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92342261 BA |
1 | // (Orthodox) Chess rules are defined in ChessRules class. |
2 | // Variants generally inherit from it, and modify some parts. | |
3 | ||
e2732923 | 4 | import { ArrayFun } from "@/utils/array"; |
0c3fe8a6 | 5 | import { randInt, shuffle } from "@/utils/alea"; |
e2732923 | 6 | |
910d631b | 7 | // class "PiPo": Piece + Position |
6808d7a1 | 8 | export const PiPo = class PiPo { |
1c9f093d | 9 | // o: {piece[p], color[c], posX[x], posY[y]} |
6808d7a1 | 10 | constructor(o) { |
1c9f093d BA |
11 | this.p = o.p; |
12 | this.c = o.c; | |
13 | this.x = o.x; | |
14 | this.y = o.y; | |
15 | } | |
6808d7a1 | 16 | }; |
1d184b4c | 17 | |
6808d7a1 | 18 | export const Move = class Move { |
1c9f093d BA |
19 | // o: {appear, vanish, [start,] [end,]} |
20 | // appear,vanish = arrays of PiPo | |
21 | // start,end = coordinates to apply to trigger move visually (think castle) | |
6808d7a1 | 22 | constructor(o) { |
1c9f093d BA |
23 | this.appear = o.appear; |
24 | this.vanish = o.vanish; | |
6808d7a1 BA |
25 | this.start = o.start ? o.start : { x: o.vanish[0].x, y: o.vanish[0].y }; |
26 | this.end = o.end ? o.end : { x: o.appear[0].x, y: o.appear[0].y }; | |
1c9f093d | 27 | } |
6808d7a1 | 28 | }; |
1d184b4c BA |
29 | |
30 | // NOTE: x coords = top to bottom; y = left to right (from white player perspective) | |
6808d7a1 | 31 | export const ChessRules = class ChessRules { |
1c9f093d BA |
32 | ////////////// |
33 | // MISC UTILS | |
34 | ||
20620465 | 35 | // Some variants don't have flags: |
6808d7a1 BA |
36 | static get HasFlags() { |
37 | return true; | |
20620465 | 38 | } |
1c9f093d | 39 | |
3a2a7b5f BA |
40 | // Or castle |
41 | static get HasCastle() { | |
42 | return V.HasFlags; | |
43 | } | |
44 | ||
32f6285e BA |
45 | // Pawns specifications |
46 | static get PawnSpecs() { | |
47 | return { | |
48 | directions: { 'w': -1, 'b': 1 }, | |
49 | twoSquares: true, | |
50 | promotions: [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN], | |
51 | canCapture: true, | |
52 | captureBackward: false, | |
53 | bidirectional: false | |
54 | }; | |
55 | } | |
56 | ||
57 | // En-passant captures need a stack of squares: | |
6808d7a1 BA |
58 | static get HasEnpassant() { |
59 | return true; | |
20620465 BA |
60 | } |
61 | ||
62 | // Some variants cannot have analyse mode | |
8477e53d | 63 | static get CanAnalyze() { |
20620465 BA |
64 | return true; |
65 | } | |
933fd1f9 BA |
66 | // Patch: issues with javascript OOP, objects can't access static fields. |
67 | get canAnalyze() { | |
68 | return V.CanAnalyze; | |
69 | } | |
20620465 BA |
70 | |
71 | // Some variants show incomplete information, | |
72 | // and thus show only a partial moves list or no list at all. | |
73 | static get ShowMoves() { | |
74 | return "all"; | |
75 | } | |
933fd1f9 BA |
76 | get showMoves() { |
77 | return V.ShowMoves; | |
78 | } | |
1c9f093d | 79 | |
71ef1664 BA |
80 | // Some variants always show the same orientation |
81 | static get CanFlip() { | |
82 | return true; | |
83 | } | |
84 | get canFlip() { | |
85 | return V.CanFlip; | |
86 | } | |
87 | ||
14edde72 BA |
88 | static get IMAGE_EXTENSION() { |
89 | // All pieces should be in the SVG format | |
90 | return ".svg"; | |
91 | } | |
92 | ||
1c9f093d | 93 | // Turn "wb" into "B" (for FEN) |
6808d7a1 BA |
94 | static board2fen(b) { |
95 | return b[0] == "w" ? b[1].toUpperCase() : b[1]; | |
1c9f093d BA |
96 | } |
97 | ||
98 | // Turn "p" into "bp" (for board) | |
6808d7a1 BA |
99 | static fen2board(f) { |
100 | return f.charCodeAt() <= 90 ? "w" + f.toLowerCase() : "b" + f; | |
1c9f093d BA |
101 | } |
102 | ||
68e19a44 | 103 | // Check if FEN describes a board situation correctly |
6808d7a1 | 104 | static IsGoodFen(fen) { |
1c9f093d BA |
105 | const fenParsed = V.ParseFen(fen); |
106 | // 1) Check position | |
6808d7a1 | 107 | if (!V.IsGoodPosition(fenParsed.position)) return false; |
1c9f093d | 108 | // 2) Check turn |
6808d7a1 | 109 | if (!fenParsed.turn || !V.IsGoodTurn(fenParsed.turn)) return false; |
1c9f093d BA |
110 | // 3) Check moves count |
111 | if (!fenParsed.movesCount || !(parseInt(fenParsed.movesCount) >= 0)) | |
112 | return false; | |
113 | // 4) Check flags | |
114 | if (V.HasFlags && (!fenParsed.flags || !V.IsGoodFlags(fenParsed.flags))) | |
115 | return false; | |
116 | // 5) Check enpassant | |
6808d7a1 BA |
117 | if ( |
118 | V.HasEnpassant && | |
119 | (!fenParsed.enpassant || !V.IsGoodEnpassant(fenParsed.enpassant)) | |
120 | ) { | |
1c9f093d BA |
121 | return false; |
122 | } | |
123 | return true; | |
124 | } | |
125 | ||
126 | // Is position part of the FEN a priori correct? | |
6808d7a1 BA |
127 | static IsGoodPosition(position) { |
128 | if (position.length == 0) return false; | |
1c9f093d | 129 | const rows = position.split("/"); |
6808d7a1 | 130 | if (rows.length != V.size.x) return false; |
6f2f9437 | 131 | let kings = { "k": 0, "K": 0 }; |
6808d7a1 | 132 | for (let row of rows) { |
1c9f093d | 133 | let sumElts = 0; |
6808d7a1 | 134 | for (let i = 0; i < row.length; i++) { |
6f2f9437 | 135 | if (['K','k'].includes(row[i])) kings[row[i]]++; |
6808d7a1 BA |
136 | if (V.PIECES.includes(row[i].toLowerCase())) sumElts++; |
137 | else { | |
1c9f093d | 138 | const num = parseInt(row[i]); |
6808d7a1 | 139 | if (isNaN(num)) return false; |
1c9f093d BA |
140 | sumElts += num; |
141 | } | |
142 | } | |
6808d7a1 | 143 | if (sumElts != V.size.y) return false; |
1c9f093d | 144 | } |
6f2f9437 BA |
145 | // Both kings should be on board. Exactly one per color. |
146 | if (Object.values(kings).some(v => v != 1)) return false; | |
1c9f093d BA |
147 | return true; |
148 | } | |
149 | ||
150 | // For FEN checking | |
6808d7a1 BA |
151 | static IsGoodTurn(turn) { |
152 | return ["w", "b"].includes(turn); | |
1c9f093d BA |
153 | } |
154 | ||
155 | // For FEN checking | |
6808d7a1 | 156 | static IsGoodFlags(flags) { |
3a2a7b5f BA |
157 | // NOTE: a little too permissive to work with more variants |
158 | return !!flags.match(/^[a-z]{4,4}$/); | |
1c9f093d BA |
159 | } |
160 | ||
6808d7a1 BA |
161 | static IsGoodEnpassant(enpassant) { |
162 | if (enpassant != "-") { | |
163 | const ep = V.SquareToCoords(enpassant); | |
164 | if (isNaN(ep.x) || !V.OnBoard(ep)) return false; | |
1c9f093d BA |
165 | } |
166 | return true; | |
167 | } | |
168 | ||
169 | // 3 --> d (column number to letter) | |
6808d7a1 | 170 | static CoordToColumn(colnum) { |
1c9f093d BA |
171 | return String.fromCharCode(97 + colnum); |
