From: Benjamin Auder Date: Wed, 14 Apr 2021 15:06:29 +0000 (+0200) Subject: Merge Atomic1 & 2 X-Git-Url: https://git.auder.net/doc/html/scripts/pieces/img/logo_Westcastle.png?a=commitdiff_plain;h=10cceb25109739fa39b9b968be2707dee1d25a07;p=vchess.git Merge Atomic1 & 2 --- diff --git a/client/src/base_rules.js b/client/src/base_rules.js index 7c1c8232..0876473d 100644 --- a/client/src/base_rules.js +++ b/client/src/base_rules.js @@ -135,16 +135,15 @@ export const ChessRules = class ChessRules { return V.CanFlip; } + // NOTE: these will disappear once each variant has its dedicated SVG board. // For (generally old) variants without checkered board static get Monochrome() { return false; } - // Some games are drawn unusually (bottom right corner is black) static get DarkBottomRight() { return false; } - // Some variants require lines drawing static get Lines() { if (V.Monochrome) { diff --git a/client/src/translations/en.js b/client/src/translations/en.js index cdcb7eaf..81614cf3 100644 --- a/client/src/translations/en.js +++ b/client/src/translations/en.js @@ -16,7 +16,8 @@ export const translations = { "Asymmetric random": "Asymmetric random", "Authentication successful!": "Authentication successful!", "Back to list": "Back to list", - "Black": "Black", + Balanced: "Balanced", + Black: "Black", "Black to move": "Black to move", "Black surrender": "Black surrender", "Black win": "Black win", @@ -234,8 +235,7 @@ export const translations = { "Enter the disco": "Enter the disco", "Exchange pieces' positions": "Exchange pieces' positions", "Exotic captures": "Exotic captures", - "Explosive captures (v1)": "Explosive captures (v1)", - "Explosive captures (v2)": "Explosive captures (v2)", + "Explosive captures": "Explosive captures", "Extra bishops and knights": "Extra bishops and knights", "Faster development": "Faster development", "First capture wins": "First capture wins", diff --git a/client/src/translations/es.js b/client/src/translations/es.js index 0e8af8cb..4fc5470c 100644 --- a/client/src/translations/es.js +++ b/client/src/translations/es.js @@ -16,6 +16,7 @@ export const translations = { "Asymmetric random": "Aleatorio asimétrico", "Authentication successful!": "¡Autenticación exitosa!", "Back to list": "Volver a la lista", + Balanced: "Equilibrado", Black: "Negras", "Black to move": "Juegan las negras", "Black surrender": "Las negras abandonan", @@ -234,8 +235,7 @@ export const translations = { "Enter the disco": "Entrar en la discoteca", "Exchange pieces' positions": "Intercambiar posiciones de piezas", "Exotic captures": "Capturas exóticas", - "Explosive captures (v1)": "Capturas explosivas (v1)", - "Explosive captures (v2)": "Capturas explosivas (v2)", + "Explosive captures": "Capturas explosivas", "Extra bishops and knights": "Alfiles y caballos adicionales", "Faster development": "Desarrollo acelerado", "First capture wins": "La primera captura gana", diff --git a/client/src/translations/fr.js b/client/src/translations/fr.js index bc8b4080..1ee78eeb 100644 --- a/client/src/translations/fr.js +++ b/client/src/translations/fr.js @@ -16,7 +16,8 @@ export const translations = { "Asymmetric random": "Aléatoire asymétrique", "Authentication successful!": "Authentification réussie !", "Back to list": "Retour à la liste", - "Black": "Noirs", + Balanced: "Équilibré", + Black: "Noirs", "Black to move": "Trait aux noirs", "Black surrender": "Les noirs abandonnent", "Black win": "Les noirs gagnent", @@ -234,8 +235,7 @@ export const translations = { "Enter the disco": "Entrez dans la boîte", "Exchange pieces' positions": "Échangez