- deleteGame: function(game) {
- if (confirm(this.st.tr["Remove game ?"]))
- GameStorage.remove(game.id);
+ deleteGame: function(game, e) {
+ if (game.score != "*")
+ {
+ if (confirm(this.st.tr["Remove game?"]))
+ GameStorage.remove(game.id);
+ e.stopPropagation();
+ }