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1 | import { ChessRules } from "@/base_rules"; |
2 | ||
3 | export class MonochromeRules extends ChessRules { | |
4 | static get HasEnpassant() { | |
5 | // Pawns would be on the same side | |
6 | return false; | |
7 | } | |
8 | ||
8ca6042e BA |
9 | static get HasFlags() { |
10 | return false; | |
11 | } | |
12 | ||
ad030c7d BA |
13 | static get Lines() { |
14 | return [ [[4, 0], [4, 8]] ]; | |
15 | } | |
16 | ||
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17 | get showFirstTurn() { |
18 | return true; | |
19 | } | |
20 | ||
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21 | static IsGoodPosition(position) { |
22 | if (position.length == 0) return false; | |
23 | const rows = position.split("/"); | |
24 | if (rows.length != V.size.x) return false; | |
25 | for (let row of rows) { | |
26 | let sumElts = 0; | |
27 | for (let i = 0; i < row.length; i++) { | |
28 | if (V.PIECES.includes(row[i])) sumElts++; | |
29 | else { | |
e50a8025 | 30 | const num = parseInt(row[i], 10); |
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31 | if (isNaN(num)) return false; |
32 | sumElts += num; | |
33 | } | |
34 | } | |
35 | if (sumElts != V.size.y) return false; | |
36 | } | |
37 | return true; | |
38 | } | |
39 | ||
40 | canIplay(side, [x, y]) { | |
41 | const xBounds = side == 'w' ? [4,7] : [0,3]; | |
42 | return this.turn == side && x >= xBounds[0] && x <= xBounds[1]; | |
43 | } | |
44 | ||
45 | canTake([x1, y1], [x2, y2]) { | |
46 | // Capture in other half-board | |
47 | return ((x1 <= 3 && x2 >= 4) || (x1 >= 4 && x2 <= 3)); | |
48 | } | |
49 | ||
50 | // Trim all non-capturing moves | |
51 | static KeepCaptures(moves) { | |
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52 | return moves.filter(m => m.vanish.length == 2); |
53 | } | |
54 | ||
f9ecc499 BA |
55 | getPotentialKnightMoves(sq) { |
56 | // Knight becomes knightrider: | |
57 | return this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT]); | |
58 | } | |
59 | ||
60 | getPotentialKingMoves(sq) { | |
61 | // King become queen: | |
62 | return ( | |
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63 | this.getSlideNJumpMoves(sq, V.steps[V.ROOK].concat(V.steps[V.BISHOP])) |
64 | ); | |
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65 | } |
66 | ||
67 | getAllPotentialMoves() { | |
68 | const xBounds = this.turn == 'w' ? [4,7] : [0,3]; | |
69 | let potentialMoves = []; | |
70 | for (let i = xBounds[0]; i <= xBounds[1]; i++) { | |
71 | for (let j = 0; j < V.size.y; j++) { | |
72 | if (this.board[i][j] != V.EMPTY) { | |
73 | Array.prototype.push.apply( | |
74 | potentialMoves, | |
75 | this.getPotentialMovesFrom([i, j]) | |
76 | ); | |
77 | } | |
78 | } | |
79 | } | |
80 | if (potentialMoves.some(m => m.vanish.length == 2 && m.appear.length == 1)) | |
81 | return V.KeepCaptures(potentialMoves); | |
82 | return potentialMoves; | |
83 | } | |
84 | ||
85 | atLeastOneMove() { | |
86 | const xBounds = this.turn == 'w' ? [4,7] : [0,3]; | |
87 | for (let i = xBounds[0]; i <= xBounds[1]; i++) { | |
88 | for (let j = 0; j < V.size.y; j++) { | |
89 | if ( | |
90 | this.board[i][j] != V.EMPTY && | |
91 | this.getPotentialMovesFrom([i, j]).length > 0 | |
92 | ) { | |
93 | return true; | |
94 | } | |
95 | } | |
96 | } | |
97 | return false; | |
98 | } | |
99 | ||
100 | // Stop at the first capture found (if any) | |
101 | atLeastOneCapture() { | |
102 | const xBounds = this.turn == 'w' ? [4,7] : [0,3]; | |
103 | for (let i = xBounds[0]; i <= xBounds[1]; i++) { | |
104 | for (let j = 0; j < V.size.y; j++) { | |
105 | if ( | |
106 | this.board[i][j] != V.EMPTY && | |
