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2f8dce6a BA |
1 | import { ChessRules, PiPo, Move } from "@/base_rules"; |
2 | import { ArrayFun } from "@/utils/array"; | |
3 | import { shuffle } from "@/utils/alea"; | |
4 | ||
5 | export class RococoRules extends ChessRules { | |
6 | static get HasFlags() { | |
7 | return false; | |
8 | } | |
9 | ||
10 | static get HasEnpassant() { | |
11 | return false; | |
12 | } | |
13 | ||
14 | static get PIECES() { | |
15 | return ChessRules.PIECES.concat([V.IMMOBILIZER]); | |
16 | } | |
17 | ||
18 | getPpath(b) { | |
19 | if (b[1] == "m") | |
20 | //'m' for Immobilizer (I is too similar to 1) | |
21 | return "Rococo/" + b; | |
22 | return b; //usual piece | |
23 | } | |
24 | ||
25 | getPPpath(m) { | |
26 | // The only "choice" case is between a swap and a mutual destruction: | |
27 | // show empty square in case of mutual destruction. | |
28 | if (m.appear.length == 0) return "Rococo/empty"; | |
29 | return m.appear[0].c + m.appear[0].p; | |
30 | } | |
31 | ||
32 | setOtherVariables(fen) { | |
33 | // No castling, but checks, so keep track of kings | |
34 | this.kingPos = { w: [-1, -1], b: [-1, -1] }; | |
35 | const fenParts = fen.split(" "); | |
36 | const position = fenParts[0].split("/"); | |
37 | for (let i = 0; i < position.length; i++) { | |
38 | let k = 0; | |
39 | for (let j = 0; j < position[i].length; j++) { | |
40 | switch (position[i].charAt(j)) { | |
41 | case "k": | |
42 | this.kingPos["b"] = [i, k]; | |
43 | break; | |
44 | case "K": | |
45 | this.kingPos["w"] = [i, k]; | |
46 | break; | |
47 | default: { | |
48 | const num = parseInt(position[i].charAt(j)); | |
49 | if (!isNaN(num)) k += num - 1; | |
50 | } | |
51 | } | |
52 | k++; | |
53 | } | |
54 | } | |
55 | // Local stack of swaps: | |
56 | this.smoves = []; | |
57 | const smove = V.ParseFen(fen).smove; | |
58 | if (smove == "-") this.smoves.push(null); | |
59 | else { | |
60 | this.smoves.push({ | |
61 | start: ChessRules.SquareToCoords(smove.substr(0, 2)), | |
62 | end: ChessRules.SquareToCoords(smove.substr(2)) | |
63 | }); | |
64 | } | |
65 | } | |
66 | ||
67 | static ParseFen(fen) { | |
68 | return Object.assign( | |
69 | ChessRules.ParseFen(fen), | |
70 | { smove: fen.split(" ")[3] } | |
71 | ); | |
72 | } | |
73 | ||
74 | static IsGoodFen(fen) { | |
75 | if (!ChessRules.IsGoodFen(fen)) return false; | |
76 | const fenParts = fen.split(" "); | |
77 | if (fenParts.length != 4) return false; | |
78 | if (fenParts[3] != "-" && !fenParts[3].match(/^([a-h][1-8]){2}$/)) | |
79 | return false; | |
80 | return true; | |
81 | } | |
82 | ||
83 | getSmove(move) { | |
84 | if (move.appear.length == 2) | |
85 | return { start: move.start, end: move.end }; | |
86 | return null; | |
87 | } | |
88 | ||
89 | static get size() { | |
90 | // Add the "capturing edge" | |
91 | return { x: 10, y: 10 }; | |
92 | } | |
93 | ||
94 | static get IMMOBILIZER() { | |
95 | return "m"; | |
96 | } | |
97 | // Although other pieces keep their names here for coding simplicity, | |
98 | // keep in mind that: | |
99 | // - a "rook" is a swapper, exchanging positions and "capturing" by | |
100 | // mutual destruction only. | |
101 | // - a "knight" is a long-leaper, capturing as in draughts | |
102 | // - a "bishop" is a chameleon, capturing as its prey | |
103 | // - a "queen" is a withdrawer+advancer, capturing by moving away from | |
104 | // pieces or advancing in front of them. | |
105 | ||
106 | // Is piece on square (x,y) immobilized? | |
107 | isImmobilized([x, y]) { | |
