From: Benjamin Auder Date: Mon, 11 Jul 2022 20:29:24 +0000 (+0200) Subject: Get rid of livereload dependency. Draft Baroque (still some issues) X-Git-Url: https://git.auder.net/doc/html/index.html?a=commitdiff_plain;h=0e466aac11288f35b34d744b2652c7b4e9df2e24;p=xogo.git Get rid of livereload dependency. Draft Baroque (still some issues) --- diff --git a/README.md b/README.md index 4846e80..d478093 100644 --- a/README.md +++ b/README.md @@ -4,8 +4,8 @@ Simplified version of old vchess.club, to focus on the essential : the game. ## Requirements (dev) -Global npm install: nodemon, livereload.
-A static web server like "php -S localhost:8000". +PHP + Node.js + npm. +```npm i -g nodemon``` ## Usage @@ -14,8 +14,6 @@ Rename parameters.js.dist → parameters.js, and edit file.
```npm i``` Generate some pieces:
-```python generateSVG.py``` in pieces/Avalam +```python generateSVG.py``` in variants/Avalam/pieces -```./start.sh``` (edit 'php -S ...' line if necessary)
-...
-```./stop.sh``` +```./start.sh``` (and later, ```./stop.sh```) diff --git a/TODO b/TODO index e703843..40446da 100644 --- a/TODO +++ b/TODO @@ -1,7 +1,8 @@ Baroque Berolina Bicolour Brotherhood For Baroque (and Fugue and...) --> maybe a dedicated parent class ? -Go game with option oneColor +Go game with option oneColor (révélée à la fin phase counting -->). +Endgame :: mode "counting", déplacements libres (indépendamment de chaque coté) add variants : Dark Racing Kings ? Checkered-Teleport ? diff --git a/app.js b/app.js index 12c2b7a..a8f447b 100644 --- a/app.js +++ b/app.js @@ -390,6 +390,10 @@ const messageCenter = (msg) => { case "closerematch": toggleVisible("newGame"); break; + case "filechange": + // TODO?: could be more subtle + location.reload(); + break; } }; diff --git a/base_rules.js b/base_rules.js index 2d08bd6..4627eb7 100644 --- a/base_rules.js +++ b/base_rules.js @@ -1341,7 +1341,13 @@ export default class ChessRules { } getStepSpec(color, x, y, piece) { - return this.pieces(color, x, y)[piece || this.getPieceType(x, y)]; + let pieceType = piece; + const allSpecs = this.pieces(color, x, y); + if (!piece) + pieceType = this.getPieceType(x, y); + else if (allSpecs[piece].moveas) + pieceType = allSpecs[piece].moveas; + return allSpecs[pieceType]; } // Can thing on square1 capture thing on square2? diff --git a/package-lock.json b/package-lock.json index 7f52ea0..c06d32b 100644 --- a/package-lock.json +++ b/package-lock.json @@ -6,6 +6,195 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+55,13 @@ wss.on("connection", (socket, req) => { sockets[sid] = socket; socket.isAlive = true; socket.on("pong", () => socket.isAlive = true); - + if (params.dev == true) { + const chokidar = require("chokidar"); + const watcher = chokidar.watch( + ["*.js", "*.css", "utils/", "variants/"], + {persistent: true}); + watcher.on("change", path => send(sid, "filechange", {path: path})); + } socket.on("message", (msg) => { const obj = JSON.parse(msg); switch (obj.code) { diff --git a/start.sh b/start.sh index 4fe6790..8434097 100755 --- a/start.sh +++ b/start.sh @@ -1,10 +1,5 @@ #!/bin/sh -nodemon -i index.js -i base_rules.js ./server.js & -echo "NODE_PID=$!" > .pid - -# NOTE: require browser plugin + start it -livereload -e 'html,js,css,png,jpg,jpeg,gif,svg' -w 1000 -d . & - -# I use 8080 for socket and 8000 for http server (arbitrary...) +nodemon -i app.js -i base_rules.js ./server.js & +echo $! > .pid php -S localhost:8000 & diff --git a/stop.sh b/stop.sh index 8d54dcc..dee6895 100755 --- a/stop.sh +++ b/stop.sh @@ -1,5 +1,6 @@ #!