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39fe711a BA |
1 | import { ChessRules, Move, PiPo } from "@/base_rules"; |
2 | import { randInt } from "@/utils/alea"; | |
3 | import { ArrayFun } from "@/utils/array"; | |
4 | ||
5 | export class ScreenRules extends ChessRules { | |
6 | ||
7 | static get HasFlags() { | |
8 | return false; | |
9 | } | |
10 | ||
11 | static get HasEnpassant() { | |
12 | return false; | |
13 | } | |
14 | ||
39fe711a BA |
15 | get canAnalyze() { |
16 | return this.movesCount >= 2; | |
17 | } | |
18 | ||
19 | get someHiddenMoves() { | |
20 | return this.movesCount <= 1; | |
21 | } | |
22 | ||
23 | static GenRandInitFen() { | |
24 | // Empty board | |
25 | return "8/8/8/8/8/8/8/8 w 0"; | |
26 | } | |
27 | ||
28 | re_setReserve(subTurn) { | |
29 | const mc = this.movesCount; | |
30 | const wc = (mc == 0 ? 1 : 0); | |
31 | const bc = (mc <= 1 ? 1 : 0); | |
32 | this.reserve = { | |
33 | w: { | |
34 | [V.PAWN]: wc * 8, | |
35 | [V.ROOK]: wc * 2, | |
36 | [V.KNIGHT]: wc * 2, | |
37 | [V.BISHOP]: wc * 2, | |
38 | [V.QUEEN]: wc, | |
39 | [V.KING]: wc | |
40 | }, | |
41 | b: { | |
42 | [V.PAWN]: bc * 8, | |
43 | [V.ROOK]: bc * 2, | |
44 | [V.KNIGHT]: bc * 2, | |
45 | [V.BISHOP]: bc * 2, | |
46 | [V.QUEEN]: bc, | |
47 | [V.KING]: bc | |
48 | } | |
49 | } | |
50 | this.subTurn = subTurn || 1; | |
51 | } | |
52 | ||
53 | re_setEnlightened(onOff) { | |
54 | if (!onOff) delete this["enlightened"]; | |
55 | else { | |
56 | // Turn on: | |
57 | this.enlightened = { | |
58 | 'w': ArrayFun.init(8, 8, false), | |
59 | 'b': ArrayFun.init(8, 8, false) | |
60 | }; | |
61 | for (let i=0; i<4; i++) { | |
62 | for (let j=0; j<8; j++) this.enlightened['b'][i][j] = true; | |
63 | } | |
64 | for (let i=5; i<8; i++) { | |
65 | for (let j=0; j<8; j++) this.enlightened['w'][i][j] = true; | |
66 | } | |
67 | } | |
68 | } | |
69 | ||
70 | setOtherVariables(fen) { | |
71 | super.setOtherVariables(fen); | |
72 | if (this.movesCount <= 1) { | |
73 | this.re_setReserve(); | |
74 | this.re_setEnlightened(true); | |
75 | } | |
76 | } | |
77 | ||
78 | getColor(i, j) { | |
79 | if (i >= V.size.x) return i == V.size.x ? "w" : "b"; | |
80 | return this.board[i][j].charAt(0); | |
81 | } | |
82 | ||
83 | getPiece(i, j) { | |
84 | if (i >= V.size.x) return V.RESERVE_PIECES[j]; | |
85 | return this.board[i][j].charAt(1); | |
86 | } | |
87 | ||
88 | getReservePpath(index, color) { | |
89 | return color + V.RESERVE_PIECES[index]; | |
90 | } | |
91 | ||
92 | static get RESERVE_PIECES() { | |
93 | return [V.PAWN, V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN, V.KING]; | |
94 | } | |
95 | ||
96 | getPotentialMovesFrom([x, y]) { | |
97 | if (this.movesCount >= 2) return super.getPotentialMovesFrom([x, y]); | |
98 | // Only reserve moves are allowed for now: | |
99 | if (V.OnBoard(x, y)) return []; | |
100 | const color = this.turn; | |
101 | const p = V.RESERVE_PIECES[y]; | |
102 | if (this.reserve[color][p] == 0) return []; | |
103 | const shift = (p == V.PAWN ? 1 : 0); | |
104 | let iBound = (color == 'w' ? [4, 7 - shift] : [shift, 3]); | |
105 | let moves = []; | |
106 | ||
107 | // Pawns cannot stack on files, one bishop per color | |
108 | let forbiddenFiles = []; | |
109 | if (p == V.PAWN) { | |
110 | const colorShift = (color == 'w' ? 4 : 1); | |
111 | forbiddenFiles = | |
112 | ArrayFun.range(8).filter(jj => { | |
113 | return ArrayFun.range(3).some(ii => { | |
114 | return ( | |
115 | this.board[colorShift + ii][jj] != V.EMPTY && | |
116 | this.getPiece(colorShift + ii, jj) == V.PAWN | |
117 | ); | |
118 | }) | |
119 | }); | |
120 | } | |
121 | let forbiddenColor = -1; | |
122 | if (p == V.BISHOP) { | |
123 | const colorShift = (color == 'w' ? 4 : 0); | |
124 | outerLoop: for (let ii = colorShift; ii < colorShift + 4; ii++) { | |
125 | for (let jj = 0; jj < 8; jj++) { | |
126 | if ( | |
127 | this.board[ii][jj] != V.EMPTY && | |
128 | this.getPiece(ii, jj) == V.BISHOP | |
129 | ) { | |
