From: Benjamin Auder Date: Tue, 7 Jun 2022 08:34:46 +0000 (+0200) Subject: update X-Git-Url: https://git.auder.net/doc/html/assets/rpsls.css?a=commitdiff_plain;h=91339921da57eb47911ac36d159dd408f7752fc3;p=xogo.git update --- diff --git a/common.css b/common.css index bf4e1a8..ece4aba 100644 --- a/common.css +++ b/common.css @@ -136,6 +136,12 @@ h4 { text-align: center; } +@media(max-height: 399px) { + #footer { + display: none; + } +} + a.left-link { margin-right: 25px; } diff --git a/variants/Chakart/class.js b/variants/Chakart/class.js index 3cc4a1e..a9f11fb 100644 --- a/variants/Chakart/class.js +++ b/variants/Chakart/class.js @@ -5,9 +5,6 @@ import { Random } from "/utils/alea.js"; import PiPo from "/utils/PiPo.js"; import Move from "/utils/Move.js"; -// TODO + display bonus messages -// + animation + multi-moves for bananas/bombs/mushrooms - export class ChakartRules extends ChessRules { static get Options() { @@ -78,6 +75,15 @@ export class ChakartRules extends ChessRules { return 'm'; } + genRandInitFen(seed) { + const gr = new GiveawayRules({mode: "suicide"}, true); + return ( + gr.genRandInitFen(seed).slice(0, -1) + + // Add Peach + Mario flags + capture counts + '{"flags": "1111", "ccount": "000000000000"}' + ); + } + fen2board(f) { return ( f.charCodeAt() <= 90 @@ -112,6 +118,12 @@ export class ChakartRules extends ChessRules { return super.getFen() + " " + this.getCapturedFen(); } + getFlagsFen() { + return ['w', 'b'].map(c => { + return ['k', 'q'].map(p => this.powerFlags[c][p] ? "1" : "0").join(""); + }).join(""); + } + getCapturedFen() { const res = ['w', 'b'].map(c => { Object.values(this.captured[c]) @@ -128,40 +140,32 @@ export class ChakartRules extends ChessRules { w: Array.toObject(pieces, allCapts.slice(0, 6)), b: Array.toObject(pieces, allCapts.slice(6, 12)) }; - this.effects = []; + this.reserve = { w: {}, b: {} }; //to be replaced by this.captured + this.effect = ""; } - - // TODO from here :::::::: - - getFlagsFen() { - let fen = ""; - // Add power flags - for (let c of ["w", "b"]) - for (let p of ['k', 'q']) fen += (this.powerFlags[c][p] ? "1" : "0"); - return fen; - } - - static get RESERVE_PIECES() { - return [V.PAWN, V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN, V.KING]; - } - - getReserveMoves([x, y]) { - const color = this.turn; - const p = V.RESERVE_PIECES[y]; - if (this.reserve[color][p] == 0) return []; + getDropMovesFrom([c, p]) { + if (this.reserve[c][p] == 0) return []; let moves = []; - const start = (color == 'w' && p == V.PAWN ? 1 : 0); - const end = (color == 'b' && p == V.PAWN ? 7 : 8); + const start = (c == 'w' && p == 'p' ? 1 : 0); + const end = (color == 'b' && p == 'p' ? 7 : 8); for (let i = start; i < end; i++) { - for (let j = 0; j < V.size.y; j++) { + for (let j = 0; j < this.size.y; j++) { + const pieceIJ = this.getPiece(i, j); if ( - this.board[i][j] == V.EMPTY || + this.board[i][j] == "" || this.getColor(i, j) == 'a' || - this.getPiece(i, j) == V.INVISIBLE_QUEEN + pieceIJ == V.INVISIBLE_QUEEN ) { - let m = this.getBasicMove({ p: p, x: i, y: j}); - m.start = { x: x, y: y }; + let m = new Move({ + start: {x: c, y: p}, + end: {x: i, y: j}, + appear: [new PiPo({x: i, y: j, c: c, p: p})], + vanish: [] + }); + // A drop move may remove a bonus (or hidden queen!) + if (this.board[i][j] != "") + m.vanish.push(new PiPo({x: i, y: j, c: 'a', p: pieceIJ})); moves.push(m); } } @@ -169,6 +173,17 @@ export class ChakartRules extends ChessRules { return moves; } + + + + + + + + + +// TODO: rethink from here: + getPotentialMovesFrom([x, y]) { let moves = []; if (this.subTurn == 1) { @@ -897,30 +912,22 @@ export class ChakartRules extends ChessRules { return moves; } - play(move) { -// if (!this.states) this.states = []; -// const stateFen = this.getFen(); -// this.states.push(stateFen); - move.flags = JSON.stringify(this.aggregateFlags()); - V.PlayOnBoard(this.board, move); - move.turn = [this.turn, this.subTurn]; - if (["kingboo", "toadette", "daisy"].includes(move.end.effect)) { - this.effects.push(move.end.effect); - this.subTurn = 2; - } - else { - this.turn = V.GetOppCol(this.turn); - this.movesCount++; - this.subTurn = 1; - } - this.postPlay(move); - } - postPlay(move) { - if (move.end.effect == "toadette") this.reserve = this.captured; - else this.reserve = undefined; - const color = move.turn[0]; + + + + + + + + + prePlay(move) { + if (move.effect == "toadette") + this.reserve = this.captured; + else + this.reserve = { w: {}, b: {} };; + const color = this.turn; if ( move.vanish.length == 2 && move.vanish[1].c != 'a' && @@ -928,7 +935,8 @@ export class ChakartRules extends ChessRules { ) { // Capture: update this.captured let capturedPiece = move.vanish[1].p; - if (capturedPiece == V.INVISIBLE_QUEEN) capturedPiece = V.QUEEN; + if (capturedPiece == V.INVISIBLE_QUEEN) + capturedPiece = V.QUEEN; else if (Object.keys(V.IMMOBILIZE_DECODE).includes(capturedPiece)) capturedPiece = V.IMMOBILIZE_DECODE[capturedPiece]; this.captured[move.vanish[1].c][capturedPiece]++; @@ -986,233 +994,25 @@ export class ChakartRules extends ChessRules { } } - undo(move) { - this.disaggregateFlags(JSON.parse(move.flags)); - V.UndoOnBoard(this.board, move); - if (["kingboo", "toadette", "daisy"].includes(move.end.effect)) - this.effects.pop(); - else this.movesCount--; - this.turn = move.turn[0]; - this.subTurn = move.turn[1]; - this.postUndo(move); - -// const stateFen = this.getFen(); -// if (stateFen != this.states[this.states.length-1]) debugger; -// this.states.pop(); - } - - postUndo(move) { - if (!!move.wasImmobilized) { - const [i, j] = move.wasImmobilized; - this.board[i][j] = - this.getColor(i, j) + V.IMMOBILIZE_CODE[this.getPiece(i, j)]; - } - if (!!move.wasInvisible) { - const [i, j] = move.wasInvisible; - this.board[i][j] = this.getColor(i, j) + V.INVISIBLE_QUEEN; - } - if (move.vanish.length == 2 && move.vanish[1].c != 'a') { - let capturedPiece = move.vanish[1].p; - if (capturedPiece == V.INVISIBLE_QUEEN) capturedPiece = V.QUEEN; - else if (Object.keys(V.IMMOBILIZE_DECODE).includes(capturedPiece)) - capturedPiece = V.IMMOBILIZE_DECODE[capturedPiece]; - this.captured[move.vanish[1].c][capturedPiece]--; - } - else if (move.vanish.length == 0) { - if (move.appear.length == 0 || move.appear[0].c == 'a') return; - // A piece was back on board - this.captured[move.appear[0].c][move.appear[0].p]++; + play(move) { + this.prePlay(move); + this.playOnBoard(move); + if (["kingboo", "toadette", "daisy"].includes(move.effect)) { + this.effect = move.effect; + this.subTurn = 2; } - else if (move.appear.length == 0 && move.end.effect == "chomp") - this.captured[move.vanish[0].c][move.vanish[0].p]--; - if (move.vanish.length == 0) this.reserve = this.captured; - else this.reserve = undefined; - } - - getCheckSquares() { - return []; - } - - getCurrentScore() { - // Find kings (not tracked in this variant) - let kingThere = { w: false, b: false }; - for (let i=0; i<8; i++) { - for (let j=0; j<8; j++) { - if ( - this.board[i][j] != V.EMPTY && - ['k', 'l'].includes(this.getPiece(i, j)) - ) { - kingThere[this.getColor(i, j)] = true; - } - } + else { + this.turn = C.GetOppCol(this.turn); + this.movesCount++; + this.subTurn = 1; } - if (!kingThere['w']) return "0-1"; - if (!kingThere['b']) return "1-0"; - if (!this.atLeastOneMove()) return (this.turn == 'w' ? "0-1" : "1-0"); - return "*"; - } - - genRandInitFen(seed) { - const gr = new GiveawayRules({mode: "suicide"}, true); - return ( - gr.genRandInitFen(seed).slice(0, -1) + - // Add Peach + Mario flags + capture counts - '{"flags": "1111", "ccount": "000000000000"}' - ); } filterValid(moves) { return moves; } - static get VALUES() { - return Object.assign( - {}, - ChessRules.VALUES, - { - s: 1, - u: 5, - o: 