Commit | Line | Data |
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03608482 | 1 | import { ChessRules } from "@/base_rules"; |
6808d7a1 | 2 | import { ArrayFun } from "@/utils/array"; |
b7c32f1a | 3 | |
4b353936 | 4 | // NOTE: alternative implementation, probably cleaner = use only 1 board |
2c5d7b20 BA |
5 | // TODO? atLeastOneMove() would be more efficient if rewritten here |
6 | // (less sideBoard computations) | |
32f6285e | 7 | export class AliceRules extends ChessRules { |
6808d7a1 | 8 | static get ALICE_PIECES() { |
dac39588 | 9 | return { |
6808d7a1 BA |
10 | s: "p", |
11 | t: "q", | |
12 | u: "r", | |
13 | c: "b", | |
14 | o: "n", | |
15 | l: "k" | |
dac39588 BA |
16 | }; |
17 | } | |
6808d7a1 | 18 | static get ALICE_CODES() { |
dac39588 | 19 | return { |
6808d7a1 BA |
20 | p: "s", |
21 | q: "t", | |
22 | r: "u", | |
23 | b: "c", | |
24 | n: "o", | |
25 | k: "l" | |
dac39588 BA |
26 | }; |
27 | } | |
a3eb4cc5 | 28 | |
6808d7a1 | 29 | static get PIECES() { |
dac39588 BA |
30 | return ChessRules.PIECES.concat(Object.keys(V.ALICE_PIECES)); |
31 | } | |
7931e479 | 32 | |
241bf8f2 | 33 | getPpath(b) { |
41217d97 | 34 | return (Object.keys(V.ALICE_PIECES).includes(b[1]) ? "Alice/" : "") + b; |
241bf8f2 BA |
35 | } |
36 | ||
1c15969e BA |
37 | getEpSquare(moveOrSquare) { |
38 | if (!moveOrSquare) return undefined; | |
39 | if (typeof moveOrSquare === "string") { | |
40 | const square = moveOrSquare; | |
41 | if (square == "-") return undefined; | |
42 | return V.SquareToCoords(square); | |
43 | } | |
44 | // Argument is a move: | |
45 | const move = moveOrSquare; | |
46 | const s = move.start, | |
47 | e = move.end; | |
48 | if ( | |
49 | s.y == e.y && | |
50 | Math.abs(s.x - e.x) == 2 && | |
51 | // Special conditions: a pawn can be on the other side | |
52 | ['p','s'].includes(move.appear[0].p) && | |
53 | ['p','s'].includes(move.vanish[0].p) | |
54 | ) { | |
55 | return { | |
56 | x: (s.x + e.x) / 2, | |
57 | y: s.y | |
58 | }; | |
59 | } | |
60 | return undefined; //default | |
61 | } | |
62 | ||
b9ce3d0f BA |
63 | // king can be l or L (on the other mirror side) |
64 | static IsGoodPosition(position) { | |
65 | if (position.length == 0) return false; | |
66 | const rows = position.split("/"); | |
67 | if (rows.length != V.size.x) return false; | |
68 | let kings = { "k": 0, "K": 0, 'l': 0, 'L': 0 }; | |
69 | for (let row of rows) { | |
70 | let sumElts = 0; | |
71 | for (let i = 0; i < row.length; i++) { | |
72 | if (['K','k','L','l'].includes(row[i])) kings[row[i]]++; | |
73 | if (V.PIECES.includes(row[i].toLowerCase())) sumElts++; | |
74 | else { | |
75 | const num = parseInt(row[i]); | |
76 | if (isNaN(num)) return false; | |
77 | sumElts += num; | |
78 | } | |
79 | } | |
80 | if (sumElts != V.size.y) return false; | |
81 | } | |
82 | if (kings['k'] + kings['l'] != 1 || kings['K'] + kings['L'] != 1) | |
83 | return false; | |
84 | return true; | |
85 | } | |
86 | ||
6808d7a1 | 87 | setOtherVariables(fen) { |
