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Increment game stat counter also for rematch live games
[vchess.git]
/
client
/
src
/
variants
/
Suicide.js
diff --git
a/client/src/variants/Suicide.js
b/client/src/variants/Suicide.js
index
e3630bb
..
13aaa6b
100644
(file)
--- a/
client/src/variants/Suicide.js
+++ b/
client/src/variants/Suicide.js
@@
-3,6
+3,7
@@
import { ArrayFun } from "@/utils/array";
import { shuffle } from "@/utils/alea";
export class SuicideRules extends ChessRules {
import { shuffle } from "@/utils/alea";
export class SuicideRules extends ChessRules {
+
static get HasFlags() {
return false;
}
static get HasFlags() {
return false;
}
@@
-28,7
+29,8
@@
export class SuicideRules extends ChessRules {
if (V.PIECES.includes(lowerRi)) {
pieces[row[i] == lowerRi ? "b" : "w"]++;
sumElts++;
if (V.PIECES.includes(lowerRi)) {
pieces[row[i] == lowerRi ? "b" : "w"]++;
sumElts++;
- } else {
+ }
+ else {
const num = parseInt(row[i], 10);
if (isNaN(num)) return false;
sumElts += num;
const num = parseInt(row[i], 10);
if (isNaN(num)) return false;
sumElts += num;
@@
-151,8
+153,10
@@
export class SuicideRules extends ChessRules {
if (rem2 == positions[1] % 2) {
// Fix bishops (on different colors)
for (let i=2; i<8; i++) {
if (rem2 == positions[1] % 2) {
// Fix bishops (on different colors)
for (let i=2; i<8; i++) {
- if (positions[i] % 2 != rem2)
+ if (positions[i] % 2 != rem2)
{
[positions[1], positions[i]] = [positions[i], positions[1]];
[positions[1], positions[i]] = [positions[i], positions[1]];
+ break;
+ }
}
}
for (let i = 0; i < 8; i++) pieces[c][positions[i]] = composition[i];
}
}
for (let i = 0; i < 8; i++) pieces[c][positions[i]] = composition[i];
@@
-165,4
+169,5
@@
export class SuicideRules extends ChessRules {
" w 0 -"
);
}
" w 0 -"
);
}
+
};
};