From: Benjamin Auder Date: Sat, 18 Jun 2022 12:28:15 +0000 (+0200) Subject: Chakart almost ready... X-Git-Url: https://git.auder.net/doc/html/app_dev.php/%7B%7B%20targetUrl%20%7D%7D?a=commitdiff_plain;h=24872b22ca84fc01cc1d47247580e4e8280fff1e;p=xogo.git Chakart almost ready... --- diff --git a/base_rules.js b/base_rules.js index 864bb33..080b02a 100644 --- a/base_rules.js +++ b/base_rules.js @@ -87,6 +87,10 @@ export default class ChessRules { (!!this.options["recycle"] && !this.options["teleport"]) ); } + // Some variants do not store reserve state (Align4, Chakart...) + get hasReserveFen() { + return this.hasReserve; + } get noAnimate() { return !!this.options["dark"]; @@ -282,7 +286,7 @@ export default class ChessRules { parts.push(`"flags":"${this.getFlagsFen()}"`); if (this.hasEnpassant) parts.push(`"enpassant":"${this.getEnpassantFen()}"`); - if (this.hasReserve) + if (this.hasReserveFen) parts.push(`"reserve":"${this.getReserveFen()}"`); if (this.options["crazyhouse"]) parts.push(`"ispawn":"${this.getIspawnFen()}"`); @@ -663,24 +667,17 @@ export default class ChessRules { this.re_drawReserve(['w', 'b'], r); } - // NOTE: assume !!this.reserve + // NOTE: assume this.reserve != null re_drawReserve(colors, r) { if (this.r_pieces) { // Remove (old) reserve pieces for (let c of colors) { - if (!this.reserve[c]) - continue; - Object.keys(this.reserve[c]).forEach(p => { - if (this.r_pieces[c][p]) { - this.r_pieces[c][p].remove(); - delete this.r_pieces[c][p]; - const numId = this.getReserveNumId(c, p); - document.getElementById(numId).remove(); - } + Object.keys(this.r_pieces[c]).forEach(p => { + this.r_pieces[c][p].remove(); + delete this.r_pieces[c][p]; + const numId = this.getReserveNumId(c, p); + document.getElementById(numId).remove(); }); - let reservesDiv = document.getElementById("reserves_" + c); - if (reservesDiv) - reservesDiv.remove(); } } else @@ -689,6 +686,9 @@ export default class ChessRules { if (!r) r = container.querySelector(".chessboard").getBoundingClientRect(); for (let c of colors) { + let reservesDiv = document.getElementById("reserves_" + c); + if (reservesDiv) + reservesDiv.remove(); if (!this.reserve[c]) continue; const nbR = this.getNbReservePieces(c); @@ -1050,7 +1050,7 @@ export default class ChessRules { return "white"; if (c == 'b') return "black"; - return ""; //unidentified color + return "other-color"; //unidentified color } // Assume square i,j isn't empty diff --git a/pieces/chakart_banana.svg b/pieces/chakart_banana.svg new file mode 100644 index 0000000..b0f1fc9 --- /dev/null +++ b/pieces/chakart_banana.svg @@ -0,0 +1,147 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Clipart by Nicu Buculei - pear + + + Nicu Buculei + + + + + image/svg+xml + + + + + + + + + diff --git a/pieces/chakart_bomb.svg b/pieces/chakart_bomb.svg new file mode 100644 index 0000000..74a432e --- /dev/null +++ b/pieces/chakart_bomb.svg @@ -0,0 +1,61 @@ + + + + + Svg Vector Icons : http://www.onlinewebfonts.com/icon image/svg+xml + + \ No newline at end of file diff --git a/pieces/chakart_egg.svg b/pieces/chakart_egg.svg new file mode 100644 index 0000000..91e2b18 --- /dev/null +++ b/pieces/chakart_egg.svg @@ -0,0 +1,227 @@ + + + +image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/pieces/chakart_mushroom.svg b/pieces/chakart_mushroom.svg new file mode 100644 index 0000000..977697b --- /dev/null +++ b/pieces/chakart_mushroom.svg @@ -0,0 +1,183 @@ + + + + + + + + + image/svg+xml + + Tango Style 'Shroom + + + Andrew Higginson + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/pieces/empty.svg b/pieces/empty.svg new file mode 100644 index 0000000..08ec906 --- /dev/null +++ b/pieces/empty.