108 | const piece = this.getPiece(x, y); | |
109 | const oppCol = V.GetOppCol(this.getColor(x, y)); | |
110 | const adjacentSteps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
111 | for (let step of adjacentSteps) { | |
112 | const [i, j] = [x + step[0], y + step[1]]; | |
113 | if ( | |
114 | V.OnBoard(i, j) && | |
115 | this.board[i][j] != V.EMPTY && | |
116 | this.getColor(i, j) == oppCol | |
117 | ) { | |
118 | const oppPiece = this.getPiece(i, j); | |
119 | if (oppPiece == V.IMMOBILIZER) return [i, j]; | |
120 | // Only immobilizers are immobilized by chameleons: | |
121 | if (oppPiece == V.BISHOP && piece == V.IMMOBILIZER) return [i, j]; | |
122 | } | |
123 | } | |
124 | return null; | |
125 | } | |
126 | ||
127 | static OnEdge(x, y) { | |
128 | return x == 0 || y == 0 || x == V.size.x - 1 || y == V.size.y - 1; | |
129 | } | |
130 | ||
131 | getPotentialMovesFrom([x, y]) { | |
132 | // Pre-check: is thing on this square immobilized? | |
133 | const imSq = this.isImmobilized([x, y]); | |
e90bafa8 BA |
134 | const piece = this.getPiece(x, y); |
135 | if (!!imSq && piece != V.KING) { | |
136 | // Only option is suicide, if I'm not a king: | |
2f8dce6a BA |
137 | return [ |
138 | new Move({ | |
139 | start: { x: x, y: y }, | |
140 | end: { x: imSq[0], y: imSq[1] }, | |
141 | appear: [], | |
142 | vanish: [ | |
143 | new PiPo({ | |
144 | x: x, | |
145 | y: y, | |
146 | c: this.getColor(x, y), | |
147 | p: this.getPiece(x, y) | |
148 | }) | |
149 | ] | |
150 | }) | |
151 | ]; | |
152 | } | |
153 | let moves = []; | |
e90bafa8 | 154 | switch (piece) { |
2f8dce6a BA |
155 | case V.IMMOBILIZER: |
156 | moves = this.getPotentialImmobilizerMoves([x, y]); | |
157 | break; | |
158 | default: | |
159 | moves = super.getPotentialMovesFrom([x, y]); | |
160 | } | |
161 | // Post-processing: prune redundant non-minimal capturing moves, | |
162 | // and non-capturing moves ending on the edge: | |
163 | moves.forEach(m => { | |
164 | // Useful precomputation | |
165 | m.dist = Math.abs(m.end.x - m.start.x) + Math.abs(m.end.y - m.start.y); | |
166 | }); | |
167 | return moves.filter(m => { | |
168 | if (!V.OnEdge(m.end.x, m.end.y)) return true; | |
169 | // End on the edge: | |
170 | if (m.vanish.length == 1) return false; | |
171 | // Capture or swap: only captures get filtered | |
172 | if (m.appear.length == 2) return true; | |
173 | // Can we find other moves with a shorter path to achieve the same | |
174 | // capture? Apply to queens and knights. | |
175 | if ( | |
176 | moves.some(mv => { | |
177 | return ( | |
178 | mv.dist < m.dist && | |
179 | mv.vanish.length == m.vanish.length && | |
180 | mv.vanish.every(v => { | |
181 | return m.vanish.some(vv => { | |
182 | return ( | |
183 | vv.x == v.x && vv.y == v.y && vv.c == v.c && vv.p == v.p | |
184 | ); | |
185 | }); | |
186 | }) | |
187 | ); | |
188 | }) | |
189 | ) { | |
190 | return false; | |
191 | } | |
192 | return true; | |
193 | }); | |
194 | // NOTE: not removing "dist" field; shouldn't matter much... | |
195 | } | |
196 | ||
197 | getSlideNJumpMoves([x, y], steps, oneStep) { | |
198 | const piece = this.getPiece(x, y); | |
199 | let moves = []; | |
200 | outerLoop: for (let step of steps) { | |
201 | let i = x + step[0]; | |
202 | let j = y + step[1]; | |
203 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
204 | moves.push(this.getBasicMove([x, y], [i, j])); | |
205 | if (oneStep !== undefined) continue outerLoop; | |
206 | i += step[0]; | |
207 | j += step[1]; | |
208 | } | |