les positions des pièces", "Exotic captures": "Captures exotiques", - "Explosive captures (v1)": "Captures explosives (v1)", - "Explosive captures (v2)": "Captures explosives (v2)", + "Explosive captures": "Captures explosives", "Extra bishops and knights": "Fous et cavaliers supplémentaires", "Faster development": "Développement accéléré", "First capture wins": "La première capture gagne", diff --git a/client/src/translations/rules/Atomic1/en.pug b/client/src/translations/rules/Atomic/en.pug similarity index 62% rename from client/src/translations/rules/Atomic1/en.pug rename to client/src/translations/rules/Atomic/en.pug index 9a856e4e..63a8e886 100644 --- a/client/src/translations/rules/Atomic1/en.pug +++ b/client/src/translations/rules/Atomic/en.pug @@ -29,11 +29,26 @@ ol p Explosions have priority: a checkmate followed by a king explosion loses. figure.diagram-container - .diagram - | fen:r3kbnr/pp3ppp/3p4/4p3/8/8/PPPPPPPP/R1BQKBNR: - figcaption. - After the moves 1.Nc3 d6?? 2.Nd5 e5 (forced to avoid king explosion) - 3.Nxc7 + .diagram.diag12 + | fen:3rkbnr/pb1pp2p/npp5/q4ppQ/P1B1P3/NP5N/1BPP1PPP/R3K2R: + .diagram.diag22 + | fen:3rkbnr/pb1pp2p/npp5/5ppQ/P1B1P3/NP5N/1BP2PPP/R6R: + figcaption 1.Qh5+ (left) 1...Qxd2# (right), black wins. + +h3 Balancing + +p. + White has a big advantage in this variant. In order to balance the odds, + you can select "Balanced" to let white choose any pawn (any color) to + remove before the game starts. + The game then continues normally, black playing first. + +p + | This was suggested (relayed?) and analyzed recently (2020) by a strong + | Atomic player (Gannet on Discord). See + a(href="https://discord.com/channels/686736099959504907/687076744095858762/762398439043498046") + | the messages + |  on Discord vchess server. h3 More information diff --git a/client/src/translations/rules/Atomic1/es.pug b/client/src/translations/rules/Atomic/es.pug similarity index 58% rename from client/src/translations/rules/Atomic1/es.pug rename to client/src/translations/rules/Atomic/es.pug index bece0367..57b98d90 100644 --- a/client/src/translations/rules/Atomic1/es.pug +++ b/client/src/translations/rules/Atomic/es.pug @@ -29,11 +29,27 @@ ol p Las explosiones tienen prioridad: un mate seguida de una explosión pierde. figure.diagram-container - .diagram - | fen:r3kbnr/pp3ppp/3p4/4p3/8/8/PPPPPPPP/R1BQKBNR: - figcaption. - Después de las jugadas 1.Nc3 d6?? 2.Nd5 e5 (forzado, para evitar la - explosión del rey) 3.Nxc7 + .diagram.diag12 + | fen:3rkbnr/pb1pp2p/npp5/q4ppQ/P1B1P3/NP5N/1BPP1PPP/R3K2R: + .diagram.diag22 + | fen:3rkbnr/pb1pp2p/npp5/5ppQ/P1B1P3/NP5N/1BP2PPP/R6R: + figcaption 1.Qh5+ (izquierda) 1...Qxd2# (derecha), las negras ganan. + +h4 Equilibrio + +p. + Las blancas tienen una gran ventaja en esta variante. Para reequilibrar + probabilidades, puede seleccionar "Equilibrado" para que las blancas + elige un peón (de cualquier color) para eliminar + antes de que comience el juego. Luego, la partida continúa + como de costumbre, con las negras jugando primero. + +p + | Esto ha sido sugerido (¿retransmitido?) y analizado recientemente (2020) + | por un fuerte jugador de ajedrez atómico (Gannet en Discord). Ver + a(href="https://discord.com/channels/686736099959504907/687076744095858762/762398439043498046") + | los mensajes + | en el servidor Discord de vchess. h3 Más información diff --git a/client/src/translations/rules/Atomic1/fr.pug b/client/src/translations/rules/Atomic/fr.pug similarity index 59% rename from client/src/translations/rules/Atomic1/fr.pug rename to client/src/translations/rules/Atomic/fr.pug index e33f9be1..0b1849cd 100644 --- a/client/src/translations/rules/Atomic1/fr.pug +++ b/client/src/translations/rules/Atomic/fr.pug @@ -30,11 +30,27 @@ ol p Les explosions ont la priorité : un mat suivi d'une explosion perd. figure.diagram-container - .diagram - | fen:r3kbnr/pp3ppp/3p4/4p3/8/8/PPPPPPPP/R1BQKBNR: - figcaption. - Après les coups 1.Nc3 d6?? 