172 | } | |
173 | ||
174 | // d --> 3 (column letter to number) | |
6808d7a1 | 175 | static ColumnToCoord(column) { |
1c9f093d BA |
176 | return column.charCodeAt(0) - 97; |
177 | } | |
178 | ||
179 | // a4 --> {x:3,y:0} | |
6808d7a1 | 180 | static SquareToCoords(sq) { |
1c9f093d BA |
181 | return { |
182 | // NOTE: column is always one char => max 26 columns | |
183 | // row is counted from black side => subtraction | |
184 | x: V.size.x - parseInt(sq.substr(1)), | |
185 | y: sq[0].charCodeAt() - 97 | |
186 | }; | |
187 | } | |
188 | ||
189 | // {x:0,y:4} --> e8 | |
6808d7a1 | 190 | static CoordsToSquare(coords) { |
1c9f093d BA |
191 | return V.CoordToColumn(coords.y) + (V.size.x - coords.x); |
192 | } | |
193 | ||
241bf8f2 BA |
194 | // Path to pieces |
195 | getPpath(b) { | |
196 | return b; //usual pieces in pieces/ folder | |
197 | } | |
198 | ||
3a2a7b5f BA |
199 | // Path to promotion pieces (usually the same) |
200 | getPPpath(b) { | |
201 | return this.getPpath(b); | |
202 | } | |
203 | ||
1c9f093d | 204 | // Aggregates flags into one object |
6808d7a1 | 205 | aggregateFlags() { |
1c9f093d BA |
206 | return this.castleFlags; |
207 | } | |
208 | ||
209 | // Reverse operation | |
6808d7a1 | 210 | disaggregateFlags(flags) { |
1c9f093d BA |
211 | this.castleFlags = flags; |
212 | } | |
213 | ||
214 | // En-passant square, if any | |
6808d7a1 BA |
215 | getEpSquare(moveOrSquare) { |
216 | if (!moveOrSquare) return undefined; | |
217 | if (typeof moveOrSquare === "string") { | |
1c9f093d | 218 | const square = moveOrSquare; |
6808d7a1 | 219 | if (square == "-") return undefined; |
1c9f093d BA |
220 | return V.SquareToCoords(square); |
221 | } | |
222 | // Argument is a move: | |
223 | const move = moveOrSquare; | |
1c5bfdf2 BA |
224 | const s = move.start, |
225 | e = move.end; | |
6808d7a1 | 226 | if ( |
1c5bfdf2 BA |
227 | Math.abs(s.x - e.x) == 2 && |
228 | s.y == e.y && | |
e727fe31 | 229 | move.appear[0].p == V.PAWN |
6808d7a1 | 230 | ) { |
1c9f093d | 231 | return { |
1c5bfdf2 BA |
232 | x: (s.x + e.x) / 2, |
233 | y: s.y | |
1c9f093d BA |
234 | }; |
235 | } | |
236 | return undefined; //default | |
237 | } | |
238 | ||
239 | // Can thing on square1 take thing on square2 | |
6808d7a1 BA |
240 | canTake([x1, y1], [x2, y2]) { |
241 | return this.getColor(x1, y1) !== this.getColor(x2, y2); | |
1c9f093d BA |
242 | } |
243 | ||
244 | // Is (x,y) on the chessboard? | |
6808d7a1 BA |
245 | static OnBoard(x, y) { |
246 | return x >= 0 && x < V.size.x && y >= 0 && y < V.size.y; | |
1c9f093d BA |
247 | } |
248 | ||
249 | // Used in interface: 'side' arg == player color | |
6808d7a1 BA |
250 | canIplay(side, [x, y]) { |
251 | return this.turn == side && this.getColor(x, y) == side; | |
1c9f093d BA |
252 | } |
253 | ||
254 | // On which squares is color under check ? (for interface) | |
6808d7a1 | 255 | getCheckSquares(color) { |
b0a0468a BA |
256 | return ( |
257 | this.underCheck(color) | |
258 | ? [JSON.parse(JSON.stringify(this.kingPos[color]))] //need to duplicate! | |
259 | : [] | |
260 | ); | |
1c9f093d BA |
261 | } |
262 | ||
263 | ///////////// | |
264 | // FEN UTILS | |
265 | ||
7ba4a5bc BA |
266 | // Setup the initial random (asymmetric) position |
267 | static GenRandInitFen(randomness) { | |
7ba4a5bc BA |
268 | if (randomness == 0) |
269 | // Deterministic: | |
3a2a7b5f | 270 | return "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w 0 ahah -"; |
7ba4a5bc | 271 | |
6808d7a1 | 272 | let pieces = { w: new Array(8), b: new Array(8) }; |
3a2a7b5f | 273 | let flags = ""; |
7ba4a5bc | 274 | // Shuffle pieces on first (and last rank if randomness == 2) |
6808d7a1 | 275 | for (let c of ["w", "b"]) { |
7ba4a5bc BA |
276 | if (c == 'b' && randomness == 1) { |
277 | pieces['b'] = pieces['w']; | |
3a2a7b5f | 278 | flags += flags; |
7ba4a5bc BA |
279 | break; |
280 | } | |
281 | ||
1c9f093d BA |
282 | let positions = ArrayFun.range(8); |
283 | ||
284 | // Get random squares for bishops | |
656b1878 | 285 | let randIndex = 2 * randInt(4); |
1c9f093d BA |
286 | const bishop1Pos = positions[randIndex]; |
287 | // The second bishop must be on a square of different color | |
656b1878 | 288 | let randIndex_tmp = 2 * randInt(4) + 1; |
1c9f093d BA |
289 | const bishop2Pos = positions[randIndex_tmp]; |
290 | // Remove chosen squares | |
6808d7a1 BA |
291 | positions.splice(Math.max(randIndex, randIndex_tmp), 1); |
292 | positions.splice(Math.min(randIndex, randIndex_tmp), 1); | |
1c9f093d BA |
293 | |
294 | // Get random squares for knights | |
656b1878 | 295 | randIndex = randInt(6); |
1c9f093d BA |
296 | const knight1Pos = positions[randIndex]; |
297 | positions.splice(randIndex, 1); | |
656b1878 | 298 | randIndex = randInt(5); |
1c9f093d BA |
299 | const knight2Pos = positions[randIndex]; |
300 | positions.splice(randIndex, 1); | |
301 | ||
302 | // Get random square for queen | |
656b1878 | 303 | randIndex = randInt(4); |
1c9f093d BA |
304 | const queenPos = positions[randIndex]; |
305 | positions.splice(randIndex, 1); | |
306 | ||
307 | // Rooks and king positions are now fixed, | |
308 | // because of the ordering rook-king-rook | |
309 | const rook1Pos = positions[0]; | |
310 | const kingPos = positions[1]; | |
311 | const rook2Pos = positions[2]; | |
312 | ||
313 | // Finally put the shuffled pieces in the board array | |
6808d7a1 BA |
314 | pieces[c][rook1Pos] = "r"; |
315 | pieces[c][knight1Pos] = "n"; | |
316 | pieces[c][bishop1Pos] = "b"; | |
317 | pieces[c][queenPos] = "q"; | |
318 | pieces[c][kingPos] = "k"; | |
319 | pieces[c][bishop2Pos] = "b"; | |
320 | pieces[c][knight2Pos] = "n"; | |
321 | pieces[c][rook2Pos] = "r"; | |
3a2a7b5f | 322 | flags += V.CoordToColumn(rook1Pos) + V.CoordToColumn(rook2Pos); |
1c9f093d | 323 | } |
e3e2cc44 | 324 | // Add turn + flags + enpassant |
6808d7a1 BA |
325 | return ( |
326 | pieces["b"].join("") + | |
1c9f093d BA |
327 | "/pppppppp/8/8/8/8/PPPPPPPP/" + |
328 | pieces["w"].join("").toUpperCase() + | |
3a2a7b5f | 329 | " w 0 " + flags + " -" |
e3e2cc44 | 330 | ); |
1c9f093d BA |
331 | } |
332 | ||
333 | // "Parse" FEN: just return untransformed string data | |
6808d7a1 | 334 | static ParseFen(fen) { |
1c9f093d | 335 | const fenParts = fen.split(" "); |
6808d7a1 | 336 | let res = { |
1c9f093d BA |
337 | position: fenParts[0], |
338 | turn: fenParts[1], | |
6808d7a1 | 339 | movesCount: fenParts[2] |
1c9f093d BA |
340 | }; |
341 | let nextIdx = 3; | |
6808d7a1 BA |
342 | if (V.HasFlags) Object.assign(res, { flags: fenParts[nextIdx++] }); |