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/variants/Chakart/class.js b/variants/Chakart/class.js index 768f50e..cee0242 100644 --- a/variants/Chakart/class.js +++ b/variants/Chakart/class.js @@ -34,6 +34,12 @@ export default class ChakartRules extends ChessRules { get hasEnpassant() { return false; } + get hasReserve() { + return true; + } + get hasReserveFen() { + return false; + } static get IMMOBILIZE_CODE() { return { @@ -75,14 +81,28 @@ export default class ChakartRules extends ChessRules { return 'm'; } + static get EGG_SURPRISE() { + return [ + "kingboo", "bowser", "daisy", "koopa", + "luigi", "waluigi", "toadette", "chomp"]; + } + + pieces(color, x, y) { + let specials = { + 'i': {"class": "invisible"}, //queen + 'e': {"class": "egg"}, + 'm': {"class": "mushroom"}, + 'd': {"class": "banana"}, + 'w': {"class": "bomb"} + }; + return Object.assign(specials, super.pieces(color, x, y)); + } + genRandInitFen(seed) { const gr = new GiveawayRules( {mode: "suicide", options: {}, genFenOnly: true}); - return ( - gr.genRandInitFen(seed).slice(0, -17) + - // Add Peach + Mario flags + capture counts - '{"flags":"1111","ccount":"000000000000"}' - ); + // Add Peach + mario flags + return gr.genRandInitFen(seed).slice(0, -17) + '{"flags":"1111"}'; } fen2board(f) { @@ -115,33 +135,17 @@ export default class ChakartRules extends ChessRules { this.powerFlags = flags; } - getFen() { - return super.getFen() + " " + this.getCapturedFen(); - } - getFlagsFen() { return ['w', 'b'].map(c => { return ['k', 'q'].map(p => this.powerFlags[c][p] ? "1" : "0").join(""); }).join(""); } - getCapturedFen() { - const res = ['w', 'b'].map(c => Object.values(this.captured[c])); - return res[0].concat(res[1]).join(""); - } - setOtherVariables(fenParsed) { - super.setOtherVariables(fenParsed); - // Initialize captured pieces' counts from FEN - const allCapts = fenParsed.ccount.split("").map(x => parseInt(x, 10)); - const pieces = ['p', 'r', 'n', 'b', 'q', 'k']; - this.captured = { - w: ArrayFun.toObject(pieces, allCapts.slice(0, 6)), - b: ArrayFun.toObject(pieces, allCapts.slice(6, 12)) - }; - this.reserve = { w: {}, b: {} }; //to be replaced by this.captured - this.moveStack = []; + this.setFlags(fenParsed.flags); + this.reserve = {}; //to be filled later this.egg = null; + this.moveStack = []; } // For Toadette bonus @@ -175,12 +179,11 @@ export default class ChakartRules extends ChessRules { return moves; } - // Moving something. Potential effects resolved after playing getPotentialMovesFrom([x, y]) { let moves = []; if (this.egg == "toadette") - return this.getDropMovesFrom([x, y]); - if (this.egg == "kingboo") { + moves = this.getDropMovesFrom([x, y]); + else if (this.egg == "kingboo") { const initPiece = this.getPiece(x, y); const color = this.getColor(x, y); const oppCol = C.GetOppCol(color); @@ -216,27 +219,184 @@ export default class ChakartRules extends ChessRules { } } } - return moves; } - // Normal case (including bonus daisy) - switch (this.getPiece(x, y)) { - case 'p': - moves = this.getPawnMovesFrom([x, y]); //apply promotions + else { + // Normal case (including bonus daisy) + const piece = this.getPiece(x, y); + switch (piece) { + case 'p': + moves = this.getPawnMovesFrom([x, y]); //apply promotions + break; + case 'q': + moves = this.getQueenMovesFrom([x, y]); + break; + case 'k': + moves = this.getKingMovesFrom([x, y]); + break; + case 'n': + moves = this.getKnightMovesFrom([x, y]); + break; + case 'b': + case 'r': + // explicitely listing types to avoid moving immobilized piece + moves = this.getRookOrBishopMovesFrom([x, y], piece); + break; + } + } + // Set potential random effects, so that play() is deterministic + moves.forEach(m => { + switch (this.getPiece(m.end.x, m.end.y)) { + case V.EGG: + m.egg = Random.sample(V.EGG_SURPRISE); + m.next = this.getEggEffect(m); + break; + case V.BANANA: + m.next = this.getRandomSquare( + [m.end.x, m.end.y], [[1, 1], [1, -1], [-1, 1], [-1, -1]]); + break; + case V.BOMB: + m.next = this.getRandomSquare( + [m.end.x, m.end.y], [[1, 0], [-1, 0], [0, 1], [0, -1]]); + break; + } + }); + return moves; + } + + getEggEffect(move) { + const getRandomPiece = (c) => { + let bagOfPieces = []; + for (let i=0; i= 1) + return Random.sample(bagOfPieces); + return null; + }; + const color = this.turn; + let em = null; + switch (move.egg) { + case "luigi": + case "waluigi": + // Change color of friendly or enemy piece, king excepted + const oldColor = (move.egg == "waluigi" ? color : C.GetOppCol(color)); + const newColor = C.GetOppCol(oldColor); + const coords = getRandomPiece(oldColor); + if (coords) { + const piece = this.getPiece(coords[0], coords[1]); + em = new Move({ + appear: [ + new PiPo({x: coords[0], y: coords[1], c: newColor, p: piece}) + ], + vanish: [ + new PiPo({x: coords[0], y: coords[1], c: oldColor, p: piece}) + ] + }); + } break; - case 'q': - moves = this.getQueenMovesFrom([x, y]); + case "bowser": + em = new Move({ + appear: [ + new PiPo({ + x: move.end.x, + y: move.end.y, + c: color, + p: V.IMMOBILIZED_CODE[move.appear[0].p] + }) + ], + vanish: [ + new PiPo({ + x: move.end.x, + y: move.end.y, + c: color, + p: move.appear[0].p + }) + ] + }); break; - case 'k': - moves = this.getKingMovesFrom([x, y]); + case "koopa": + // Reverse move + em = new Move({ + appear: [ + new PiPo({ + x: move.start.x, y: move.start.y, c: color, p: move.appear[0].p + }) + ], + vanish: [ + new PiPo({ + x: move.end.x, y: move.end.y, c: color, p: move.appear[0].p + }) + ] + }); break; - case 'n': - moves = this.getKnightMovesFrom([x, y]); + case "chomp": + // Eat piece + em = new Move({ + appear: [], + vanish: [ + new PiPo({ + x: move.end.x, y: move.end.y, c: color, p: move.appear[0].p + }) + ], + end: {x: move.end.x, y: move.end.y} + }); break; - case 'b': - case 'r': - // explicitely listing types to avoid moving immobilized piece - moves = super.getPotentialMovesFrom([x, y]); } + return em; + } + + // Helper to set and apply banana/bomb effect + getRandomSquare([x, y], steps, freeSquare) { + let validSteps = steps.filter(s => this.onBoard(x + s[0], y + s[1])); + if (freeSquare) { + // Square to put banana/bomb cannot be occupied by a piece + validSteps = validSteps.filter(s => { + return ["", 'a'].includes(this.getColor(x + s[0], y + s[1])) + }); + } + if (validSteps.length == 0) + return null; + const step = validSteps[Random.randInt(validSteps.length)]; + return [x + step[0], y + step[1]]; + } + + getPotentialMovesOf(piece, [x, y]) { + const color = this.getColor(x, y); + const stepSpec = this.pieces(color, x, y)[piece]; + let moves = []; + const findAddMoves = (type, stepArray) => { + for (let s of stepArray) { + outerLoop: for (let step of s.steps) { + let [i, j] = [x + step[0], y + step[1]]; + let stepCounter = 1; + while ( + this.onBoard(i, j) && + ( + this.board[i][j] == "" || + [V.MUSHROOM, V.EGG].includes(this.getPiece(i, j)) + ) + ) { + if (type != "attack") + moves.push(this.getBasicMove([x, y], [i, j])); + if (s.range <= stepCounter++) + continue outerLoop; + [i, j] = [i + step[0], j + step[1]]; + } + if (!this.onBoard(i, j)) + continue; + const pieceIJ = this.getPiece(i, j); + if (type != "moveonly" && this.getColor(i, j) != color) + moves.push(this.getBasicMove([x, y], [i, j])); + } + } + }; + const specialAttack = !!stepSpec.attack; + if (specialAttack) + findAddMoves("attack", stepSpec.attack); + findAddMoves(specialAttack ? "moveonly" : "all", stepSpec.moves); return moves; } @@ -275,12 +435,57 @@ export default class ChakartRules extends ChessRules { moves.push(this.getBasicMove([x, y], [x + shiftX, y + shiftY])); } } - super.pawnPostProcess(moves, color, oppCol); + this.pawnPostProcess(moves, color, oppCol); + // Add mushroom on initial square + moves.forEach(m => { + m.appear.push(new PiPo({x: m.start.x, y: m.start.y, c: 'a', p: 'm'})); + }); return moves; } + getRookOrBishopMovesFrom([x, y], type) { + // Add banana if possible, diagonaly + return this.getPotentialMovesOf(type, [x, y]).map(m => { + const bs = + this.getRandomSquare([m.end.x, m.end.y], + type == 'r' + ? [[1, 1], [1, -1], [-1, 1], [-1, -1]] + : [[1, 0], [-1, 0], [0, 1], [0, -1]], + "freeSquare"); + if (bs) { + m.appear.push( + new PiPo({ + x: bs[0], + y: bs[1], + c: 'a', + p: type == 'r' ? 'd' : 'w' + }) + ); + if (this.board[bs[0]][bs[1]] != "") { + m.vanish.push( + new PiPo({ + x: bs[0], + y: bs[1], + c: this.getColor(bs[0], bs[1]), + p: this.getPiece(bs[0], bs[1]) + }) + ); + } + } + return m; + }); + } + + getKnightMovesFrom([x, y]) { + // Add egg on initial square: + return this.getPotentialMovesOf('n', [x, y]).map(m => { + m.appear.push(new PiPo({p: "e", c: "a", x: x, y: y})); + return m; + }); + } + getQueenMovesFrom(sq) { - const normalMoves = super.getPotentialMovesOf('q', sq); + const normalMoves = this.getPotentialMovesOf('q', sq); // If flag allows it, add 'invisible movements' let invisibleMoves = []; if (this.powerFlags[this.turn]['q']) { @@ -293,7 +498,7 @@ export default class ChakartRules extends ChessRules { ) { let im = JSON.parse(JSON.stringify(m)); im.appear[0].p = V.INVISIBLE_QUEEN; - im.end.noHighlight = true; + im.noAnimate = true; invisibleMoves.push(im); } }); @@ -302,7 +507,7 @@ export default class ChakartRules extends ChessRules { } getKingMovesFrom([x, y]) { - let moves = super.getPotentialMovesOf('k', [x, y]); + let moves = this.getPotentialMovesOf('k', [x, y]); // If flag allows it, add 'remote shell captures' if (this.powerFlags[this.turn]['k']) { super.pieces()['k'].moves[0].steps.forEach(step => { @@ -325,16 +530,16 @@ export default class ChakartRules extends ChessRules { const colIJ = this.getColor(i, j); if (colIJ != this.turn) { // May just destroy a bomb or banana: - moves.push( - new Move({ - start: {x: x, y: y}, - end: {x: i, y: j}, - appear: [], - vanish: [ - new PiPo({x: i, y: j, c: colIJ, p: this.getPiece(i, j)}) - ] - }) - ); + let shellCapture = new Move({ + start: {x: x, y: y}, + end: {x: i, y: j}, + appear: [], + vanish: [ + new PiPo({x: i, y: j, c: colIJ, p: this.getPiece(i, j)}) + ] + }); + shellCapture.shell = true; //easier play() + moves.push(shellCapture); } } }); @@ -342,107 +547,60 @@ export default class ChakartRules extends ChessRules { return moves; } - getKnightMovesFrom([x, y]) { - // Add egg on initial square: - return super.getPotentialMovesOf('n', [x, y]).map(m => { - m.appear.push(new PiPo({p: "e", c: "a", x: x, y: y})); - return m; - }); - } - -/// if any of my pieces was immobilized, it's not anymore. - //if play set a piece immobilized, then mark it play(move) { - if (move.effect == "toadette") { - this.reserve = this.captured; - this.re_drawReserve([this.turn]); - } - else if (this.reserve) { - this.reserve = { w: {}, b: {} }; - this.re_drawReserve([this.turn]); - } + this.egg = move.egg; const color = this.turn; - if ( - move.vanish.length == 2 && - move.vanish[1].c != 'a' && - move.appear.length == 1 //avoid king Boo! - ) { - // Capture: update this.captured - let capturedPiece = move.vanish[1].p; - if (capturedPiece == V.INVISIBLE_QUEEN) - capturedPiece = V.QUEEN; - else if (Object.keys(V.IMMOBILIZE_DECODE).includes(capturedPiece)) - capturedPiece = V.IMMOBILIZE_DECODE[capturedPiece]; - this.captured[move.vanish[1].c][capturedPiece]++; - } - else if (move.vanish.length == 0) { - if (move.appear.length == 0 || move.appear[0].c == 'a') - return; - // A piece is back on board - this.captured[move.appear[0].c][move.appear[0].p]--; + if (move.egg == "toadette") { + this.reserve = { w: {}, b: {} }; + // Randomly select a piece in pawnPromotions + this.reserve[color][Random.sample(this.pawnPromotions)] = 1; + this.re_drawReserve([color]); } - if (move.appear.length == 0) { - // Three cases: king "shell capture", Chomp or Koopa - if (this.getPiece(move.start.x, move.start.y) == V.KING) - // King remote capture: - this.powerFlags[color][V.KING] = false; - else if (move.end.effect == "chomp") - this.captured[color][move.vanish[0].p]++; + else if (Object.keys(this.reserve).length > 0) { + this.reserve = {}; + this.re_drawReserve([color]); } - else if (move.appear[0].p == V.INVISIBLE_QUEEN) - this.powerFlags[move.appear[0].c][V.QUEEN] = false; - if (this.subTurn == 2) return; - if ( - move.turn[1] == 1 && - move.appear.length == 0 || - !