130 | forbiddenColor = (ii + jj) % 2; | |
131 | break outerLoop; | |
132 | } | |
133 | } | |
134 | } | |
135 | } | |
136 | ||
137 | for (let i = iBound[0]; i <= iBound[1]; i++) { | |
138 | for (let j = 0; j < 8; j++) { | |
139 | if ( | |
140 | this.board[i][j] == V.EMPTY && | |
141 | (p != V.PAWN || !forbiddenFiles.includes(j)) && | |
142 | (p != V.BISHOP || (i + j) % 2 != forbiddenColor) | |
143 | ) { | |
144 | // Ok, move is valid: | |
145 | let mv = new Move({ | |
146 | appear: [ | |
147 | new PiPo({ | |
148 | x: i, | |
149 | y: j, | |
150 | c: color, | |
151 | p: p | |
152 | }) | |
153 | ], | |
154 | vanish: [], | |
155 | start: { x: x, y: y }, | |
156 | end: { x: i, y: j } | |
157 | }); | |
158 | moves.push(mv); | |
159 | } | |
160 | } | |
161 | } | |
162 | moves.forEach(m => { m.end.noHighlight = true; }); | |
163 | return moves; | |
164 | } | |
165 | ||
166 | underCheck(color) { | |
167 | if (this.movesCount <= 1) return false; | |
168 | return super.underCheck(color); | |
169 | } | |
170 | ||
171 | getAllValidMoves() { | |
172 | if (this.movesCount >= 2) return super.getAllValidMoves(); | |
173 | const color = this.turn; | |
174 | let moves = []; | |
175 | for (let i = 0; i < V.RESERVE_PIECES.length; i++) { | |
176 | moves = moves.concat( | |
177 | this.getPotentialMovesFrom([V.size.x + (color == "w" ? 0 : 1), i]) | |
178 | ); | |
179 | } | |
180 | return this.filterValid(moves); | |
181 | } | |
182 | ||
183 | play(move) { | |
184 | const color = move.appear[0].c; | |
185 | if (this.movesCount <= 1) { | |
186 | V.PlayOnBoard(this.board, move); | |
187 | const piece = move.appear[0].p; | |
188 | this.reserve[color][piece]--; | |
189 | if (piece == V.KING) this.kingPos[color] = [move.end.x, move.end.y]; | |
190 | if (this.subTurn == 16) { | |
191 | // All placement moves are done | |
192 | this.movesCount++; | |
193 | this.turn = V.GetOppCol(color); | |
194 | if (this.movesCount == 1) this.subTurn = 1; | |
195 | else { | |
196 | // Initial placement is over | |
197 | delete this["reserve"]; | |
198 | delete this["subTurn"]; | |
199 | } | |
200 | } | |
201 | else this.subTurn++; | |
202 | } | |
203 | else { | |
204 | if (this.movesCount == 2) this.re_setEnlightened(false); | |
205 | super.play(move); | |
206 | } | |
207 | } | |
208 | ||
209 | undo(move) { | |
210 | const color = move.appear[0].c; | |
211 | if (this.movesCount <= 2) { | |
212 | V.UndoOnBoard(this.board, move); | |
213 | const piece = move.appear[0].p; | |
214 | if (piece == V.KING) this.kingPos[color] = [-1, -1]; | |
215 | if (!this.subTurn || this.subTurn == 1) { | |
216 | // All placement moves are undone (if any) | |
217 | if (!this.subTurn) this.re_setReserve(16); | |
218 | else this.subTurn = 16; | |
219 | this.movesCount--; | |
220 | if (this.movesCount == 1) this.re_setEnlightened(true); | |
221 | this.turn = color; | |
222 | } | |
223 | else this.subTurn--; | |
224 | this.reserve[color][piece]++; | |
225 | } | |
226 | else super.undo(move); | |
227 | } | |
228 | ||
229 | getCheckSquares() { | |
230 | if (this.movesCount <= 1) return []; | |
231 | return super.getCheckSquares(); | |
232 | } | |
233 | ||
234 | getCurrentScore() { | |
235 | if (this.movesCount <= 1) return "*"; | |
236 | return super.getCurrentScore(); | |
237 | } | |
238 | ||
239 | getComputerMove() { | |
240 | if (this.movesCount >= 2) return super.getComputerMove(); | |
241 | // Play a random "initialization move" | |
242 | let res = []; | |
243 | for (let i=0; i<16; i++) { | |
244 | const moves = this.getAllValidMoves(); | |
245 | const moveIdx = randInt(moves.length); | |
246 | this.play(moves[moveIdx]); | |
247 | res.push(moves[moveIdx]); | |
248 | } | |
249 | for (let i=15; i>=0; i--) this.undo(res[i]); | |
250 | return res; | |
251 | } | |
252 | ||
253 | getNotation(move) { | |
254 | // Do not note placement moves (complete move would be too long) | |
255 | if (move.vanish.length == 0) return ""; | |
256 | return super.getNotation(move); | |
257 | } | |
258 | ||
259 | }; |