343 | if (V.HasEnpassant) Object.assign(res, { enpassant: fenParts[nextIdx] }); | |
1c9f093d BA |
344 | return res; |
345 | } | |
346 | ||
347 | // Return current fen (game state) | |
6808d7a1 BA |
348 | getFen() { |
349 | return ( | |
f9c36b2d BA |
350 | this.getBaseFen() + " " + |
351 | this.getTurnFen() + " " + | |
6808d7a1 BA |
352 | this.movesCount + |
353 | (V.HasFlags ? " " + this.getFlagsFen() : "") + | |
354 | (V.HasEnpassant ? " " + this.getEnpassantFen() : "") | |
355 | ); | |
1c9f093d BA |
356 | } |
357 | ||
f9c36b2d BA |
358 | getFenForRepeat() { |
359 | // Omit movesCount, only variable allowed to differ | |
360 | return ( | |
361 | this.getBaseFen() + "_" + | |
362 | this.getTurnFen() + | |
363 | (V.HasFlags ? "_" + this.getFlagsFen() : "") + | |
364 | (V.HasEnpassant ? "_" + this.getEnpassantFen() : "") | |
365 | ); | |
366 | } | |
367 | ||
1c9f093d | 368 | // Position part of the FEN string |
6808d7a1 | 369 | getBaseFen() { |
6f2f9437 BA |
370 | const format = (count) => { |
371 | // if more than 9 consecutive free spaces, break the integer, | |
372 | // otherwise FEN parsing will fail. | |
373 | if (count <= 9) return count; | |
374 | // Currently only boards of size up to 11 or 12: | |
375 | return "9" + (count - 9); | |
376 | }; | |
1c9f093d | 377 | let position = ""; |
6808d7a1 | 378 | for (let i = 0; i < V.size.x; i++) { |
1c9f093d | 379 | let emptyCount = 0; |
6808d7a1 BA |
380 | for (let j = 0; j < V.size.y; j++) { |
381 | if (this.board[i][j] == V.EMPTY) emptyCount++; | |
382 | else { | |
383 | if (emptyCount > 0) { | |
1c9f093d | 384 | // Add empty squares in-between |
6f2f9437 | 385 | position += format(emptyCount); |
1c9f093d BA |
386 | emptyCount = 0; |
387 | } | |
388 | position += V.board2fen(this.board[i][j]); | |
389 | } | |
390 | } | |
6808d7a1 | 391 | if (emptyCount > 0) { |
1c9f093d | 392 | // "Flush remainder" |
6f2f9437 | 393 | position += format(emptyCount); |
1c9f093d | 394 | } |
6808d7a1 | 395 | if (i < V.size.x - 1) position += "/"; //separate rows |
1c9f093d BA |
396 | } |
397 | return position; | |
398 | } | |
399 | ||
6808d7a1 | 400 | getTurnFen() { |
1c9f093d BA |
401 | return this.turn; |
402 | } | |
403 | ||
404 | // Flags part of the FEN string | |
6808d7a1 | 405 | getFlagsFen() { |
1c9f093d | 406 | let flags = ""; |
3a2a7b5f BA |
407 | // Castling flags |
408 | for (let c of ["w", "b"]) | |
409 | flags += this.castleFlags[c].map(V.CoordToColumn).join(""); | |
1c9f093d BA |
410 | return flags; |
411 | } | |
412 | ||
413 | // Enpassant part of the FEN string | |
6808d7a1 | 414 | getEnpassantFen() { |
1c9f093d | 415 | const L = this.epSquares.length; |
6808d7a1 BA |
416 | if (!this.epSquares[L - 1]) return "-"; //no en-passant |
417 | return V.CoordsToSquare(this.epSquares[L - 1]); | |
1c9f093d BA |
418 | } |
419 | ||
420 | // Turn position fen into double array ["wb","wp","bk",...] | |
6808d7a1 | 421 | static GetBoard(position) { |
1c9f093d BA |
422 | const rows = position.split("/"); |
423 | let board = ArrayFun.init(V.size.x, V.size.y, ""); | |
6808d7a1 | 424 | for (let i = 0; i < rows.length; i++) { |
1c9f093d | 425 | let j = 0; |
6808d7a1 | 426 | for (let indexInRow = 0; indexInRow < rows[i].length; indexInRow++) { |
1c9f093d BA |
427 | const character = rows[i][indexInRow]; |
428 | const num = parseInt(character); | |
a13cbc0f | 429 | // If num is a number, just shift j: |
6808d7a1 | 430 | if (!isNaN(num)) j += num; |
a13cbc0f | 431 | // Else: something at position i,j |
6808d7a1 | 432 | else board[i][j++] = V.fen2board(character); |
1c9f093d BA |
433 | } |
434 | } | |
435 | return board; | |
436 | } | |
437 | ||
438 | // Extract (relevant) flags from fen | |
6808d7a1 | 439 | setFlags(fenflags) { |
1c9f093d | 440 | // white a-castle, h-castle, black a-castle, h-castle |
bb688df5 | 441 | this.castleFlags = { w: [-1, -1], b: [-1, -1] }; |
3a2a7b5f BA |
442 | for (let i = 0; i < 4; i++) { |
443 | this.castleFlags[i < 2 ? "w" : "b"][i % 2] = | |
444 | V.ColumnToCoord(fenflags.charAt(i)); | |
445 | } | |
1c9f093d BA |
446 | } |
447 | ||
448 | ////////////////// | |
449 | // INITIALIZATION | |
450 | ||
37cdcbf3 | 451 | // Fen string fully describes the game state |
b627d118 BA |
452 | constructor(fen) { |
453 | if (!fen) | |
454 | // In printDiagram() fen isn't supply because only getPpath() is used | |
455 | // TODO: find a better solution! | |
456 | return; | |
1c9f093d BA |
457 | const fenParsed = V.ParseFen(fen); |
458 | this.board = V.GetBoard(fenParsed.position); | |
459 | this.turn = fenParsed.turn[0]; //[0] to work with MarseilleRules | |
460 | this.movesCount = parseInt(fenParsed.movesCount); | |
461 | this.setOtherVariables(fen); | |
462 | } | |
463 | ||
3a2a7b5f BA |
464 | // Scan board for kings positions |
465 | scanKings(fen) { | |
6808d7a1 | 466 | this.INIT_COL_KING = { w: -1, b: -1 }; |
6808d7a1 | 467 | this.kingPos = { w: [-1, -1], b: [-1, -1] }; //squares of white and black king |
1c9f093d | 468 | const fenRows = V.ParseFen(fen).position.split("/"); |
90e814b6 | 469 | const startRow = { 'w': V.size.x - 1, 'b': 0 }; |
6808d7a1 | 470 | for (let i = 0; i < fenRows.length; i++) { |
1c9f093d | 471 | let k = 0; //column index on board |
6808d7a1 BA |
472 | for (let j = 0; j < fenRows[i].length; j++) { |
473 | switch (fenRows[i].charAt(j)) { | |
474 | case "k": | |
475 | this.kingPos["b"] = [i, k]; | |
476 | this.INIT_COL_KING["b"] = k; | |
1c9f093d | 477 | break; |
6808d7a1 BA |
478 | case "K": |
479 | this.kingPos["w"] = [i, k]; | |
480 | this.INIT_COL_KING["w"] = k; | |
1c9f093d | 481 | break; |
6808d7a1 | 482 | default: { |
1c9f093d | 483 | const num = parseInt(fenRows[i].charAt(j)); |
6808d7a1 BA |
484 | if (!isNaN(num)) k += num - 1; |
485 | } | |
1c9f093d BA |
486 | } |
487 | k++; | |
488 | } | |
489 | } | |
490 | } | |
491 | ||
492 | // Some additional variables from FEN (variant dependant) | |
6808d7a1 | 493 | setOtherVariables(fen) { |
1c9f093d BA |
494 | // Set flags and enpassant: |
495 | const parsedFen = V.ParseFen(fen); | |
6808d7a1 BA |
496 | if (V.HasFlags) this.setFlags(parsedFen.flags); |
497 | if (V.HasEnpassant) { | |
498 | const epSq = | |
499 | parsedFen.enpassant != "-" | |
9bd6786b | 500 | ? this.getEpSquare(parsedFen.enpassant) |
6808d7a1 BA |
501 | : undefined; |
502 | this.epSquares = [epSq]; | |
1c9f093d | 503 | } |
3a2a7b5f BA |
504 | // Search for kings positions: |
505 | this.scanKings(fen); | |
1c9f093d BA |
506 | } |
507 | ||
508 | ///////////////////// | |
