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92342261 BA |
1 | // (Orthodox) Chess rules are defined in ChessRules class. |
2 | // Variants generally inherit from it, and modify some parts. | |
3 | ||
e2732923 | 4 | import { ArrayFun } from "@/utils/array"; |
0c3fe8a6 | 5 | import { randInt, shuffle } from "@/utils/alea"; |
e2732923 | 6 | |
910d631b | 7 | // class "PiPo": Piece + Position |
6808d7a1 | 8 | export const PiPo = class PiPo { |
1c9f093d | 9 | // o: {piece[p], color[c], posX[x], posY[y]} |
6808d7a1 | 10 | constructor(o) { |
1c9f093d BA |
11 | this.p = o.p; |
12 | this.c = o.c; | |
13 | this.x = o.x; | |
14 | this.y = o.y; | |
15 | } | |
6808d7a1 | 16 | }; |
1d184b4c | 17 | |
6808d7a1 | 18 | export const Move = class Move { |
1c9f093d BA |
19 | // o: {appear, vanish, [start,] [end,]} |
20 | // appear,vanish = arrays of PiPo | |
21 | // start,end = coordinates to apply to trigger move visually (think castle) | |
6808d7a1 | 22 | constructor(o) { |
1c9f093d BA |
23 | this.appear = o.appear; |
24 | this.vanish = o.vanish; | |
6808d7a1 BA |
25 | this.start = o.start ? o.start : { x: o.vanish[0].x, y: o.vanish[0].y }; |
26 | this.end = o.end ? o.end : { x: o.appear[0].x, y: o.appear[0].y }; | |
1c9f093d | 27 | } |
6808d7a1 | 28 | }; |
1d184b4c | 29 | |
2c5d7b20 BA |
30 | // NOTE: x coords = top to bottom; y = left to right |
31 | // (from white player perspective) | |
6808d7a1 | 32 | export const ChessRules = class ChessRules { |
7e8a7ea1 | 33 | |
1c9f093d BA |
34 | ////////////// |
35 | // MISC UTILS | |
36 | ||
20620465 | 37 | // Some variants don't have flags: |
6808d7a1 BA |
38 | static get HasFlags() { |
39 | return true; | |
20620465 | 40 | } |
1c9f093d | 41 | |
3a2a7b5f BA |
42 | // Or castle |
43 | static get HasCastle() { | |
44 | return V.HasFlags; | |
45 | } | |
46 | ||
32f6285e BA |
47 | // Pawns specifications |
48 | static get PawnSpecs() { | |
49 | return { | |
50 | directions: { 'w': -1, 'b': 1 }, | |
472c0c4f | 51 | initShift: { w: 1, b: 1 }, |
32f6285e | 52 | twoSquares: true, |
472c0c4f | 53 | threeSquares: false, |
32f6285e BA |
54 | promotions: [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN], |
55 | canCapture: true, | |
56 | captureBackward: false, | |
57 | bidirectional: false | |
58 | }; | |
59 | } | |
60 | ||
61 | // En-passant captures need a stack of squares: | |
6808d7a1 BA |
62 | static get HasEnpassant() { |
63 | return true; | |
20620465 BA |
64 | } |
65 | ||
66 | // Some variants cannot have analyse mode | |
8477e53d | 67 | static get CanAnalyze() { |
20620465 BA |
68 | return true; |
69 | } | |
933fd1f9 BA |
70 | // Patch: issues with javascript OOP, objects can't access static fields. |
71 | get canAnalyze() { | |
72 | return V.CanAnalyze; | |
73 | } | |
20620465 BA |
74 | |
75 | // Some variants show incomplete information, | |
76 | // and thus show only a partial moves list or no list at all. | |
77 | static get ShowMoves() { | |
78 | return "all"; | |
79 | } | |
933fd1f9 BA |
80 | get showMoves() { |
81 | return V.ShowMoves; | |
82 | } | |
1c9f093d | 83 | |
00eef1ca BA |
84 | // Sometimes moves must remain hidden until game ends |
85 | static get SomeHiddenMoves() { | |
86 | return false; | |
87 | } | |
88 | get someHiddenMoves() { | |
89 | return V.SomeHiddenMoves; | |
90 | } | |
91 | ||
ad030c7d BA |
92 | // Generally true, unless the variant includes random effects |
93 | static get CorrConfirm() { | |
94 | return true; | |
95 | } | |
96 | ||
5246b49d BA |
97 | // Used for Monochrome variant (TODO: harmonize: !canFlip ==> showFirstTurn) |
98 | get showFirstTurn() { | |
99 | return false; | |
100 | } | |
101 | ||
71ef1664 BA |
102 | // Some variants always show the same orientation |
103 | static get CanFlip() { | |
104 | return true; | |
105 | } | |
106 | get canFlip() { | |
107 | return V.CanFlip; | |
108 | } | |
109 | ||
107dc1bd BA |
110 | // For (generally old) variants without checkered board |
111 | static get Monochrome() { | |
112 | return false; | |
113 | } | |
114 | ||
115 | // Some variants require lines drawing | |
116 | static get Lines() { | |
117 | if (V.Monochrome) { | |
118 | let lines = []; | |
119 | // Draw all inter-squares lines | |
120 | for (let i = 0; i <= V.size.x; i++) | |
121 | lines.push([[i, 0], [i, V.size.y]]); | |
122 | for (let j = 0; j <= V.size.y; j++) | |
123 | lines.push([[0, j], [V.size.x, j]]); | |
124 | return lines; | |
125 | } | |
126 | return null; | |
127 | } | |
128 | ||
61656127 BA |
129 | // Some variants use click infos: |
130 | doClick() { | |
131 | return null; | |
132 | } | |
133 | ||
90df90bc BA |
134 | // Some variants may need to highlight squares on hover (Hamilton, Weiqi...) |
135 | hoverHighlight() { | |
136 | return false; | |
137 | } | |
138 | ||
14edde72 BA |
139 | static get IMAGE_EXTENSION() { |
140 | // All pieces should be in the SVG format | |
141 | return ".svg"; | |
142 | } | |
143 | ||
1c9f093d | 144 | // Turn "wb" into "B" (for FEN) |
6808d7a1 BA |
145 | static board2fen(b) { |
146 | return b[0] == "w" ? b[1].toUpperCase() : b[1]; | |
1c9f093d BA |
147 | } |
148 | ||
149 | // Turn "p" into "bp" (for board) | |
6808d7a1 BA |
150 | static fen2board(f) { |
151 | return f.charCodeAt() <= 90 ? "w" + f.toLowerCase() : "b" + f; | |
1c9f093d BA |
152 | } |
153 | ||
68e19a44 | 154 | // Check if FEN describes a board situation correctly |
6808d7a1 | 155 | static IsGoodFen(fen) { |
