From: Benjamin Auder Date: Thu, 13 Dec 2018 01:44:20 +0000 (+0100) Subject: Slight change in Ultima rules. TODO: merge with removed code 'isAttacked' X-Git-Url: https://git.auder.net/doc/html/%7B%7B%20asset%28%27mixstore/css/%3C?a=commitdiff_plain;h=9d218497ab97bc0e94ec4c1f0a40cf02df3ea0d4;p=vchess.git Slight change in Ultima rules. TODO: merge with removed code 'isAttacked' --- diff --git a/TODO b/TODO index 07cef481..b3568538 100644 --- a/TODO +++ b/TODO @@ -1,2 +1,5 @@ Full detection of repeated positions (including turn) In UltimaChess, consider these rules modifications: http://www.inference.org.uk/mackay/ultima/ultima.html +Reintroduce isAttackedBy in Ultima, and fix it for pawns --> underCheck + stalemate +--> take into account that an immobilized piece does not give check. +(chameleons cannot be immobilized) diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index 208e0482..6af331b3 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -1008,7 +1008,7 @@ Vue.component('my-game', { this.endGame(this.mycolor=="w"?"0-1":"1-0"); }, newGame: function(mode, fenInit, color, oppId, moves, continuation) { - const fen = fenInit || VariantRules.GenRandInitFen(); + const fen = "M7/8/8/3K1k2/8/8/8/8 0000";//fenInit || VariantRules.GenRandInitFen(); console.log(fen); //DEBUG if (mode=="human" && !oppId) { @@ -1066,7 +1066,7 @@ Vue.component('my-game', { } else if (mode == "computer") { - this.mycolor = Math.random() < 0.5 ? 'w' : 'b'; + this.mycolor = "w";//Math.random() < 0.5 ? 'w' : 'b'; if (this.mycolor == 'b') setTimeout(this.playComputerMove, 500); } diff --git a/public/javascripts/variants/Magnetic.js b/public/javascripts/variants/Magnetic.js index b17bb74a..ec2c9752 100644 --- a/public/javascripts/variants/Magnetic.js +++ b/public/javascripts/variants/Magnetic.js @@ -137,10 +137,11 @@ class MagneticRules extends ChessRules return moves; } - // TODO: verify this assertion atLeastOneMove() { - return true; //always at least one possible move + if (this.kingPos[this.turn][0] < 0) + return false; + return true; //TODO: is it right? } underCheck(move) @@ -205,19 +206,6 @@ class MagneticRules extends ChessRules } } - checkGameOver() - { - if (this.checkRepetition()) - return "1/2"; - - const color = this.turn; - // TODO: do we need "atLeastOneMove()"? - if (this.atLeastOneMove() && this.kingPos[color][0] >= 0) - return "*"; - - return this.checkGameEnd(); - } - checkGameEnd() { // No valid move: our king disappeared diff --git a/public/javascripts/variants/Ultima.js b/public/javascripts/variants/Ultima.js index 7f9531eb..c98822dc 100644 --- a/public/javascripts/variants/Ultima.js +++ b/public/javascripts/variants/Ultima.js @@ -53,13 +53,13 @@ class UltimaRules extends ChessRules getPotentialMovesFrom([x,y]) { // Pre-check: is thing on this square immobilized? - // In this case add potential suicide as a move "taking the immobilizer" const piece = this.getPiece(x,y); const color = this.getColor(x,y); const oppCol = this.getOppCol(color); const V = VariantRules; const adjacentSteps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); const [sizeX,sizeY] = V.size; + outerLoop: for (let step of adjacentSteps) { const [i,j] = [x+step[0],y+step[1]]; @@ -67,15 +67,23 @@ class UltimaRules extends ChessRules && this.getColor(i,j) == oppCol) { const oppPiece = this.getPiece(i,j); - if (oppPiece == V.IMMOBILIZER - || (oppPiece == V.BISHOP && piece == V.IMMOBILIZER)) + if (oppPiece == V.BISHOP && piece == V.IMMOBILIZER) + return []; + if (oppPiece == V.IMMOBILIZER && ![V.BISHOP,V.IMMOBILIZER].includes(piece)) { - return [ new Move({ - appear: [], - vanish: [new PiPo({x:x,y:y,p:piece,c:color})], - start: {x:x,y:y}, - end: {x:i,y:j} - }) ]; + // Moving is impossible only if this immobilizer is not neutralized + for (let step2 of adjacentSteps) + { + const [i2,j2] = [i+step2[0],j+step2[1]]; + if (i2>=0 && i2=0 && j2= 0) - return "*"; - - return this.checkGameEnd(); - } - checkGameEnd() { // Stalemate, or our king disappeared @@ -521,15 +524,4 @@ class UltimaRules extends ChessRules { return "0000"; //TODO: or "-" ? } - - getNotation(move) - { - if (move.appear.length == 0) - { - const startSquare = - String.fromCharCode(97 + move.start.y) + (VariantRules.size[0]-move.start.x); - return "^" + startSquare; //suicide - } - return super.getNotation(move); - } }