509 | // GETTERS & SETTERS | |
510 | ||
6808d7a1 BA |
511 | static get size() { |
512 | return { x: 8, y: 8 }; | |
1c9f093d BA |
513 | } |
514 | ||
0ba6420d | 515 | // Color of thing on square (i,j). 'undefined' if square is empty |
6808d7a1 | 516 | getColor(i, j) { |
1c9f093d BA |
517 | return this.board[i][j].charAt(0); |
518 | } | |
519 | ||
520 | // Piece type on square (i,j). 'undefined' if square is empty | |
6808d7a1 | 521 | getPiece(i, j) { |
1c9f093d BA |
522 | return this.board[i][j].charAt(1); |
523 | } | |
524 | ||
525 | // Get opponent color | |
6808d7a1 BA |
526 | static GetOppCol(color) { |
527 | return color == "w" ? "b" : "w"; | |
1c9f093d BA |
528 | } |
529 | ||
1c9f093d | 530 | // Pieces codes (for a clearer code) |
6808d7a1 BA |
531 | static get PAWN() { |
532 | return "p"; | |
533 | } | |
534 | static get ROOK() { | |
535 | return "r"; | |
536 | } | |
537 | static get KNIGHT() { | |
538 | return "n"; | |
539 | } | |
540 | static get BISHOP() { | |
541 | return "b"; | |
542 | } | |
543 | static get QUEEN() { | |
544 | return "q"; | |
545 | } | |
546 | static get KING() { | |
547 | return "k"; | |
548 | } | |
1c9f093d BA |
549 | |
550 | // For FEN checking: | |
6808d7a1 BA |
551 | static get PIECES() { |
552 | return [V.PAWN, V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN, V.KING]; | |
1c9f093d BA |
553 | } |
554 | ||
555 | // Empty square | |
6808d7a1 BA |
556 | static get EMPTY() { |
557 | return ""; | |
558 | } | |
1c9f093d BA |
559 | |
560 | // Some pieces movements | |
6808d7a1 | 561 | static get steps() { |
1c9f093d | 562 | return { |
6808d7a1 BA |
563 | r: [ |
564 | [-1, 0], | |
565 | [1, 0], | |
566 | [0, -1], | |
567 | [0, 1] | |
568 | ], | |
569 | n: [ | |
570 | [-1, -2], | |
571 | [-1, 2], | |
572 | [1, -2], | |
573 | [1, 2], | |
574 | [-2, -1], | |
575 | [-2, 1], | |
576 | [2, -1], | |
577 | [2, 1] | |
578 | ], | |
579 | b: [ | |
580 | [-1, -1], | |
581 | [-1, 1], | |
582 | [1, -1], | |
583 | [1, 1] | |
584 | ] | |
1c9f093d BA |
585 | }; |
586 | } | |
587 | ||
588 | //////////////////// | |
589 | // MOVES GENERATION | |
590 | ||
0ba6420d | 591 | // All possible moves from selected square |
6808d7a1 BA |
592 | getPotentialMovesFrom([x, y]) { |
593 | switch (this.getPiece(x, y)) { | |
1c9f093d | 594 | case V.PAWN: |
6808d7a1 | 595 | return this.getPotentialPawnMoves([x, y]); |
1c9f093d | 596 | case V.ROOK: |
6808d7a1 | 597 | return this.getPotentialRookMoves([x, y]); |
1c9f093d | 598 | case V.KNIGHT: |
6808d7a1 | 599 | return this.getPotentialKnightMoves([x, y]); |
1c9f093d | 600 | case V.BISHOP: |
6808d7a1 | 601 | return this.getPotentialBishopMoves([x, y]); |
1c9f093d | 602 | case V.QUEEN: |
6808d7a1 | 603 | return this.getPotentialQueenMoves([x, y]); |
1c9f093d | 604 | case V.KING: |
6808d7a1 | 605 | return this.getPotentialKingMoves([x, y]); |
1c9f093d | 606 | } |
6808d7a1 | 607 | return []; //never reached |
1c9f093d BA |
608 | } |
609 | ||
610 | // Build a regular move from its initial and destination squares. | |
611 | // tr: transformation | |
6808d7a1 | 612 | getBasicMove([sx, sy], [ex, ey], tr) { |
1c58eb76 BA |
613 | const initColor = this.getColor(sx, sy); |
614 | const initPiece = this.getPiece(sx, sy); | |
1c9f093d BA |
615 | let mv = new Move({ |
616 | appear: [ | |
617 | new PiPo({ | |
618 | x: ex, | |
619 | y: ey, | |
1c58eb76 BA |
620 | c: tr ? tr.c : initColor, |
621 | p: tr ? tr.p : initPiece | |
1c9f093d BA |
622 | }) |
623 | ], | |
624 | vanish: [ | |
625 | new PiPo({ | |
626 | x: sx, | |
627 | y: sy, | |
1c58eb76 BA |
628 | c: initColor, |
629 | p: initPiece | |
1c9f093d BA |
630 | }) |
631 | ] | |
632 | }); | |
633 | ||
634 | // The opponent piece disappears if we take it | |
6808d7a1 | 635 | if (this.board[ex][ey] != V.EMPTY) { |
1c9f093d BA |
636 | mv.vanish.push( |
637 | new PiPo({ | |
638 | x: ex, | |
639 | y: ey, | |
6808d7a1 BA |
640 | c: this.getColor(ex, ey), |
641 | p: this.getPiece(ex, ey) | |
1c9f093d BA |
642 | }) |
643 | ); | |
644 | } | |
1c5bfdf2 | 645 | |
1c9f093d BA |
646 | return mv; |
647 | } | |
648 | ||
649 | // Generic method to find possible moves of non-pawn pieces: | |
650 | // "sliding or jumping" | |
6808d7a1 | 651 | getSlideNJumpMoves([x, y], steps, oneStep) { |
1c9f093d | 652 | let moves = []; |
6808d7a1 | 653 | outerLoop: for (let step of steps) { |
1c9f093d BA |
654 | let i = x + step[0]; |
655 | let j = y + step[1]; | |
6808d7a1 BA |
656 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { |
657 | moves.push(this.getBasicMove([x, y], [i, j])); | |
d1be8046 | 658 | if (oneStep) continue outerLoop; |
1c9f093d BA |
659 | i += step[0]; |
660 | j += step[1]; | |
661 | } | |
6808d7a1 BA |
662 | if (V.OnBoard(i, j) && this.canTake([x, y], [i, j])) |
663 | moves.push(this.getBasicMove([x, y], [i, j])); | |
1c9f093d BA |
664 | } |
665 | return moves; | |
666 | } | |
667 | ||
32f6285e BA |
668 | // Special case of en-passant captures: treated separately |
669 | getEnpassantCaptures([x, y], shiftX) { | |
670 | const Lep = this.epSquares.length; | |
671 | const epSquare = this.epSquares[Lep - 1]; //always at least one element | |
672 | let enpassantMove = null; | |
673 | if ( | |
674 | !!epSquare && | |
675 | epSquare.x == x + shiftX && | |
676 | Math.abs(epSquare.y - y) == 1 | |
677 | ) { | |
678 | enpassantMove = this.getBasicMove([x, y], [epSquare.x, epSquare.y]); | |
679 | enpassantMove.vanish.push({ | |
680 | x: x, | |
681 | y: epSquare.y, | |
6f2f9437 | 682 | p: this.getPiece(x, epSquare.y), |
32f6285e BA |
683 | c: this.getColor(x, epSquare.y) |
684 | }); | |
685 | } | |
686 | return !!enpassantMove ? [enpassantMove] : []; | |
687 | } | |
688 | ||
1c58eb76 BA |
689 | // Consider all potential promotions: |
690 | addPawnMoves([x1, y1], [x2, y2], moves, promotions) { | |
691 | let finalPieces = [V.PAWN]; | |
692 | const color = this.turn; | |
693 | const lastRank = (color == "w" ? 0 : V.size.x - 1); | |
694 | if (x2 == lastRank) { | |
695 | // promotions arg: special override for Hiddenqueen variant | |
696 | if (!!promotions) finalPieces = promotions; | |
697 | else if (!!V.PawnSpecs.promotions) | |
698 | finalPieces = V.PawnSpecs.promotions; | |
699 | } | |
700 | let tr = null; | |
701 | for (let piece of finalPieces) { | |
702 | tr = (piece != V.PAWN ? { c: color, p: piece } : null); | |
703 | moves.push(this.getBasicMove([x1, y1], [x2, y2], tr)); | |
704 | } | |
705 | } | |
706 | ||
1c9f093d | 707 | // What are the pawn moves from square x,y ? |