1c9f093d BA |
156 | const fenParsed = V.ParseFen(fen); |
157 | // 1) Check position | |
6808d7a1 | 158 | if (!V.IsGoodPosition(fenParsed.position)) return false; |
1c9f093d | 159 | // 2) Check turn |
6808d7a1 | 160 | if (!fenParsed.turn || !V.IsGoodTurn(fenParsed.turn)) return false; |
1c9f093d | 161 | // 3) Check moves count |
e50a8025 | 162 | if (!fenParsed.movesCount || !(parseInt(fenParsed.movesCount, 10) >= 0)) |
1c9f093d BA |
163 | return false; |
164 | // 4) Check flags | |
165 | if (V.HasFlags && (!fenParsed.flags || !V.IsGoodFlags(fenParsed.flags))) | |
166 | return false; | |
167 | // 5) Check enpassant | |
6808d7a1 BA |
168 | if ( |
169 | V.HasEnpassant && | |
170 | (!fenParsed.enpassant || !V.IsGoodEnpassant(fenParsed.enpassant)) | |
171 | ) { | |
1c9f093d BA |
172 | return false; |
173 | } | |
174 | return true; | |
175 | } | |
176 | ||
177 | // Is position part of the FEN a priori correct? | |
6808d7a1 BA |
178 | static IsGoodPosition(position) { |
179 | if (position.length == 0) return false; | |
1c9f093d | 180 | const rows = position.split("/"); |
6808d7a1 | 181 | if (rows.length != V.size.x) return false; |
6f2f9437 | 182 | let kings = { "k": 0, "K": 0 }; |
6808d7a1 | 183 | for (let row of rows) { |
1c9f093d | 184 | let sumElts = 0; |
6808d7a1 | 185 | for (let i = 0; i < row.length; i++) { |
6f2f9437 | 186 | if (['K','k'].includes(row[i])) kings[row[i]]++; |
6808d7a1 BA |
187 | if (V.PIECES.includes(row[i].toLowerCase())) sumElts++; |
188 | else { | |
e50a8025 | 189 | const num = parseInt(row[i], 10); |
6808d7a1 | 190 | if (isNaN(num)) return false; |
1c9f093d BA |
191 | sumElts += num; |
192 | } | |
193 | } | |
6808d7a1 | 194 | if (sumElts != V.size.y) return false; |
1c9f093d | 195 | } |
6f2f9437 BA |
196 | // Both kings should be on board. Exactly one per color. |
197 | if (Object.values(kings).some(v => v != 1)) return false; | |
1c9f093d BA |
198 | return true; |
199 | } | |
200 | ||
201 | // For FEN checking | |
6808d7a1 BA |
202 | static IsGoodTurn(turn) { |
203 | return ["w", "b"].includes(turn); | |
1c9f093d BA |
204 | } |
205 | ||
206 | // For FEN checking | |
6808d7a1 | 207 | static IsGoodFlags(flags) { |
3a2a7b5f BA |
208 | // NOTE: a little too permissive to work with more variants |
209 | return !!flags.match(/^[a-z]{4,4}$/); | |
1c9f093d BA |
210 | } |
211 | ||
472c0c4f | 212 | // NOTE: not with regexp to adapt to different board sizes. (TODO?) |
6808d7a1 BA |
213 | static IsGoodEnpassant(enpassant) { |
214 | if (enpassant != "-") { | |
215 | const ep = V.SquareToCoords(enpassant); | |
216 | if (isNaN(ep.x) || !V.OnBoard(ep)) return false; | |
1c9f093d BA |
217 | } |
218 | return true; | |
219 | } | |
220 | ||
221 | // 3 --> d (column number to letter) | |
6808d7a1 | 222 | static CoordToColumn(colnum) { |
1c9f093d BA |
223 | return String.fromCharCode(97 + colnum); |
224 | } | |
225 | ||
226 | // d --> 3 (column letter to number) | |
6808d7a1 | 227 | static ColumnToCoord(column) { |
1c9f093d BA |
228 | return column.charCodeAt(0) - 97; |
229 | } | |
230 | ||
231 | // a4 --> {x:3,y:0} | |
6808d7a1 | 232 | static SquareToCoords(sq) { |
1c9f093d BA |
233 | return { |
234 | // NOTE: column is always one char => max 26 columns | |
235 | // row is counted from black side => subtraction | |
e50a8025 | 236 | x: V.size.x - parseInt(sq.substr(1), 10), |
1c9f093d BA |
237 | y: sq[0].charCodeAt() - 97 |
238 | }; | |
239 | } | |
240 | ||
241 | // {x:0,y:4} --> e8 | |
6808d7a1 | 242 | static CoordsToSquare(coords) { |
1c9f093d BA |
243 | return V.CoordToColumn(coords.y) + (V.size.x - coords.x); |
244 | } | |
245 | ||
305ede7e | 246 | // Path to pieces (standard ones in pieces/ folder) |
241bf8f2 | 247 | getPpath(b) { |
305ede7e | 248 | return b; |
241bf8f2 BA |
249 | } |
250 | ||
3a2a7b5f | 251 | // Path to promotion pieces (usually the same) |
c7550017 BA |
252 | getPPpath(m) { |
253 | return this.getPpath(m.appear[0].c + m.appear[0].p); | |
3a2a7b5f BA |
254 | } |
255 | ||
1c9f093d | 256 | // Aggregates flags into one object |
6808d7a1 | 257 | aggregateFlags() { |
1c9f093d BA |
258 | return this.castleFlags; |
259 | } | |
260 | ||
261 | // Reverse operation | |
6808d7a1 | 262 | disaggregateFlags(flags) { |
1c9f093d BA |
263 | this.castleFlags = flags; |
264 | } | |
265 | ||
266 | // En-passant square, if any | |
6808d7a1 BA |
267 | getEpSquare(moveOrSquare) { |
268 | if (!moveOrSquare) return undefined; | |
269 | if (typeof moveOrSquare === "string") { | |
1c9f093d | 270 | const square = moveOrSquare; |
6808d7a1 | 271 | if (square == "-") return undefined; |
1c9f093d BA |
272 | return V.SquareToCoords(square); |
273 | } | |
274 | // Argument is a move: | |
275 | const move = moveOrSquare; | |
1c5bfdf2 BA |
276 | const s = move.start, |
277 | e = move.end; | |
6808d7a1 | 278 | if ( |
1c5bfdf2 | 279 | s.y == e.y && |
0d5335de BA |
280 | Math.abs(s.x - e.x) == 2 && |
281 | // Next conditions for variants like Atomic or Rifle, Recycle... | |
282 | (move.appear.length > 0 && move.appear[0].p == V.PAWN) && | |
283 | (move.vanish.length > 0 && move.vanish[0].p == V.PAWN) | |
6808d7a1 | 284 | ) { |
1c9f093d | 285 | return { |
1c5bfdf2 BA |
286 | x: (s.x + e.x) / 2, |
287 | y: s.y | |
1c9f093d BA |
288 | }; |
289 | } | |
290 | return undefined; //default | |
291 | } | |
292 | ||
293 | // Can thing on square1 take thing on square2 | |
6808d7a1 BA |
