Fix PocketKnight + add Screen variant
[vchess.git] / client / src / translations / variants / en.pug
1 p.text-center
2 a(href="https://www.chessvariants.com/what.html") What is a chess variant?
3 |     
4 a(href="https://www.chessvariants.com/why.html") Why play chess variants?
5
6 p
7 a(href="/#/variants/Chess960") Chess960
8 |  variant allows to play under standard rules, with a random
9 | (or not) symmetric (or not) initial position.
10
11 h3 Simplified games to learn chess
12
13 p Variants with very few different pieces, and a simplified goal.
14 -
15 var varlist = [
16 "Bishopawns",
17 "Discoduel",
18 "Knightpawns",
19 "Pawns",
20 "Pawnsking",
21 "Queenpawns",
22 "Rookpawns"
23 ]
24 ul
25 for v in varlist
26 li #[a(href="/#/variants/"+v) #{v}]
27
28 h3 Forced captures
29
30 p.
31 In a given position, there are generally less possible moves than in the
32 orthodox games since you must capture.
33 -
34 var varlist = [
35 "Arena",
36 "Capture",
37 "Losers",
38 "Monochrome",
39 "Suicide"
40 ]
41 ul
42 for v in varlist
43 li #[a(href="/#/variants/"+v) #{v}]
44
45 h3 Transformations
46
47 p Pieces generally transform when capturing.
48 -
49 var varlist = [
50 "Absorption",
51 "Cannibal"
52 ]
53 ul
54 for v in varlist
55 li #[a(href="/#/variants/"+v) #{v}]
56
57 h3 Modified boundaries
58
59 p Boards which communicating sides.
60 -
61 var varlist = [
62 "Circular",
63 "Cylinder"
64 ]
65 ul
66 for v in varlist
67 li #[a(href="/#/variants/"+v) #{v}]
68
69 h3 Different pawn movements
70
71 p Everything is as in the orthodox game, but pawns move unusually.
72 -
73 var varlist = [
74 "Berolina",
75 "Diamond",
76 "Vchess"
77 ]
78 ul
79 for v in varlist
80 li #[a(href="/#/variants/"+v) #{v}]
81
82 h3 Different armies
83
84 p Standard pieces versus a team of different pieces.
85 -
86 var varlist = [
87 "Colorbound",
88 "Empire",
89 "Horde",
90 "Orda",
91 "Synochess"
92 ]
93 ul
94 for v in varlist
95 li #[a(href="/#/variants/"+v) #{v}]
96
97 h3 Inspired by ball games
98
99 p Variants involving a ball, abstract or not, which must cross the board.
100 -
101 var varlist = [
102 "Ball",
103 "Football",
104 "Rugby"
105 ]
106 ul
107 for v in varlist
108 li #[a(href="/#/variants/"+v) #{v}]
109
110 h3 New pieces
111
112 p.
113 A large variety of fairy pieces can be defined.
114 Some very powerful like the Amazon, some rather weak like the Grasshopper.
115 -
116 var varlist = [
117 "Eightpieces",
118 "Fullcavalry",
119 "Grand",
120 "Grasshopper",
121 "Hoppelpoppel",
122 "Omega",
123 "Ordamirror",
124 "Perfect",
125 "Schess",
126 "Shako",
127 "Tencubed",
128 "Wildebeest"
129 ]
130 ul
131 for v in varlist
132 li #[a(href="/#/variants/"+v) #{v}]
133
134 h3 Several royal pieces
135
136 p In these games you must take care of two or more "kings".
137 -
138 var varlist = [
139 "Coregal",
140 "Twokings",
141 "Antiking1",
142 "Antiking2"
143 ]
144 ul
145 for v in varlist
146 li #[a(href="/#/variants/"+v) #{v}]
147
148 h3 Unorthodox captures
149
150 p Non-standard captures, but using known mechanisms.
151 -
152 var varlist = [
153 "Enpassant",
154 "Rifle",
155 "Zen"
156 ]
157 ul
158 for v in varlist
159 li #[a(href="/#/variants/"+v) #{v}]
160
161 p.
162 Captures are generally achieved without replacement. That is to say,
163 you don't replace the enemy piece on its square to capture it.
164 -
165 var varlist = [
166 "Allmate1",
167 "Allmate2",
168 "Baroque",
169 "Dynamo",
170 "Fugue",
171 "Interweave",
172 "Rococo",
173 "Maxima"
174 ]
175 ul
176 for v in varlist
177 li #[a(href="/#/variants/"+v) #{v}]
178
179 h3 Pieces changing side
180
181 p Pieces' owners (color) may change during the game
182 -
183 var varlist = [
184 "Benedict",
185 "Checkered1",
186 "Checkered2",
187 "Pacifist1",
188 "Pacifist2"
189 ]
190 ul
191 for v in varlist
192 li #[a(href="/#/variants/"+v) #{v}]
193
194 h3 Incomplete information
195
196 p.
197 Some speculation is required in these variants,
198 where some game informations are hidden.
