From: Benjamin Auder Date: Tue, 17 Mar 2020 21:43:25 +0000 (+0100) Subject: Fix mistake in Game.js X-Git-Url: https://git.auder.net/doc/html/%7B%7B%20path%28%27mixstore_user_admin_delete%27%2C%20%7B%20id:%20user.id%20%7D%29%20%7D%7D?a=commitdiff_plain;h=fdfa7ece6d6b06a5eede9e61114ba516d7e7a0d1;p=vchess.git Fix mistake in Game.js --- diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index 0b31bc3b..caf8dd8e 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -208,7 +208,7 @@ export default { this.gameRef.id = to.params["id"]; this.gameRef.rid = to.query["rid"]; this.nextIds = JSON.parse(this.$route.query["next"] || "[]"); - this.loadGame(); + this.fetchGame(); } } }, @@ -308,17 +308,17 @@ export default { else // Socket not ready yet (initial loading) // NOTE: it's important to call callback without arguments, - // otherwise first arg is Websocket object and loadGame fails. + // otherwise first arg is Websocket object and fetchGame fails. this.conn.onopen = () => callback(); }; if (!this.gameRef.rid) // Game stored locally or on server - this.loadGame(null, () => socketInit(this.roomInit)); + this.fetchGame(null, () => socketInit(this.roomInit)); else // Game stored remotely: need socket to retrieve it // NOTE: the callback "roomInit" will be lost, so we don't provide it. // --> It will be given when receiving "fullgame" socket event. - socketInit(this.loadGame); + socketInit(this.fetchGame); }, cleanBeforeDestroy: function() { if (!!this.askLastate) @@ -434,7 +434,7 @@ export default { if (document.location.href != currentUrl) return; //page change if (!this.gameRef.rid) // This is my game: just reload. - this.loadGame(); + this.fetchGame(); else // Just ask fullgame again (once!), this is much simpler. // If this fails, the user could just reload page :/ @@ -587,7 +587,7 @@ export default { break; case "fullgame": // Callback "roomInit" to poll clients only after game is loaded - this.loadGame(data.data, this.roomInit); + this.fetchGame(data.data, this.roomInit); break; case "asklastate": // Sending informative last state if I played a move or score != "*"