294 | canTake([x1, y1], [x2, y2]) { |
295 | return this.getColor(x1, y1) !== this.getColor(x2, y2); | |
1c9f093d BA |
296 | } |
297 | ||
298 | // Is (x,y) on the chessboard? | |
6808d7a1 BA |
299 | static OnBoard(x, y) { |
300 | return x >= 0 && x < V.size.x && y >= 0 && y < V.size.y; | |
1c9f093d BA |
301 | } |
302 | ||
303 | // Used in interface: 'side' arg == player color | |
6808d7a1 BA |
304 | canIplay(side, [x, y]) { |
305 | return this.turn == side && this.getColor(x, y) == side; | |
1c9f093d BA |
306 | } |
307 | ||
308 | // On which squares is color under check ? (for interface) | |
af34341d BA |
309 | getCheckSquares() { |
310 | const color = this.turn; | |
b0a0468a BA |
311 | return ( |
312 | this.underCheck(color) | |
2c5d7b20 BA |
313 | // kingPos must be duplicated, because it may change: |
314 | ? [JSON.parse(JSON.stringify(this.kingPos[color]))] | |
b0a0468a BA |
315 | : [] |
316 | ); | |
1c9f093d BA |
317 | } |
318 | ||
319 | ///////////// | |
320 | // FEN UTILS | |
321 | ||
7ba4a5bc BA |
322 | // Setup the initial random (asymmetric) position |
323 | static GenRandInitFen(randomness) { | |
7ba4a5bc BA |
324 | if (randomness == 0) |
325 | // Deterministic: | |
3a2a7b5f | 326 | return "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w 0 ahah -"; |
7ba4a5bc | 327 | |
6808d7a1 | 328 | let pieces = { w: new Array(8), b: new Array(8) }; |
3a2a7b5f | 329 | let flags = ""; |
7ba4a5bc | 330 | // Shuffle pieces on first (and last rank if randomness == 2) |
6808d7a1 | 331 | for (let c of ["w", "b"]) { |
7ba4a5bc BA |
332 | if (c == 'b' && randomness == 1) { |
333 | pieces['b'] = pieces['w']; | |
3a2a7b5f | 334 | flags += flags; |
7ba4a5bc BA |
335 | break; |
336 | } | |
337 | ||
1c9f093d BA |
338 | let positions = ArrayFun.range(8); |
339 | ||
340 | // Get random squares for bishops | |
656b1878 | 341 | let randIndex = 2 * randInt(4); |
1c9f093d BA |
342 | const bishop1Pos = positions[randIndex]; |
343 | // The second bishop must be on a square of different color | |
656b1878 | 344 | let randIndex_tmp = 2 * randInt(4) + 1; |
1c9f093d BA |
345 | const bishop2Pos = positions[randIndex_tmp]; |
346 | // Remove chosen squares | |
6808d7a1 BA |
347 | positions.splice(Math.max(randIndex, randIndex_tmp), 1); |
348 | positions.splice(Math.min(randIndex, randIndex_tmp), 1); | |
1c9f093d BA |
349 | |
350 | // Get random squares for knights | |
656b1878 | 351 | randIndex = randInt(6); |
1c9f093d BA |
352 | const knight1Pos = positions[randIndex]; |
353 | positions.splice(randIndex, 1); | |
656b1878 | 354 | randIndex = randInt(5); |
1c9f093d BA |
355 | const knight2Pos = positions[randIndex]; |
356 | positions.splice(randIndex, 1); | |
357 | ||
358 | // Get random square for queen | |
656b1878 | 359 | randIndex = randInt(4); |
1c9f093d BA |
360 | const queenPos = positions[randIndex]; |
361 | positions.splice(randIndex, 1); | |
362 | ||
363 | // Rooks and king positions are now fixed, | |
364 | // because of the ordering rook-king-rook | |
365 | const rook1Pos = positions[0]; | |
366 | const kingPos = positions[1]; | |
367 | const rook2Pos = positions[2]; | |
368 | ||
369 | // Finally put the shuffled pieces in the board array | |
6808d7a1 BA |
370 | pieces[c][rook1Pos] = "r"; |
371 | pieces[c][knight1Pos] = "n"; | |
372 | pieces[c][bishop1Pos] = "b"; | |
373 | pieces[c][queenPos] = "q"; | |
374 | pieces[c][kingPos] = "k"; | |
375 | pieces[c][bishop2Pos] = "b"; | |
376 | pieces[c][knight2Pos] = "n"; | |
377 | pieces[c][rook2Pos] = "r"; | |
3a2a7b5f | 378 | flags += V.CoordToColumn(rook1Pos) + V.CoordToColumn(rook2Pos); |
1c9f093d | 379 | } |
e3e2cc44 | 380 | // Add turn + flags + enpassant |
6808d7a1 BA |
381 | return ( |
382 | pieces["b"].join("") + | |
1c9f093d BA |
383 | "/pppppppp/8/8/8/8/PPPPPPPP/" + |
384 | pieces["w"].join("").toUpperCase() + | |
3a2a7b5f | 385 | " w 0 " + flags + " -" |
e3e2cc44 | 386 | ); |
1c9f093d BA |
387 | } |
388 | ||
389 | // "Parse" FEN: just return untransformed string data | |
6808d7a1 | 390 | static ParseFen(fen) { |
1c9f093d | 391 | const fenParts = fen.split(" "); |
6808d7a1 | 392 | let res = { |
1c9f093d BA |
393 | position: fenParts[0], |
394 | turn: fenParts[1], | |
6808d7a1 | 395 | movesCount: fenParts[2] |
1c9f093d BA |
396 | }; |
397 | let nextIdx = 3; | |
6808d7a1 BA |
398 | if (V.HasFlags) Object.assign(res, { flags: fenParts[nextIdx++] }); |
399 | if (V.HasEnpassant) Object.assign(res, { enpassant: fenParts[nextIdx] }); | |
1c9f093d BA |
400 | return res; |
401 | } | |
402 | ||
403 | // Return current fen (game state) | |
6808d7a1 BA |
404 | getFen() { |
405 | return ( | |
f9c36b2d BA |
406 | this.getBaseFen() + " " + |
407 | this.getTurnFen() + " " + | |
6808d7a1 BA |
408 | this.movesCount + |
409 | (V.HasFlags ? " " + this.getFlagsFen() : "") + | |
410 | (V.HasEnpassant ? " " + this.getEnpassantFen() : "") | |
411 | ); | |
1c9f093d BA |
412 | } |
413 | ||
f9c36b2d BA |
414 | getFenForRepeat() { |
415 | // Omit movesCount, only variable allowed to differ | |
416 | return ( | |
417 | this.getBaseFen() + "_" + | |
418 | this.getTurnFen() + | |
419 | (V.HasFlags ? "_" + this.getFlagsFen() : "") + | |
420 | (V.HasEnpassant ? "_" + this.getEnpassantFen() : "") | |
421 | ); | |
422 | } | |
423 | ||
1c9f093d | 424 | // Position part of the FEN string |
6808d7a1 | 425 | getBaseFen() { |
6f2f9437 BA |
426 | const format = (count) => { |
