From 15c406ab55cd3965fe806eb094938bcf61d64e65 Mon Sep 17 00:00:00 2001 From: Benjamin Auder <benjamin.auder@somewhere> Date: Fri, 22 Jan 2021 17:51:15 +0100 Subject: [PATCH] Fix issue with animation of some hidden moves (Screen) --- client/src/components/ComputerGame.vue | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/client/src/components/ComputerGame.vue b/client/src/components/ComputerGame.vue index fbf2d8e7..91689229 100644 --- a/client/src/components/ComputerGame.vue +++ b/client/src/components/ComputerGame.vue @@ -44,10 +44,14 @@ export default { setTimeout(() => { if (this.currentUrl != document.location.href) return; //page change self.$refs["basegame"].play(compMove, "received"); - const animationLength = + let animationLength = 0; + const mvArray = (Array.isArray(compMove) ? compMove : [compMove]); + const realLength = + mvArray.filter(m => m.start.x >= 0 && !m.end.noHighlight).length; + if (realLength >= 1) // 250 = length of animation, 500 = delay between sub-moves // TODO: a callback would be cleaner. - 250 + (Array.isArray(compMove) ? (compMove.length - 1) * 750 : 0); + animationLength = 250 + (realLength - 1) * 750; setTimeout( () => { self.compThink = false; -- 2.44.0