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1 | <html> |
2 | <head> | |
3 | <title>Chakart Rules</title> | |
4 | <link href="/common.css" rel="stylesheet"/> | |
5 | <link href="/variants/Chakart/style.css" rel="stylesheet"/> | |
6 | </head> | |
7 | <body> | |
8 | ||
9 | <div class="full-rules"> | |
10 | ||
11 | <h1>Chakart Rules</h1> | |
12 | ||
13 | <div> | |
14 | <p> | |
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15 | Pieces move as usual, but they all hide a special "power" |
16 | inspired by Mario Kart: | |
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17 | </p> |
18 | <ul> | |
19 | <li> | |
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20 | The pawn (Toad) leaves a "turbo" mushroom on its initial square, |
21 | or on the intermediate one in case of a two squares move. | |
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22 | </li> |
23 | <li> | |
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24 | The knight (Yoshi) let a surprise egg on its initial square. |
25 | See about egg effect below. | |
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26 | </li> |
27 | <li> | |
28 | The rook (Donkey) put a banana on a square diagonally adjacent to the | |
29 | arrival one, at random, if possible. | |
30 | </li> | |
31 | <li> | |
32 | The bishop (Wario) put a bomb on a square orthogonally adjacent to the | |
33 | arrival one, at random, if possible. | |
34 | </li> | |
35 | <li> | |
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36 | The queen (Mario) can play a stealth move once in the game: |
37 | the opponent will only know that a queen moved - to an empty square. | |
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38 | A promoted queen also has this power if not already used. |
39 | </li> | |
40 | <li> | |
41 | The king (Peach) can "throw a shell" on an enemy reachable by a queen, | |
42 | once in the game. A promoted king also has this power, if not already | |
43 | used. The capture is done remotely without moving. | |
44 | </li> | |
45 | </ul> | |
46 | <p>The king cannot castle, and pawns don't capture en passant.</p> | |
47 | <figure> | |
48 | <div class="diag" | |
b2fc1259 | 49 | data-fen='qbbrrnek/pppppppp/5n2/8/1BwP4/3m4/PPP1PPPP/QBNN1KRR b 3 {"flags":"1111"}'> |
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50 | </div> |
51 | <figcaption>After 1.d4 Nf6 2.Bb4 (put a bomb on c4).</figcaption> | |
52 | </figure> | |
53 | </div> | |
54 | ||
55 | <div> | |
56 | <p> | |
57 | So the goal is to capture Peach :) If pawns promoted into king, then all | |
58 | of them must be captured. Since it still looked too easy, the 4 mentioned | |
59 | objects alter the move played, generally at random: | |
60 | </p> | |
61 | <ul> | |
62 | <li> | |
63 | A king or a pawn arriving on a mushroom advance one square further, | |
64 | while a knight jump another time in the same direction, if possible. | |
65 | Pawns can "eat" objects diagonally too. | |
549ca151 | 66 | Mushrooms have no effect on sliders (queen, rook, bishop). |
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67 | </li> |
68 | <li> | |
69 | A piece arriving on a banana (resp. bomb) is redirected at random by one | |
70 | square in an orthogonal (resp. diagonal) direction. If a piece (of any | |
71 | color!) stands on that square, then it is captured. | |
72 | </li> | |
73 | <li> | |
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74 | The effects can cumulate, as illustrated on the diagram: the pawn |
75 | "captures" the banana on e4, and is then redirected toward e5: mushroom, | |
76 | it jumps to the next square, which sends it on d5 eating the white rook. | |
77 | (We can imagine that the hope was to eat the black knight instead). | |
78 | A piece may ends on its initial square, move back, and so on. That being | |
79 | said, a given object can only be used once on the path. | |
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80 | </li> |
81 | </ul> | |
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82 | <figure> |
83 | <div class="diag left" | |
b2fc1259 | 84 | data-fen='rn1b2qk/pbpp1ppp/1w2wp2/1p1Rm3/3PdnPr/4PPd1/PPP1m2P/NNB1KRQB b 1 {"flags":"1111"}'> |
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85 | </div> |
86 | <div class="diag right" | |
b2fc1259 | 87 | data-fen='rn1b2qk/pbpp1ppp/1w3p2/1p1P4/3P1nPr/4P1d1/PPP1m2P/NNB1KRQB w 2 {"flags":"1111"}'> |
5abaabb3 | 88 | </div> |
549ca151 | 89 | <figcaption>Left: before 1.fxe4. Right: after the move, ending on d6.</figcaption> |
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90 | </figure> |
91 | </div> | |
92 | ||
93 | <div> | |
94 | <p> | |
95 | The egg case is more complex: a move ending on an egg triggers an effect | |
96 | chosen at random, positive or negative. There are four bonus and four | |
97 | penalties. They are introduced in a dual form: first the positive, then | |
98 | the negative. | |
99 | </p> | |
100 | <ul> | |
101 | <li> | |
102 | King Boo (*B) let you exchange the position of any pair of pieces on the | |
103 | board. | |
104 | </li> | |
105 | <li>Koopa (*K) drives the piece back onto its initial square.</li> | |
106 | <li> | |
107 | Toadette (*T) allows to place a new — random — piece on the | |
108 | board. If the piece is dropped on an egg, banana or bomb, its effects | |
109 | are applied. | |
110 | </li> | |
111 | <li> | |
112 | Chomp (*C) eats the piece, which is thus captured. If it's Peach, then | |
113 | bad luck, game over :) | |
114 | </li> | |
115 | <li>Daisy (*D) allows to play again with any of your pieces.</li> | |
116 | <li> | |
117 | Bowser (*M) immobilizes the piece (which is surrounded by a light green | |
118 | halo). It won't be allowed to move on the next turn. | |
119 | </li> | |
120 | <li>Luigi (*L) changes the color of a random enemy piece.</li> | |
121 | <li>Waluigi (*W) changes the color of one of your pieces (at random).</li> | |
122 | </ul> | |
123 | <figure> | |
124 | <div class="diag left" | |
125 | data-fen='erk2rq1/1m2e1m1/mppmne1m/p1BpppPp/mm1P1QbP/1Nmnw1dm/e1mP2d1/1BwR1RKN b 1 {"flags":"1111"}'> | |
126 | </div> | |
127 | <div class="diag right" | |
b2fc1259 | 128 | data-fen='erk3Q1/1m2e1d1/mppmnr1m/p1BpppPp/mm1P1QbP/1Nmnw1dm/e1mP2d1/1BwR1RKN w 2 {"flags":"1111"}'> |
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129 | </div> |
130 | <figcaption> | |
131 | 1...Rxf6*W: Waluigi turns the g8 queen into white. | |
132 | This last can then capture the king. Bad luck :( | |
133 | </figcaption> | |
134 | </figure> | |
135 | </div> | |
136 | ||
137 | </div> | |
138 | ||
139 | </body> | |
140 | <script src="/utils/drawDiagrams.js"></script> | |
141 | <script>fenToDiag("Chakart");</script> | |
142 | </html> |