427 | // if more than 9 consecutive free spaces, break the integer, | |
428 | // otherwise FEN parsing will fail. | |
429 | if (count <= 9) return count; | |
430 | // Currently only boards of size up to 11 or 12: | |
431 | return "9" + (count - 9); | |
432 | }; | |
1c9f093d | 433 | let position = ""; |
6808d7a1 | 434 | for (let i = 0; i < V.size.x; i++) { |
1c9f093d | 435 | let emptyCount = 0; |
6808d7a1 BA |
436 | for (let j = 0; j < V.size.y; j++) { |
437 | if (this.board[i][j] == V.EMPTY) emptyCount++; | |
438 | else { | |
439 | if (emptyCount > 0) { | |
1c9f093d | 440 | // Add empty squares in-between |
6f2f9437 | 441 | position += format(emptyCount); |
1c9f093d BA |
442 | emptyCount = 0; |
443 | } | |
444 | position += V.board2fen(this.board[i][j]); | |
445 | } | |
446 | } | |
6808d7a1 | 447 | if (emptyCount > 0) { |
1c9f093d | 448 | // "Flush remainder" |
6f2f9437 | 449 | position += format(emptyCount); |
1c9f093d | 450 | } |
6808d7a1 | 451 | if (i < V.size.x - 1) position += "/"; //separate rows |
1c9f093d BA |
452 | } |
453 | return position; | |
454 | } | |
455 | ||
6808d7a1 | 456 | getTurnFen() { |
1c9f093d BA |
457 | return this.turn; |
458 | } | |
459 | ||
460 | // Flags part of the FEN string | |
6808d7a1 | 461 | getFlagsFen() { |
1c9f093d | 462 | let flags = ""; |
3a2a7b5f BA |
463 | // Castling flags |
464 | for (let c of ["w", "b"]) | |
465 | flags += this.castleFlags[c].map(V.CoordToColumn).join(""); | |
1c9f093d BA |
466 | return flags; |
467 | } | |
468 | ||
469 | // Enpassant part of the FEN string | |
6808d7a1 | 470 | getEnpassantFen() { |
1c9f093d | 471 | const L = this.epSquares.length; |
6808d7a1 BA |
472 | if (!this.epSquares[L - 1]) return "-"; //no en-passant |
473 | return V.CoordsToSquare(this.epSquares[L - 1]); | |
1c9f093d BA |
474 | } |
475 | ||
476 | // Turn position fen into double array ["wb","wp","bk",...] | |
6808d7a1 | 477 | static GetBoard(position) { |
1c9f093d BA |
478 | const rows = position.split("/"); |
479 | let board = ArrayFun.init(V.size.x, V.size.y, ""); | |
6808d7a1 | 480 | for (let i = 0; i < rows.length; i++) { |
1c9f093d | 481 | let j = 0; |
6808d7a1 | 482 | for (let indexInRow = 0; indexInRow < rows[i].length; indexInRow++) { |
1c9f093d | 483 | const character = rows[i][indexInRow]; |
e50a8025 | 484 | const num = parseInt(character, 10); |
a13cbc0f | 485 | // If num is a number, just shift j: |
6808d7a1 | 486 | if (!isNaN(num)) j += num; |
a13cbc0f | 487 | // Else: something at position i,j |
6808d7a1 | 488 | else board[i][j++] = V.fen2board(character); |
1c9f093d BA |
489 | } |
490 | } | |
491 | return board; | |
492 | } | |
493 | ||
494 | // Extract (relevant) flags from fen | |
6808d7a1 | 495 | setFlags(fenflags) { |
1c9f093d | 496 | // white a-castle, h-castle, black a-castle, h-castle |
bb688df5 | 497 | this.castleFlags = { w: [-1, -1], b: [-1, -1] }; |
3a2a7b5f BA |
498 | for (let i = 0; i < 4; i++) { |
499 | this.castleFlags[i < 2 ? "w" : "b"][i % 2] = | |
500 | V.ColumnToCoord(fenflags.charAt(i)); | |
501 | } | |
1c9f093d BA |
502 | } |
503 | ||
504 | ////////////////// | |
505 | // INITIALIZATION | |
506 | ||
37cdcbf3 | 507 | // Fen string fully describes the game state |
b627d118 BA |
508 | constructor(fen) { |
509 | if (!fen) | |
510 | // In printDiagram() fen isn't supply because only getPpath() is used | |
511 | // TODO: find a better solution! | |
512 | return; | |
1c9f093d BA |
513 | const fenParsed = V.ParseFen(fen); |
514 | this.board = V.GetBoard(fenParsed.position); | |
af34341d | 515 | this.turn = fenParsed.turn; |
e50a8025 | 516 | this.movesCount = parseInt(fenParsed.movesCount, 10); |
1c9f093d BA |
517 | this.setOtherVariables(fen); |
518 | } | |
519 | ||
3a2a7b5f BA |
520 | // Scan board for kings positions |
521 | scanKings(fen) { | |
2c5d7b20 BA |
522 | // Squares of white and black king: |
523 | this.kingPos = { w: [-1, -1], b: [-1, -1] }; | |
1c9f093d | 524 | const fenRows = V.ParseFen(fen).position.split("/"); |
90e814b6 | 525 | const startRow = { 'w': V.size.x - 1, 'b': 0 }; |
6808d7a1 | 526 | for (let i = 0; i < fenRows.length; i++) { |
1c9f093d | 527 | let k = 0; //column index on board |
6808d7a1 BA |
528 | for (let j = 0; j < fenRows[i].length; j++) { |
529 | switch (fenRows[i].charAt(j)) { | |
530 | case "k": | |
531 | this.kingPos["b"] = [i, k]; | |
1c9f093d | 532 | break; |
6808d7a1 BA |
533 | case "K": |
534 | this.kingPos["w"] = [i, k]; | |
1c9f093d | 535 | break; |
6808d7a1 | 536 | default: { |
e50a8025 | 537 | const num = parseInt(fenRows[i].charAt(j), 10); |
6808d7a1 BA |
538 | if (!isNaN(num)) k += num - 1; |
539 | } | |
1c9f093d BA |
540 | } |
541 | k++; | |
542 | } | |
543 | } | |
544 | } | |
545 | ||
546 | // Some additional variables from FEN (variant dependant) | |
6808d7a1 | 547 | setOtherVariables(fen) { |
1c9f093d BA |
548 | // Set flags and enpassant: |
549 | const parsedFen = V.ParseFen(fen); | |
6808d7a1 BA |
550 | if (V.HasFlags) this.setFlags(parsedFen.flags); |
551 | if (V.HasEnpassant) { | |
552 | const epSq = | |
553 | parsedFen.enpassant != "-" | |
9bd6786b | 554 | ? this.getEpSquare(parsedFen.enpassant) |
6808d7a1 BA |
555 | : undefined; |
556 | this.epSquares = [epSq]; | |
1c9f093d | 557 | } |
3a2a7b5f BA |
558 | // Search for kings positions: |
559 | this.scanKings(fen); | |
1c9f093d BA |
560 | } |
561 | ||
562 | ///////////////////// | |
563 | // GETTERS & SETTERS | |