dac39588 BA |
88 | super.setOtherVariables(fen); |
89 | const rows = V.ParseFen(fen).position.split("/"); | |
6808d7a1 | 90 | if (this.kingPos["w"][0] < 0 || this.kingPos["b"][0] < 0) { |
2c5d7b20 BA |
91 | // INIT_COL_XXX won't be required if Alice kings are found |
92 | // (it means 'king moved') | |
6808d7a1 | 93 | for (let i = 0; i < rows.length; i++) { |
dac39588 | 94 | let k = 0; //column index on board |
6808d7a1 BA |
95 | for (let j = 0; j < rows[i].length; j++) { |
96 | switch (rows[i].charAt(j)) { | |
97 | case "l": | |
98 | this.kingPos["b"] = [i, k]; | |
dac39588 | 99 | break; |
6808d7a1 BA |
100 | case "L": |
101 | this.kingPos["w"] = [i, k]; | |
dac39588 | 102 | break; |
6808d7a1 | 103 | default: { |
dac39588 | 104 | const num = parseInt(rows[i].charAt(j)); |
6808d7a1 BA |
105 | if (!isNaN(num)) k += num - 1; |
106 | } | |
dac39588 BA |
107 | } |
108 | k++; | |
109 | } | |
110 | } | |
111 | } | |
112 | } | |
0b5fa571 | 113 | |
dac39588 | 114 | // Return the (standard) color+piece notation at a square for a board |
6808d7a1 BA |
115 | getSquareOccupation(i, j, mirrorSide) { |
116 | const piece = this.getPiece(i, j); | |
117 | if (mirrorSide == 1 && Object.keys(V.ALICE_CODES).includes(piece)) | |
dac39588 | 118 | return this.board[i][j]; |
6808d7a1 BA |
119 | if (mirrorSide == 2 && Object.keys(V.ALICE_PIECES).includes(piece)) |
120 | return this.getColor(i, j) + V.ALICE_PIECES[piece]; | |
dac39588 BA |
121 | return ""; |
122 | } | |
364128d9 | 123 | |
dac39588 | 124 | // Build board of the given (mirror)side |
6808d7a1 | 125 | getSideBoard(mirrorSide) { |
dac39588 BA |
126 | // Build corresponding board from complete board |
127 | let sideBoard = ArrayFun.init(V.size.x, V.size.y, ""); | |
6808d7a1 BA |
128 | for (let i = 0; i < V.size.x; i++) { |
129 | for (let j = 0; j < V.size.y; j++) | |
dac39588 BA |
130 | sideBoard[i][j] = this.getSquareOccupation(i, j, mirrorSide); |
131 | } | |
132 | return sideBoard; | |
133 | } | |
0cd8f2bd | 134 | |
2c5d7b20 BA |
135 | // NOTE: castle & enPassant |
136 | // https://www.chessvariants.com/other.dir/alice.html | |
6808d7a1 | 137 | getPotentialMovesFrom([x, y], sideBoard) { |
dac39588 BA |
138 | const pieces = Object.keys(V.ALICE_CODES); |
139 | const codes = Object.keys(V.ALICE_PIECES); | |
6808d7a1 BA |
140 | const mirrorSide = pieces.includes(this.getPiece(x, y)) ? 1 : 2; |
141 | if (!sideBoard) sideBoard = [this.getSideBoard(1), this.getSideBoard(2)]; | |
142 | const color = this.getColor(x, y); | |
0cd8f2bd | 143 | |
dac39588 BA |
144 | // Search valid moves on sideBoard |
145 | const saveBoard = this.board; | |
6808d7a1 BA |
146 | this.board = sideBoard[mirrorSide - 1]; |
147 | const moves = super.getPotentialMovesFrom([x, y]).filter(m => { | |
148 | // Filter out king moves which result in under-check position on | |
149 | // current board (before mirror traversing) | |
150 | let aprioriValid = true; | |
151 | if (m.appear[0].p == V.KING) { | |
152 | this.play(m); | |