/bin/sh # https://stackoverflow.com/questions/13939038/how-do-you-run-a-command-for-each-line-of-a-file -source ./.pid -kill -9 -`ps p $NODE_PID -o pgid | grep "[0-9]\+" | tr -d " "` +while read pid; do + kill -9 -`ps p $pid -o pgid | grep "[0-9]\+" | tr -d " "` +done <.pid diff --git a/variants.js b/variants.js index 8fe9d95..e5df230 100644 --- a/variants.js +++ b/variants.js @@ -17,7 +17,7 @@ const variants = [ // {name: 'Balaklava', desc: 'Meet the Mammoth'}, {name: 'Bario', desc: 'A quantum story'}, {name: "Balanced", desc: "balanced chess"}, -// {name: 'Baroque', desc: 'Exotic captures'},*/ + {name: 'Baroque', desc: 'Exotic captures'}, {name: "Benedict", desc: "Change colors"}, // {name: 'Berolina', desc: 'Pawns move diagonally'}, // {name: 'Bicolour', desc: 'Harassed kings'}, diff --git a/pieces/Alapo/black_CIRCLE.svg b/variants/Alapo/pieces/black_CIRCLE.svg similarity index 100% rename from pieces/Alapo/black_CIRCLE.svg rename to variants/Alapo/pieces/black_CIRCLE.svg diff --git a/pieces/Alapo/black_SQUARE.svg b/variants/Alapo/pieces/black_SQUARE.svg similarity index 100% rename from pieces/Alapo/black_SQUARE.svg rename to variants/Alapo/pieces/black_SQUARE.svg diff --git a/pieces/Alapo/black_TRIANGLE.svg b/variants/Alapo/pieces/black_TRIANGLE.svg similarity index 100% rename from pieces/Alapo/black_TRIANGLE.svg rename to variants/Alapo/pieces/black_TRIANGLE.svg diff --git a/pieces/Alapo/black_TRIANGLE_inv.svg b/variants/Alapo/pieces/black_TRIANGLE_inv.svg similarity index 100% rename from pieces/Alapo/black_TRIANGLE_inv.svg rename to variants/Alapo/pieces/black_TRIANGLE_inv.svg diff --git a/pieces/Alapo/black_circle.svg b/variants/Alapo/pieces/black_circle.svg similarity index 100% rename from pieces/Alapo/black_circle.svg rename to variants/Alapo/pieces/black_circle.svg diff --git a/pieces/Alapo/black_square.svg b/variants/Alapo/pieces/black_square.svg similarity index 100% rename from pieces/Alapo/black_square.svg rename to variants/Alapo/pieces/black_square.svg diff --git a/pieces/Alapo/black_triangle.svg b/variants/Alapo/pieces/black_triangle.svg similarity index 100% rename from pieces/Alapo/black_triangle.svg rename to variants/Alapo/pieces/black_triangle.svg diff --git a/pieces/Alapo/black_triangle_inv.svg b/variants/Alapo/pieces/black_triangle_inv.svg similarity index 100% rename from pieces/Alapo/black_triangle_inv.svg rename to variants/Alapo/pieces/black_triangle_inv.svg diff --git a/pieces/Alapo/white_CIRCLE.svg b/variants/Alapo/pieces/white_CIRCLE.svg similarity index 100% rename from pieces/Alapo/white_CIRCLE.svg rename to variants/Alapo/pieces/white_CIRCLE.svg diff --git a/pieces/Alapo/white_SQUARE.svg b/variants/Alapo/pieces/white_SQUARE.svg similarity index 100% rename from pieces/Alapo/white_SQUARE.svg rename to variants/Alapo/pieces/white_SQUARE.svg diff --git a/pieces/Alapo/white_TRIANGLE.svg b/variants/Alapo/pieces/white_TRIANGLE.svg similarity index 100% rename from pieces/Alapo/white_TRIANGLE.svg rename to variants/Alapo/pieces/white_TRIANGLE.svg diff --git a/pieces/Alapo/white_TRIANGLE_inv.svg b/variants/Alapo/pieces/white_TRIANGLE_inv.svg similarity index 100% rename from pieces/Alapo/white_TRIANGLE_inv.svg rename to variants/Alapo/pieces/white_TRIANGLE_inv.svg diff --git a/pieces/Alapo/white_circle.svg b/variants/Alapo/pieces/white_circle.svg similarity index 100% rename from pieces/Alapo/white_circle.svg rename to variants/Alapo/pieces/white_circle.svg diff --git a/pieces/Alapo/white_square.svg b/variants/Alapo/pieces/white_square.svg similarity index 100% rename from pieces/Alapo/white_square.svg rename to variants/Alapo/pieces/white_square.svg diff --git a/pieces/Alapo/white_triangle.svg b/variants/Alapo/pieces/white_triangle.svg similarity index 100% rename from pieces/Alapo/white_triangle.svg rename to variants/Alapo/pieces/white_triangle.svg diff --git a/pieces/Alapo/white_triangle_inv.svg b/variants/Alapo/pieces/white_triangle_inv.svg similarity index 100% rename from pieces/Alapo/white_triangle_inv.svg rename to variants/Alapo/pieces/white_triangle_inv.svg diff --git a/variants/Alapo/style.css b/variants/Alapo/style.css index 4fbefb1..7a18a55 100644 --- a/variants/Alapo/style.css +++ b/variants/Alapo/style.css @@ -1,49 +1,49 @@ piece.black.rook { - background-image: url('/pieces/Alapo/black_SQUARE.svg'); + background-image: url('/variants/Alapo/pieces/black_SQUARE.svg'); } piece.black.bishop { - background-image: url('/pieces/Alapo/black_TRIANGLE.svg'); + background-image: url('/variants/Alapo/pieces/black_TRIANGLE.svg'); } piece.black.bishop_inv { - background-image: url('/pieces/Alapo/black_TRIANGLE_inv.svg'); + background-image: url('/variants/Alapo/pieces/black_TRIANGLE_inv.svg'); } piece.black.queen { - background-image: url('/pieces/Alapo/black_CIRCLE.svg'); + background-image: url('/variants/Alapo/pieces/black_CIRCLE.svg'); } piece.black.babyrook { - background-image: url('/pieces/Alapo/black_square.svg'); + background-image: url('/variants/Alapo/pieces/black_square.svg'); } piece.black.babybishop { - background-image: url('/pieces/Alapo/black_triangle.svg'); + background-image: url('/variants/Alapo/pieces/black_triangle.svg'); } piece.black.babybishop_inv { - background-image: url('/pieces/Alapo/black_triangle_inv.svg'); + background-image: url('/variants/Alapo/pieces/black_triangle_inv.svg'); } piece.black.babyqueen { - background-image: url('/pieces/Alapo/black_circle.svg'); + background-image: url('/variants/Alapo/pieces/black_circle.svg'); } piece.white.rook { - background-image: url('/pieces/Alapo/white_SQUARE.svg'); + background-image: url('/variants/Alapo/pieces/white_SQUARE.svg'); } piece.white.bishop { - background-image: url('/pieces/Alapo/white_TRIANGLE.svg'); + background-image: url('/variants/Alapo/pieces/white_TRIANGLE.svg'); } piece.white.bishop_inv { - background-image: url('/pieces/Alapo/white_TRIANGLE_inv.svg'); + background-image: url('/variants/Alapo/pieces/white_TRIANGLE_inv.svg'); } piece.white.queen { - background-image: url('/pieces/Alapo/white_CIRCLE.svg'); + background-image: url('/variants/Alapo/pieces/white_CIRCLE.svg'); } piece.white.babyrook { - background-image: url('/pieces/Alapo/white_square.svg'); + background-image: url('/variants/Alapo/pieces/white_square.svg'); } piece.white.babybishop { - background-image: url('/pieces/Alapo/white_triangle.svg'); + background-image: url('/variants/Alapo/pieces/white_triangle.svg'); } piece.white.babybishop_inv { - background-image: url('/pieces/Alapo/white_triangle_inv.svg'); + background-image: url('/variants/Alapo/pieces/white_triangle_inv.svg'); } piece.white.babyqueen { - background-image: url('/pieces/Alapo/white_circle.svg'); + background-image: url('/variants/Alapo/pieces/white_circle.svg'); } diff --git a/pieces/Ambiguous/red_target.svg b/variants/Ambiguous/pieces/red_target.svg similarity index 100% rename from pieces/Ambiguous/red_target.svg rename to variants/Ambiguous/pieces/red_target.svg diff --git a/pieces/Ambiguous/yellow_target.svg b/variants/Ambiguous/pieces/yellow_target.svg similarity index 100% rename from pieces/Ambiguous/yellow_target.svg rename to variants/Ambiguous/pieces/yellow_target.svg diff --git a/variants/Antiking1/style.css b/variants/Antiking1/style.css index a6ffda1..faf34b7 100644 --- a/variants/Antiking1/style.css +++ b/variants/Antiking1/style.css @@ -1,8 +1,8 @@ @import url("/variants/_Antiking/style.css"); piece.black.pawn { - background-image: url('/pieces/Berolina/black_pawn.svg'); + background-image: url('/variants/Berolina/pieces/black_pawn.svg'); } piece.white.pawn { - background-image: url('/pieces/Berolina/white_pawn.svg'); + background-image: url('/variants/Berolina/pieces/white_pawn.svg'); } diff --git a/variants/Apocalypse/rules.html b/variants/Apocalypse/rules.html index 211ad8c..6674bb2 100644 --- a/variants/Apocalypse/rules.html +++ b/variants/Apocalypse/rules.html @@ -8,6 +8,8 @@

The goal is to eliminate all enemy pawns.

-Full rules description. + + Full rules description. +

C.S. Elliott (1976).