209 | // Only king can take on occupied square: | |
210 | if (piece == V.KING && V.OnBoard(i, j) && this.canTake([x, y], [i, j])) | |
211 | moves.push(this.getBasicMove([x, y], [i, j])); | |
212 | } | |
213 | return moves; | |
214 | } | |
215 | ||
216 | // "Cannon/grasshopper pawn" | |
217 | getPotentialPawnMoves([x, y]) { | |
218 | const oppCol = V.GetOppCol(this.turn); | |
219 | let moves = []; | |
220 | const adjacentSteps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
221 | adjacentSteps.forEach(step => { | |
222 | const [i, j] = [x + step[0], y + step[1]]; | |
223 | if (V.OnBoard(i, j)) { | |
224 | if (this.board[i][j] == V.EMPTY) | |
225 | moves.push(this.getBasicMove([x, y], [i, j])); | |
226 | else { | |
227 | // Try to leap over: | |
228 | const [ii, jj] = [i + step[0], j + step[1]]; | |
229 | if (V.OnBoard(ii, jj) && this.getColor(ii, jj) == oppCol) | |
230 | moves.push(this.getBasicMove([x, y], [ii, jj])); | |
231 | } | |
232 | } | |
233 | }); | |
234 | return moves; | |
235 | } | |
236 | ||
237 | // NOTE: not really captures, but let's keep the name | |
238 | getRookCaptures([x, y], byChameleon) { | |
239 | let moves = []; | |
240 | const oppCol = V.GetOppCol(this.turn); | |
241 | // Simple: if something is visible, we can swap | |
242 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]).forEach(step => { | |
243 | let [i, j] = [x + step[0], y + step[1]]; | |
244 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
245 | i += step[0]; | |
246 | j += step[1]; | |
247 | } | |
248 | if (V.OnBoard(i, j) && this.getColor(i, j) == oppCol) { | |
249 | const oppPiece = this.getPiece(i, j); | |
250 | if (!byChameleon || oppPiece == V.ROOK) { | |
251 | let m = this.getBasicMove([x, y], [i, j]); | |
252 | m.appear.push( | |
253 | new PiPo({ | |
254 | x: x, | |
255 | y: y, | |
256 | c: oppCol, | |
257 | p: this.getPiece(i, j) | |
258 | }) | |
259 | ); | |
260 | moves.push(m); | |
261 | if (i == x + step[0] && j == y + step[1]) { | |
262 | // Add mutual destruction option: | |
263 | m = new Move({ | |
264 | start: { x: x, y: y}, | |
265 | end: { x: i, y: j }, | |
266 | appear: [], | |
267 | // TODO: is copying necessary here? | |
268 | vanish: JSON.parse(JSON.stringify(m.vanish)) | |
269 | }); | |
270 | moves.push(m); | |
271 | } | |
272 | } | |
273 | } | |
274 | }); | |
275 | return moves; | |
276 | } | |
277 | ||
278 | // Swapper | |
279 | getPotentialRookMoves(sq) { | |
280 | return super.getPotentialQueenMoves(sq).concat(this.getRookCaptures(sq)); | |
281 | } | |
282 | ||
283 | getKnightCaptures(startSquare, byChameleon) { | |
284 | // Look in every direction for captures | |
285 | const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
286 | const color = this.turn; | |
287 | const oppCol = V.GetOppCol(color); | |
288 | let moves = []; | |
289 | const [x, y] = [startSquare[0], startSquare[1]]; | |
290 | const piece = this.getPiece(x, y); //might be a chameleon! | |
291 | outerLoop: for (let step of steps) { | |
292 | let [i, j] = [x + step[0], y + step[1]]; | |
293 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
294 | i += step[0]; | |
295 | j += step[1]; | |
296 | } | |
297 | if ( | |
298 | !V.OnBoard(i, j) || | |
299 | this.getColor(i, j) == color || | |
300 | (!!byChameleon && this.getPiece(i, j) != V.KNIGHT) | |
301 | ) { | |
302 | continue; | |
303 | } | |
304 | // last(thing), cur(thing) : stop if "cur" is our color, | |
305 | // or beyond board limits, or if "last" isn't empty and cur neither. | |
