From: Benjamin Auder Date: Fri, 7 Dec 2018 23:33:38 +0000 (+0100) Subject: Fix rand init pos for Antiking (no cornered bishops) X-Git-Url: https://git.auder.net/doc/html/css/pieces/DESCRIPTION?a=commitdiff_plain;h=7364deaad00584ee809b7e941d90a4901619b8b1;p=vchess.git Fix rand init pos for Antiking (no cornered bishops) --- diff --git a/public/javascripts/variants/Antiking.js b/public/javascripts/variants/Antiking.js index 71e01ff1..b22cbd75 100644 --- a/public/javascripts/variants/Antiking.js +++ b/public/javascripts/variants/Antiking.js @@ -157,15 +157,56 @@ class AntikingRules extends ChessRules static GenRandInitFen() { - let randFen = ChessRules.GenRandInitFen(); - // Black side - let antikingPos = _.random(7); - let ranks23 = "pppppppp/" + (antikingPos>0?antikingPos:"") + "A" + (antikingPos<7?7-antikingPos:""); - randFen = randFen.replace("pppppppp/8", ranks23); - // White side - antikingPos = _.random(7); - ranks23 = (antikingPos>0?antikingPos:"") + "a" + (antikingPos<7?7-antikingPos:"") + "/PPPPPPPP"; - randFen = randFen.replace("8/PPPPPPPP", ranks23); - return randFen; + let pieces = { "w": new Array(8), "b": new Array(8) }; + let antikingPos = { "w": -1, "b": -1 }; + for (let c of ["w","b"]) + { + let positions = _.range(8); + + // Get random squares for bishops, but avoid corners; because, + // if an antiking blocks a cornered bishop, it can never be checkmated + let randIndex = 2 * _.random(1,3); + const bishop1Pos = positions[randIndex]; + let randIndex_tmp = 2 * _.random(2) + 1; + const bishop2Pos = positions[randIndex_tmp]; + positions.splice(Math.max(randIndex,randIndex_tmp), 1); + positions.splice(Math.min(randIndex,randIndex_tmp), 1); + + randIndex = _.random(5); + const knight1Pos = positions[randIndex]; + positions.splice(randIndex, 1); + randIndex = _.random(4); + const knight2Pos = positions[randIndex]; + positions.splice(randIndex, 1); + + randIndex = _.random(3); + const queenPos = positions[randIndex]; + positions.splice(randIndex, 1); + + const rook1Pos = positions[0]; + const kingPos = positions[1]; + const rook2Pos = positions[2]; + + // Random squares for antikings + antikingPos[c] = _.random(7); + + pieces[c][rook1Pos] = 'r'; + pieces[c][knight1Pos] = 'n'; + pieces[c][bishop1Pos] = 'b'; + pieces[c][queenPos] = 'q'; + pieces[c][kingPos] = 'k'; + pieces[c][bishop2Pos] = 'b'; + pieces[c][knight2Pos] = 'n'; + pieces[c][rook2Pos] = 'r'; + } + const ranks23_black = "pppppppp/" + (antikingPos["w"]>0?antikingPos["w"]:"") + + "A" + (antikingPos["w"]<7?7-antikingPos["w"]:""); + const ranks23_white = (antikingPos["b"]>0?antikingPos["b"]:"") + "a" + + (antikingPos["b"]<7?7-antikingPos["b"]:"") + "/PPPPPPPP"; + let fen = pieces["b"].join("") + "/" + ranks23_black + + "/8/8/" + + ranks23_white + "/" + pieces["w"].join("").toUpperCase() + + " 1111"; //add flags + return fen; } }