diff --git a/variants/Atarigo/style.css b/variants/Atarigo/style.css index c72abda..d38ff8e 100644 --- a/variants/Atarigo/style.css +++ b/variants/Atarigo/style.css @@ -3,9 +3,9 @@ } piece.white.stone { - background-image: url('/pieces/Go/black_stone.svg'); + background-image: url('/variants/Go/pieces/black_stone.svg'); } piece.black.stone { - background-image: url('/pieces/Go/white_stone.svg'); + background-image: url('/variants/Go/pieces/white_stone.svg'); } diff --git a/pieces/Avalam/.gitignore b/variants/Avalam/pieces/.gitignore similarity index 100% rename from pieces/Avalam/.gitignore rename to variants/Avalam/pieces/.gitignore diff --git a/pieces/Avalam/generateSVG.py b/variants/Avalam/pieces/generateSVG.py similarity index 100% rename from pieces/Avalam/generateSVG.py rename to variants/Avalam/pieces/generateSVG.py diff --git a/variants/Avalam/style.css b/variants/Avalam/style.css index 04463d1..ed6279c 100644 --- a/variants/Avalam/style.css +++ b/variants/Avalam/style.css @@ -1,33 +1,33 @@ piece.white.stack { - background-image: url('/pieces/Avalam/white_stack.svg'); + background-image: url('/variants/Avalam/pieces/white_stack.svg'); } piece.white.stack2 { - background-image: url('/pieces/Avalam/white_stack2.svg'); + background-image: url('/variants/Avalam/pieces/white_stack2.svg'); } piece.white.stack3 { - background-image: url('/pieces/Avalam/white_stack3.svg'); + background-image: url('/variants/Avalam/pieces/white_stack3.svg'); } piece.white.stack4 { - background-image: url('/pieces/Avalam/white_stack4.svg'); + background-image: url('/variants/Avalam/pieces/white_stack4.svg'); } piece.white.stack5 { - background-image: url('/pieces/Avalam/white_stack5.svg'); + background-image: url('/variants/Avalam/pieces/white_stack5.svg'); } piece.black.stack { - background-image: url('/pieces/Avalam/black_stack.svg'); + background-image: url('/variants/Avalam/pieces/black_stack.svg'); } piece.black.stack2 { - background-image: url('/pieces/Avalam/black_stack2.svg'); + background-image: url('/variants/Avalam/pieces/black_stack2.svg'); } piece.black.stack3 { - background-image: url('/pieces/Avalam/black_stack3.svg'); + background-image: url('/variants/Avalam/pieces/black_stack3.svg'); } piece.black.stack4 { - background-image: url('/pieces/Avalam/black_stack4.svg'); + background-image: url('/variants/Avalam/pieces/black_stack4.svg'); } piece.black.stack5 { - background-image: url('/pieces/Avalam/black_stack5.svg'); + background-image: url('/variants/Avalam/pieces/black_stack5.svg'); } .board-sq { diff --git a/variants/Bario/class.js b/variants/Bario/class.js index 603aded..01cb3d7 100644 --- a/variants/Bario/class.js +++ b/variants/Bario/class.js @@ -6,7 +6,8 @@ export default class BarioRules extends ChessRules { static get Options() { return { - // TODO: Zen too? + select: C.Options.select, + input: C.Options.input, styles: [ "atomic", "cannibal", "capture", "cylinder", "dark", "madrasi", "rifle", "teleport" diff --git a/variants/Baroque/class.js b/variants/Baroque/class.js new file mode 100644 index 0000000..62904e8 --- /dev/null +++ b/variants/Baroque/class.js @@ -0,0 +1,402 @@ +import ChessRules from "/base_rules.js"; +import GiveawayRules from "/variants/Giveaway/class.js"; +import {Random} from "/utils/alea.js"; +import PiPo from "/utils/PiPo.js"; +import Move from "/utils/Move.js"; + +export default class BaroqueRules extends ChessRules { + + static get Options() { + return { + select: C.Options.Select, + input: [ + { + label: "Capture king", + variable: "taking", + type: "checkbox", + defaut: false + } + ], + styles: [ + "balance", + "capture", + "crazyhouse", + "cylinder", + "doublemove", + "progressive", + "recycle", + "teleport" + ] + }; + } + + get hasFlags() { + return false; + } + get hasEnpassant() { + return false; + } + + genRandInitBaseFen() { + if (this.options["randomness"] == 0) + return "rnbkqbnm/pppppppp/8/8/8/8/PPPPPPPP/MNBQKBNR"; + const options = Object.assign({mode: "suicide"}, this.options); + const gr = new GiveawayRules({options: options, genFenOnly: true}); + let res = gr.genRandInitBaseFen(); + let immPos = {}; + for (let c of ['w', 'b']) { + const rookChar = (c == 'w' ? 