From: Benjamin Auder Date: Thu, 18 Feb 2021 18:38:53 +0000 (+0100) Subject: Randomize Pandemonium X-Git-Url: https://git.auder.net/doc/html/%7B%7B%20asset%28%27mixstore/css/static/home.css%27%29%20%7D%7D?a=commitdiff_plain;h=4f0025fb02845bad05d0907646263c1cc8b69069;p=vchess.git Randomize Pandemonium --- diff --git a/client/src/variants/Pandemonium.js b/client/src/variants/Pandemonium.js index bb614ec3..963ee8db 100644 --- a/client/src/variants/Pandemonium.js +++ b/client/src/variants/Pandemonium.js @@ -1,5 +1,6 @@ import { ChessRules, Move, PiPo } from "@/base_rules"; import { randInt } from "@/utils/alea"; +import { ArrayFun } from "@/utils/array"; export class PandemoniumRules extends ChessRules { @@ -150,13 +151,73 @@ export class PandemoniumRules extends ChessRules { } static GenRandInitFen(randomness) { - // No randomization here for now (but initial setup choice) + if (randomness == 0) { + return ( + "rnbqkmcbnr/pppppppppp/91/91/91/91/91/91/PPPPPPPPPP/RNBQKMCBNR " + + "w 0 ajaj - 00000000000000" + ); + } + + let pieces = { w: new Array(10), b: new Array(10) }; + let flags = ""; + for (let c of ["w", "b"]) { + if (c == 'b' && randomness == 1) { + pieces['b'] = pieces['w']; + flags += flags; + break; + } + + let positions = ArrayFun.range(10); + + // Get random squares for bishops (different colors) + let randIndex = 2 * randInt(5); + let bishop1Pos = positions[randIndex]; + let randIndex_tmp = 2 * randInt(5) + 1; + let bishop2Pos = positions[randIndex_tmp]; + positions.splice(Math.max(randIndex, randIndex_tmp), 1); + positions.splice(Math.min(randIndex, randIndex_tmp), 1); + + randIndex = randInt(8); + let knight1Pos = positions[randIndex]; + positions.splice(randIndex, 1); + randIndex = randInt(7); + let knight2Pos = positions[randIndex]; + positions.splice(randIndex, 1); + + randIndex = randInt(6); + let queenPos = positions[randIndex]; + positions.splice(randIndex, 1); + + // Random squares for cardinal + marshal + randIndex = randInt(5); + let cardinalPos = positions[randIndex]; + positions.splice(randIndex, 1); + randIndex = randInt(4); + let marshalPos = positions[randIndex]; + positions.splice(randIndex, 1); + + let rook1Pos = positions[0]; + let kingPos = positions[1]; + let rook2Pos = positions[2]; + + pieces[c][rook1Pos] = "r"; + pieces[c][knight1Pos] = "n"; + pieces[c][bishop1Pos] = "b"; + pieces[c][queenPos] = "q"; + pieces[c][kingPos] = "k"; + pieces[c][marshalPos] = "m"; + pieces[c][cardinalPos] = "c"; + pieces[c][bishop2Pos] = "b"; + pieces[c][knight2Pos] = "n"; + pieces[c][rook2Pos] = "r"; + flags += V.CoordToColumn(rook1Pos) + V.CoordToColumn(rook2Pos); + } return ( - "rnbqkmcbnr/pppppppppp/91/91/91/91/91/91/PPPPPPPPPP/RNBQKMCBNR " + - "w 0 ajaj - 00000000000000" + pieces["b"].join("") + + "/pppppppppp/91/91/91/91/91/91/PPPPPPPPPP/" + + pieces["w"].join("").toUpperCase() + + " w 0 " + flags + " -" ); - // TODO later: randomization too --> 2 bishops, not next to each other. - // then knights next to bishops. Then other pieces (...). } getEnpassantFen() { @@ -279,51 +340,50 @@ export class PandemoniumRules extends ChessRules { ]; } const firstRank = (this.movesCount == 0 ? 9 : 0); - // TODO: initDestFile currently hardcoded for deterministic setup - const initDestFile = new Map([[1, 2], [8, 7]]); - // Only option is knight --> bishop swap: - if ( - x == firstRank && - !!initDestFile.get(y) && - this.getPiece(x, y) == V.KNIGHT - ) { - const destFile = initDestFile.get(y); - return [ - new Move({ - appear: [ - new PiPo({ - x: x, - y: destFile, - c: c, - p: V.KNIGHT - }), - new PiPo({ - x: x, - y: y, - c: c, - p: V.BISHOP - }) - ], - vanish: [ - new PiPo({ - x: x, - y: y, - c: c, - p: V.KNIGHT - }), - new PiPo({ - x: x, - y: destFile, - c: c, - p: V.BISHOP - }) - ], - start: { x: x, y: y }, - end: { x: x, y: destFile } - }) - ]; + if (x != firstRank || this.getPiece(x, y) != V.KNIGHT) return []; + // Swap with who? search for matching bishop: + let knights = [], + bishops = []; + for (let i = 0; i < 10; i++) { + const elt = this.board[x][i][1]; + if (elt == 'n') knights.push(i); + else if (elt == 'b') bishops.push(i); } - return []; + const destFile = (knights[0] == y ? bishops[0] : bishops[1]); + return [ + new Move({ + appear: [ + new PiPo({ + x: x, + y: destFile, + c: c, + p: V.KNIGHT + }), + new PiPo({ + x: x, + y: y, + c: c, + p: V.BISHOP + }) + ], + vanish: [ + new PiPo({ + x: x, + y: y, + c: c, + p: V.KNIGHT + }), + new PiPo({ + x: x, + y: destFile, + c: c, + p: V.BISHOP + }) + ], + start: { x: x, y: y }, + end: { x: x, y: destFile } + }) + ]; } // Normal move (after initial setup) if (x >= V.size.x) return this.getReserveMoves([x, y]);