From: Benjamin Auder Date: Sat, 9 Jan 2021 09:40:44 +0000 (+0100) Subject: Fix Synchrone2 X-Git-Url: https://git.auder.net/doc/html/%7B%7B%20asset%28%27mixstore/images/current/gitweb.css?a=commitdiff_plain;h=cb1165b46266a73b2a1f211a9c98470b1ceaacd3;p=vchess.git Fix Synchrone2 --- diff --git a/client/src/base_rules.js b/client/src/base_rules.js index e9ea7bc1..6502679a 100644 --- a/client/src/base_rules.js +++ b/client/src/base_rules.js @@ -163,6 +163,7 @@ export const ChessRules = class ChessRules { // Check if FEN describes a board situation correctly static IsGoodFen(fen) { +console.log("ddd"); const fenParsed = V.ParseFen(fen); // 1) Check position if (!V.IsGoodPosition(fenParsed.position)) return false; @@ -533,7 +534,6 @@ export const ChessRules = class ChessRules { // Squares of white and black king: this.kingPos = { w: [-1, -1], b: [-1, -1] }; const fenRows = V.ParseFen(fen).position.split("/"); - const startRow = { 'w': V.size.x - 1, 'b': 0 }; for (let i = 0; i < fenRows.length; i++) { let k = 0; //column index on board for (let j = 0; j < fenRows[i].length; j++) { diff --git a/client/src/translations/about/en.pug b/client/src/translations/about/en.pug index a64d163e..cfd3ca9f 100644 --- a/client/src/translations/about/en.pug +++ b/client/src/translations/about/en.pug @@ -56,5 +56,7 @@ h3 Related links a(href="http://www.zillions-of-games.com/") zillions-of-games.com a(href="https://en.wikipedia.org/wiki/Fairy_chess_piece") Fairy chess pieces a(href="http://www.pion.ch/echecs/liste_variantes.php") pion.ch + a(href="https://www.jatektan.hu/_2018_vissza/2011_ig/uj2001/isakk1.html") + | List of variants a(href="http://abrobecker.free.fr/chess/fairyblitz.htm") fairyblitz.htm a(href="https://chessvariants.training/") chessvariants.training diff --git a/client/src/translations/about/es.pug b/client/src/translations/about/es.pug index 553d4a4d..3805605f 100644 --- a/client/src/translations/about/es.pug +++ b/client/src/translations/about/es.pug @@ -56,5 +56,7 @@ h3 Enlaces relacionados a(href="https://en.wikipedia.org/wiki/Fairy_chess_piece") | Piezas de ajedrez magicas a(href="http://www.pion.ch/echecs/liste_variantes.php") pion.ch + a(href="https://www.jatektan.hu/_2018_vissza/2011_ig/uj2001/isakk1.html") + | Listado de variantes a(href="http://abrobecker.free.fr/chess/fairyblitz.htm") fairyblitz.htm a(href="https://chessvariants.training/") chessvariants.training diff --git a/client/src/translations/about/fr.pug b/client/src/translations/about/fr.pug index 51d34f70..39e22b44 100644 --- a/client/src/translations/about/fr.pug +++ b/client/src/translations/about/fr.pug @@ -57,5 +57,7 @@ h3 Liens connexes a(href="https://en.wikipedia.org/wiki/Fairy_chess_piece") | Pièces d'échecs féériques a(href="http://www.pion.ch/echecs/liste_variantes.php") pion.ch + a(href="https://www.jatektan.hu/_2018_vissza/2011_ig/uj2001/isakk1.html") + | Liste de variantes a(href="http://abrobecker.free.fr/chess/fairyblitz.htm") fairyblitz.htm a(href="https://chessvariants.training/") chessvariants.training diff --git a/client/src/variants/Atomic1.js b/client/src/variants/Atomic1.js index 27769a7e..c44c2cac 100644 --- a/client/src/variants/Atomic1.js +++ b/client/src/variants/Atomic1.js @@ -91,7 +91,8 @@ export class Atomic1Rules extends ChessRules { ) { this.kingPos[c] = [-1, -1]; this.castleFlags[c] = [8, 8]; - } else { + } + else { // Now check if init rook(s) exploded if (Math.abs(move.end.x - firstRank[c]) <= 1) { if (Math.abs(move.end.y - this.castleFlags[c][0]) <= 1) diff --git a/client/src/variants/Synchrone1.js b/client/src/variants/Synchrone1.js index 2c59bc6c..7410d278 100644 --- a/client/src/variants/Synchrone1.js +++ b/client/src/variants/Synchrone1.js @@ -363,9 +363,11 @@ export class Synchrone1Rules extends ChessRules { return smove; } - play(move) { - move.flags = JSON.stringify(this.aggregateFlags()); //save