153 | if (this.underCheck(color, sideBoard)) aprioriValid = false; | |
154 | this.undo(m); | |
155 | } | |
156 | return aprioriValid; | |
157 | }); | |
dac39588 | 158 | this.board = saveBoard; |
0cd8f2bd | 159 | |
dac39588 BA |
160 | // Finally filter impossible moves |
161 | const res = moves.filter(m => { | |
6808d7a1 | 162 | if (m.appear.length == 2) { |
6b7b2cf7 | 163 | // Castle: appear[i] must be an empty square on the other board |
6808d7a1 | 164 | for (let psq of m.appear) { |
2c5d7b20 BA |
165 | if ( |
166 | this.getSquareOccupation(psq.x, psq.y, 3 - mirrorSide) != V.EMPTY | |
167 | ) { | |
dac39588 | 168 | return false; |
2c5d7b20 | 169 | } |
dac39588 | 170 | } |
6808d7a1 | 171 | } else if (this.board[m.end.x][m.end.y] != V.EMPTY) { |
dac39588 | 172 | // Attempt to capture |
6808d7a1 BA |
173 | const piece = this.getPiece(m.end.x, m.end.y); |
174 | if ( | |
175 | (mirrorSide == 1 && codes.includes(piece)) || | |
176 | (mirrorSide == 2 && pieces.includes(piece)) | |
177 | ) { | |
dac39588 BA |
178 | return false; |
179 | } | |
180 | } | |
181 | // If the move is computed on board1, m.appear change for Alice pieces. | |
6808d7a1 BA |
182 | if (mirrorSide == 1) { |
183 | m.appear.forEach(psq => { | |
f9c36b2d | 184 | // forEach: castling taken into account |
dac39588 BA |
185 | psq.p = V.ALICE_CODES[psq.p]; //goto board2 |
186 | }); | |
f9c36b2d | 187 | } |
6808d7a1 | 188 | else { |
f9c36b2d | 189 | // Move on board2: mark vanishing pieces as Alice |
dac39588 BA |
190 | m.vanish.forEach(psq => { |
191 | psq.p = V.ALICE_CODES[psq.p]; | |
192 | }); | |
193 | } | |
194 | // Fix en-passant captures | |
6808d7a1 BA |
195 | if ( |
196 | m.vanish[0].p == V.PAWN && | |
197 | m.vanish.length == 2 && | |
198 | this.board[m.end.x][m.end.y] == V.EMPTY | |
199 | ) { | |
294fe29f BA |
200 | m.vanish[1].c = V.GetOppCol(this.turn); |
201 | const [epX, epY] = [m.vanish[1].x, m.vanish[1].y]; | |
202 | m.vanish[1].p = this.getPiece(epX, epY); | |
dac39588 BA |
203 | } |
204 | return true; | |
205 | }); | |
206 | return res; | |
207 | } | |
b8121223 | 208 | |
6808d7a1 BA |
209 | filterValid(moves, sideBoard) { |
210 | if (moves.length == 0) return []; | |
211 | if (!sideBoard) sideBoard = [this.getSideBoard(1), this.getSideBoard(2)]; | |
dac39588 BA |
212 | const color = this.turn; |
213 | return moves.filter(m => { | |
214 | this.playSide(m, sideBoard); //no need to track flags | |
215 | const res = !this.underCheck(color, sideBoard); | |
216 | this.undoSide(m, sideBoard); | |
217 | return res; | |
218 | }); | |
219 | } | |
0cd8f2bd | 220 | |
6808d7a1 | 221 | getAllValidMoves() { |
dac39588 | 222 | const color = this.turn; |
dac39588 BA |
223 | let potentialMoves = []; |
224 | const sideBoard = [this.getSideBoard(1), this.getSideBoard(2)]; | |
6808d7a1 BA |
225 | for (var i = 0; i < V.size.x; i++) { |
226 | for (var j = 0; j < V.size.y; j++) { | |
227 | if (this.board[i][j] != V.EMPTY && this.getColor(i, j) == color) { | |