306 | // Otherwise, if cur is empty then add move until cur square; | |
307 | // if cur is occupied then stop if !!byChameleon and the square not | |
308 | // occupied by a leaper. | |
309 | let last = [i, j]; | |
310 | let cur = [i + step[0], j + step[1]]; | |
311 | let vanished = [new PiPo({ x: x, y: y, c: color, p: piece })]; | |
312 | while (V.OnBoard(cur[0], cur[1])) { | |
313 | if (this.board[last[0]][last[1]] != V.EMPTY) { | |
314 | const oppPiece = this.getPiece(last[0], last[1]); | |
315 | if (!!byChameleon && oppPiece != V.KNIGHT) continue outerLoop; | |
316 | // Something to eat: | |
317 | vanished.push( | |
318 | new PiPo({ x: last[0], y: last[1], c: oppCol, p: oppPiece }) | |
319 | ); | |
320 | } | |
321 | if (this.board[cur[0]][cur[1]] != V.EMPTY) { | |
322 | if ( | |
323 | this.getColor(cur[0], cur[1]) == color || | |
324 | this.board[last[0]][last[1]] != V.EMPTY | |
325 | ) { | |
326 | //TODO: redundant test | |
327 | continue outerLoop; | |
328 | } | |
329 | } else { | |
330 | moves.push( | |
331 | new Move({ | |
332 | appear: [new PiPo({ x: cur[0], y: cur[1], c: color, p: piece })], | |
333 | vanish: JSON.parse(JSON.stringify(vanished)), //TODO: required? | |
334 | start: { x: x, y: y }, | |
335 | end: { x: cur[0], y: cur[1] } | |
336 | }) | |
337 | ); | |
338 | } | |
339 | last = [last[0] + step[0], last[1] + step[1]]; | |
340 | cur = [cur[0] + step[0], cur[1] + step[1]]; | |
341 | } | |
342 | } | |
343 | return moves; | |
344 | } | |
345 | ||
346 | // Long-leaper | |
347 | getPotentialKnightMoves(sq) { | |
348 | return super.getPotentialQueenMoves(sq).concat(this.getKnightCaptures(sq)); | |
349 | } | |
350 | ||
351 | // Chameleon | |
352 | getPotentialBishopMoves([x, y]) { | |
353 | const oppCol = V.GetOppCol(this.turn); | |
354 | let moves = super | |
355 | .getPotentialQueenMoves([x, y]) | |
356 | .concat(this.getKnightCaptures([x, y], "asChameleon")) | |
357 | .concat(this.getRookCaptures([x, y], "asChameleon")); | |
358 | // No "king capture" because king cannot remain under check | |
359 | this.addQueenCaptures(moves, "asChameleon"); | |
360 | // Also add pawn captures (as a pawn): | |
361 | const adjacentSteps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
362 | adjacentSteps.forEach(step => { | |
363 | const [i, j] = [x + step[0], y + step[1]]; | |
364 | const [ii, jj] = [i + step[0], j + step[1]]; | |
365 | // Try to leap over (i,j): | |
366 | if ( | |
367 | V.OnBoard(ii, jj) && | |
368 | this.board[i][j] != V.EMPTY && | |
369 | this.board[ii][jj] != V.EMPTY && | |
370 | this.getColor(ii, jj) == oppCol && | |
371 | this.getPiece(ii, jj) == V.PAWN | |
372 | ) { | |
373 | moves.push(this.getBasicMove([x, y], [ii, jj])); | |
374 | } | |
375 | }); | |
376 | // Post-processing: merge similar moves, concatenating vanish arrays | |
377 | let mergedMoves = {}; | |
378 | moves.forEach(m => { | |
379 | const key = m.end.x + V.size.x * m.end.y; | |
380 | if (!mergedMoves[key]) mergedMoves[key] = m; | |
381 | else { | |
382 | for (let i = 1; i < m.vanish.length; i++) | |
383 | mergedMoves[key].vanish.push(m.vanish[i]); | |
384 | } | |
385 | }); | |
386 | return Object.values(mergedMoves); | |
387 | } | |
388 | ||
389 | addQueenCaptures(moves, byChameleon) { | |
390 | if (moves.length == 0) return; | |
391 | const [x, y] = [moves[0].start.x, moves[0].start.y]; | |
392 | const adjacentSteps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
393 | let capturingDirStart = {}; | |
394 | const oppCol = V.GetOppCol(this.turn); | |
395 | // Useful precomputation: | |
