From: Benjamin Auder Date: Sat, 4 Apr 2020 19:06:14 +0000 (+0200) Subject: Fix Dynamo rules: don't move twice opponent pieces X-Git-Url: https://git.auder.net/doc/html/vendor/img/current/config.php?a=commitdiff_plain;h=81e74ee5b8c584cd29d79762a8e726a04aa7cd8f;p=vchess.git Fix Dynamo rules: don't move twice opponent pieces --- diff --git a/client/src/variants/Dynamo.js b/client/src/variants/Dynamo.js index 7403d061..c299f84a 100644 --- a/client/src/variants/Dynamo.js +++ b/client/src/variants/Dynamo.js @@ -229,6 +229,7 @@ export class DynamoRules extends ChessRules { // NOTE: to push a piece out of the board, make it slide until its king getPotentialMovesFrom([x, y]) { const color = this.turn; + const sqCol = this.getColor(x, y); if (this.subTurn == 1) { const getMoveHash = (m) => { return V.CoordsToSquare(m.start) + V.CoordsToSquare(m.end); @@ -242,7 +243,7 @@ export class DynamoRules extends ChessRules { }; // Free to play any move (if piece of my color): let moves = - this.getColor(x, y) == color + sqCol == color ? super.getPotentialMovesFrom([x, y]) : []; // There may be several suicide moves: keep only one @@ -292,13 +293,12 @@ export class DynamoRules extends ChessRules { deltaX <= 2 && deltaY <= 1 ) { - const pColor = this.getColor(x, y); - if (pColor == color && deltaY == 0) { + if (sqCol == color && deltaY == 0) { // Pushed forward const maxSteps = (i == pawnStartRank && deltaX == 1 ? 2 : 1); addMoves(step, maxSteps); } - else if (pColor != color && deltaY == 1 && deltaX == 1) + else if (sqCol != color && deltaY == 1 && deltaX == 1) // Pushed diagonally addMoves(step, 1); } @@ -327,9 +327,13 @@ export class DynamoRules extends ChessRules { // naturally limited in those cases. const L = this.firstMove.length; const fm = this.firstMove[L-1]; - if (fm.appear.length == 2 && fm.vanish.length == 2) - // Castle: no real move playable then. + if ( + (fm.appear.length == 2 && fm.vanish.length == 2) || + (fm.vanish[0].c == sqCol && sqCol != color) + ) { + // Castle or again opponent color: no move playable then. return []; + } if (fm.appear.length == 0) { // Piece at subTurn 1 just exited the board. // Can I be a piece which caused the exit? @@ -380,6 +384,8 @@ export class DynamoRules extends ChessRules { getSlideNJumpMoves([x, y], steps, oneStep) { let moves = []; + const c = this.getColor(x, y); + const piece = this.getPiece(x, y); outerLoop: for (let step of steps) { let i = x + step[0]; let j = y + step[1]; @@ -395,9 +401,7 @@ export class DynamoRules extends ChessRules { } else { // Add potential board exit (suicide), except for the king - const piece = this.getPiece(x, y); if (piece != V.KING) { - const c = this.getColor(x, y); moves.push({ start: { x: x, y: y}, end: { x: this.kingPos[c][0], y: this.kingPos[c][1] },