228 | Array.prototype.push.apply( | |
229 | potentialMoves, | |
230 | this.getPotentialMovesFrom([i, j], sideBoard) | |
231 | ); | |
dac39588 BA |
232 | } |
233 | } | |
234 | } | |
235 | return this.filterValid(potentialMoves, sideBoard); | |
236 | } | |
b8121223 | 237 | |
dac39588 | 238 | // Play on sideboards [TODO: only one sideBoard required] |
6808d7a1 | 239 | playSide(move, sideBoard) { |
dac39588 BA |
240 | const pieces = Object.keys(V.ALICE_CODES); |
241 | move.vanish.forEach(psq => { | |
6808d7a1 BA |
242 | const mirrorSide = pieces.includes(psq.p) ? 1 : 2; |
243 | sideBoard[mirrorSide - 1][psq.x][psq.y] = V.EMPTY; | |
dac39588 BA |
244 | }); |
245 | move.appear.forEach(psq => { | |
6808d7a1 BA |
246 | const mirrorSide = pieces.includes(psq.p) ? 1 : 2; |
247 | const piece = mirrorSide == 1 ? psq.p : V.ALICE_PIECES[psq.p]; | |
248 | sideBoard[mirrorSide - 1][psq.x][psq.y] = psq.c + piece; | |
249 | if (piece == V.KING) this.kingPos[psq.c] = [psq.x, psq.y]; | |
dac39588 BA |
250 | }); |
251 | } | |
4b353936 | 252 | |
dac39588 | 253 | // Undo on sideboards |
6808d7a1 | 254 | undoSide(move, sideBoard) { |
dac39588 BA |
255 | const pieces = Object.keys(V.ALICE_CODES); |
256 | move.appear.forEach(psq => { | |
6808d7a1 BA |
257 | const mirrorSide = pieces.includes(psq.p) ? 1 : 2; |
258 | sideBoard[mirrorSide - 1][psq.x][psq.y] = V.EMPTY; | |
dac39588 BA |
259 | }); |
260 | move.vanish.forEach(psq => { | |
6808d7a1 BA |
261 | const mirrorSide = pieces.includes(psq.p) ? 1 : 2; |
262 | const piece = mirrorSide == 1 ? psq.p : V.ALICE_PIECES[psq.p]; | |
263 | sideBoard[mirrorSide - 1][psq.x][psq.y] = psq.c + piece; | |
264 | if (piece == V.KING) this.kingPos[psq.c] = [psq.x, psq.y]; | |
dac39588 BA |
265 | }); |
266 | } | |
4b353936 | 267 | |
1c9f093d | 268 | // sideBoard: arg containing both boards (see getAllValidMoves()) |
6808d7a1 | 269 | underCheck(color, sideBoard) { |
dac39588 | 270 | const kp = this.kingPos[color]; |
6808d7a1 | 271 | const mirrorSide = sideBoard[0][kp[0]][kp[1]] != V.EMPTY ? 1 : 2; |
dac39588 | 272 | let saveBoard = this.board; |
6808d7a1 | 273 | this.board = sideBoard[mirrorSide - 1]; |
dac39588 BA |
274 | let res = this.isAttacked(kp, [V.GetOppCol(color)]); |
275 | this.board = saveBoard; | |
276 | return res; | |
277 | } | |
0cd8f2bd | 278 | |
af34341d BA |
279 | getCheckSquares() { |
280 | const color = this.turn; | |
dac39588 BA |
281 | const pieces = Object.keys(V.ALICE_CODES); |
282 | const kp = this.kingPos[color]; | |
6808d7a1 | 283 | const mirrorSide = pieces.includes(this.getPiece(kp[0], kp[1])) ? 1 : 2; |
dac39588 BA |
284 | let sideBoard = this.getSideBoard(mirrorSide); |
285 | let saveBoard = this.board; | |
286 | this.board = sideBoard; | |
287 | let res = this.isAttacked(this.kingPos[color], [V.GetOppCol(color)]) | |
6808d7a1 BA |
288 | ? [JSON.parse(JSON.stringify(this.kingPos[color]))] |
289 | : []; | |
dac39588 BA |
290 | this.board = saveBoard; |
291 | return res; | |
292 | } | |