396 | adjacentSteps.forEach(step => { | |
397 | const [i, j] = [x + step[0], y + step[1]]; | |
398 | if ( | |
399 | V.OnBoard(i, j) && | |
400 | this.board[i][j] != V.EMPTY && | |
401 | this.getColor(i, j) == oppCol && | |
402 | (!byChameleon || this.getPiece(i, j) == V.QUEEN) | |
403 | ) { | |
404 | capturingDirStart[step[0] + "_" + step[1]] = this.getPiece(i, j); | |
405 | } | |
406 | }); | |
407 | moves.forEach(m => { | |
408 | const step = [ | |
409 | m.end.x != x ? (m.end.x - x) / Math.abs(m.end.x - x) : 0, | |
410 | m.end.y != y ? (m.end.y - y) / Math.abs(m.end.y - y) : 0 | |
411 | ]; | |
412 | // TODO: this test should be done only once per direction | |
413 | const capture = capturingDirStart[(-step[0]) + "_" + (-step[1])]; | |
414 | if (!!capture) { | |
415 | const [i, j] = [x - step[0], y - step[1]]; | |
416 | m.vanish.push( | |
417 | new PiPo({ | |
418 | x: i, | |
419 | y: j, | |
420 | p: capture, | |
421 | c: oppCol | |
422 | }) | |
423 | ); | |
424 | } | |
425 | // Also test the end (advancer effect) | |
426 | const [i, j] = [m.end.x + step[0], m.end.y + step[1]]; | |
427 | if ( | |
428 | V.OnBoard(i, j) && | |
429 | this.board[i][j] != V.EMPTY && | |
430 | this.getColor(i, j) == oppCol && | |
431 | (!byChameleon || this.getPiece(i, j) == V.QUEEN) | |
432 | ) { | |
433 | m.vanish.push( | |
434 | new PiPo({ | |
435 | x: i, | |
436 | y: j, | |
437 | p: this.getPiece(i, j), | |
438 | c: oppCol | |
439 | }) | |
440 | ); | |
441 | } | |
442 | }); | |
443 | } | |
444 | ||
445 | // Withdrawer + advancer: "pushme-pullyu" | |
446 | getPotentialQueenMoves(sq) { | |
447 | let moves = super.getPotentialQueenMoves(sq); | |
448 | this.addQueenCaptures(moves); | |
449 | return moves; | |
450 | } | |
451 | ||
452 | getPotentialImmobilizerMoves(sq) { | |
453 | // Immobilizer doesn't capture | |
454 | return super.getPotentialQueenMoves(sq); | |
455 | } | |
456 | ||
457 | // Does m2 un-do m1 ? (to disallow undoing swaps) | |
458 | oppositeMoves(m1, m2) { | |
459 | return ( | |
460 | !!m1 && | |
461 | m2.appear.length == 2 && | |
462 | m1.start.x == m2.start.x && | |
463 | m1.end.x == m2.end.x && | |
464 | m1.start.y == m2.start.y && | |
465 | m1.end.y == m2.end.y | |
466 | ); | |
467 | } | |
468 | ||
469 | filterValid(moves) { | |
470 | if (moves.length == 0) return []; | |
471 | const color = this.turn; | |
472 | return ( | |
473 | super.filterValid( | |
474 | moves.filter(m => { | |
475 | const L = this.smoves.length; //at least 1: init from FEN | |
476 | return !this.oppositeMoves(this.smoves[L - 1], m); | |
477 | }) | |
478 | ) | |
479 | ); | |
480 | } | |
481 | ||
482 | // isAttacked() is OK because the immobilizer doesn't take | |
483 | ||
484 | isAttackedByPawn([x, y], color) { | |
485 | // Attacked if an enemy pawn stands just behind an immediate obstacle: | |
486 | const adjacentSteps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
487 | for (let step of adjacentSteps) { | |
488 | const [i, j] = [x + step[0], y + step[1]]; | |
489 | const [ii, jj] = [i + step[0], j + step[1]]; | |
490 | if ( | |
491 | V.OnBoard(ii, jj) && | |
492 | this.board[i][j] != V.EMPTY && | |
493 | this.board[ii][jj] != V.EMPTY && | |
494 | this.getColor(ii, jj) == color && | |
495 | this.getPiece(ii, jj) == V.PAWN && | |
496 | !this.isImmobilized([ii, jj]) | |
497 | ) { | |
498 | return true; | |
499 | } | |
500 | } | |
501 | return false; | |
502 | } | |
503 | ||
504 | isAttackedByRook([x, y], color) { | |
505 | // The only way a swapper can take is by mutual destruction when the | |
