turn; //opponent const pieces = Object.keys(V.ALICE_CODES); const kp = this.kingPos[color]; const mirrorSide = (pieces.includes(this.getPiece(kp[0],kp[1])) ? 1 : 2); @@ -249,15 +250,14 @@ class AliceRules extends ChessRules ? [ JSON.parse(JSON.stringify(this.kingPos[color])) ] : [ ]; this.board = saveBoard; - this.undo(move); return res; } updateVariables(move) { super.updateVariables(move); //standard king - const piece = this.getPiece(move.start.x,move.start.y); - const c = this.getColor(move.start.x,move.start.y); + const piece = move.vanish[0].p; + const c = move.vanish[0].c; // "l" = Alice king if (piece == "l") { @@ -270,8 +270,8 @@ class AliceRules extends ChessRules unupdateVariables(move) { super.unupdateVariables(move); - const c = this.getColor(move.start.x,move.start.y); - if (this.getPiece(move.start.x,move.start.y) == "l") + const c = move.vanish[0].c; + if (move.vanish[0].p == "l") this.kingPos[c] = [move.start.x, move.start.y]; } @@ -336,3 +336,5 @@ class AliceRules extends ChessRules return notation; } } + +const VariantRules = AliceRules;