3, - c: 3, - t: 9, - l: 1000, - e: 0, - d: 0, - w: 0, - m: 0 - } - ); - } - - static get SEARCH_DEPTH() { - return 1; - } - - getComputerMove() { - const moves = this.getAllValidMoves(); - // Split into "normal" and "random" moves: - // (Next splitting condition is OK because cannot take self object - // without a banana or bomb on the way). - const deterministicMoves = moves.filter(m => { - return m.vanish.every(a => a.c != 'a' || a.p == V.MUSHROOM); - }); - const randomMoves = moves.filter(m => { - return m.vanish.some(a => a.c == 'a' && a.p != V.MUSHROOM); - }); - if (Math.random() < deterministicMoves.length / randomMoves.length) - // Play a deterministic one: capture king or material if possible - return super.getComputerMove(deterministicMoves); - // Play a random effect move, at random: - let move1 = randomMoves[randInt(randomMoves.length)]; - this.play(move1); - let move2 = undefined; - if (this.subTurn == 2) { - const moves2 = this.getAllValidMoves(); - move2 = moves2[randInt(moves2.length)]; - } - this.undo(move1); - if (!move2) return move1; - return [move1, move2]; - } - - getNotation(move) { - if (move.vanish.length == 0 && move.appear.length == 0) return "-"; - if ( - !move.end.effect && - move.appear.length > 0 && - move.appear[0].p == V.INVISIBLE_QUEEN - ) { - return "Q??"; - } - const finalSquare = V.CoordsToSquare(move.end); - // Next condition also includes Toadette placements: - if (move.appear.length > 0 && move.vanish.every(a => a.c == 'a')) { - const piece = - move.appear[0].p != V.PAWN ? move.appear[0].p.toUpperCase() : ""; - return piece + "@" + finalSquare; - } - else if (move.appear.length == 0) { - const piece = this.getPiece(move.start.x, move.start.y); - if (piece == V.KING && !move.end.effect) - // King remote capture - return "Kx" + finalSquare; - // Koopa or Chomp, or loopback after bananas, bombs & mushrooms: - return ( - piece.toUpperCase() + "x" + finalSquare + - ( - !!move.end.effect - ? "*" + (move.end.effect == "koopa" ? "K" : "C") - : "" - ) - ); - } - if (move.appear.length == 1 && move.vanish.length == 1) { - const moveStart = move.appear[0].p.toUpperCase() + "@"; - if (move.appear[0].c == 'a' && move.vanish[0].c == 'a') - // Bonus replacement: - return moveStart + finalSquare; - if ( - move.vanish[0].p == V.INVISIBLE_QUEEN && - move.appear[0].x == move.vanish[0].x && - move.appear[0].y == move.vanish[0].y - ) { - // Toadette takes invisible queen - return moveStart + "Q" + finalSquare; - } - } - if ( - move.appear.length == 2 && - move.vanish.length == 2 && - move.appear.every(a => a.c != 'a') && - move.vanish.every(v => v.c != 'a') - ) { - // King Boo exchange - return V.CoordsToSquare(move.start) + finalSquare; - } - const piece = move.vanish[0].p; - let notation = undefined; - if (piece == V.PAWN) { - // Pawn move - if (this.board[move.end.x][move.end.y] != V.EMPTY) { - // Capture - const startColumn = V.CoordToColumn(move.start.y); - notation = startColumn + "x" + finalSquare; - } - else notation = finalSquare; - if (move.appear[0].p != V.PAWN) - // Promotion - notation += "=" + move.appear[0].p.toUpperCase(); - } - else { - notation = - piece.toUpperCase() + - (this.board[move.end.x][move.end.y] != V.EMPTY ? "x" : "") + - finalSquare; - } - if (!!move.end.effect) { - switch (move.end.effect) { - case "kingboo": - notation += "*B"; - break; - case "toadette": - notation += "*T"; - break; - case "daisy": - notation += "*D"; - break; - case "bowser": - notation += "*M"; - break; - case "luigi": - case "waluigi": - const lastAppear = move.appear[move.appear.length - 1]; - const effectOn = - V.CoordsToSquare({ x: lastAppear.x, y : lastAppear.y }); - notation += "*" + move.end.effect[0].toUpperCase() + effectOn; - break; - } - } - return notation; - } + // TODO + display bonus messages + // + animation + multi-moves for bananas/bombs/mushrooms };