'R' : 'r'); + switch (Random.randInt(2)) { + case 0: + immPos[c] = res.fen.indexOf(rookChar); + break; + case 1: + immPos[c] = res.fen.lastIndexOf(rookChar); + break; + } + } + res.fen = res.fen.substring(0, immPos['b']) + 'i' + + res.fen.substring(immPos['b'] + 1, immPos['w']) + 'I' + + res.fen.substring(immPos['w'] + 1); + return res; + } + + // Although other pieces keep their names here for coding simplicity, + // keep in mind that: + // - a "rook" is a coordinator, capturing by coordinating with the king + // - a "knight" is a long-leaper, capturing as in draughts + // - a "bishop" is a chameleon, capturing as its prey + // - a "queen" is a withdrawer, capturing by moving away from pieces + + pieces() { + return Object.assign({}, + super.pieces(), + { + 'p': { + "class": "pawn", + moves: [ + {steps: [[0, 1], [0, -1], [1, 0], [-1, 0]]} + ] + }, + 'r': { + "class": "rook", + moves: [ + { + steps: [ + [1, 0], [0, 1], [-1, 0], [0, -1], + [1, 1], [1, -1], [-1, 1], [-1, -1] + ] + } + ] + }, + 'n': { + "class": "knight", + moveas: 'r' + }, + 'b': { + "class": "bishop", + moveas: 'r' + }, + 'q': { + "class": "queen", + moveas: 'r' + }, + 'i': { + "class": "immobilizer", + moveas: 'q' + } + } + ); + } + + // Is piece on square (x,y) immobilized? + isImmobilized([x, y]) { + const piece = this.getPiece(x, y); + const color = this.getColor(x, y); + const oppCol = C.GetOppCol(color); + const adjacentSteps = this.pieces()['k'].moves[0].steps; + for (let step of adjacentSteps) { + const [i, j] = [x + step[0], this.getY(y + step[1])]; + if ( + this.onBoard(i, j) && + this.board[i][j] != "" && + this.getColor(i, j) == oppCol + ) { + const oppPiece = this.getPiece(i, j); + if (oppPiece == 'i') { + // Moving is possible only if this immobilizer is neutralized + for (let step2 of adjacentSteps) { + const [i2, j2] = [i + step2[0], this.getY(j + step2[1])]; + if (i2 == x && j2 == y) + continue; //skip initial piece! + if ( + this.onBoard(i2, j2) && + this.board[i2][j2] != "" && + this.getColor(i2, j2) == color + ) { + if (['b', 'i'].includes(this.getPiece(i2, j2))) + return false; + } + } + return true; //immobilizer isn't neutralized + } + // Chameleons can't be immobilized twice, + // because there is only one immobilizer + if (oppPiece == 'b' && piece == 'i') + return true; + } + } + return false; + } + + canTake([x1, y1], [x2, y2]) { + // Deactivate standard captures, except for king: + return ( + this.getPiece(x1, y1) == 'k' && + this.getColor(x1, y1) != this.getColor(x2, y2) + ); + } + + postProcessPotentialMoves(moves) { + if (moves.length == 0) + return []; + switch (moves[0].vanish[0].p) { + case 'p': + this.addPawnCaptures(moves); + break; + case 'r': + this.addRookCaptures(moves); + break; + case 'n': + const [x, y] = [moves[0].start.x, moves[0].start.y]; + moves = moves.concat(this.getKnightCaptures([x, y])); + break; + case 'b': + moves = this.getBishopCaptures(moves); + break; + case 'q': + this.addPawnCaptures(moves); + break; + } + return moves; + } + + // Modify capturing moves among listed pawn moves + addPawnCaptures(moves, byChameleon) { + const steps = this.pieces()['p'].moves[0].steps; + const color = this.turn; + const oppCol = C.GetOppCol(color); + moves.forEach(m => { + if (byChameleon && m.start.x != m.end.x && m.start.y != m.end.y) + // Chameleon not moving as pawn + return; + // Try capturing in every direction + for (let step of steps) { + const sq2 = [m.end.x + 2 * step[0], this.getY(m.end.y + 2 * step[1])]; + if ( + this.onBoard(sq2[0], sq2[1]) && + this.board[sq2[0]][sq2[1]] != "" && + this.getColor(sq2[0], sq2[1]) == color + ) { + // Potential capture + const sq1 = [m.end.x + step[0], this.getY(m.end.y + step[1])]; + if ( + this.board[sq1[0]][sq1[1]] != "" && + this.getColor(sq1[0], sq1[1]) == oppCol + ) { + const piece1 = this.getPiece(sq1[0], sq1[1]); + if (!byChameleon || piece1 == 'p') { + m.vanish.push( + new PiPo({ + x: sq1[0], + y: sq1[1], + c: oppCol, + p: piece1 + }) + ); + } + } + } + } + }); + } + + addRookCaptures(moves, byChameleon) { + const