2.Nd5 e5 (forcé pour éviter l'explosion du roi) - 3.Nxc7 + .diagram.diag12 + | fen:3rkbnr/pb1pp2p/npp5/q4ppQ/P1B1P3/NP5N/1BPP1PPP/R3K2R: + .diagram.diag22 + | fen:3rkbnr/pb1pp2p/npp5/5ppQ/P1B1P3/NP5N/1BP2PPP/R6R: + figcaption 1.Qh5+ (gauche) 1...Qxd2# (droite), les noirs gagnent. + +h4 Équilibrage + +p. + Les blancs ont un gros avantage dans cette variante. Afin de rééquilibrer + les chances, vous pouvez sélectionner "Équilibré" pour laisser les blancs + choisir un pion (de n'importe quelle couleur) à supprimer + avant que la partie commence. + Le jeu continue ensuite normalement, les noirs jouant en premier. + +p + | Ceci a été suggéré (relayé ?) et analysé récemment (2020) par un fort + | joueur d'échecs atomiques (Gannet sur Discord). Voir + a(href="https://discord.com/channels/686736099959504907/687076744095858762/762398439043498046") + | les messages + |  sur le serveur Discord de vchess. h3 Plus d'information diff --git a/client/src/translations/rules/Atomic2/en.pug b/client/src/translations/rules/Atomic2/en.pug deleted file mode 100644 index 9311018e..00000000 --- a/client/src/translations/rules/Atomic2/en.pug +++ /dev/null @@ -1,22 +0,0 @@ -p.boxed. - Atomic1, but white's first move is a pawn removal. - -p. - At the very first move of the game, white must remove a pawn, - from either side. - Black then replies, and the game continues normally. - -figure.diagram-container - .diagram - | fen:rnbqkbnr/pppppppp/8/8/8/8/PPPP1PPP/RNBQKBNR: - figcaption After 1.e2X, pawn removal at e2. - -h3 More information - -p - | This variant aims at balancing the big white's advantage in Atomic1. - | It was suggested (relayed?) and analyzed recently (2020) by a strong - | Atomic player (Gannet on Discord). See - a(href="https://discord.com/channels/686736099959504907/687076744095858762/762398439043498046") - | the messages - |  on Discord vchess server. diff --git a/client/src/translations/rules/Atomic2/es.pug b/client/src/translations/rules/Atomic2/es.pug deleted file mode 100644 index 56cdaff2..00000000 --- a/client/src/translations/rules/Atomic2/es.pug +++ /dev/null @@ -1,23 +0,0 @@ -p.boxed. - Atomic1, pero el primer movimiento de las blancas es quitar un peón. - -p. - En el primer movimiento del juego, las blancas deben elegir un peón para - borrar, blanco o negro. - Entonces las negras responden, luego el juego continúa normalmente. - -figure.diagram-container - .diagram - | fen:rnbqkbnr/pppppppp/8/8/8/8/PPPP1PPP/RNBQKBNR: - figcaption Después de 1.e2X, remoción de peones en e2. - -h3 Más información - -p - | Esta variante tiene como objetivo reequilibrar la gran ventaja de las - | blancas en Atomic1. Ha sido sugerido (¿retransmitido?) y analizado - | recientemente (2020) por un fuerte jugador de ajedrez atómico - | (Gannet en Discord). Ver - a(href="https://discord.com/channels/686736099959504907/687076744095858762/762398439043498046") - | los mensajes - |  en el servidor Discord de vchess. diff --git a/client/src/translations/rules/Atomic2/fr.pug b/client/src/translations/rules/Atomic2/fr.pug deleted file mode 100644 index d072c7b1..00000000 --- a/client/src/translations/rules/Atomic2/fr.pug +++ /dev/null @@ -1,23 +0,0 @@ -p.boxed. - Atomic1, mais