506 | // enemy piece stands just next: | |
507 | const adjacentSteps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
508 | for (let step of adjacentSteps) { | |
509 | const [i, j] = [x + step[0], y + step[1]]; | |
510 | if ( | |
511 | V.OnBoard(i, j) && | |
512 | this.board[i][j] != V.EMPTY && | |
513 | this.getColor(i, j) == color && | |
514 | this.getPiece(i, j) == V.ROOK && | |
515 | !this.isImmobilized([i, j]) | |
516 | ) { | |
517 | return true; | |
518 | } | |
519 | } | |
520 | return false; | |
521 | } | |
522 | ||
523 | isAttackedByKnight([x, y], color) { | |
524 | // Square (x,y) must be on same line as a knight, | |
525 | // and there must be empty square(s) behind. | |
526 | const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
527 | outerLoop: for (let step of steps) { | |
528 | const [i0, j0] = [x + step[0], y + step[1]]; | |
529 | if (V.OnBoard(i0, j0) && this.board[i0][j0] == V.EMPTY) { | |
530 | // Try in opposite direction: | |
531 | let [i, j] = [x - step[0], y - step[1]]; | |
532 | while (V.OnBoard(i, j)) { | |
533 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
534 | i -= step[0]; | |
535 | j -= step[1]; | |
536 | } | |
537 | if (V.OnBoard(i, j)) { | |
538 | if (this.getColor(i, j) == color) { | |
539 | if ( | |
540 | this.getPiece(i, j) == V.KNIGHT && | |
541 | !this.isImmobilized([i, j]) | |
542 | ) | |
543 | return true; | |
544 | continue outerLoop; | |
545 | } | |
546 | // [else] Our color, | |
547 | // could be captured *if there was an empty space* | |
548 | if (this.board[i + step[0]][j + step[1]] != V.EMPTY) | |
549 | continue outerLoop; | |
550 | i -= step[0]; | |
551 | j -= step[1]; | |
552 | } | |
553 | } | |
554 | } | |
555 | } | |
556 | return false; | |
557 | } | |
558 | ||
559 | isAttackedByBishop([x, y], color) { | |
560 | // We cheat a little here: since this function is used exclusively for | |
561 | // the king, it's enough to check the immediate surrounding of the square. | |
562 | const adjacentSteps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
563 | for (let step of adjacentSteps) { | |
564 | const [i, j] = [x + step[0], y + step[1]]; | |
565 | if ( | |
566 | V.OnBoard(i, j) && | |
567 | this.board[i][j] != V.EMPTY && | |
568 | this.getColor(i, j) == color && | |
569 | this.getPiece(i, j) == V.BISHOP && | |
570 | !this.isImmobilized([i, j]) | |
571 | ) { | |
572 | return true; | |
573 | } | |
574 | } | |
575 | return false; | |
576 | } | |
577 | ||
578 | isAttackedByQueen([x, y], color) { | |
579 | // Is there a queen in view? | |
580 | const adjacentSteps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
581 | for (let step of adjacentSteps) { | |
582 | let [i, j] = [x + step[0], y + step[1]]; | |
583 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
584 | i += step[0]; | |
585 | j += step[1]; | |
586 | } | |
587 | if ( | |
588 | V.OnBoard(i, j) && | |
589 | this.getColor(i, j) == color && | |
590 | this.getPiece(i, j) == V.QUEEN | |
591 | ) { | |
592 | // Two cases: the queen is at 2 steps at least, or just close | |
593 | // but maybe with enough space behind to withdraw. | |
594 | let attacked = false; | |
595 | if (i == x + step[0] && j == y + step[1]) { | |
596 | const [ii, jj] = [i + step[0], j + step[1]]; | |
597 | if (V.OnBoard(ii, jj) && this.board[ii][jj] == V.EMPTY) | |
598 | attacked = true; | |
599 | } | |
600 | else attacked = true; | |
601 | if (attacked && !this.isImmobilized([i, j])) return true; | |
602 | } | |
603 | } | |
604 | return false; | |