564 | ||
6808d7a1 BA |
565 | static get size() { |
566 | return { x: 8, y: 8 }; | |
1c9f093d BA |
567 | } |
568 | ||
0ba6420d | 569 | // Color of thing on square (i,j). 'undefined' if square is empty |
6808d7a1 | 570 | getColor(i, j) { |
1c9f093d BA |
571 | return this.board[i][j].charAt(0); |
572 | } | |
573 | ||
574 | // Piece type on square (i,j). 'undefined' if square is empty | |
6808d7a1 | 575 | getPiece(i, j) { |
1c9f093d BA |
576 | return this.board[i][j].charAt(1); |
577 | } | |
578 | ||
579 | // Get opponent color | |
6808d7a1 BA |
580 | static GetOppCol(color) { |
581 | return color == "w" ? "b" : "w"; | |
1c9f093d BA |
582 | } |
583 | ||
1c9f093d | 584 | // Pieces codes (for a clearer code) |
6808d7a1 BA |
585 | static get PAWN() { |
586 | return "p"; | |
587 | } | |
588 | static get ROOK() { | |
589 | return "r"; | |
590 | } | |
591 | static get KNIGHT() { | |
592 | return "n"; | |
593 | } | |
594 | static get BISHOP() { | |
595 | return "b"; | |
596 | } | |
597 | static get QUEEN() { | |
598 | return "q"; | |
599 | } | |
600 | static get KING() { | |
601 | return "k"; | |
602 | } | |
1c9f093d BA |
603 | |
604 | // For FEN checking: | |
6808d7a1 BA |
605 | static get PIECES() { |
606 | return [V.PAWN, V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN, V.KING]; | |
1c9f093d BA |
607 | } |
608 | ||
609 | // Empty square | |
6808d7a1 BA |
610 | static get EMPTY() { |
611 | return ""; | |
612 | } | |
1c9f093d BA |
613 | |
614 | // Some pieces movements | |
6808d7a1 | 615 | static get steps() { |
1c9f093d | 616 | return { |
6808d7a1 BA |
617 | r: [ |
618 | [-1, 0], | |
619 | [1, 0], | |
620 | [0, -1], | |
621 | [0, 1] | |
622 | ], | |
623 | n: [ | |
624 | [-1, -2], | |
625 | [-1, 2], | |
626 | [1, -2], | |
627 | [1, 2], | |
628 | [-2, -1], | |
629 | [-2, 1], | |
630 | [2, -1], | |
631 | [2, 1] | |
632 | ], | |
633 | b: [ | |
634 | [-1, -1], | |
635 | [-1, 1], | |
636 | [1, -1], | |
637 | [1, 1] | |
638 | ] | |
1c9f093d BA |
639 | }; |
640 | } | |
641 | ||
642 | //////////////////// | |
643 | // MOVES GENERATION | |
644 | ||
0ba6420d | 645 | // All possible moves from selected square |
6808d7a1 BA |
646 | getPotentialMovesFrom([x, y]) { |
647 | switch (this.getPiece(x, y)) { | |
1c9f093d | 648 | case V.PAWN: |
6808d7a1 | 649 | return this.getPotentialPawnMoves([x, y]); |
1c9f093d | 650 | case V.ROOK: |
6808d7a1 | 651 | return this.getPotentialRookMoves([x, y]); |
1c9f093d | 652 | case V.KNIGHT: |
6808d7a1 | 653 | return this.getPotentialKnightMoves([x, y]); |
1c9f093d | 654 | case V.BISHOP: |
6808d7a1 | 655 | return this.getPotentialBishopMoves([x, y]); |
1c9f093d | 656 | case V.QUEEN: |
6808d7a1 | 657 | return this.getPotentialQueenMoves([x, y]); |
1c9f093d | 658 | case V.KING: |
6808d7a1 | 659 | return this.getPotentialKingMoves([x, y]); |
1c9f093d | 660 | } |
6808d7a1 | 661 | return []; //never reached |
1c9f093d BA |
662 | } |
663 | ||
664 | // Build a regular move from its initial and destination squares. | |
665 | // tr: transformation | |
6808d7a1 | 666 | getBasicMove([sx, sy], [ex, ey], tr) { |
1c58eb76 | 667 | const initColor = this.getColor(sx, sy); |
7e8a7ea1 | 668 | const initPiece = this.board[sx][sy].charAt(1); |
1c9f093d BA |
669 | let mv = new Move({ |
670 | appear: [ | |
671 | new PiPo({ | |
672 | x: ex, | |
673 | y: ey, | |
1c58eb76 BA |
674 | c: tr ? tr.c : initColor, |
675 | p: tr ? tr.p : initPiece | |
1c9f093d BA |
676 | }) |
677 | ], | |
678 | vanish: [ | |
679 | new PiPo({ | |
680 | x: sx, | |
681 | y: sy, | |
1c58eb76 BA |
682 | c: initColor, |
683 | p: initPiece | |
1c9f093d BA |
684 | }) |
685 | ] | |
686 | }); | |
687 | ||
688 | // The opponent piece disappears if we take it | |
6808d7a1 | 689 | if (this.board[ex][ey] != V.EMPTY) { |
1c9f093d BA |
690 | mv.vanish.push( |
691 | new PiPo({ | |
692 | x: ex, | |
693 | y: ey, | |
6808d7a1 | 694 | c: this.getColor(ex, ey), |
7e8a7ea1 | 695 | p: this.board[ex][ey].charAt(1) |
1c9f093d BA |
696 | }) |
697 | ); | |
698 | } | |
1c5bfdf2 | 699 | |
1c9f093d BA |
700 | return mv; |
701 | } | |
702 | ||
703 | // Generic method to find possible moves of non-pawn pieces: | |
704 | // "sliding or jumping" | |
6808d7a1 | 705 | getSlideNJumpMoves([x, y], steps, oneStep) { |
1c9f093d | 706 | let moves = []; |
6808d7a1 | 707 | outerLoop: for (let step of steps) { |
1c9f093d BA |
708 | let i = x + step[0]; |
709 | let j = y + step[1]; | |
6808d7a1 BA |
710 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { |
711 | moves.push(this.getBasicMove([x, y], [i, j])); | |
d1be8046 | 712 | if (oneStep) continue outerLoop; |
1c9f093d BA |
713 | i += step[0]; |
714 | j += step[1]; | |
715 | } | |
6808d7a1 BA |
716 | if (V.OnBoard(i, j) && this.canTake([x, y], [i, j])) |
717 | moves.push(this.getBasicMove([x, y], [i, j])); | |
1c9f093d BA |
718 | } |
719 | return moves; | |
720 | } | |
721 | ||
32f6285e BA |
722 | // Special case of en-passant captures: treated separately |
723 | getEnpassantCaptures([x, y], shiftX) { | |
724 | const Lep = this.epSquares.length; | |
725 | const epSquare = this.epSquares[Lep - 1]; //always at least one element | |
726 | let enpassantMove = null; | |
727 | if ( | |
728 | !!epSquare && | |
729 | epSquare.x == x + shiftX && | |
730 | Math.abs(epSquare.y - y) == 1 | |
731 | ) { | |
732 | enpassantMove = this.getBasicMove([x, y], [epSquare.x, epSquare.y]); | |
733 | enpassantMove.vanish.push({ | |