color = this.turn; + const oppCol = V.GetOppCol(color); + const kp = this.searchKingPos(color)[0]; + moves.forEach(m => { + // Check piece-king rectangle (if any) corners for enemy pieces + if (m.end.x == kp[0] || m.end.y == kp[1]) + return; //"flat rectangle" + const corner1 = [m.end.x, kp[1]]; + const corner2 = [kp[0], m.end.y]; + for (let [i, j] of [corner1, corner2]) { + if (this.board[i][j] != "" && this.getColor(i, j) == oppCol) { + const piece = this.getPiece(i, j); + if (!byChameleon || piece == 'r') { + m.vanish.push( + new PiPo({ + x: i, + y: j, + p: piece, + c: oppCol + }) + ); + } + } + } + }); + } + + getKnightCaptures(startSquare, byChameleon) { + // Look in every direction for captures + const steps = this.pieces()['r'].moves[0].steps; + const color = this.turn; + const oppCol = C.GetOppCol(color); + let moves = []; + const [x, y] = [startSquare[0], startSquare[1]]; + const piece = this.getPiece(x, y); //might be a chameleon! + outerLoop: for (let step of steps) { + let [i, j] = [x + step[0], this.getY(y + step[1])]; + while (this.onBoard(i, j) && this.board[i][j] == "") + [i, j] = [i + step[0], this.getY(j + step[1])]; + if ( + !this.onBoard(i, j) || + this.getColor(i, j) == color || + (byChameleon && this.getPiece(i, j) != 'n') + ) { + continue; + } + // last(thing), cur(thing) : stop if "cur" is our color, + // or beyond board limits, or if "last" isn't empty and cur neither. + // Otherwise, if cur is empty then add move until cur square; + // if cur is occupied then stop if !!byChameleon and the square not + // occupied by a leaper. + let last = [i, j]; + let cur = [i + step[0], this.getY(j + step[1])]; + let vanished = [new PiPo({x: x, y: y, c: color, p: piece})]; + while (this.onBoard(cur[0], cur[1])) { + if (this.board[last[0]][last[1]] != "") { + const oppPiece = this.getPiece(last[0], last[1]); + if (!!byChameleon && oppPiece != 'n') + continue outerLoop; + // Something to eat: + vanished.push( + new PiPo({x: last[0], y: last[1], c: oppCol, p: oppPiece}) + ); + } + if (this.board[cur[0]][cur[1]] != "") { + if ( + this.getColor(cur[0], cur[1]) == color || + this.board[last[0]][last[1]] != "" + ) { + //TODO: redundant test + continue outerLoop; + } + } + else { + moves.push( + new Move({ + appear: [new PiPo({x: cur[0], y: cur[1], c: color, p: piece})], + vanish: JSON.parse(JSON.stringify(vanished)), //TODO: required? + start: {x: x, y: y}, + end: {x: cur[0], y: cur[1]} + }) + ); + } + last = [last[0] + step[0], this.getY(last[1] + step[1])]; + cur = [cur[0] + step[0], this.getY(cur[1] + step[1])]; + } + } + return moves; + } + + // Chameleon + getBishopCaptures(moves) { + const [x, y] = [moves[0].start.x, moves[0].start.y]; + moves = moves.concat(this.getKnightCaptures([x, y], "asChameleon")); + // No "king capture" because king cannot remain under check + this.addPawnCaptures(moves, "asChameleon"); + this.addRookCaptures(moves, "asChameleon"); + this.addQueenCaptures(moves, "asChameleon"); + // Post-processing: merge similar moves, concatenating vanish arrays + let mergedMoves = {}; + moves.forEach(m => { + const key = m.end.x + this.size.x * m.end.y; + if (!mergedMoves[key]) + mergedMoves[key] = m; + else { + for (let i = 1; i < m.vanish.length; i++) + mergedMoves[key].vanish.push(m.vanish[i]); + } + }); + return Object.values(mergedMoves); + } + + addQueenCaptures(moves, byChameleon) { + if (moves.length == 0) return; + const [x, y] = [moves[0].start.x, moves[0].start.y]; + const adjacentSteps = this.pieces()['r'].moves[0].steps; + let capturingDirections = []; + const color = this.turn; + const oppCol = C.GetOppCol(color); + adjacentSteps.forEach(step => { + const [i, j] = [x + step[0], this.getY(y + step[1])]; + if ( + this.onBoard(i, j) && + this.board[i][j] != "" && + this.getColor(i, j) == oppCol && + (!byChameleon || this.getPiece(i, j) == 'q') + ) { + capturingDirections.push(step); + } + }); + moves.forEach(m => { + const step = [ + m.end.x != x ? (m.end.x - x) / Math.abs(m.end.x - x) : 0, + m.end.y != y ? (m.end.y - y) / Math.abs(m.end.y - y) : 0 + ]; + // NOTE: includes() and