32f6285e | 708 | getPotentialPawnMoves([x, y], promotions) { |
1c9f093d | 709 | const color = this.turn; |
6808d7a1 | 710 | const [sizeX, sizeY] = [V.size.x, V.size.y]; |
32f6285e | 711 | const pawnShiftX = V.PawnSpecs.directions[color]; |
1c58eb76 BA |
712 | const firstRank = (color == "w" ? sizeX - 1 : 0); |
713 | const startRank = (color == "w" ? sizeX - 2 : 1); | |
32f6285e BA |
714 | |
715 | // Pawn movements in shiftX direction: | |
716 | const getPawnMoves = (shiftX) => { | |
717 | let moves = []; | |
718 | // NOTE: next condition is generally true (no pawn on last rank) | |
719 | if (x + shiftX >= 0 && x + shiftX < sizeX) { | |
720 | if (this.board[x + shiftX][y] == V.EMPTY) { | |
721 | // One square forward | |
1c58eb76 | 722 | this.addPawnMoves([x, y], [x + shiftX, y], moves, promotions); |
32f6285e BA |
723 | // Next condition because pawns on 1st rank can generally jump |
724 | if ( | |
725 | V.PawnSpecs.twoSquares && | |
726 | [startRank, firstRank].includes(x) && | |
727 | this.board[x + 2 * shiftX][y] == V.EMPTY | |
728 | ) { | |
729 | // Two squares jump | |
730 | moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); | |
731 | } | |
732 | } | |
733 | // Captures | |
734 | if (V.PawnSpecs.canCapture) { | |
735 | for (let shiftY of [-1, 1]) { | |
736 | if ( | |
737 | y + shiftY >= 0 && | |
738 | y + shiftY < sizeY | |
739 | ) { | |
740 | if ( | |
741 | this.board[x + shiftX][y + shiftY] != V.EMPTY && | |
742 | this.canTake([x, y], [x + shiftX, y + shiftY]) | |
743 | ) { | |
1c58eb76 BA |
744 | this.addPawnMoves( |
745 | [x, y], [x + shiftX, y + shiftY], | |
746 | moves, promotions | |
747 | ); | |
32f6285e BA |
748 | } |
749 | if ( | |
750 | V.PawnSpecs.captureBackward && | |
751 | x - shiftX >= 0 && x - shiftX < V.size.x && | |
752 | this.board[x - shiftX][y + shiftY] != V.EMPTY && | |
753 | this.canTake([x, y], [x - shiftX, y + shiftY]) | |
754 | ) { | |
1c58eb76 BA |
755 | this.addPawnMoves( |
756 | [x, y], [x + shiftX, y + shiftY], | |
757 | moves, promotions | |
758 | ); | |
32f6285e BA |
759 | } |
760 | } | |
1c9f093d BA |
761 | } |
762 | } | |
763 | } | |
32f6285e | 764 | return moves; |
1c9f093d BA |
765 | } |
766 | ||
32f6285e BA |
767 | let pMoves = getPawnMoves(pawnShiftX); |
768 | if (V.PawnSpecs.bidirectional) | |
769 | pMoves = pMoves.concat(getPawnMoves(-pawnShiftX)); | |
770 | ||
6808d7a1 | 771 | if (V.HasEnpassant) { |
32f6285e BA |
772 | // NOTE: backward en-passant captures are not considered |
773 | // because no rules define them (for now). | |
774 | Array.prototype.push.apply( | |
775 | pMoves, | |
776 | this.getEnpassantCaptures([x, y], pawnShiftX) | |
777 | ); | |
1c9f093d BA |
778 | } |
779 | ||
32f6285e | 780 | return pMoves; |
1c9f093d BA |
781 | } |
782 | ||
783 | // What are the rook moves from square x,y ? | |
6808d7a1 | 784 | getPotentialRookMoves(sq) { |
1c9f093d BA |
785 | return this.getSlideNJumpMoves(sq, V.steps[V.ROOK]); |
786 | } | |
787 | ||
788 | // What are the knight moves from square x,y ? | |
6808d7a1 | 789 | getPotentialKnightMoves(sq) { |
1c9f093d BA |
790 | return this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep"); |
791 | } | |
792 | ||
793 | // What are the bishop moves from square x,y ? | |
6808d7a1 | 794 | getPotentialBishopMoves(sq) { |
1c9f093d BA |
795 | return this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]); |
796 | } | |
797 | ||
798 | // What are the queen moves from square x,y ? | |
6808d7a1 BA |
799 | getPotentialQueenMoves(sq) { |
800 | return this.getSlideNJumpMoves( | |
801 | sq, | |
802 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]) | |
803 | ); | |
1c9f093d BA |
804 | } |
805 | ||
806 | // What are the king moves from square x,y ? | |
6808d7a1 | 807 | getPotentialKingMoves(sq) { |
1c9f093d | 808 | // Initialize with normal moves |
c583ef1c | 809 | let moves = this.getSlideNJumpMoves( |
6808d7a1 BA |
810 | sq, |
811 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), | |
812 | "oneStep" | |
813 | ); | |
c583ef1c BA |
814 | if (V.HasCastle) moves = moves.concat(this.getCastleMoves(sq)); |
815 | return moves; | |
1c9f093d BA |
816 | } |
817 | ||
a6836242 BA |
818 | // "castleInCheck" arg to let some variants castle under check |
819 | getCastleMoves([x, y], castleInCheck) { | |
6808d7a1 BA |
820 | const c = this.getColor(x, y); |
821 | if (x != (c == "w" ? V.size.x - 1 : 0) || y != this.INIT_COL_KING[c]) | |
1c9f093d BA |
822 | return []; //x isn't first rank, or king has moved (shortcut) |
823 | ||
824 | // Castling ? | |
825 | const oppCol = V.GetOppCol(c); | |
826 | let moves = []; | |
827 | let i = 0; | |
9bd6786b | 828 | // King, then rook: |
6808d7a1 BA |
829 | const finalSquares = [ |
830 | [2, 3], | |
831 | [V.size.y - 2, V.size.y - 3] | |
9bd6786b | 832 | ]; |
6808d7a1 BA |
833 | castlingCheck: for ( |
834 | let castleSide = 0; | |
835 | castleSide < 2; | |
836 | castleSide++ //large, then small | |
837 | ) { | |
3a2a7b5f | 838 | if (this.castleFlags[c][castleSide] >= V.size.y) continue; |
3f22c2c3 | 839 | // If this code is reached, rook and king are on initial position |
1c9f093d | 840 | |
a6836242 | 841 | // NOTE: in some variants this is not a rook, but let's keep variable name |
32f6285e | 842 | const rookPos = this.castleFlags[c][castleSide]; |
a6836242 | 843 | const castlingPiece = this.getPiece(x, rookPos); |
32f6285e BA |
844 | if (this.getColor(x, rookPos) != c) |
845 | // Rook is here but changed color (see Benedict) | |
846 | continue; | |
847 | ||
2beba6db BA |
848 | // Nothing on the path of the king ? (and no checks) |
849 | const finDist = finalSquares[castleSide][0] - y; | |
850 | let step = finDist / Math.max(1, Math.abs(finDist)); | |
851 | i = y; | |
6808d7a1 BA |
852 | do { |
853 | if ( | |
a6836242 | 854 | (!castleInCheck && this.isAttacked([x, i], oppCol)) || |
6808d7a1 BA |
855 | (this.board[x][i] != V.EMPTY && |
856 | // NOTE: next check is enough, because of chessboard constraints | |
857 | (this.getColor(x, i) != c || | |
a6836242 | 858 | ![V.KING, castlingPiece].includes(this.getPiece(x, i)))) |
6808d7a1 | 859 | ) { |
1c9f093d BA |
860 | continue castlingCheck; |
861 | } | |
2beba6db | 862 | i += step; |
6808d7a1 | 863 | } while (i != finalSquares[castleSide][0]); |
1c9f093d BA |
864 | |
865 | // Nothing on the path to the rook? | |
6808d7a1 | 866 | step = castleSide == 0 ? -1 : 1; |
3a2a7b5f | 867 | for (i = y + step; i != rookPos; i += step) { |
6808d7a1 | 868 | if (this.board[x][i] != V.EMPTY) continue castlingCheck; |
1c9f093d | 869 | } |
