From: Benjamin Auder Date: Mon, 2 Dec 2019 15:15:07 +0000 (+0100) Subject: Fix clocks update X-Git-Url: https://git.auder.net/doc/html/scripts/css/rpsls.css?a=commitdiff_plain;h=22efa391c3f49ae7b91cd86ccf11da3af74523fe;p=vchess.git Fix clocks update --- diff --git a/client/src/utils/gameStorage.js b/client/src/utils/gameStorage.js index a8aa6edf..2ccb494f 100644 --- a/client/src/utils/gameStorage.js +++ b/client/src/utils/gameStorage.js @@ -68,21 +68,18 @@ export const GameStorage = // TODO: also option to takeback a move ? // NOTE: for live games only (all on server for corr) - update: function(gameId, obj) //colorIdx, nextIdx, move, fen, addTime, score + update: function(gameId, obj) //move, fen, clocks, score, initime, ... { dbOperation((db) => { let objectStore = db.transaction("games", "readwrite").objectStore("games"); objectStore.get(gameId).onsuccess = function(event) { const game = event.target.result; - if (!!obj.move) - { - game.moves.push(obj.move); - game.fen = obj.fen; - game.clocks[obj.colorIdx] += obj.addTime; - game.initime[obj.nextIdx] = Date.now(); - } - if (!!obj.score) - game.score = obj.score; + Object.keys(obj).forEach(k => { + if (k == "move") + game.moves.push(obj[k]); + else + game[k] = obj[k]; + }); objectStore.put(game); //save updated data } }); diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index 52e97c53..2fdd2238 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -310,17 +310,26 @@ export default { //also using move.played fields game.clocks = [-1, -1]; game.initime = [0, 0]; + // TODO: compute clocks + initime } const tc = extractTime(game.timeControl); + const myIdx = game.players.findIndex(p => p.sid == this.st.user.sid); if (game.clocks[0] < 0) //game unstarted { game.clocks = [tc.mainTime, tc.mainTime]; game.initime[0] = Date.now(); + if (myIdx >= 0) //I play in this game + { + GameStorage.update(game.gameId, + { + clocks: game.clocks, + initime: game.initime, + }); + } } const vModule = await import("@/variants/" + vname + ".js"); window.V = vModule.VariantRules; this.vr = new V(game.fen); - const myIdx = game.players.findIndex(p => p.sid == this.st.user.sid); this.game = Object.assign({}, game, // NOTE: assign mycolor here, since BaseGame could also bs VS computer @@ -388,11 +397,14 @@ export default { const nextIdx = ["w","b"].indexOf(this.vr.turn); GameStorage.update(this.gameRef.id, { - colorIdx: colorIdx, - nextIdx: nextIdx, move: filtered_move, fen: move.fen, - addTime: addTime, + clocks: this.game.clocks.map((t,i) => i==colorIdx + ? this.game.clocks[i] + addTime + : this.game.clocks[i]), + initime: this.game.initime.map((t,i) => i==nextIdx + ? Date.now() + : this.game.initime[i]), }); // Also update current game object: this.game.moves.push(move); @@ -404,10 +416,7 @@ export default { // TODO: this update function should also work for corr games gameOver: function(score) { this.game.mode = "analyze"; - GameStorage.update(this.gameRef.id, - { - score: score, - }); + GameStorage.update(this.gameRef.id, { score: score }); }, }, };