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1 | <html> |
2 | <head> | |
3 | <title>Chakart Rules</title> | |
4 | <link href="/common.css" rel="stylesheet"/> | |
5 | <link href="/variants/Chakart/style.css" rel="stylesheet"/> | |
6 | </head> | |
7 | <body> | |
8 | ||
9 | <div class="full-rules"> | |
10 | ||
11 | <h1>Chakart Rules</h1> | |
12 | ||
13 | <div> | |
14 | <p> | |
15 | Pieces move as usual, but they all hide a special "power" inspired by | |
16 | Mario Kart: | |
17 | </p> | |
18 | <ul> | |
19 | <li> | |
20 | The pawn (Toad) leaves a "turbo" mushroom on its initial square, or on | |
21 | the intermediate one in case of a two squares move. | |
22 | </li> | |
23 | <li> | |
24 | The knight (Yoshi) let a surprise egg on its initial square. See about | |
25 | egg effect below. | |
26 | </li> | |
27 | <li> | |
28 | The rook (Donkey) put a banana on a square diagonally adjacent to the | |
29 | arrival one, at random, if possible. | |
30 | </li> | |
31 | <li> | |
32 | The bishop (Wario) put a bomb on a square orthogonally adjacent to the | |
33 | arrival one, at random, if possible. | |
34 | </li> | |
35 | <li> | |
36 | The queen (Mario) can play a stealth move once in the game: the opponent | |
37 | will only know that a queen moved - to an empty square. | |
38 | A promoted queen also has this power if not already used. | |
39 | </li> | |
40 | <li> | |
41 | The king (Peach) can "throw a shell" on an enemy reachable by a queen, | |
42 | once in the game. A promoted king also has this power, if not already | |
43 | used. The capture is done remotely without moving. | |
44 | </li> | |
45 | </ul> | |
46 | <p>The king cannot castle, and pawns don't capture en passant.</p> | |
47 | <figure> | |
48 | <div class="diag" | |
49 | data-fen='qbbrrnek/pppppppp/5n2/8/1BwP4/3m4/PPP1PPPP/QBNN1KRR b 3 {"flags":"1111"}'> | |
50 | </div> | |
51 | <figcaption>After 1.d4 Nf6 2.Bb4 (put a bomb on c4).</figcaption> | |
52 | </figure> | |
53 | </div> | |
54 | ||
55 | <div> | |
56 | <p> | |
57 | So the goal is to capture Peach :) If pawns promoted into king, then all | |
58 | of them must be captured. Since it still looked too easy, the 4 mentioned | |
59 | objects alter the move played, generally at random: | |
60 | </p> | |
61 | <ul> | |
62 | <li> | |
63 | A king or a pawn arriving on a mushroom advance one square further, | |
64 | while a knight jump another time in the same direction, if possible. | |
65 | Pawns can "eat" objects diagonally too. | |
66 | </li> | |
67 | <li> | |
68 | A piece arriving on a banana (resp. bomb) is redirected at random by one | |
69 | square in an orthogonal (resp. diagonal) direction. If a piece (of any | |
70 | color!) stands on that square, then it is captured. | |
71 | </li> | |
72 | <li> | |
73 | The effects can cumulate, as illustrated on the diagram: the bishop | |
74 | "captures" the banana on e4, and is then redirected twoard e5: mushroom, | |
75 | it jumps over the black pawn to ends on the bomb on e7, which sends it | |
76 | on d6 (f6 and f8 were possible too). A bomb is finally put on c6 which | |
77 | is the only eligible square. A piece may ends on its initial square, | |
78 | move back, and so on. That being said, a given object can only be used | |
79 | once on the path. | |
80 | </li> | |
81 | </ul> | |
82 | <!-- TODO: class for left/right + adapt diagrams for new rules --> | |
83 | <figure> | |
84 | <div class="diag left" | |
85 | data-fen='rn1b2qk/pbppwppp/1w2p3/1p1Rm3/3PdnPr/4P1d1/PPP1mP1P/NNB1KRQB b 1 {"flags":"1111"}'> | |
86 | </div> | |
87 | <div class="diag right" | |
88 | data-fen='rn1b2qk/pbpp1ppp/1wwBp3/1p1R4/3P1nPr/4P1d1/PPP1mP1P/NNB1KRQ1 w 2 {"flags":"1111"}'> | |
89 | </div> | |
90 | <figcaption>Left: before 1.Bxe4. Right: after the move, ending on d6.</figcaption> | |
91 | </figure> | |
92 | </div> | |
93 | ||
94 | <div> | |
95 | <p> | |
96 | The egg case is more complex: a move ending on an egg triggers an effect | |
97 | chosen at random, positive or negative. There are four bonus and four | |
98 | penalties. They are introduced in a dual form: first the positive, then | |
99 | the negative. | |
100 | </p> | |
101 | <ul> | |
102 | <li> | |
103 | King Boo (*B) let you exchange the position of any pair of pieces on the | |
104 | board. | |
105 | </li> | |
106 | <li>Koopa (*K) drives the piece back onto its initial square.</li> | |
107 | <li> | |
108 | Toadette (*T) allows to place a new — random — piece on the | |
109 | board. If the piece is dropped on an egg, banana or bomb, its effects | |
110 | are applied. | |
111 | </li> | |
112 | <li> | |
113 | Chomp (*C) eats the piece, which is thus captured. If it's Peach, then | |
114 | bad luck, game over :) | |
115 | </li> | |
116 | <li>Daisy (*D) allows to play again with any of your pieces.</li> | |
117 | <li> | |
118 | Bowser (*M) immobilizes the piece (which is surrounded by a light green | |
119 | halo). It won't be allowed to move on the next turn. | |
120 | </li> | |
121 | <li>Luigi (*L) changes the color of a random enemy piece.</li> | |
122 | <li>Waluigi (*W) changes the color of one of your pieces (at random).</li> | |
123 | </ul> | |
124 | <figure> | |
125 | <div class="diag left" | |
126 | data-fen='erk2rq1/1m2e1m1/mppmne1m/p1BpppPp/mm1P1QbP/1Nmnw1dm/e1mP2d1/1BwR1RKN b 1 {"flags":"1111"}'> | |
127 | </div> | |
128 | <div class="diag right" | |
129 | data-fen='erk3Q1/1m2e1d1/mppmnr1m/p1BpppPp/mm1P1QbP/1Nmnw1dm/e1mP2d1/1BwR1RKN w 2 {"flags":"1111"}'> | |
130 | </div> | |
131 | <figcaption> | |
132 | 1...Rxf6*W: Waluigi turns the g8 queen into white. | |
133 | This last can then capture the king. Bad luck :( | |
134 | </figcaption> | |
135 | </figure> | |
136 | </div> | |
137 | ||
138 | </div> | |
139 | ||
140 | </body> | |
141 | <script src="/utils/drawDiagrams.js"></script> | |
142 | <script>fenToDiag("Chakart");</script> | |
143 | </html> |