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1 | <template lang="pug"> |
2 | .row | |
3 | .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2 | |
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4 | BaseGame(:vname="vname" :analyze="analyze" :vr="vr" |
5 | :game-info="gameInfo" ref="basegame" @newmove="processMove") | |
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6 | </template> |
7 | ||
8 | <script> | |
9 | import BaseGame from "@/components/BaseGame.vue"; | |
10 | import { store } from "@/store"; | |
11 | import Worker from 'worker-loader!@/playCompMove'; | |
12 | ||
13 | export default { | |
14 | name: 'my-computer-game', | |
15 | components: { | |
16 | BaseGame, | |
17 | }, | |
18 | // mode: "auto" (game comp vs comp), "versus" (normal) or "analyze" | |
b7c32f1a | 19 | props: ["fen","mode","vname"], |
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20 | data: function() { |
21 | return { | |
22 | st: store.state, | |
b7c32f1a | 23 | // variables passed to BaseGame: |
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24 | gameInfo: { |
25 | fenStart: "", | |
26 | players: ["Myself","Computer"], //playing as white | |
27 | mycolor: "w", | |
28 | }, | |
b7c32f1a | 29 | vr: null, |
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30 | // Web worker to play computer moves without freezing interface: |
31 | timeStart: undefined, //time when computer starts thinking | |
32 | lockCompThink: false, //to avoid some ghost moves | |
a6088c90 | 33 | compWorker: null, |
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34 | }; |
35 | }, | |
36 | computed: { | |
37 | analyze: function() { | |
38 | return this.mode == "analyze"; | |
39 | }, | |
40 | }, | |
41 | watch: { | |
42 | fen: function() { | |
43 | // (Security) No effect if a computer move is in progress: | |
44 | if (this.lockCompThink) | |
45 | return this.$emit("computer-think"); | |
46 | this.launchGame(); | |
47 | }, | |
48 | }, | |
49 | // Modal end of game, and then sub-components | |
50 | created: function() { | |
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51 | // Computer moves web worker logic: (TODO: also for observers in HH games ?) |
52 | this.compWorker = new Worker(); //'/javascripts/playCompMove.js'), | |
53 | this.compWorker.onmessage = e => { | |
54 | this.lockCompThink = true; //to avoid some ghost moves | |
55 | let compMove = e.data; | |
56 | if (!Array.isArray(compMove)) | |
57 | compMove = [compMove]; //to deal with MarseilleRules | |
58 | // Small delay for the bot to appear "more human" | |
59 | const delay = Math.max(500-(Date.now()-this.timeStart), 0); | |
60 | setTimeout(() => { | |
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61 | const animate = (this.vname != "Dark"); |
62 | this.$refs.basegame.play(compMove[0], animate); | |
a6088c90 | 63 | if (compMove.length == 2) |
1acda11c | 64 | setTimeout( () => { this.$refs.basegame.play(compMove[1], animate); }, 750); |
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65 | else //250 == length of animation (TODO: should be a constant somewhere) |
66 | setTimeout( () => this.lockCompThink = false, 250); | |
67 | }, delay); | |
68 | } | |
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69 | if (!!this.fen) |
70 | this.launchGame(); | |
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71 | }, |
72 | // dans variant.js (plutôt room.js) conn gère aussi les challenges | |
73 | // et les chats dans chat.js. Puis en webRTC, repenser tout ça. | |
74 | methods: { | |
75 | launchGame: async function() { | |
b7c32f1a | 76 | const vModule = await import("@/variants/" + this.vname + ".js"); |
a6088c90 | 77 | window.V = vModule.VariantRules; |
b7c32f1a | 78 | this.compWorker.postMessage(["scripts",this.vname]); |
1c9f093d | 79 | this.compWorker.postMessage(["init",this.fen]); |
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80 | this.newGameFromFen(this.fen); |
81 | }, | |
82 | newGameFromFen: function(fen) { | |
83 | this.vr = new V(fen); | |
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84 | this.gameInfo.fenStart = fen; |
85 | this.gameInfo.mycolor = (Math.random() < 0.5 ? "w" : "b"); | |
86 | this.gameInfo.players = ["Myself","Computer"]; | |
87 | if (this.gameInfo.mycolor == "b") | |
88 | this.gameInfo.players = this.gameInfo.players.reverse(); | |
37cdcbf3 | 89 | this.compWorker.postMessage(["init",fen]); |
13aa5a44 | 90 | if (this.gameInfo.mycolor != "w" || this.mode == "auto") |
37cdcbf3 | 91 | this.playComputerMove(); |
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92 | }, |
93 | playComputerMove: function() { | |
94 | this.timeStart = Date.now(); | |
95 | this.compWorker.postMessage(["askmove"]); | |
96 | }, | |
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97 | // TODO: do not process if game is over (check score ?) |
98 | processMove: function(move) { | |
99 | // Send the move to web worker (including his own moves) | |
100 | this.compWorker.postMessage(["newmove",move]); | |
101 | // subTurn condition for Marseille (and Avalanche) rules | |
102 | if ((!this.vr.subTurn || this.vr.subTurn <= 1) | |
103 | && (this.mode == "auto" || this.vr.turn != this.mycolor)) | |
104 | { | |
105 | this.playComputerMove(); | |
106 | } | |
107 | }, | |
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108 | }, |
109 | }; | |
110 | </script> |