605 | } | |
606 | ||
607 | isAttackedByKing([x, y], color) { | |
608 | const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
609 | for (let step of steps) { | |
610 | let rx = x + step[0], | |
611 | ry = y + step[1]; | |
612 | if ( | |
613 | V.OnBoard(rx, ry) && | |
614 | this.getPiece(rx, ry) === V.KING && | |
615 | this.getColor(rx, ry) == color && | |
616 | !this.isImmobilized([rx, ry]) | |
617 | ) { | |
618 | return true; | |
619 | } | |
620 | } | |
621 | return false; | |
622 | } | |
623 | ||
624 | static GenRandInitFen(randomness) { | |
625 | if (randomness == 0) { | |
626 | return ( | |
93ce6119 | 627 | "91/1rqnbknqm1/1pppppppp1/91/91/91/91/1PPPPPPPP1/1MQNBKNQR1/91 w 0 -" |
2f8dce6a BA |
628 | ); |
629 | } | |
630 | ||
631 | let pieces = { w: new Array(8), b: new Array(8) }; | |
632 | // Shuffle pieces on first and last rank | |
633 | for (let c of ["w", "b"]) { | |
634 | if (c == 'b' && randomness == 1) { | |
635 | pieces['b'] = pieces['w']; | |
636 | break; | |
637 | } | |
638 | ||
639 | // Get random squares for every piece, totally freely | |
640 | let positions = shuffle(ArrayFun.range(8)); | |
641 | const composition = ['r', 'm', 'n', 'n', 'q', 'q', 'b', 'k']; | |
642 | for (let i = 0; i < 8; i++) pieces[c][positions[i]] = composition[i]; | |
643 | } | |
644 | return ( | |
645 | "91/1" + pieces["b"].join("") + | |
646 | "1/1pppppppp1/91/91/91/91/1PPPPPPPP1/1" + | |
647 | pieces["w"].join("").toUpperCase() + "1/91 w 0 -" | |
648 | ); | |
649 | } | |
650 | ||
651 | getSmoveFen() { | |
652 | const L = this.smoves.length; | |
653 | return ( | |
654 | !this.smoves[L - 1] | |
655 | ? "-" | |
656 | : ChessRules.CoordsToSquare(this.smoves[L - 1].start) + | |
657 | ChessRules.CoordsToSquare(this.smoves[L - 1].end) | |
658 | ); | |
659 | } | |
660 | ||
661 | getFen() { | |
662 | return super.getFen() + " " + this.getSmoveFen(); | |
663 | } | |
664 | ||
665 | getFenForRepeat() { | |
666 | return super.getFenForRepeat() + "_" + this.getSmoveFen(); | |
667 | } | |
668 | ||
669 | postPlay(move) { | |
670 | super.postPlay(move); | |
671 | this.smoves.push(this.getSmove(move)); | |
672 | } | |
673 | ||
674 | postUndo(move) { | |
675 | super.postUndo(move); | |
676 | this.smoves.pop(); | |
677 | } | |
678 | ||
679 | static get VALUES() { | |
680 | return { | |
681 | p: 1, | |
682 | r: 2, | |
683 | n: 5, | |
684 | b: 3, | |
685 | q: 5, | |
686 | m: 5, | |
687 | k: 1000 | |
688 | }; | |
689 | } | |
690 | ||
691 | static get SEARCH_DEPTH() { | |
692 | return 2; | |
693 | } | |
694 | ||
695 | getNotation(move) { | |
696 | const initialSquare = V.CoordsToSquare(move.start); | |
697 | const finalSquare = V.CoordsToSquare(move.end); | |
698 | if (move.appear.length == 0) { | |
699 | // Suicide 'S' or mutual destruction 'D': | |
700 | return ( | |
701 | initialSquare + (move.vanish.length == 1 ? "S" : "D" + finalSquare) | |
702 | ); | |
703 | } | |
704 | let notation = undefined; | |
705 | if (move.appear[0].p == V.PAWN) { | |
706 | // Pawn: generally ambiguous short notation, so we use full description | |
707 | notation = "P" + initialSquare + finalSquare; | |
708 | } else if (move.appear[0].p == V.KING) | |
709 | notation = "K" + (move.vanish.length > 1 ? "x" : "") + finalSquare; | |
710 | else notation = move.appear[0].p.toUpperCase() + finalSquare; | |
711 | // Add a capture mark (not describing what is captured...): | |
712 | if (move.vanish.length > 1 && move.appear[0].p != V.KING) notation += "X"; | |
713 | return notation; | |
714 | } | |
715 | }; |