le premier coup des blancs consiste à supprimer un pion. - -p. - Au tout premier coup de la partie, les blancs doivent choisir un pion à - supprimer, blanc ou noir. - Les noirs répondent alors, puis la partie continue normalement. - -figure.diagram-container - .diagram - | fen:rnbqkbnr/pppppppp/8/8/8/8/PPPP1PPP/RNBQKBNR: - figcaption. - Après 1.e2X, suppression de pion en e2. - -h3 Plus d'information - -p - | Cette variante vise à rééquilibrer le gros avantage blanc en Atomic1. - | Elle a été suggérée (relayée ?) et analysée récemment (2020) par un fort - | joueur d'échecs atomiques (Gannet sur Discord). Voir - a(href="https://discord.com/channels/686736099959504907/687076744095858762/762398439043498046") - | les messages - |  sur le serveur Discord de vchess. diff --git a/client/src/variants/Atomic1.js b/client/src/variants/Atomic.js similarity index 66% rename from client/src/variants/Atomic1.js rename to client/src/variants/Atomic.js index a5198d69..831fb2f2 100644 --- a/client/src/variants/Atomic1.js +++ b/client/src/variants/Atomic.js @@ -1,10 +1,98 @@ -import { ChessRules, PiPo } from "@/base_rules"; +import { ChessRules, Move, PiPo } from "@/base_rules"; -export class Atomic1Rules extends ChessRules { +export class AtomicRules extends ChessRules { + + static get Options() { + return { + check: [ + { + label: "Balanced", + defaut: false, + variable: "balanced" + } + ], + select: ChessRules.Options.select + }; + } + + static AbbreviateOptions(opts) { + return opts["balanced"] ? 'B' : ''; + } + + static GenRandInitFen(options) { + return ChessRules.GenRandInitFen(options) + (options.balanced ? " B" : ""); + } + + setOtherVariables(fen) { + super.setOtherVariables(fen); + this.balanced = !!V.ParseFen(fen).balanced; + } + + static ParseFen(fen) { + return Object.assign( + { balanced: fen.split(" ")[5] }, + ChessRules.ParseFen(fen) + ); + } + + static IsGoodFen(fen) { + if (!ChessRules.IsGoodFen(fen)) return false; + const balanced = V.ParseFen(fen).balanced; + return (!balanced || balanced == 'B'); + } + + getFen() { + return super.getFen() + (this.balanced ? " B" : ""); + } + + hoverHighlight([x, y]) { + return this.balanced && this.movesCount == 0 && [1, 6].includes(x); + } + + canIplay(side, [x, y]) { + if (this.balanced && this.movesCount == 0) + return (this.turn == side && this.getPiece(x, y) == V.PAWN); + return super.canIplay(side, [x, y]); + } + + doClick(square) { + if (!this.balanced || this.movesCount >= 1) return null; + const [x, y] = [square[0], square[1]]; + if (![1, 6].includes(x)) return null; + return new Move({ + appear: [], + vanish: [ + new PiPo({ + x: x, + y: y, + c: this.getColor(x, y), + p: V.PAWN + }) + ], + start: { x: x, y: y }, + end: { x: x, y: y } + }); + } getPotentialMovesFrom([x, y]) { - let moves = super.getPotentialMovesFrom([x, y]); + if (this.balanced && this.movesCount == 0) { + if ([1, 6].includes(x)) { + const c = this.getColor(x, y); + return [ + new Move({ + appear: [], + vanish: [ + new PiPo({ x: x, y: y, p: V.PAWN, c: c }) + ], + start: { x: x, y: y }, + end: { x: x, y: y } + }) + ]; + } + return []; + } + let moves = super.getPotentialMovesFrom([x, y]); if (this.getPiece(x, y) == V.PAWN) { // Promotions by captures can be reduced to only one deterministic // move (because of the explosion). @@ -15,7 +103,6 @@ export class Atomic1Rules extends ChessRules { ); }); } - // Handle explosions moves.forEach(m => { // NOTE: if vanish.length==2 and appear.length==2, this is castle @@ -53,7 +140,6 @@ export class Atomic1Rules extends ChessRules { m.appear.pop(); //Nothin