From: Benjamin Auder <benjamin.auder@somewhere>
Date: Mon, 27 May 2019 17:33:40 +0000 (+0200)
Subject: Start to catch up with code. Need to fnish at least live + corr games before publish
X-Git-Url: https://git.auder.net/doc/html/css/pieces/vendor/%3C?a=commitdiff_plain;h=4fe5664d48e37cf7e0de7562e8e76e8698b0ea74;p=vchess.git

Start to catch up with code. Need to fnish at least live + corr games before publish
---

diff --git a/client/src/components/BaseGame.vue b/client/src/components/BaseGame.vue
index c980400d..715d2fb7 100644
--- a/client/src/components/BaseGame.vue
+++ b/client/src/components/BaseGame.vue
@@ -47,7 +47,6 @@ export default {
       // NOTE: all following variables must be reset at the beginning of a game
       endgameMessage: "",
       orientation: "w",
-      // TODO: score and moves could be also in gameInfo (when resuming)
       score: "*", //'*' means 'unfinished'
       moves: [],
       cursor: -1, //index of the move just played
@@ -55,15 +54,16 @@ export default {
     };
   },
   watch: {
-    // fenStart changes when a new game starts
-    "gameInfo.fenStart": function() {
+    // gameInfo (immutable once set) changes when a new game starts
+    "gameInfo": function() {
       // Reset all variables
       this.endgameMessage = "";
-      this.orientation = this.gameInfo.mycolor || "w";
-      this.score = "*";
-      this.moves = [];
-      this.cursor = -1;
-      this.lastMove = null;
+      this.orientation = this.gameInfo.mycolor || "w"; //default orientation for observed games
+      this.score = this.gameInfo.score; //mutable (if initially "*")
+      this.moves = this.gameInfo.moves; //TODO: this is mutable; make a copy instead
+      const L = this.moves.length;
+      this.cursor = L-1;
+      this.lastMove = (L > 0 ? this.moves[L-1]  : null);
     },
     analyze: function() {
       if (this.analyze)
@@ -115,9 +115,9 @@ export default {
       pgn += '[Site "vchess.club"]\n';
       pgn += '[Variant "' + this.vname + '"]\n';
       pgn += '[Date "' + getDate(new Date()) + '"]\n';
-      pgn += '[White "' + this.game.players[0] + '"]\n';
-      pgn += '[Black "' + this.game.players[1] + '"]\n';
-      pgn += '[Fen "' + this.fenStart + '"]\n';
+      pgn += '[White "' + this.gameInfo.players[0] + '"]\n';
+      pgn += '[Black "' + this.gameInfo.players[1] + '"]\n';
+      pgn += '[Fen "' + this.gameInfo.fenStart + '"]\n';
       pgn += '[Result "' + this.score + '"]\n\n';
       let counter = 1;
       let i = 0;
diff --git a/client/src/utils/storage.js b/client/src/utils/storage.js
index 937d8c78..bb7fdce7 100644
--- a/client/src/utils/storage.js
+++ b/client/src/utils/storage.js
@@ -35,6 +35,7 @@ export const GameStorage =
     delete localStorage["moves"];
   },
 
+  // TODO: game or gameInfo ?!
   get: function(gameRef)
   {
     const gid = gameRef.id;
@@ -53,6 +54,7 @@ export const GameStorage =
       game.clocks = JSON.parse(localStorage.getItem("clocks"));
       game.timeControl = localStorage.getItem("timeControl");
       game.increment = localStorage.getItem("increment");
+      game.vname = localStorage.getItem("vname");
       game.mode = "live";
     }
     else
diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue
index 10818b26..c60b17c7 100644
--- a/client/src/views/Game.vue
+++ b/client/src/views/Game.vue
@@ -16,8 +16,7 @@ pareil quand quelqu'un reco.
 <template lang="pug">
 .row
   .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
-    BaseGame(:game="game" :analyze="analyze"
-      :vr="vr" :fen-start="fenStart" :players="players" :mycolor="mycolor"
+    BaseGame(:vname="vname" :game-info="gameInfo" :analyze="analyze" :vr="vr"
       ref="basegame" @newmove="processMove")
     .button-group(v-if="mode!='analyze'")
       button(@click="offerDraw") Draw
@@ -46,7 +45,9 @@ export default {
     return {
       st: store.state,
       gameRef: {id: "", rid: ""}, //given in URL (rid = remote ID)
-      game: null, //passed to BaseGame
+      gameInfo: {}, //passed to BaseGame
+      vr: null, //TODO
+      vname: "", //obtained from gameInfo (slightly redundant..)
       drawOfferSent: false, //did I just ask for draw? (TODO: draw variables?)
       people: [], //potential observers (TODO)
     };
@@ -58,9 +59,12 @@ export default {
   },
   watch: {
     '$route' (to, from) {
-      this.gameRef.id = to.params["id"];
-      this.gameRef.rid = to.query["rid"];
-      this.loadGame();
+      if (!!to.params["id"])
+      {
+        this.gameRef.id = to.params["id"];
+        this.gameRef.rid = to.query["rid"];
+        this.loadGame();
+      }
     },
   },
   created: function() {
@@ -95,7 +99,7 @@ export default {
         case "newmove":
           // TODO: observer on dark games must see all board ? Or alternate ? (seems better)
           // ...or just see nothing as on buho21
-          this.$refs["baseGame"].play(
+          this.$refs["basegame"].play(
             data.move, this.vname!="Dark" ? "animate" : null);
           break;
         case "pong": //received if we sent a ping (game still alive on our side)
@@ -237,32 +241,21 @@ export default {
     //  - from server (one correspondance game I play[ed] or not)
     //  - from remote peer (one live game I don't play, finished or not)
     loadGame: async function() {
-      const game = GameStorage.get(this.gameRef);
-      this.game = game;
-      this.cursor = game.moves.length-1;
-      // TODO: lastMove must be in BaseGame, not here
-      this.lastMove = (game.moves.length > 0 ? game.moves[this.cursor] : null);
-      const vModule = await import("@/variants/" + game.vname + ".js");
+      this.gameInfo = GameStorage.get(this.gameRef);
+      this.vname = this.gameInfo.vname;
+      const vModule = await import("@/variants/" + this.vname + ".js");
       window.V = vModule.VariantRules;
-    
-
-
-
-    // Poll all players except me (if I'm playing) to know online status.
-    // --> Send ping to server (answer pong if players[s] are connected)
-    if (!!this.gameRef.id)
-    {
-      this.game.players.forEach(p => {
-        if (p.sid != this.st.user.sid)
-          this.st.conn.send(JSON.stringify({code:"ping", oppid:p.sid}));
-      });
-    }
-
-
-
-
-
+      this.vr = new V(this.gameInfo.fen);
 
+//    // Poll all players except me (if I'm playing) to know online status.
+//    // --> Send ping to server (answer pong if players[s] are connected)
+//    if (this.gameInfo.players.some(p => p.sid == this.st.user.sid))
+//    {
+//      this.game.players.forEach(p => {
+//        if (p.sid != this.st.user.sid)
+//          this.st.conn.send(JSON.stringify({code:"ping", oppid:p.sid}));
+//      });
+//    }
     },
     oppConnected: function(uid) {
       return this.opponents.some(o => o.id == uid && o.online);