270968d6 | 293 | |
3a2a7b5f BA |
294 | postPlay(move) { |
295 | super.postPlay(move); //standard king | |
dac39588 BA |
296 | const piece = move.vanish[0].p; |
297 | const c = move.vanish[0].c; | |
298 | // "l" = Alice king | |
6808d7a1 | 299 | if (piece == "l") { |
dac39588 BA |
300 | this.kingPos[c][0] = move.appear[0].x; |
301 | this.kingPos[c][1] = move.appear[0].y; | |
3a2a7b5f | 302 | this.castleFlags[c] = [8, 8]; |
dac39588 BA |
303 | } |
304 | } | |
0b5fa571 | 305 | |
3a2a7b5f BA |
306 | postUndo(move) { |
307 | super.postUndo(move); | |
dac39588 | 308 | const c = move.vanish[0].c; |
3a2a7b5f BA |
309 | if (move.vanish[0].p == "l") |
310 | this.kingPos[c] = [move.start.x, move.start.y]; | |
dac39588 | 311 | } |
0b5fa571 | 312 | |
6808d7a1 | 313 | getCurrentScore() { |
bb688df5 | 314 | if (this.atLeastOneMove()) return "*"; |
0c3fe8a6 | 315 | const pieces = Object.keys(V.ALICE_CODES); |
dac39588 BA |
316 | const color = this.turn; |
317 | const kp = this.kingPos[color]; | |
6808d7a1 | 318 | const mirrorSide = pieces.includes(this.getPiece(kp[0], kp[1])) ? 1 : 2; |
dac39588 BA |
319 | let sideBoard = this.getSideBoard(mirrorSide); |
320 | let saveBoard = this.board; | |
321 | this.board = sideBoard; | |
322 | let res = "*"; | |
323 | if (!this.isAttacked(this.kingPos[color], [V.GetOppCol(color)])) | |
324 | res = "1/2"; | |
6808d7a1 | 325 | else res = color == "w" ? "0-1" : "1-0"; |
dac39588 BA |
326 | this.board = saveBoard; |
327 | return res; | |
328 | } | |
9de73b71 | 329 | |
6808d7a1 | 330 | static get VALUES() { |
a97bdbda BA |
331 | return Object.assign( |
332 | { | |
333 | s: 1, | |
334 | u: 5, | |
335 | o: 3, | |
336 | c: 3, | |
337 | t: 9, | |
338 | l: 1000 | |
339 | }, | |
340 | ChessRules.VALUES | |
341 | ); | |
dac39588 | 342 | } |
0f51ef98 | 343 | |
b83a675a BA |
344 | static get SEARCH_DEPTH() { |
345 | return 2; | |
346 | } | |
347 | ||
6808d7a1 BA |
348 | getNotation(move) { |
349 | if (move.appear.length == 2 && move.appear[0].p == V.KING) { | |
350 | if (move.end.y < move.start.y) return "0-0-0"; | |
351 | return "0-0"; | |
dac39588 | 352 | } |
0f51ef98 | 353 | |
dac39588 BA |
354 | const finalSquare = V.CoordsToSquare(move.end); |
355 | const piece = this.getPiece(move.start.x, move.start.y); | |
0f51ef98 | 356 | |
6808d7a1 | 357 | const captureMark = move.vanish.length > move.appear.length ? "x" : ""; |
dac39588 | 358 | let pawnMark = ""; |
6808d7a1 | 359 | if (["p", "s"].includes(piece) && captureMark.length == 1) |
dac39588 | 360 | pawnMark = V.CoordToColumn(move.start.y); //start column |
0f51ef98 | 361 | |
dac39588 BA |
362 | // Piece or pawn movement |
363 | let notation = piece.toUpperCase() + pawnMark + captureMark + finalSquare; | |
6e0f2842 | 364 | if (["s", "p"].includes(piece) && !["s", "p"].includes(move.appear[0].p)) |
dac39588 BA |
365 | // Promotion |
366 | notation += "=" + move.appear[0].p.toUpperCase(); | |
dac39588 BA |
367 | return notation; |
368 | } | |
6808d7a1 | 369 | }; |