1c9f093d BA |
870 | |
871 | // Nothing on final squares, except maybe king and castling rook? | |
6808d7a1 BA |
872 | for (i = 0; i < 2; i++) { |
873 | if ( | |
874 | this.board[x][finalSquares[castleSide][i]] != V.EMPTY && | |
875 | this.getPiece(x, finalSquares[castleSide][i]) != V.KING && | |
876 | finalSquares[castleSide][i] != rookPos | |
877 | ) { | |
1c9f093d BA |
878 | continue castlingCheck; |
879 | } | |
880 | } | |
881 | ||
882 | // If this code is reached, castle is valid | |
6808d7a1 BA |
883 | moves.push( |
884 | new Move({ | |
885 | appear: [ | |
886 | new PiPo({ x: x, y: finalSquares[castleSide][0], p: V.KING, c: c }), | |
a6836242 | 887 | new PiPo({ x: x, y: finalSquares[castleSide][1], p: castlingPiece, c: c }) |
6808d7a1 BA |
888 | ], |
889 | vanish: [ | |
890 | new PiPo({ x: x, y: y, p: V.KING, c: c }), | |
a6836242 | 891 | new PiPo({ x: x, y: rookPos, p: castlingPiece, c: c }) |
6808d7a1 BA |
892 | ], |
893 | end: | |
894 | Math.abs(y - rookPos) <= 2 | |
895 | ? { x: x, y: rookPos } | |
896 | : { x: x, y: y + 2 * (castleSide == 0 ? -1 : 1) } | |
897 | }) | |
898 | ); | |
1c9f093d BA |
899 | } |
900 | ||
901 | return moves; | |
902 | } | |
903 | ||
904 | //////////////////// | |
905 | // MOVES VALIDATION | |
906 | ||
907 | // For the interface: possible moves for the current turn from square sq | |
6808d7a1 BA |
908 | getPossibleMovesFrom(sq) { |
909 | return this.filterValid(this.getPotentialMovesFrom(sq)); | |
1c9f093d BA |
910 | } |
911 | ||
912 | // TODO: promotions (into R,B,N,Q) should be filtered only once | |
6808d7a1 BA |
913 | filterValid(moves) { |
914 | if (moves.length == 0) return []; | |
1c9f093d BA |
915 | const color = this.turn; |
916 | return moves.filter(m => { | |
917 | this.play(m); | |
918 | const res = !this.underCheck(color); | |
919 | this.undo(m); | |
920 | return res; | |
921 | }); | |
922 | } | |
923 | ||
924 | // Search for all valid moves considering current turn | |
925 | // (for engine and game end) | |
6808d7a1 | 926 | getAllValidMoves() { |
1c9f093d | 927 | const color = this.turn; |
1c9f093d | 928 | let potentialMoves = []; |
6808d7a1 BA |
929 | for (let i = 0; i < V.size.x; i++) { |
930 | for (let j = 0; j < V.size.y; j++) { | |
d1be8046 | 931 | if (this.getColor(i, j) == color) { |
6808d7a1 BA |
932 | Array.prototype.push.apply( |
933 | potentialMoves, | |
934 | this.getPotentialMovesFrom([i, j]) | |
935 | ); | |
1c9f093d BA |
936 | } |
937 | } | |
938 | } | |
939 | return this.filterValid(potentialMoves); | |
940 | } | |
941 | ||
942 | // Stop at the first move found | |
6808d7a1 | 943 | atLeastOneMove() { |
1c9f093d | 944 | const color = this.turn; |
6808d7a1 BA |
945 | for (let i = 0; i < V.size.x; i++) { |
946 | for (let j = 0; j < V.size.y; j++) { | |
d1be8046 | 947 | if (this.getColor(i, j) == color) { |
6808d7a1 BA |
948 | const moves = this.getPotentialMovesFrom([i, j]); |
949 | if (moves.length > 0) { | |
950 | for (let k = 0; k < moves.length; k++) { | |
951 | if (this.filterValid([moves[k]]).length > 0) return true; | |
1c9f093d BA |
952 | } |
953 | } | |
954 | } | |
955 | } | |
956 | } | |
957 | return false; | |
958 | } | |
959 | ||
68e19a44 BA |
960 | // Check if pieces of given color are attacking (king) on square x,y |
961 | isAttacked(sq, color) { | |
6808d7a1 | 962 | return ( |
68e19a44 BA |
963 | this.isAttackedByPawn(sq, color) || |
964 | this.isAttackedByRook(sq, color) || | |
965 | this.isAttackedByKnight(sq, color) || | |
966 | this.isAttackedByBishop(sq, color) || | |
967 | this.isAttackedByQueen(sq, color) || | |
968 | this.isAttackedByKing(sq, color) | |
6808d7a1 | 969 | ); |
1c9f093d BA |
970 | } |
971 | ||
d1be8046 | 972 | // Generic method for non-pawn pieces ("sliding or jumping"): |
68e19a44 BA |
973 | // is x,y attacked by a piece of given color ? |
974 | isAttackedBySlideNJump([x, y], color, piece, steps, oneStep) { | |
d1be8046 BA |
975 | for (let step of steps) { |
976 | let rx = x + step[0], | |
977 | ry = y + step[1]; | |
978 | while (V.OnBoard(rx, ry) && this.board[rx][ry] == V.EMPTY && !oneStep) { | |
979 | rx += step[0]; | |
980 | ry += step[1]; | |
981 | } | |
982 | if ( | |
983 | V.OnBoard(rx, ry) && | |
68e19a44 BA |
984 | this.getPiece(rx, ry) == piece && |
985 | this.getColor(rx, ry) == color | |
d1be8046 BA |
986 | ) { |
987 | return true; | |
988 | } | |
989 | } | |
990 | return false; | |
991 | } | |
992 | ||
68e19a44 BA |
993 | // Is square x,y attacked by 'color' pawns ? |
994 | isAttackedByPawn([x, y], color) { | |
995 | const pawnShift = (color == "w" ? 1 : -1); | |
996 | if (x + pawnShift >= 0 && x + pawnShift < V.size.x) { | |
997 | for (let i of [-1, 1]) { | |
998 | if ( | |
999 | y + i >= 0 && | |
1000 | y + i < V.size.y && | |
1001 | this.getPiece(x + pawnShift, y + i) == V.PAWN && | |
1002 | this.getColor(x + pawnShift, y + i) == color | |
1003 | ) { | |
1004 | return true; | |
1c9f093d BA |
1005 | } |
1006 | } | |
1007 | } | |
1008 | return false; | |
1009 | } | |
1010 | ||
68e19a44 BA |
1011 | // Is square x,y attacked by 'color' rooks ? |
1012 | isAttackedByRook(sq, color) { | |
1013 | return this.isAttackedBySlideNJump(sq, color, V.ROOK, V.steps[V.ROOK]); | |
1c9f093d BA |
1014 | } |
1015 | ||
68e19a44 BA |
1016 | // Is square x,y attacked by 'color' knights ? |
1017 | isAttackedByKnight(sq, color) { | |
6808d7a1 BA |
1018 | return this.isAttackedBySlideNJump( |
1019 | sq, | |
68e19a44 | 1020 | color, |
6808d7a1 BA |
1021 | V.KNIGHT, |
1022 | V.steps[V.KNIGHT], | |
1023 | "oneStep" | |
1024 | ); | |
1c9f093d BA |
1025 | } |
1026 | ||
68e19a44 BA |
1027 | // Is square x,y attacked by 'color' bishops ? |
1028 | isAttackedByBishop(sq, color) { | |
1029 | return this.isAttackedBySlideNJump(sq, color, V.BISHOP, V.steps[V.BISHOP]); | |
1c9f093d BA |
1030 | } |
1031 | ||
68e19a44 BA |
1032 | // Is square x,y attacked by 'color' queens ? |
1033 | isAttackedByQueen(sq, color) { | |
6808d7a1 BA |
1034 | return this.isAttackedBySlideNJump( |
1035 | sq, | |
68e19a44 | 1036 | color, |
6808d7a1 BA |
1037 | V.QUEEN, |
1038 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]) | |
1039 | ); | |
1c9f093d BA |
1040 | } |
1041 | ||
68e19a44 BA |
1042 | // Is square x,y attacked by 'color' king(s) ? |
1043 | isAttackedByKing(sq, color) { | |
6808d7a1 BA |
1044 | return this.isAttackedBySlideNJump( |
1045 | sq, | |
68e19a44 | 1046 | color, |
6808d7a1 BA |
1047 | V.KING, |
1048 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), | |
1049 | "oneStep" | |
1050 | ); | |