734 | x: x, | |
735 | y: epSquare.y, | |
7e8a7ea1 | 736 | p: this.board[x][epSquare.y].charAt(1), |
32f6285e BA |
737 | c: this.getColor(x, epSquare.y) |
738 | }); | |
739 | } | |
740 | return !!enpassantMove ? [enpassantMove] : []; | |
741 | } | |
742 | ||
1c58eb76 BA |
743 | // Consider all potential promotions: |
744 | addPawnMoves([x1, y1], [x2, y2], moves, promotions) { | |
745 | let finalPieces = [V.PAWN]; | |
af34341d | 746 | const color = this.turn; //this.getColor(x1, y1); |
1c58eb76 BA |
747 | const lastRank = (color == "w" ? 0 : V.size.x - 1); |
748 | if (x2 == lastRank) { | |
749 | // promotions arg: special override for Hiddenqueen variant | |
750 | if (!!promotions) finalPieces = promotions; | |
15d69043 | 751 | else if (!!V.PawnSpecs.promotions) finalPieces = V.PawnSpecs.promotions; |
1c58eb76 BA |
752 | } |
753 | let tr = null; | |
754 | for (let piece of finalPieces) { | |
755 | tr = (piece != V.PAWN ? { c: color, p: piece } : null); | |
756 | moves.push(this.getBasicMove([x1, y1], [x2, y2], tr)); | |
757 | } | |
758 | } | |
759 | ||
1c9f093d | 760 | // What are the pawn moves from square x,y ? |
32f6285e | 761 | getPotentialPawnMoves([x, y], promotions) { |
af34341d | 762 | const color = this.turn; //this.getColor(x, y); |
6808d7a1 | 763 | const [sizeX, sizeY] = [V.size.x, V.size.y]; |
32f6285e | 764 | const pawnShiftX = V.PawnSpecs.directions[color]; |
1c58eb76 | 765 | const firstRank = (color == "w" ? sizeX - 1 : 0); |
0b8bd121 | 766 | const forward = (color == 'w' ? -1 : 1); |
32f6285e BA |
767 | |
768 | // Pawn movements in shiftX direction: | |
769 | const getPawnMoves = (shiftX) => { | |
770 | let moves = []; | |
771 | // NOTE: next condition is generally true (no pawn on last rank) | |
772 | if (x + shiftX >= 0 && x + shiftX < sizeX) { | |
773 | if (this.board[x + shiftX][y] == V.EMPTY) { | |
0b8bd121 | 774 | // One square forward (or backward) |
1c58eb76 | 775 | this.addPawnMoves([x, y], [x + shiftX, y], moves, promotions); |
32f6285e BA |
776 | // Next condition because pawns on 1st rank can generally jump |
777 | if ( | |
778 | V.PawnSpecs.twoSquares && | |
472c0c4f BA |
779 | ( |
780 | (color == 'w' && x >= V.size.x - 1 - V.PawnSpecs.initShift['w']) | |
781 | || | |
782 | (color == 'b' && x <= V.PawnSpecs.initShift['b']) | |
783 | ) | |
32f6285e | 784 | ) { |
0b8bd121 BA |
785 | if ( |
786 | shiftX == forward && | |
787 | this.board[x + 2 * shiftX][y] == V.EMPTY | |
788 | ) { | |
472c0c4f BA |
789 | // Two squares jump |
790 | moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); | |
791 | if ( | |
792 | V.PawnSpecs.threeSquares && | |
793 | this.board[x + 3 * shiftX][y] == V.EMPTY | |
794 | ) { | |
795 | // Three squares jump | |
796 | moves.push(this.getBasicMove([x, y], [x + 3 * shiftX, y])); | |
797 | } | |
798 | } | |
32f6285e BA |
799 | } |
800 | } | |
801 | // Captures | |
802 | if (V.PawnSpecs.canCapture) { | |
803 | for (let shiftY of [-1, 1]) { | |
15d69043 | 804 | if (y + shiftY >= 0 && y + shiftY < sizeY) { |
32f6285e BA |
805 | if ( |
806 | this.board[x + shiftX][y + shiftY] != V.EMPTY && | |
807 | this.canTake([x, y], [x + shiftX, y + shiftY]) | |
808 | ) { | |
1c58eb76 BA |
809 | this.addPawnMoves( |
810 | [x, y], [x + shiftX, y + shiftY], | |
811 | moves, promotions | |
812 | ); | |
32f6285e BA |
813 | } |
814 | if ( | |
0b8bd121 | 815 | V.PawnSpecs.captureBackward && shiftX == forward && |
32f6285e BA |
816 | x - shiftX >= 0 && x - shiftX < V.size.x && |
817 | this.board[x - shiftX][y + shiftY] != V.EMPTY && | |
818 | this.canTake([x, y], [x - shiftX, y + shiftY]) | |
819 | ) { | |
1c58eb76 | 820 | this.addPawnMoves( |
0b8bd121 | 821 | [x, y], [x - shiftX, y + shiftY], |
1c58eb76 BA |
822 | moves, promotions |
823 | ); | |
32f6285e BA |
824 | } |
825 | } | |
1c9f093d BA |
826 | } |
827 | } | |
828 | } | |
32f6285e | 829 | return moves; |
1c9f093d BA |
830 | } |
831 | ||
32f6285e BA |
832 | let pMoves = getPawnMoves(pawnShiftX); |
833 | if (V.PawnSpecs.bidirectional) | |
834 | pMoves = pMoves.concat(getPawnMoves(-pawnShiftX)); | |
835 | ||
6808d7a1 | 836 | if (V.HasEnpassant) { |
32f6285e BA |
837 | // NOTE: backward en-passant captures are not considered |
838 | // because no rules define them (for now). | |
839 | Array.prototype.push.apply( | |
840 | pMoves, | |
841 | this.getEnpassantCaptures([x, y], pawnShiftX) | |
842 | ); | |
1c9f093d | 843 | } |
294fe29f | 844 | |
32f6285e | 845 | return pMoves; |
1c9f093d BA |
846 | } |
847 | ||
848 | // What are the rook moves from square x,y ? | |
6808d7a1 | 849 | getPotentialRookMoves(sq) { |
1c9f093d BA |
850 | return this.getSlideNJumpMoves(sq, V.steps[V.ROOK]); |
851 | } | |
852 | ||
853 | // What are the knight moves from square x,y ? | |
6808d7a1 | 854 | getPotentialKnightMoves(sq) { |
1c9f093d BA |
855 | return this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep"); |
856 | } | |
857 | ||
858 | // What are the bishop moves from square x,y ? | |
6808d7a1 | 859 | getPotentialBishopMoves(sq) { |
1c9f093d BA |
860 | return this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]); |
861 | } | |
862 | ||
863 | // What are the queen moves from square x,y ? | |
6808d7a1 BA |
864 | getPotentialQueenMoves(sq) { |
865 | return this.getSlideNJumpMoves( | |
866 | sq, | |
867 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]) | |
868 | ); | |
1c9f093d BA |
869 | } |
870 | ||