even _.isEqual() functions fail... + // TODO: this test should be done only once per direction + if ( + capturingDirections.some(dir => { + return dir[0] == -step[0] && dir[1] == -step[1]; + }) + ) { + const [i, j] = [x - step[0], this.getY(y - step[1])]; + m.vanish.push( + new PiPo({ + x: i, + y: j, + p: this.getPiece(i, j), + c: oppCol + }) + ); + } + }); + } + + underAttack([x, y], oppCol) { + // Generate all potential opponent moves, check if king captured. + // TODO: do it more efficiently. + const color = this.getColor(x, y); + for (let i = 0; i < this.size.x; i++) { + for (let j = 0; j < this.size.y; j++) { + if ( + this.board[i][j] != "" && this.getColor(i, j) == oppCol && + this.getPotentialMovesFrom([i, j]).some(m => { + return ( + m.vanish.length >= 2 && + [1, m.vanish.length - 1].some(k => m.vanish[k].p == 'k') + ); + }) + ) { + return true; + } + } + } + return false; + } + +}; diff --git a/variants/Baroque/pieces/black_immobilizer.svg b/variants/Baroque/pieces/black_immobilizer.svg new file mode 100644 index 0000000..fdc0ee5 --- /dev/null +++ b/variants/Baroque/pieces/black_immobilizer.svg @@ -0,0 +1,92 @@ + + + + + + image/svg+xml + + + + + + + + + + + + + + + + diff --git a/variants/Baroque/pieces/white_immobilizer.svg b/variants/Baroque/pieces/white_immobilizer.svg new file mode 100644 index 0000000..bf9f16a --- /dev/null +++ b/variants/Baroque/pieces/white_immobilizer.svg @@ -0,0 +1,97 @@ + + + + + + image/svg+xml + + + + + + + + + + + + + + + + diff --git a/variants/Baroque/rules.html b/variants/Baroque/rules.html new file mode 100644 index 0000000..c65158e --- /dev/null +++ b/variants/Baroque/rules.html @@ -0,0 +1 @@ +

TODO

diff --git a/variants/Baroque/style.css b/variants/Baroque/style.css new file mode 100644 index 0000000..1fd6566 --- /dev/null +++ b/variants/Baroque/style.css @@ -0,0 +1,8 @@ +@import url("/base_pieces.css"); + +piece.white.immobilizer { + background-image: url('/variants/Baroque/pieces/white_immobilizer.svg'); +} +piece.black.immobilizer { + background-image: url('/variants/Baroque/pieces/black_immobilizer.svg'); +} diff --git a/pieces/Benedict/CREDITS b/variants/Benedict/pieces/CREDITS similarity index 100% rename from pieces/Benedict/CREDITS rename to variants/Benedict/pieces/CREDITS diff --git a/pieces/Benedict/black_cleopatra.svg b/variants/Benedict/pieces/black_cleopatra.svg similarity index 100% rename from pieces/Benedict/black_cleopatra.svg rename to variants/Benedict/pieces/black_cleopatra.svg diff --git a/pieces/Benedict/black_cleopatra_TODO.svg b/variants/Benedict/pieces/black_cleopatra_TODO.svg similarity index 100% rename from pieces/Benedict/black_cleopatra_TODO.svg rename to variants/Benedict/pieces/black_cleopatra_TODO.svg diff --git a/pieces/Benedict/white_cleopatra.svg b/variants/Benedict/pieces/white_cleopatra.svg similarity index 100% rename from pieces/Benedict/white_cleopatra.svg rename to variants/Benedict/pieces/white_cleopatra.svg diff --git a/pieces/Benedict/white_cleopatra_TODO.svg b/variants/Benedict/pieces/white_cleopatra_TODO.svg similarity index 100% rename from pieces/Benedict/white_cleopatra_TODO.svg rename to variants/Benedict/pieces/white_cleopatra_TODO.svg diff --git a/variants/Benedict/style.css b/variants/Benedict/style.css index 0923e9e..31e16b6 100644 --- a/variants/Benedict/style.css +++ b/variants/Benedict/style.css @@ -1,9 +1,8 @@ @import url("/base_pieces.css"); piece.black.cleopatra { - background-image: url('/pieces/Benedict/black_cleopatra.svg'); + background-image: url('/variants/Benedict/pieces/black_cleopatra.svg'); } - piece.white.cleopatra { - background-image: url('/pieces/Benedict/white_cleopatra.svg'); + background-image: url('/variants/Benedict/pieces/white_cleopatra.svg'); } diff --git a/pieces/Berolina/CREDITS b/variants/Berolina/pieces/CREDITS similarity index 100% rename from pieces/Berolina/CREDITS rename to variants/Berolina/pieces/CREDITS diff --git a/pieces/Berolina/black_pawn.svg b/variants/Berolina/pieces/black_pawn.svg similarity index 100% rename from pieces/Berolina/black_pawn.svg rename to variants/Berolina/pieces/black_pawn.svg