1c9f093d BA |
1051 | } |
1052 | ||
1c9f093d | 1053 | // Is color under check after his move ? |
6808d7a1 | 1054 | underCheck(color) { |
1c58eb76 | 1055 | return this.isAttacked(this.kingPos[color], V.GetOppCol(color)); |
1c9f093d BA |
1056 | } |
1057 | ||
1058 | ///////////////// | |
1059 | // MOVES PLAYING | |
1060 | ||
1061 | // Apply a move on board | |
6808d7a1 BA |
1062 | static PlayOnBoard(board, move) { |
1063 | for (let psq of move.vanish) board[psq.x][psq.y] = V.EMPTY; | |
1064 | for (let psq of move.appear) board[psq.x][psq.y] = psq.c + psq.p; | |
1c9f093d BA |
1065 | } |
1066 | // Un-apply the played move | |
6808d7a1 BA |
1067 | static UndoOnBoard(board, move) { |
1068 | for (let psq of move.appear) board[psq.x][psq.y] = V.EMPTY; | |
1069 | for (let psq of move.vanish) board[psq.x][psq.y] = psq.c + psq.p; | |
1c9f093d BA |
1070 | } |
1071 | ||
3a2a7b5f BA |
1072 | prePlay() {} |
1073 | ||
1074 | play(move) { | |
1075 | // DEBUG: | |
1076 | // if (!this.states) this.states = []; | |
1c58eb76 | 1077 | // const stateFen = this.getFen() + JSON.stringify(this.kingPos); |
3a2a7b5f BA |
1078 | // this.states.push(stateFen); |
1079 | ||
1080 | this.prePlay(move); | |
1081 | if (V.HasFlags) move.flags = JSON.stringify(this.aggregateFlags()); //save flags (for undo) | |
1082 | if (V.HasEnpassant) this.epSquares.push(this.getEpSquare(move)); | |
1083 | V.PlayOnBoard(this.board, move); | |
1084 | this.turn = V.GetOppCol(this.turn); | |
1085 | this.movesCount++; | |
1086 | this.postPlay(move); | |
1087 | } | |
1088 | ||
bb688df5 | 1089 | updateCastleFlags(move, piece) { |
1c58eb76 BA |
1090 | const c = V.GetOppCol(this.turn); |
1091 | const firstRank = (c == "w" ? V.size.x - 1 : 0); | |
1092 | // Update castling flags if rooks are moved | |
1093 | const oppCol = V.GetOppCol(c); | |
1094 | const oppFirstRank = V.size.x - 1 - firstRank; | |
bb688df5 BA |
1095 | if (piece == V.KING && move.appear.length > 0) |
1096 | this.castleFlags[c] = [V.size.y, V.size.y]; | |
1097 | else if ( | |
1c58eb76 BA |
1098 | move.start.x == firstRank && //our rook moves? |
1099 | this.castleFlags[c].includes(move.start.y) | |
1100 | ) { | |
1101 | const flagIdx = (move.start.y == this.castleFlags[c][0] ? 0 : 1); | |
1102 | this.castleFlags[c][flagIdx] = V.size.y; | |
1103 | } else if ( | |
1104 | move.end.x == oppFirstRank && //we took opponent rook? | |
1105 | this.castleFlags[oppCol].includes(move.end.y) | |
1106 | ) { | |
1107 | const flagIdx = (move.end.y == this.castleFlags[oppCol][0] ? 0 : 1); | |
1108 | this.castleFlags[oppCol][flagIdx] = V.size.y; | |
1109 | } | |
1110 | } | |
1111 | ||
1c9f093d | 1112 | // After move is played, update variables + flags |
3a2a7b5f BA |
1113 | postPlay(move) { |
1114 | const c = V.GetOppCol(this.turn); | |
1c9f093d | 1115 | let piece = undefined; |
3a2a7b5f | 1116 | if (move.vanish.length >= 1) |
1c9f093d BA |
1117 | // Usual case, something is moved |
1118 | piece = move.vanish[0].p; | |
3a2a7b5f | 1119 | else |
1c9f093d BA |
1120 | // Crazyhouse-like variants |
1121 | piece = move.appear[0].p; | |
1c9f093d BA |
1122 | |
1123 | // Update king position + flags | |
6808d7a1 | 1124 | if (piece == V.KING && move.appear.length > 0) { |
1c9f093d BA |
1125 | this.kingPos[c][0] = move.appear[0].x; |
1126 | this.kingPos[c][1] = move.appear[0].y; | |
1c9f093d BA |
1127 | return; |
1128 | } | |
bb688df5 | 1129 | if (V.HasCastle) this.updateCastleFlags(move, piece); |
1c9f093d BA |
1130 | } |
1131 | ||
3a2a7b5f | 1132 | preUndo() {} |
1c9f093d | 1133 | |
6808d7a1 | 1134 | undo(move) { |
3a2a7b5f | 1135 | this.preUndo(move); |
6808d7a1 BA |
1136 | if (V.HasEnpassant) this.epSquares.pop(); |
1137 | if (V.HasFlags) this.disaggregateFlags(JSON.parse(move.flags)); | |
1c9f093d BA |
1138 | V.UndoOnBoard(this.board, move); |
1139 | this.turn = V.GetOppCol(this.turn); | |
1140 | this.movesCount--; | |
3a2a7b5f | 1141 | this.postUndo(move); |
1c9f093d BA |
1142 | |
1143 | // DEBUG: | |
1c58eb76 | 1144 | // const stateFen = this.getFen() + JSON.stringify(this.kingPos); |
9bd6786b BA |
1145 | // if (stateFen != this.states[this.states.length-1]) debugger; |
1146 | // this.states.pop(); | |
1c9f093d BA |
1147 | } |
1148 | ||
3a2a7b5f BA |
1149 | // After move is undo-ed *and flags resetted*, un-update other variables |
1150 | // TODO: more symmetry, by storing flags increment in move (?!) | |
1151 | postUndo(move) { | |
1152 | // (Potentially) Reset king position | |
1153 | const c = this.getColor(move.start.x, move.start.y); | |
1154 | if (this.getPiece(move.start.x, move.start.y) == V.KING) | |
1155 | this.kingPos[c] = [move.start.x, move.start.y]; | |
1156 | } | |
1157 | ||
1c9f093d BA |
1158 | /////////////// |
1159 | // END OF GAME | |
1160 | ||
1161 | // What is the score ? (Interesting if game is over) | |
6808d7a1 | 1162 | getCurrentScore() { |
bb688df5 | 1163 | if (this.atLeastOneMove()) return "*"; |
1c9f093d BA |
1164 | // Game over |
1165 | const color = this.turn; | |
1166 | // No valid move: stalemate or checkmate? | |
bb688df5 | 1167 | if (!this.underCheck(color)) return "1/2"; |
1c9f093d | 1168 | // OK, checkmate |
68e19a44 | 1169 | return (color == "w" ? "0-1" : "1-0"); |
1c9f093d BA |
1170 | } |
1171 | ||
1172 | /////////////// | |
1173 | // ENGINE PLAY | |
1174 | ||
1175 | // Pieces values | |
6808d7a1 | 1176 | static get VALUES() { |
1c9f093d | 1177 | return { |
6808d7a1 BA |
1178 | p: 1, |
1179 | r: 5, | |
1180 | n: 3, | |
1181 | b: 3, | |
1182 | q: 9, | |
1183 | k: 1000 | |
1c9f093d BA |
1184 | }; |
1185 | } | |
1186 | ||
1187 | // "Checkmate" (unreachable eval) | |
6808d7a1 BA |
1188 | static get INFINITY() { |
1189 | return 9999; | |
1190 | } | |
1c9f093d BA |
1191 | |
1192 | // At this value or above, the game is over | |
6808d7a1 BA |
1193 | static get THRESHOLD_MATE() { |
1194 | return V.INFINITY; | |
1195 | } | |
1c9f093d | 1196 | |
6f2f9437 | 1197 | // Search depth: 1,2 for high branching factor, 4 for small (Loser chess, eg.) |
6808d7a1 BA |
1198 | static get SEARCH_DEPTH() { |
1199 | return 3; | |
1200 | } | |
1c9f093d | 1201 | |
6808d7a1 | 1202 | getComputerMove() { |
1c9f093d BA |
1203 | const maxeval = V.INFINITY; |
1204 | const color = this.turn; | |
a97bdbda | 1205 | let moves1 = this.getAllValidMoves(); |
c322a844 | 1206 | |
6808d7a1 | 1207 | if (moves1.length == 0) |
e71161fb | 1208 | // TODO: this situation should not happen |
41cb9b94 | 1209 | return null; |
1c9f093d | 1210 | |
b83a675a | 1211 | // Rank moves using a min-max at depth 2 (if search_depth >= 2!) |