871 | // What are the king moves from square x,y ? | |
6808d7a1 | 872 | getPotentialKingMoves(sq) { |
1c9f093d | 873 | // Initialize with normal moves |
c583ef1c | 874 | let moves = this.getSlideNJumpMoves( |
6808d7a1 BA |
875 | sq, |
876 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), | |
877 | "oneStep" | |
878 | ); | |
7e8a7ea1 BA |
879 | if (V.HasCastle && this.castleFlags[this.turn].some(v => v < V.size.y)) |
880 | moves = moves.concat(this.getCastleMoves(sq)); | |
c583ef1c | 881 | return moves; |
1c9f093d BA |
882 | } |
883 | ||
a6836242 | 884 | // "castleInCheck" arg to let some variants castle under check |
7e8a7ea1 | 885 | getCastleMoves([x, y], finalSquares, castleInCheck, castleWith) { |
6808d7a1 | 886 | const c = this.getColor(x, y); |
1c9f093d BA |
887 | |
888 | // Castling ? | |
889 | const oppCol = V.GetOppCol(c); | |
890 | let moves = []; | |
891 | let i = 0; | |
9bd6786b | 892 | // King, then rook: |
7e8a7ea1 BA |
893 | finalSquares = finalSquares || [ [2, 3], [V.size.y - 2, V.size.y - 3] ]; |
894 | const castlingKing = this.board[x][y].charAt(1); | |
6808d7a1 BA |
895 | castlingCheck: for ( |
896 | let castleSide = 0; | |
897 | castleSide < 2; | |
898 | castleSide++ //large, then small | |
899 | ) { | |
3a2a7b5f | 900 | if (this.castleFlags[c][castleSide] >= V.size.y) continue; |
3f22c2c3 | 901 | // If this code is reached, rook and king are on initial position |
1c9f093d | 902 | |
2c5d7b20 | 903 | // NOTE: in some variants this is not a rook |
32f6285e | 904 | const rookPos = this.castleFlags[c][castleSide]; |
7e8a7ea1 | 905 | const castlingPiece = this.board[x][rookPos].charAt(1); |
85a1dcba BA |
906 | if ( |
907 | this.board[x][rookPos] == V.EMPTY || | |
908 | this.getColor(x, rookPos) != c || | |
7e8a7ea1 | 909 | (!!castleWith && !castleWith.includes(castlingPiece)) |
85a1dcba | 910 | ) { |
61656127 | 911 | // Rook is not here, or changed color (see Benedict) |
32f6285e | 912 | continue; |
85a1dcba | 913 | } |
32f6285e | 914 | |
2beba6db BA |
915 | // Nothing on the path of the king ? (and no checks) |
916 | const finDist = finalSquares[castleSide][0] - y; | |
917 | let step = finDist / Math.max(1, Math.abs(finDist)); | |
918 | i = y; | |
6808d7a1 BA |
919 | do { |
920 | if ( | |
7e8a7ea1 BA |
921 | (!castleInCheck && this.isAttacked([x, i], oppCol)) || |
922 | ( | |
923 | this.board[x][i] != V.EMPTY && | |
6808d7a1 | 924 | // NOTE: next check is enough, because of chessboard constraints |
7e8a7ea1 BA |
925 | (this.getColor(x, i) != c || ![y, rookPos].includes(i)) |
926 | ) | |
6808d7a1 | 927 | ) { |
1c9f093d BA |
928 | continue castlingCheck; |
929 | } | |
2beba6db | 930 | i += step; |
6808d7a1 | 931 | } while (i != finalSquares[castleSide][0]); |
1c9f093d BA |
932 | |
933 | // Nothing on the path to the rook? | |
6808d7a1 | 934 | step = castleSide == 0 ? -1 : 1; |
3a2a7b5f | 935 | for (i = y + step; i != rookPos; i += step) { |
6808d7a1 | 936 | if (this.board[x][i] != V.EMPTY) continue castlingCheck; |
1c9f093d | 937 | } |
1c9f093d BA |
938 | |
939 | // Nothing on final squares, except maybe king and castling rook? | |
6808d7a1 BA |
940 | for (i = 0; i < 2; i++) { |
941 | if ( | |
5e1bc651 | 942 | finalSquares[castleSide][i] != rookPos && |
6808d7a1 | 943 | this.board[x][finalSquares[castleSide][i]] != V.EMPTY && |
5e1bc651 | 944 | ( |
7e8a7ea1 | 945 | finalSquares[castleSide][i] != y || |
5e1bc651 BA |
946 | this.getColor(x, finalSquares[castleSide][i]) != c |
947 | ) | |
6808d7a1 | 948 | ) { |
1c9f093d BA |
949 | continue castlingCheck; |
950 | } | |
951 | } | |
952 | ||
953 | // If this code is reached, castle is valid | |
6808d7a1 BA |
954 | moves.push( |
955 | new Move({ | |
956 | appear: [ | |
2c5d7b20 BA |
957 | new PiPo({ |
958 | x: x, | |
959 | y: finalSquares[castleSide][0], | |
7e8a7ea1 | 960 | p: castlingKing, |
2c5d7b20 BA |
961 | c: c |
962 | }), | |
963 | new PiPo({ | |
964 | x: x, | |
965 | y: finalSquares[castleSide][1], | |
966 | p: castlingPiece, | |
967 | c: c | |
968 | }) | |
6808d7a1 BA |
969 | ], |
970 | vanish: [ | |
7e8a7ea1 BA |
971 | // King might be initially disguised (Titan...) |
972 | new PiPo({ x: x, y: y, p: this.board[x][y][1], c: c }), | |
a6836242 | 973 | new PiPo({ x: x, y: rookPos, p: castlingPiece, c: c }) |
6808d7a1 BA |
974 | ], |
975 | end: | |
976 | Math.abs(y - rookPos) <= 2 | |
977 | ? { x: x, y: rookPos } | |
978 | : { x: x, y: y + 2 * (castleSide == 0 ? -1 : 1) } | |
979 | }) | |
980 | ); | |
1c9f093d BA |
981 | } |
982 | ||
983 | return moves; | |
984 | } | |
985 | ||
986 | //////////////////// | |
987 | // MOVES VALIDATION | |
988 | ||
989 | // For the interface: possible moves for the current turn from square sq | |
6808d7a1 BA |
990 | getPossibleMovesFrom(sq) { |
991 | return this.filterValid(this.getPotentialMovesFrom(sq)); | |
1c9f093d BA |
992 | } |
993 | ||
994 | // TODO: promotions (into R,B,N,Q) should be filtered only once | |
6808d7a1 BA |
995 | filterValid(moves) { |
996 | if (moves.length == 0) return []; | |
1c9f093d BA |
997 | const color = this.turn; |
998 | return moves.filter(m => { | |
999 | this.play(m); | |
1000 | const res = !this.underCheck(color); | |
1001 | this.undo(m); | |
1002 | return res; | |
1003 | }); | |
1004 | } | |
1005 | ||
5e1bc651 | 1006 | getAllPotentialMoves() { |
1c9f093d | 1007 | const color = this.turn; |
1c9f093d | 1008 | let potentialMoves = []; |
6808d7a1 BA |