199 -
200 var varlist = [
201 "Apocalypse",
202 "Dark",
203 "Hidden",
204 "Hiddenqueen",
205 "Synchrone"
206 ]
207 ul
208 for v in varlist
209 li #[a(href="/#/variants/"+v) #{v}]
210
211 h3 Random factors
212
213 p.
214 These games include random effects,
215 which can be funny, frustrating or both :)
216 -
217 var varlist = [
218 "Chakart",
219 "Dice"
220 ]
221 ul
222 for v in varlist
223 li #[a(href="/#/variants/"+v) #{v}]
224
225 h3 Inpired by knight movement
226
227 p.
228 Variants based on the knight move,
229 which augment or transform pieces' abilities.
230 -
231 var varlist = [
232 "Balaklava",
233 "Knightmate",
234 "Knightrelay1",
235 "Knightrelay2"
236 ]
237 ul
238 for v in varlist
239 li #[a(href="/#/variants/"+v) #{v}]
240
241 h3 Unusual initial setup
242
243 p Pawns and / or pieces are switched, which result in a very different game.
244 -
245 var varlist = [
246 "Upsidedown",
247 "Pawnmassacre"
248 ]
249 ul
250 for v in varlist
251 li #[a(href="/#/variants/"+v) #{v}]
252
253 h3 "Easy" variants: simple rules
254
255 p.
256 Only minor changes are made to the orthodox rules,
257 resulting in a very similar game.
258 -
259 var varlist = [
260 "Coronation",
261 "Pocketknight"
262 ]
263 ul
264 for v in varlist
265 li #[a(href="/#/variants/"+v) #{v}]
266
267 p ...Or leading to a very different strategy:
268 -
269 var varlist = [
270 "Antimatter",
271 "Atomic1",
272 "Atomic2",
273 "Checkless"
274 ]
275 ul
276 for v in varlist
277 li #[a(href="/#/variants/"+v) #{v}]
278
279 //h3 Initially empty board
280 //
281 //Parachute
282 //"Crown chess" (place all units at move 1)
283
284 h3 Repositioning
285
286 p Pieces can be drop on the board, either immediately or later in the game.
287 -
288 var varlist = [
289 "Clorange",
290 "Crazyhouse",
291 "Madhouse",
292 "Rampage",
293 "Recycle",
294 "Teleport"
295 ]
296 ul
297 for v in varlist
298 li #[a(href="/#/variants/"+v) #{v}]
299
300 h3 Immobilization
301
302 p Pieces can be paralyzed under certain circumstances.
303 -
304 var varlist = [
305 "Koopa",
306 "Madrasi"
307 ]
308 ul
309 for v in varlist
310 li #[a(href="/#/variants/"+v) #{v}]
311
312 h3 Regional and historical variants
313
314 p (Partial) Game evolution in time and space.
315 -
316 var varlist = [
317 "Janggi",
318 "Makpong",
319 "Makruk",
320 "Minishogi",
321 "Minixiangqi",
322 "Shatranj",
323 "Shogi",
324 "Sittuyin",
325 "Xiangqi"
326 ]
327 ul
328 for v in varlist
329 li #[a(href="/#/variants/"+v) #{v}]
330
331 h3 Kings race
332
333 p The goal is to cross the board with your king.
334 -
335 var varlist = [
336 "Racingkings",
337 "Royalrace"
338 ]
339 ul
340 for v in varlist
341 li #[a(href="/#/variants/"+v) #{v}]
342
343 h3 Several moves in one turn
344
345 p In these variants, you can play two or more moves per turn.
346 -
347 var varlist = [
348 "Doublemove1",
349 "Doublemove2",
350 "Monster",
351 "Progressive1",
352 "Progressive2"
353 ]
354 ul
355 for v in varlist
356 li #[a(href="/#/variants/"+v) #{v}]
357
358 h3 Exchanging pieces positions
359
360 p Some or all pieces can be swapped.
361 -
362 var varlist = [
363 "Suction",
364 "Swap",
365 "Switching"
366 ]
367 ul
368 for v in varlist
369 li #[a(href="/#/variants/"+v) #{v}]
370
371 h3 Different objective
372
373 p Orthodox rules, but the goal is not checkmate (or not only).
374 -
375 var varlist = [
376 "Extinction",
377 "Threechecks",
378 "Kinglet",
379 "Koth"
380 ]
381 ul
382 for v in varlist
383 li #[a(href="/#/variants/"+v) #{v}]
384
385 h3 Miscelleanous
386
387 p.
388 These variants are not classified yet, generally because they are the only
389 one of their kind on this website.
390 -
391 var varlist = [
392 "Alice",
393 "Ambiguous",
394 "Avalanche",
395 "Bicolour",
396 "Castle",
397 "Doublearmy",
398 "Evolution",
399 "Forward",
400 "Freecapture",
401 "Gridolina",
402 "Hamilton",
403 "Isardam",
404 "Magnetic",
405 "Pacosako",
406 "Parachute",
407 "Screen",
408 "Takenmake",
409 "Titan",
410 "Wormhole"
411 ]
412 ul
413 for v in varlist
414 li #[a(href="/#/variants/"+v) #{v}]