(Object.keys(V.IMMOBILIZE_DECODE).includes(move.appear[0].p)) - ) { - // Look for an immobilized piece of my color: it can now move - for (let i=0; i<8; i++) { - for (let j=0; j<8; j++) { - if (this.board[i][j] != V.EMPTY) { - const piece = this.getPiece(i, j); - if ( - this.getColor(i, j) == color && - Object.keys(V.IMMOBILIZE_DECODE).includes(piece) - ) { - this.board[i][j] = color + V.IMMOBILIZE_DECODE[piece]; - move.wasImmobilized = [i, j]; - } + if (this.getPiece(move.end.x, move.end.y) == V.MUSHROOM) + move.next = this.getMushroomEffect(move); + if (move.shell) + this.powerFlags[color]['k'] = false; + else if (move.appear.length > 0 && move.appear[0].p == V.INVISIBLE_QUEEN) + this.powerFlags[move.appear[0].c]['q'] = false; + this.playOnBoard(move); + // Look for an immobilized piece of my color: it can now move + for (let i=0; i<8; i++) { + for (let j=0; j<8; j++) { + if ((i != move.end.x || j != move.end.y) && this.board[i][j] != "") { + const piece = this.getPiece(i, j); + if ( + this.getColor(i, j) == color && + Object.keys(V.IMMOBILIZE_DECODE).includes(piece) + ) { + this.board[i][j] = color + V.IMMOBILIZE_DECODE[piece]; } } } } // Also make opponent invisible queen visible again, if any - const oppCol = V.GetOppCol(color); + const oppCol = C.GetOppCol(color); for (let i=0; i<8; i++) { for (let j=0; j<8; j++) { if ( - this.board[i][j] != V.EMPTY && + this.board[i][j] != "" && this.getColor(i, j) == oppCol && this.getPiece(i, j) == V.INVISIBLE_QUEEN ) { this.board[i][j] = oppCol + V.QUEEN; - move.wasInvisible = [i, j]; } } } - this.playOnBoard(move); - if (["kingboo", "toadette", "daisy"].includes(move.effect)) { - this.effect = move.effect; - this.subTurn = 2; - } - else { - this.turn = C.GetOppCol(this.turn); + if (!move.next && !["daisy", "toadette", "kingboo"].includes(move.egg)) { + this.turn = oppCol; this.movesCount++; - this.subTurn = 1; } - - if (move.egg) this.displayBonus(move.egg); - else if (this.egg) - this.egg = null; //the egg is consumed + this.nextMove = move.next; } displayBonus(egg) { @@ -453,84 +611,50 @@ export default class ChakartRules extends ChessRules { return moves; } - tryMoveFollowup(move, cb) { - // Warning: at this stage, the move is played - if (move.vanish.length == 2 && move.vanish[1].c == 'a') { - // effect, or bonus/malus - const endType = move.vanish[1].p; - switch (endType) { - case V.EGG: - this.applyRandomBonus(move, cb); - break; - case V.BANANA: - case V.BOMB: { - const dest = - this.getRandomSquare([m.end.x, m.end.y], - endType == V.BANANA - ? [[1, 1], [1, -1], [-1, 1], [-1, -1]] - : [[1, 0], [-1, 0], [0, 1], [0, -1]]); - cb(this.getBasicMove([move.end.x, move.end.y], dest)); - break; - } - case V.MUSHROOM: { - let step = [move.end.x - move.start.x, move.end.y - move.start.y]; - if ([0, 1].some(i => step[i] >= 2 && step[1-i] != 1)) { - // Slider, multi-squares: normalize step - for (let j of [0, 1]) - step[j] = step[j] / Math.abs(step[j]) || 0; - } - const nextSquare = [move.end.x + step[0], move.end.y + step[1]]; - if (this.onBoard(nextSquare[0], nextSquare[1])) { - if ( - this.board[nextSquare[0]][nextSquare[1]] != "" && - this.getColor(nextSquare[0], nextSquare[1]) != 'a' - ) { - // (try to) jump - const afterSquare = - [nextSquare[0] + step[0], nextSquare[1] + step[1]]; - if ( - this.onBoard(afterSquare[0], afterSquare[1]) && - this.getColor(afterSquare[0], afterSquare[1]) != this.turn - ) { - cb(this.getBasicMove([move.end.x, move.end.y], afterSquare)); - } - } - else if (!