From: Benjamin Auder Date: Tue, 3 Nov 2020 23:52:23 +0000 (+0100) Subject: Fix typos, clean TODO file X-Git-Url: https://git.auder.net/doc/html/%7B%7B%20path%28%27fos_user_resetting_request%27%29%20%7D%7D?a=commitdiff_plain;h=b496e4ae27c7dbd3df5a470fa2d03550f1882b8d;p=vchess.git Fix typos, clean TODO file --- diff --git a/TODO b/TODO index d6bd6c74..2a09f209 100644 --- a/TODO +++ b/TODO @@ -1,28 +1,28 @@ -r5k1/1R5p/3N4/4pP2/1p4P1/2p5/1rP1PKP1/8 w - - 0 1 - +WON'T IMPLEMENT: Simultaneous games: view Game + Simultaneous, using component (One)Game Storage: just key ID => IDs of actual games (in indexedDB) In Hall challenge: acceptation on sender side (who launch the game when ready --> left click [which just delete if nobody registered, with confirm box]) Tournaments: merge with tournament.auder.net code. At the beginning, still admin / users. Later : admin / supervisors / users => recurrent tournament, eg. every sunday (late?) afternoon + wednesday evening, Discord-vote for variant? +(Can be replaced by still separated tournament.audeR.net, using vchess credentials...) -Issue: embedded rules language not updated when language is set (in Analyse, Game and Problems) -Also: if new live game starts in background, "new game" notify OK but not first move (not too serious however) +Embedded rules language not updated when language is set (in Analyse, Game and Problems) +If new live game starts in background, "new game" notify OK but not first move (not too serious however) On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen" (=> comme pour corr) + option "confirm moves in corr games"? +NEW VARIANTS: https://www.chessvariants.com/other.dir/fugue.html https://www.chessvariants.com/rules/spartan-chess https://www.chessvariants.com/mvopponent.dir/avalanche.html https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html - https://brainking.com/en/GameRules?tp=47&fwa=ArchivedGame!g=8204276$i=1 - https://musketeerchess.net/games/cerebral/rules/rules.php +EvolutionChess: jump from 1st line, Zied +TitanChess: bishop+knight http://history.chess.free.fr/rollerball.htm - Squatter Chess: safe on last rank = win Companion Chess : pieces of same nature don't attack each others https://www.chessvariants.com/difftaking.dir/brotherhood.html @@ -30,30 +30,23 @@ Crossing Chess = win when the king cross half-board Crown Chess: place all units on move 1 (similar to Sittuyin, more freely --> in own half-board, possible pawns on 1st rank) Medusa Chess = Isardam --> à chaque déplacement, check attaques directes + découvertes autour de case de départ dans 8 directions (pas caval) - Kingmaker: pawns can promote also into enemy king --> no king tracking, getCheckSquares + underCheck test all kings - Eightkings: 8 pawns + 8 kings (non-royal until the last remains?) --> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings - https://www.jatektan.hu/_2018_vissza/2011_ig/uj2001/isakk1.html https://boardgamegeek.com/boardgame/18661/alapo Alapo is a strategy game. Each player owns twelve abstract pieces, two each of six different kinds. Round pieces move in any of the eight directions on the 6 by 6 board; square pieces move only orthogonally and triangular pieces only diagonally. Large pieces move any distance, small pieces only one field per turn. Opponent pieces can be eliminated by moving onto their position. The goal is to reach the opponent's base line with one of your pieces without the opponent being able to eliminate your piece in his/her next move. - https://www.chessvariants.com/incinf.dir/bario.html https://www.reddit.com/r/TotemChess/comments/imi3v7/totem_rules/ Full Cavalry : JeffK variant without jailer but 2 lancers. Paco-Sako : https://www.youtube.com/watch?v=tEv8TVqyZdQ + PDF rules https://discord.com/channels/686736099959504907/687076968046395410/735678637432635473 + Amazon Chess - Maybe: https://www.chessvariants.com/diffmove.dir/asymmetric.html https://www.chessvariants.com/play/connected-chess - -===== - +Non-chess: fanorona https://fr.wikipedia.org/wiki/Fanorona Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960 gess https://en.wikipedia.org/wiki/Gess diff --git a/client/src/translations/rules/Chess960/en.pug b/client/src/translations/rules/Chess960/en.pug index 670acd28..d46c5a09 100644 --- a/client/src/translations/rules/Chess960/en.pug +++ b/client/src/translations/rules/Chess960/en.pug @@ -53,7 +53,7 @@ p. figure.diagram-container .diagram - | fen:k7/8/8/1prp4/1P1P4/8/6P1/7K: + | fen:k7/8/8/1prp4/1P1P4/8/6P1/7K g3,g4,c5: figcaption Possible pawn moves: g3, g4, dxc5, bxc5 p diff --git a/client/src/translations/rules/Chess960/es.pug b/client/src/translations/rules/Chess960/es.pug index fb40c38a..358bc9b9 100644 --- a/client/src/translations/rules/Chess960/es.pug +++ b/client/src/translations/rules/Chess960/es.pug @@ -57,7 +57,7 @@ p. figure.diagram-container .diagram - | fen:k7/8/8/1prp4/1P1P4/8/6P1/7K: + | fen:k7/8/8/1prp4/1P1P4/8/6P1/7K g3,g4,c5: figcaption Posibles movimientos de peones: g3, g4, dxc5, bxc5 p diff --git a/client/src/translations/rules/Chess960/fr.pug b/client/src/translations/rules/Chess960/fr.pug index 18e4fad3..f7436100 100644 --- a/client/src/translations/rules/Chess960/fr.pug +++ b/client/src/translations/rules/Chess960/fr.pug @@ -57,7 +57,7 @@ p. figure.diagram-container .diagram - | fen:k7/8/8/1prp4/1P1P4/8/6P1/7K: + | fen:k7/8/8/1prp4/1P1P4/8/6P1/7K g3,g4,c5: figcaption Possibles coups de pion : g3, g4, dxc5, bxc5 p diff --git a/client/src/translations/variants/es.pug b/client/src/translations/variants/es.pug index f78bc456..7f121589 100644 --- a/client/src/translations/variants/es.pug +++ b/client/src/translations/variants/es.pug @@ -5,7 +5,7 @@ p.text-center | ¿Por qué jugar las variantes? p - | La variante + | La variante a(href="/#/variants/Chess960") Chess960 |  te permite jugar con reglas estándar, desde una posición | inicial aleatorio (o no) simétrico (o no).