appears in this case } }); - return moves; } @@ -120,7 +206,7 @@ export class Atomic1Rules extends ChessRules { super.postUndo(move); const c = this.turn; const oppCol = V.GetOppCol(c); - // NOTE: condition on movesCount for Atomic2 + // NOTE: condition on movesCount for balanced setting if ( this.movesCount >= 1 && [this.kingPos[c][0], this.kingPos[oppCol][0]].some(e => e < 0) @@ -168,4 +254,11 @@ export class Atomic1Rules extends ChessRules { return color == "w" ? "0-1" : "1-0"; //checkmate } + getNotation(move) { + if (move.appear.length == 0 && move.vanish.length == 1) + // First move in game (balanced == true) + return V.CoordsToSquare(move.start) + "X"; + return super.getNotation(move); + } + }; diff --git a/client/src/variants/Atomic2.js b/client/src/variants/Atomic2.js deleted file mode 100644 index 54ffb17a..00000000 --- a/client/src/variants/Atomic2.js +++ /dev/null @@ -1,62 +0,0 @@ -import { ChessRules, Move, PiPo } from "@/base_rules"; -import { Atomic1Rules } from "@/variants/Atomic1"; - -export class Atomic2Rules extends Atomic1Rules { - - getPotentialMovesFrom([x, y]) { - if (this.movesCount == 0) { - if ([1, 6].includes(x)) { - const c = this.getColor(x, y); - return [ - new Move({ - appear: [], - vanish: [ - new PiPo({ x: x, y: y, p: V.PAWN, c: c }) - ], - start: { x: x, y: y }, - end: { x: x, y: y } - }) - ]; - } - return []; - } - return super.getPotentialMovesFrom([x, y]); - } - - hoverHighlight([x, y]) { - return this.movesCount == 0 && [1, 6].includes(x); - } - - canIplay(side, [x, y]) { - if (this.movesCount == 0) - return (this.turn == side && this.getPiece(x, y) == V.PAWN); - return super.canIplay(side, [x, y]); - } - - doClick(square) { - if (this.movesCount >= 1) return null; - const [x, y] = [square[0], square[1]]; - if (![1, 6].includes(x)) return null; - return new Move({ - appear: [], - vanish: [ - new PiPo({ - x: x, - y: y, - c: this.getColor(x, y), - p: V.PAWN - }) - ], - start: { x: x, y: y }, - end: { x: x, y: y } - }); - } - - getNotation(move) { - if (move.appear.length == 0 && move.vanish.length == 1) - // First move in game - return V.CoordsToSquare(move.start) + "X"; - return super.getNotation(move); - } - -}; diff --git a/client/src/variants/Cwda.js b/client/src/variants/Cwda.js index a07672a1..2865d1fd 100644 --- a/client/src/variants/Cwda.js +++ b/client/src/variants/Cwda.js @@ -112,8 +112,7 @@ export class CwdaRules extends ChessRules { static IsGoodFen(fen) { if (!ChessRules.IsGoodFen(fen)) return false; const armies = V.ParseFen(fen).armies; - if (!armies || !armies.match(/^[CNRF]{2,2}$/)) return false; - return true; + return (!!armies && armies.match(/^[CNRF]{2,2}$/)); } getFen() { diff --git a/server/db/populate.sql b/server/db/populate.sql index d4f6b0c5..c496d59e 100644 --- a/server/db/populate.sql +++ b/server/db/populate.sql @@ -24,10 +24,9 @@ insert or ignore into Variants (name, description, groupe, display) values ('Antimatter', 'Dangerous collisions', 18, 'Antimatter'), ('Arena', 'Middle battle', 1, 'Arena'), ('Atarigo', 'First capture wins', 28, 'Atari-Go'), - ('Atomic1', 'Explosive captures (v1)', 18, 'Atomic 1'), - ('Atomic2', 'Explosive captures (v2)', 18, 'Atomic 2'), - ('Avalam1', 'Build towers (v1)', 28, 'Avalam 1'), - ('Avalam2', 'Build towers (v2)', 28, 'Avalam 2'), + ('Atomic', 'Explosive captures', 18, 'Atomic Chess'), + ('Avalam1', 'Build towers (v1)', 28, 'Avalam1'), + ('Avalam2', 'Build towers (v2)', 28, 'Avalam2'), ('Avalanche', 'Pawnfalls', 24, 'Avalanche'), ('Ball', 'Score a goal', 6, 'Ball'), ('Balaklava', 'Meet the Mammoth', 15, 'Balaklava'),