['b', 'r', 'q'].includes(move.vanish[0].p)) - // Take another step forward if not slider move - cb(this.getBasicMove([move.end.x, move.end.y], nextSquare)); - } - break; - } - } + getMushroomEffect(move) { + let step = [move.end.x - move.start.x, move.end.y - move.start.y]; + if ([0, 1].some(i => step[i] >= 2 && step[1-i] != 1)) { + // Slider, multi-squares: normalize step + for (let j of [0, 1]) + step[j] = step[j] / Math.abs(step[j]) || 0; } + const nextSquare = [move.end.x + step[0], move.end.y + step[1]]; + const afterSquare = + [nextSquare[0] + step[0], nextSquare[1] + step[1]]; + let nextMove = null; + if ( + this.onBoard(nextSquare[0], nextSquare[1]) && + this.board[nextSquare[0]][nextSquare[1]] == "" && + ['k', 'p', 'n'].includes(move.vanish[0].p) + ) { + // Speed up non-sliders + nextMove = this.getBasicMove([move.end.x, move.end.y], nextSquare); + } + else if ( + this.onBoard(afterSquare[0], afterSquare[1]) && + this.board[nextSquare[0]][nextSquare[1]] != "" && + this.getColor(nextSquare[0], nextSquare[1]) != 'a' && + this.getColor(afterSquare[0], afterSquare[1]) != this.turn + ) { + nextMove = this.getBasicMove([move.end.x, move.end.y], afterSquare); + } + return nextMove; } - applyRandomBonus(move, cb) { - // TODO: determine bonus/malus, and then ... - // if toadette, daisy or kingboo : do not call cb - this.egg = "daisy"; //not calling cb in this case - this.displayBonus(this.egg); - move.egg = this.egg; //for play() by opponent - } - - // Helper to apply banana/bomb effect - getRandomSquare([x, y], steps) { - const validSteps = steps.filter(s => this.onBoard(x + s[0], y + s[1])); - const step = validSteps[Random.randInt(validSteps.length)]; - return [x + step[0], y + step[1]]; - } - - // Warning: if play() is called, then move.end changed. playPlusVisual(move, r) { this.moveStack.push(move); this.play(move); this.playVisual(move, r); - this.tryMoveFollowup(move, (nextMove) => { - if (nextMove) - this.playPlusVisual(nextMove, r); - else - this.afterPlay(this.moveStack); - }); + if (this.nextMove) + this.playPlusVisual(this.nextMove, r); + else + this.afterPlay(this.moveStack); } + // TODO: set some special moves (effects) as noAnimate + // TODO: put bomb/banana only at final location of a move ? Seems more logical + // + fix bishop takes mushroom and jump + // Also improve showChoices for invisible queen + king shell + // + fix turn issues after multimove (like bishop put bomb) + }; diff --git a/variants/Chakart/style.css b/variants/Chakart/style.css index 6cfd883..b60a821 100644 --- a/variants/Chakart/style.css +++ b/variants/Chakart/style.css @@ -1,4 +1,31 @@ @import url("/base_pieces.css"); -/* TODO: images des bananes/bombes/oeufs/champis + Chomp etc pour animations - * Toadette/Waluigi/Luigi/King boo/Koopa/Daisy/Bowser avec petit texte */ +piece.egg { + background-image: url('/pieces/chakart_egg'); +} + +piece.mushroom { + background-image: url('/pieces/chakart_mushroom.svg'); +} + +piece.banana { + background-image: url('/pieces/chakart_banana.svg'); +} + +piece.bomb { + background-image: url('/pieces/chakart_bomb.svg'); +} + +piece.white.invisible { + background-image: url('/pieces/empty.svg'); +} +piece.black.invisible { + background-image: url('/pieces/empty.svg'); +} + +piece.white.immobilized { + background-color: yellow; +} +piece.black.immobilized { + background-color: red; +}