From: Benjamin Auder Date: Fri, 7 Feb 2020 12:00:14 +0000 (+0100) Subject: Fix draw logic for corr games X-Git-Url: https://git.auder.net/doc/html/pieces/%7B%7B%20asset%28%27mixstore/images/index.css?a=commitdiff_plain;h=633959bf1cf6a8701760748d399b0ae86afddaad;p=vchess.git Fix draw logic for corr games --- diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index 608ac717..799f5ab0 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -209,7 +209,7 @@ export default { { // Sending last state if I played a move or score != "*" if ((this.game.moves.length > 0 && this.vr.turn != this.game.mycolor) - || this.game.score != "*") + || this.game.score != "*" || this.drawOffer == "sent") { // Send our "last state" informations to opponent const L = this.game.moves.length; @@ -254,7 +254,11 @@ export default { break; case "newmove": if (!!data.move.cancelDrawOffer) //opponent refuses draw + { this.drawOffer = ""; + if (this.game.type == "live") //corr games: reset by player who played + GameStorage.update(this.gameRef.id, {drawOffer: ""}); + } this.$set(this.game, "moveToPlay", data.move); break; case "newchat": @@ -310,11 +314,10 @@ export default { if (data.movesCount > L) { // Just got last move from him - const myIdx = ["w","b"].indexOf(this.game.mycolor); - if (!!data.drawSent) - this.drawOffer = "received"; this.$set(this.game, "moveToPlay", Object.assign({}, data.lastMove, {initime: data.initime})); } + if (data.drawSent) + this.drawOffer = "received"; if (data.score != "*") { this.drawOffer = ""; @@ -555,7 +558,12 @@ export default { // elapsed time is measured in milliseconds addTime = this.game.increment - elapsed/1000; } - let sendMove = Object.assign({}, filtered_move, {addTime: addTime}); + const sendMove = Object.assign({}, + filtered_move, + { + addTime: addTime, + cancelDrawOffer: this.drawOffer=="", + }); Object.keys(this.people).forEach(sid => { if (sid != this.st.user.sid) { @@ -563,7 +571,6 @@ export default { code: "newmove", target: sid, move: sendMove, - cancelDrawOffer: this.drawOffer=="", })); } }); @@ -619,7 +626,7 @@ export default { played: Date.now(), idx: this.game.moves.length - 1, }, - drawOffer: drawCode, + drawOffer: drawCode || "n", //"n" for "None" to force reset (otherwise it's ignored) }); } else //live diff --git a/server/models/Game.js b/server/models/Game.js index 017d195d..d57aac8d 100644 --- a/server/models/Game.js +++ b/server/models/Game.js @@ -81,7 +81,7 @@ const GameModel = // NOTE: g.scoreMsg can be NULL // (in this case score = "*" and no reason to look at it) "SELECT g.id, g.vid, g.fen, g.fenStart, g.timeControl, g.score, " + - "g.scoreMsg, v.name AS vname " + + "g.scoreMsg, g.drawOffer, v.name AS vname " + "FROM Games g " + "JOIN Variants v " + " ON g.vid = v.id " + @@ -178,6 +178,8 @@ const GameModel = if (!obj.move.idx.toString().match(/^[0-9]+$/)) return "Wrong move index"; } + if (!!obj.drawOffer && !obj.drawOffer.match(/^[wbtn]$/)) + return "Wrong draw offer format"; if (!!obj.fen && !obj.fen.match(/^[a-zA-Z0-9, /-]*$/)) return "Wrong FEN string"; if (!!obj.score && !obj.score.match(/^[012?*\/-]+$/)) @@ -199,10 +201,14 @@ const GameModel = let modifs = ""; if (!!obj.message) modifs += "message = message || ' ' || '" + obj.message + "',"; - // NOTE: if drawOffer is true, we should check that it's player's turn + // NOTE: if drawOffer is set, we should check that it's player's turn // A bit overcomplicated. Let's trust the client on that for now... if (!!obj.drawOffer) - modifs += "drawOffer = " + obj.drawOffer + ","; + { + if (obj.drawOffer == "n") //Special "None" update + obj.drawOffer = ""; + modifs += "drawOffer = '" + obj.drawOffer + "',"; + } if (!!obj.fen) modifs += "fen = '" + obj.fen + "',"; if (!!obj.score)