diff --git a/pieces/Berolina/white_pawn.svg b/variants/Berolina/pieces/white_pawn.svg similarity index 100% rename from pieces/Berolina/white_pawn.svg rename to variants/Berolina/pieces/white_pawn.svg diff --git a/pieces/Chakart/CREDITS b/variants/Chakart/pieces/CREDITS similarity index 100% rename from pieces/Chakart/CREDITS rename to variants/Chakart/pieces/CREDITS diff --git a/pieces/Chakart/banana.svg b/variants/Chakart/pieces/banana.svg similarity index 100% rename from pieces/Chakart/banana.svg rename to variants/Chakart/pieces/banana.svg diff --git a/pieces/Chakart/bomb.svg b/variants/Chakart/pieces/bomb.svg similarity index 100% rename from pieces/Chakart/bomb.svg rename to variants/Chakart/pieces/bomb.svg diff --git a/pieces/Chakart/egg.svg b/variants/Chakart/pieces/egg.svg similarity index 100% rename from pieces/Chakart/egg.svg rename to variants/Chakart/pieces/egg.svg diff --git a/pieces/Chakart/mushroom.svg b/variants/Chakart/pieces/mushroom.svg similarity index 100% rename from pieces/Chakart/mushroom.svg rename to variants/Chakart/pieces/mushroom.svg diff --git a/pieces/Chakart/shell.svg b/variants/Chakart/pieces/shell.svg similarity index 100% rename from pieces/Chakart/shell.svg rename to variants/Chakart/pieces/shell.svg diff --git a/variants/Chakart/rules.html b/variants/Chakart/rules.html index 4b88248..d45cb0d 100644 --- a/variants/Chakart/rules.html +++ b/variants/Chakart/rules.html @@ -10,6 +10,8 @@
  • Eggs hide either a bonus or malus: see full description.
  • -Full rules description. + + Full rules description. +

    Charlotte Blard & Benjamin Auder (2020).

    diff --git a/variants/Chakart/style.css b/variants/Chakart/style.css index 6f45bed..819fe51 100644 --- a/variants/Chakart/style.css +++ b/variants/Chakart/style.css @@ -1,19 +1,19 @@ @import url("/base_pieces.css"); piece.egg { - background-image: url('/pieces/Chakart/egg.svg'); + background-image: url('/variants/Chakart/pieces/egg.svg'); } piece.mushroom { - background-image: url('/pieces/Chakart/mushroom.svg'); + background-image: url('/variants/Chakart/pieces/mushroom.svg'); } piece.banana { - background-image: url('/pieces/Chakart/banana.svg'); + background-image: url('/variants/Chakart/pieces/banana.svg'); } piece.bomb { - background-image: url('/pieces/Chakart/bomb.svg'); + background-image: url('/variants/Chakart/pieces/bomb.svg'); } piece.white.invisible { @@ -29,7 +29,7 @@ piece.immobilized { } piece.remote-capture { - background-image: url('/pieces/Chakart/shell.svg'); + background-image: url('/variants/Chakart/pieces/shell.svg'); } piece.white.mystery { diff --git a/pieces/Go/CREDITS b/variants/Go/pieces/CREDITS similarity index 100% rename from pieces/Go/CREDITS rename to variants/Go/pieces/CREDITS diff --git a/pieces/Go/black_stone.svg b/variants/Go/pieces/black_stone.svg similarity index 100% rename from pieces/Go/black_stone.svg rename to variants/Go/pieces/black_stone.svg diff --git a/pieces/Go/white_stone.svg b/variants/Go/pieces/white_stone.svg similarity index 100% rename from pieces/Go/white_stone.svg rename to variants/Go/pieces/white_stone.svg diff --git a/pieces/Antiking/black_antiking.svg b/variants/_Antiking/pieces/black_antiking.svg similarity index 100% rename from pieces/Antiking/black_antiking.svg rename to variants/_Antiking/pieces/black_antiking.svg diff --git a/pieces/Antiking/white_antiking.svg b/variants/_Antiking/pieces/white_antiking.svg similarity index 100% rename from pieces/Antiking/white_antiking.svg rename to variants/_Antiking/pieces/white_antiking.svg diff --git a/variants/_Antiking/style.css b/variants/_Antiking/style.css index 3dfe37e..cdbab55 100644 --- a/variants/_Antiking/style.css +++ b/variants/_Antiking/style.css @@ -1,8 +1,8 @@ @import url("/base_pieces.css"); piece.black.antiking { - background-image: url('/pieces/Antiking/black_antiking.svg'); + background-image: url('/variants/_Antiking/pieces/black_antiking.svg'); } piece.white.antiking { - background-image: url('/pieces/Antiking/white_antiking.svg'); + background-image: url('/variants/_Antiking/pieces/white_antiking.svg'); }