flags (for undo) - this.epSquares.push(this.getEpSquare(move)); + play(move, noFlag) { + if (!noFlag) { + move.flags = JSON.stringify(this.aggregateFlags()); + this.epSquares.push(this.getEpSquare(move)); + } // Do not play on board (would reveal the move...) this.turn = V.GetOppCol(this.turn); this.movesCount++; @@ -421,9 +423,11 @@ export class Synchrone1Rules extends ChessRules { move.smove = smove; } - undo(move) { - this.epSquares.pop(); - this.disaggregateFlags(JSON.parse(move.flags)); + undo(move, noFlag) { + if (!noFlag) { + this.epSquares.pop(); + this.disaggregateFlags(JSON.parse(move.flags)); + } if (this.turn == 'w') // Back to the middle of the move V.UndoOnBoard(this.board, move.smove); @@ -447,14 +451,14 @@ export class Synchrone1Rules extends ChessRules { if (color == 'b') { // kingPos must be reset for appropriate highlighting: var lastMove = JSON.parse(JSON.stringify(this.whiteMove)); - this.undo(lastMove); //will erase whiteMove, thus saved above + this.undo(lastMove, "noFlag"); //will erase whiteMove, thus saved above } let res = []; if (this.kingPos['w'][0] >= 0 && this.underCheck('w')) res.push(JSON.parse(JSON.stringify(this.kingPos['w']))); if (this.kingPos['b'][0] >= 0 && this.underCheck('b')) res.push(JSON.parse(JSON.stringify(this.kingPos['b']))); - if (color == 'b') this.play(lastMove); + if (color == 'b') this.play(lastMove, "noFlag"); return res; } diff --git a/client/src/variants/Synchrone2.js b/client/src/variants/Synchrone2.js index 5539c9e0..af77a8c0 100644 --- a/client/src/variants/Synchrone2.js +++ b/client/src/variants/Synchrone2.js @@ -93,7 +93,7 @@ export class Synchrone2Rules extends Synchrone1Rules { this.board = initBoard; const movesInit = super.getPotentialMovesFrom([x, y]); this.board = saveBoard; - const target = appeared.find(a => a.c == oppCol); + const target = appeared.find(a => a.c == oppCol) || { x: -1, y: -1 }; let movesNow = super.getPotentialMovesFrom([x, y]).filter(m => { return ( m.end.x == target.x && @@ -102,7 +102,7 @@ export class Synchrone2Rules extends Synchrone1Rules { ); }); const passTarget = - (x != this.kingPos[c][0] || y != this.kingPos[c][1]) ? c : oppCol; + (x != this.kingPos[c][0] || y != this.kingPos[c][0]) ? c : oppCol; movesNow.push( new Move({ start: { x: x, y: y }, @@ -141,9 +141,19 @@ export class Synchrone2Rules extends Synchrone1Rules { return this.filterValid(this.getPotentialMovesFrom([x, y])); } - play(move) { + getAllValidMoves() { + const moves = this.filterValid(super.getAllPotentialMoves()); + if (this.movesCount % 4 <= 1) return moves; + const emptyIdx = moves.findIndex(m => m.vanish.length == 0); + if (emptyIdx >= 0) + // Keep only one pass move (for computer play) + return moves.filter((m, i) => m.vanish.length > 0 || i == emptyIdx); + return moves; + } + + play(move, noFlag) { if (this.movesCount % 4 == 0) this.initfenStack.push(this.getBaseFen()); - move.flags = JSON.stringify(this.aggregateFlags()); + if (!noFlag) move.flags = JSON.stringify(this.aggregateFlags()); // Do not play on board (would reveal the move...) this.turn = V.GetOppCol(this.turn); this.movesCount++; @@ -191,8 +201,8 @@ export class Synchrone2Rules extends Synchrone1Rules { move.smove = smove; } - undo(move) { - this.disaggregateFlags(JSON.parse(move.flags)); + undo(move, noFlag) { + if (!noFlag) this.disaggregateFlags(JSON.parse(move.flags)); if (this.turn == 'w') // Back to the middle of the move V.UndoOnBoard(this.board, move.smove); @@ -236,6 +246,12 @@ export class Synchrone2Rules extends Synchrone1Rules { return (whiteCanMove ? "1-0" : "0-1"); } + getComputerMove() { + if (this.movesCount % 4 <= 1) return super.getComputerMove(); + const moves = this.getAllValidMoves(); + return moves[randInt(moves.length)]; + } + getNotation(move) { if (move.vanish.length == 0) return "pass"; return super.getNotation(move);