8ca6042e | 107 | this.getPotentialMovesFrom([i, j]).some(m => m.vanish.length == 2) |
665eed90 BA |
108 | ) { |
109 | return true; | |
110 | } | |
111 | } | |
112 | } | |
113 | return false; | |
114 | } | |
115 | ||
116 | getPossibleMovesFrom(sq) { | |
117 | let moves = this.getPotentialMovesFrom(sq); | |
118 | const captureMoves = V.KeepCaptures(moves); | |
119 | if (captureMoves.length > 0) return captureMoves; | |
120 | if (this.atLeastOneCapture()) return []; | |
121 | return moves; | |
122 | } | |
123 | ||
124 | filterValid(moves) { | |
125 | return moves; | |
126 | } | |
127 | ||
128 | isAttacked() { | |
129 | return false; | |
130 | } | |
131 | ||
132 | getCheckSquares() { | |
133 | return []; | |
134 | } | |
135 | ||
136 | getCurrentScore() { | |
8ca6042e | 137 | // Is there anything in opponent's half board? |
665eed90 BA |
138 | const color = V.GetOppCol(this.turn); |
139 | const xBounds = color == 'w' ? [4,7] : [0,3]; | |
140 | let nothingHere = true; | |
141 | outerLoop: for (let i = xBounds[0]; i <= xBounds[1]; i++) { | |
142 | for (let j = 0; j < V.size.y; j++) { | |
143 | if (this.board[i][j] != V.EMPTY) { | |
144 | nothingHere = false; | |
145 | break outerLoop; | |
146 | } | |
147 | } | |
148 | } | |
149 | if (nothingHere) return color == 'w' ? "0-1" : "1-0"; | |
150 | if (this.atLeastOneMove()) return '*'; | |
151 | return "1/2"; | |
152 | } | |
153 | ||
154 | static GenRandInitFen(randomness) { | |
8ca6042e | 155 | // Remove the en-passant + castle part of the FEN |
0fbe4ffa BA |
156 | let fen = ChessRules.GenRandInitFen(randomness).slice(0, -6); |
157 | // Move pawns up: | |
158 | fen = fen.replace("pppppppp/8","8/pppppppp") | |
159 | .replace("8/PPPPPPPP","PPPPPPPP/8"); | |
665eed90 | 160 | const firstSpace = fen.indexOf(' '); |
0fbe4ffa BA |
161 | // Paint it black: |
162 | fen = | |
665eed90 | 163 | fen.substr(0, firstSpace).replace(/[A-Z]/g, (c) => c.toLowerCase()) + |
0fbe4ffa BA |
164 | fen.substr(firstSpace); |
165 | return fen; | |
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166 | } |
167 | ||
168 | static get SEARCH_DEPTH() { | |
169 | return 4; | |
170 | } | |
171 | ||
172 | evalPosition() { | |
173 | let evaluation = 0; | |
174 | for (let i = 0; i < 8; i++) { | |
175 | for (let j = 0; j < V.size.y; j++) { | |
176 | if (this.board[i][j] != V.EMPTY) { | |
177 | const sign = (i <= 3 ? -1 : 1); | |
178 | // I don't think taking pieces' values into account would help | |
179 | evaluation += sign; //* V.VALUES[this.getPiece(i, j)]; | |
180 | } | |
181 | } | |
182 | } | |
183 | return evaluation; | |
184 | } | |
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185 | |
186 | getNotation(move) { | |
187 | // Translate initial square (because pieces may fly unusually!) | |
188 | const initialSquare = V.CoordsToSquare(move.start); | |
189 | ||
190 | // Translate final square | |
191 | const finalSquare = V.CoordsToSquare(move.end); | |
192 | ||
193 | let notation = ""; | |
194 | const piece = this.getPiece(move.start.x, move.start.y); | |
195 | if (piece == V.PAWN) { | |
196 | // pawn move (TODO: enPassant indication) | |
197 | if (move.vanish.length == 2) { | |
198 | // capture | |
199 | notation = initialSquare + "x" + finalSquare; | |
200 | } | |
201 | else notation = finalSquare; | |
202 | if (piece != move.appear[0].p) | |
203 | //promotion | |
204 | notation += "=" + move.appear[0].p.toUpperCase(); | |
205 | } | |
206 | else { | |
207 | // Piece movement | |
208 | notation = piece.toUpperCase(); | |
209 | if (move.vanish.length > 1) notation += initialSquare + "x"; | |
210 | notation += finalSquare; | |
211 | } | |
212 | return notation; | |
213 | } | |
665eed90 | 214 | }; |