+ };
+ });
+ },
+
+ // Retrieve all local games (running, completed, imported...)
+ getAll: function(callback) {
+ dbOperation((err,db) => {
+ let objectStore = db.transaction("games").objectStore("games");
+ let games = [];
+ objectStore.openCursor().onsuccess = function(event) {
+ let cursor = event.target.result;
+ // if there is still another cursor to go, keep running this code
+ if (cursor) {
+ let g = cursor.value;
+ // Do not retrieve moves or clocks (unused in list mode)
+ g.movesCount = g.moves.length;
+ delete g.moves;
+ delete g.clocks;
+ delete g.initime;
+ games.push(g);
+ cursor.continue();
+ } else callback(games);
+ };