6808d7a1 | 1212 | for (let i = 0; i < moves1.length; i++) { |
afbf3ca7 BA |
1213 | this.play(moves1[i]); |
1214 | const score1 = this.getCurrentScore(); | |
1215 | if (score1 != "*") { | |
1216 | moves1[i].eval = | |
1217 | score1 == "1/2" | |
1218 | ? 0 | |
1219 | : (score1 == "1-0" ? 1 : -1) * maxeval; | |
1220 | } | |
1221 | if (V.SEARCH_DEPTH == 1 || score1 != "*") { | |
1222 | if (!moves1[i].eval) moves1[i].eval = this.evalPosition(); | |
1223 | this.undo(moves1[i]); | |
b83a675a BA |
1224 | continue; |
1225 | } | |
1c9f093d | 1226 | // Initial self evaluation is very low: "I'm checkmated" |
6808d7a1 | 1227 | moves1[i].eval = (color == "w" ? -1 : 1) * maxeval; |
afbf3ca7 BA |
1228 | // Initial enemy evaluation is very low too, for him |
1229 | let eval2 = (color == "w" ? 1 : -1) * maxeval; | |
1230 | // Second half-move: | |
1231 | let moves2 = this.getAllValidMoves(); | |
1232 | for (let j = 0; j < moves2.length; j++) { | |
1233 | this.play(moves2[j]); | |
1234 | const score2 = this.getCurrentScore(); | |
1235 | let evalPos = 0; //1/2 value | |
1236 | switch (score2) { | |
1237 | case "*": | |
1238 | evalPos = this.evalPosition(); | |
1239 | break; | |
1240 | case "1-0": | |
1241 | evalPos = maxeval; | |
1242 | break; | |
1243 | case "0-1": | |
1244 | evalPos = -maxeval; | |
1245 | break; | |
1c9f093d | 1246 | } |
afbf3ca7 BA |
1247 | if ( |
1248 | (color == "w" && evalPos < eval2) || | |
1249 | (color == "b" && evalPos > eval2) | |
1250 | ) { | |
1251 | eval2 = evalPos; | |
1252 | } | |
1253 | this.undo(moves2[j]); | |
1254 | } | |
6808d7a1 BA |
1255 | if ( |
1256 | (color == "w" && eval2 > moves1[i].eval) || | |
1257 | (color == "b" && eval2 < moves1[i].eval) | |
1258 | ) { | |
1c9f093d BA |
1259 | moves1[i].eval = eval2; |
1260 | } | |
1261 | this.undo(moves1[i]); | |
1262 | } | |
6808d7a1 BA |
1263 | moves1.sort((a, b) => { |
1264 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); | |
1265 | }); | |
a97bdbda | 1266 | // console.log(moves1.map(m => { return [this.getNotation(m), m.eval]; })); |
1c9f093d | 1267 | |
1c9f093d | 1268 | // Skip depth 3+ if we found a checkmate (or if we are checkmated in 1...) |
6808d7a1 | 1269 | if (V.SEARCH_DEPTH >= 3 && Math.abs(moves1[0].eval) < V.THRESHOLD_MATE) { |
6808d7a1 | 1270 | for (let i = 0; i < moves1.length; i++) { |
1c9f093d BA |
1271 | this.play(moves1[i]); |
1272 | // 0.1 * oldEval : heuristic to avoid some bad moves (not all...) | |
6808d7a1 BA |
1273 | moves1[i].eval = |
1274 | 0.1 * moves1[i].eval + | |
1275 | this.alphabeta(V.SEARCH_DEPTH - 1, -maxeval, maxeval); | |
1c9f093d BA |
1276 | this.undo(moves1[i]); |
1277 | } | |
6808d7a1 BA |
1278 | moves1.sort((a, b) => { |
1279 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); | |
1280 | }); | |
b83a675a | 1281 | } |
1c9f093d | 1282 | |
b83a675a | 1283 | let candidates = [0]; |
6808d7a1 | 1284 | for (let j = 1; j < moves1.length && moves1[j].eval == moves1[0].eval; j++) |
1c9f093d | 1285 | candidates.push(j); |
656b1878 | 1286 | return moves1[candidates[randInt(candidates.length)]]; |
1c9f093d BA |
1287 | } |
1288 | ||
6808d7a1 | 1289 | alphabeta(depth, alpha, beta) { |
1c9f093d BA |
1290 | const maxeval = V.INFINITY; |
1291 | const color = this.turn; | |
1292 | const score = this.getCurrentScore(); | |
1293 | if (score != "*") | |
6808d7a1 BA |
1294 | return score == "1/2" ? 0 : (score == "1-0" ? 1 : -1) * maxeval; |
1295 | if (depth == 0) return this.evalPosition(); | |
a97bdbda | 1296 | const moves = this.getAllValidMoves(); |
6808d7a1 BA |
1297 | let v = color == "w" ? -maxeval : maxeval; |
1298 | if (color == "w") { | |
1299 | for (let i = 0; i < moves.length; i++) { | |
1c9f093d | 1300 | this.play(moves[i]); |
6808d7a1 | 1301 | v = Math.max(v, this.alphabeta(depth - 1, alpha, beta)); |
1c9f093d BA |
1302 | this.undo(moves[i]); |
1303 | alpha = Math.max(alpha, v); | |
6808d7a1 | 1304 | if (alpha >= beta) break; //beta cutoff |
1c9f093d | 1305 | } |
1c5bfdf2 | 1306 | } |
6808d7a1 | 1307 | else { |
1c5bfdf2 | 1308 | // color=="b" |
6808d7a1 | 1309 | for (let i = 0; i < moves.length; i++) { |
1c9f093d | 1310 | this.play(moves[i]); |
6808d7a1 | 1311 | v = Math.min(v, this.alphabeta(depth - 1, alpha, beta)); |
1c9f093d BA |
1312 | this.undo(moves[i]); |
1313 | beta = Math.min(beta, v); | |
6808d7a1 | 1314 | if (alpha >= beta) break; //alpha cutoff |
1c9f093d BA |
1315 | } |
1316 | } | |
1317 | return v; | |
1318 | } | |
1319 | ||
6808d7a1 | 1320 | evalPosition() { |
1c9f093d BA |
1321 | let evaluation = 0; |
1322 | // Just count material for now | |
6808d7a1 BA |
1323 | for (let i = 0; i < V.size.x; i++) { |
1324 | for (let j = 0; j < V.size.y; j++) { | |
1325 | if (this.board[i][j] != V.EMPTY) { | |
1326 | const sign = this.getColor(i, j) == "w" ? 1 : -1; | |
1327 | evaluation += sign * V.VALUES[this.getPiece(i, j)]; | |
1c9f093d BA |
1328 | } |
1329 | } | |
1330 | } | |
1331 | return evaluation; | |
1332 | } | |
1333 | ||
1334 | ///////////////////////// | |
1335 | // MOVES + GAME NOTATION | |
1336 | ///////////////////////// | |
1337 | ||
1338 | // Context: just before move is played, turn hasn't changed | |
1339 | // TODO: un-ambiguous notation (switch on piece type, check directions...) | |
6808d7a1 BA |
1340 | getNotation(move) { |
1341 | if (move.appear.length == 2 && move.appear[0].p == V.KING) | |
1cd3e362 | 1342 | // Castle |
6808d7a1 | 1343 | return move.end.y < move.start.y ? "0-0-0" : "0-0"; |
1c9f093d BA |
1344 | |
1345 | // Translate final square | |
1346 | const finalSquare = V.CoordsToSquare(move.end); | |
1347 | ||
1348 | const piece = this.getPiece(move.start.x, move.start.y); | |
6808d7a1 | 1349 | if (piece == V.PAWN) { |
1c9f093d BA |
1350 | // Pawn move |
1351 | let notation = ""; | |
6808d7a1 | 1352 | if (move.vanish.length > move.appear.length) { |
1c9f093d BA |
1353 | // Capture |
1354 | const startColumn = V.CoordToColumn(move.start.y); | |
1355 | notation = startColumn + "x" + finalSquare; | |
78d64531 | 1356 | } |
6808d7a1 BA |
1357 | else notation = finalSquare; |
1358 | if (move.appear.length > 0 && move.appear[0].p != V.PAWN) | |
78d64531 | 1359 | // Promotion |
1c9f093d BA |
1360 | notation += "=" + move.appear[0].p.toUpperCase(); |
1361 | return notation; | |
1362 | } | |
6808d7a1 BA |
1363 | // Piece movement |
1364 | return ( | |
1365 | piece.toUpperCase() + | |
1366 | (move.vanish.length > move.appear.length ? "x" : "") + | |
1367 | finalSquare | |
1368 | ); | |
1369 | } | |
1370 | }; |