| 1 | import ChessRules from "/base_rules.js"; |
| 2 | |
| 3 | export default class BrotherhoodRules extends ChessRules { |
| 4 | |
| 5 | canTake([x1, y1], [x2, y2]) { |
| 6 | if (!super.canTake([x1, y1], [x2, y2])) |
| 7 | return false; |
| 8 | const p1 = this.getPiece(x1, y1), |
| 9 | p2 = this.getPiece(x2, y2); |
| 10 | return (p1 != p2 || ['p', 'k'].some(symb => [p1, p2].includes(symb))); |
| 11 | } |
| 12 | |
| 13 | getCurrentScore() { |
| 14 | if (this.atLeastOneMove(this.turn)) |
| 15 | return "*"; |
| 16 | // Stalemate = loss |
| 17 | return (this.turn == 'w' ? "0-1" : "1-0"); |
| 18 | } |
| 19 | |
| 20 | }; |