import { randInt } from "@/utils/alea";
export class DynamoRules extends ChessRules {
+
// TODO? later, allow to push out pawns on a and h files
static get HasEnpassant() {
return false;
return potentialMoves;
}
- getCurrentScore() {
- if (this.subTurn == 2)
- // Move not over
- return "*";
- return super.getCurrentScore();
- }
-
doClick(square) {
// A click to promote a piece on subTurn 2 would trigger this.
// For now it would then return [NaN, NaN] because surrounding squares
play(move) {
move.flags = JSON.stringify(this.aggregateFlags());
V.PlayOnBoard(this.board, move);
+ // NOTE; if subTurn == 1, there may be no available moves at subTurn == 2.
+ // However, it's quite easier to wait for a user click.
if (this.subTurn == 2) {
const L = this.firstMove.length;
this.amoves.push(this.getAmove(this.firstMove[L-1], move));
return initialSquare + "R";
return move.appear[0].p.toUpperCase() + initialSquare + finalSquare;
}
+
};