1009 | for (let i = 0; i < V.size.x; i++) { |
1010 | for (let j = 0; j < V.size.y; j++) { | |
156986e6 | 1011 | if (this.board[i][j] != V.EMPTY && this.getColor(i, j) == color) { |
6808d7a1 BA |
1012 | Array.prototype.push.apply( |
1013 | potentialMoves, | |
1014 | this.getPotentialMovesFrom([i, j]) | |
1015 | ); | |
1c9f093d BA |
1016 | } |
1017 | } | |
1018 | } | |
5e1bc651 BA |
1019 | return potentialMoves; |
1020 | } | |
1021 | ||
1022 | // Search for all valid moves considering current turn | |
1023 | // (for engine and game end) | |
1024 | getAllValidMoves() { | |
1025 | return this.filterValid(this.getAllPotentialMoves()); | |
1c9f093d BA |
1026 | } |
1027 | ||
1028 | // Stop at the first move found | |
2c5d7b20 | 1029 | // TODO: not really, it explores all moves from a square (one is enough). |
6808d7a1 | 1030 | atLeastOneMove() { |
1c9f093d | 1031 | const color = this.turn; |
6808d7a1 BA |
1032 | for (let i = 0; i < V.size.x; i++) { |
1033 | for (let j = 0; j < V.size.y; j++) { | |
665eed90 | 1034 | if (this.board[i][j] != V.EMPTY && this.getColor(i, j) == color) { |
6808d7a1 BA |
1035 | const moves = this.getPotentialMovesFrom([i, j]); |
1036 | if (moves.length > 0) { | |
107dc1bd | 1037 | for (let k = 0; k < moves.length; k++) |
6808d7a1 | 1038 | if (this.filterValid([moves[k]]).length > 0) return true; |
1c9f093d BA |
1039 | } |
1040 | } | |
1041 | } | |
1042 | } | |
1043 | return false; | |
1044 | } | |
1045 | ||
68e19a44 BA |
1046 | // Check if pieces of given color are attacking (king) on square x,y |
1047 | isAttacked(sq, color) { | |
6808d7a1 | 1048 | return ( |
68e19a44 BA |
1049 | this.isAttackedByPawn(sq, color) || |
1050 | this.isAttackedByRook(sq, color) || | |
1051 | this.isAttackedByKnight(sq, color) || | |
1052 | this.isAttackedByBishop(sq, color) || | |
1053 | this.isAttackedByQueen(sq, color) || | |
1054 | this.isAttackedByKing(sq, color) | |
6808d7a1 | 1055 | ); |
1c9f093d BA |
1056 | } |
1057 | ||
d1be8046 | 1058 | // Generic method for non-pawn pieces ("sliding or jumping"): |
68e19a44 BA |
1059 | // is x,y attacked by a piece of given color ? |
1060 | isAttackedBySlideNJump([x, y], color, piece, steps, oneStep) { | |
d1be8046 BA |
1061 | for (let step of steps) { |
1062 | let rx = x + step[0], | |
1063 | ry = y + step[1]; | |
1064 | while (V.OnBoard(rx, ry) && this.board[rx][ry] == V.EMPTY && !oneStep) { | |
1065 | rx += step[0]; | |
1066 | ry += step[1]; | |
1067 | } | |
1068 | if ( | |
1069 | V.OnBoard(rx, ry) && | |
68e19a44 BA |
1070 | this.getPiece(rx, ry) == piece && |
1071 | this.getColor(rx, ry) == color | |
d1be8046 BA |
1072 | ) { |
1073 | return true; | |
1074 | } | |
1075 | } | |
1076 | return false; | |
1077 | } | |
1078 | ||
68e19a44 | 1079 | // Is square x,y attacked by 'color' pawns ? |
107dc1bd | 1080 | isAttackedByPawn(sq, color) { |
68e19a44 | 1081 | const pawnShift = (color == "w" ? 1 : -1); |
107dc1bd BA |
1082 | return this.isAttackedBySlideNJump( |
1083 | sq, | |
1084 | color, | |
1085 | V.PAWN, | |
1086 | [[pawnShift, 1], [pawnShift, -1]], | |
1087 | "oneStep" | |
1088 | ); | |
1c9f093d BA |
1089 | } |
1090 | ||
68e19a44 BA |
1091 | // Is square x,y attacked by 'color' rooks ? |
1092 | isAttackedByRook(sq, color) { | |
1093 | return this.isAttackedBySlideNJump(sq, color, V.ROOK, V.steps[V.ROOK]); | |
1c9f093d BA |
1094 | } |
1095 | ||
68e19a44 BA |
1096 | // Is square x,y attacked by 'color' knights ? |
1097 | isAttackedByKnight(sq, color) { | |
6808d7a1 BA |
1098 | return this.isAttackedBySlideNJump( |
1099 | sq, | |
68e19a44 | 1100 | color, |
6808d7a1 BA |
1101 | V.KNIGHT, |
1102 | V.steps[V.KNIGHT], | |
1103 | "oneStep" | |
1104 | ); | |
1c9f093d BA |
1105 | } |
1106 | ||
68e19a44 BA |
1107 | // Is square x,y attacked by 'color' bishops ? |
1108 | isAttackedByBishop(sq, color) { | |
1109 | return this.isAttackedBySlideNJump(sq, color, V.BISHOP, V.steps[V.BISHOP]); | |
1c9f093d BA |
1110 | } |
1111 | ||
68e19a44 BA |
1112 | // Is square x,y attacked by 'color' queens ? |
1113 | isAttackedByQueen(sq, color) { | |
6808d7a1 BA |
1114 | return this.isAttackedBySlideNJump( |
1115 | sq, | |
68e19a44 | 1116 | color, |
6808d7a1 BA |
1117 | V.QUEEN, |
1118 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]) | |
1119 | ); | |
1c9f093d BA |
1120 | } |
1121 | ||
68e19a44 BA |
1122 | // Is square x,y attacked by 'color' king(s) ? |
1123 | isAttackedByKing(sq, color) { | |
6808d7a1 BA |
1124 | return this.isAttackedBySlideNJump( |
1125 | sq, | |
68e19a44 | 1126 | color, |
6808d7a1 BA |
1127 | V.KING, |
1128 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), | |
1129 | "oneStep" | |
1130 | ); | |
1c9f093d BA |
1131 | } |
1132 | ||
1c9f093d | 1133 | // Is color under check after his move ? |
6808d7a1 | 1134 | underCheck(color) { |
1c58eb76 | 1135 | return this.isAttacked(this.kingPos[color], V.GetOppCol(color)); |
1c9f093d BA |
1136 | } |
1137 | ||
1138 | ///////////////// | |
1139 | // MOVES PLAYING | |
1140 | ||
1141 | // Apply a move on board | |
6808d7a1 BA |
1142 | static PlayOnBoard(board, move) { |
1143 | for (let psq of move.vanish) board[psq.x][psq.y] = V.EMPTY; | |
1144 | for (let psq of move.appear) board[psq.x][psq.y] = psq.c + psq.p; | |
1c9f093d BA |
1145 | } |
1146 | // Un-apply the played move | |
6808d7a1 BA |
1147 | static UndoOnBoard(board, move) { |
1148 | for (let psq of move.appear) board[psq.x][psq.y] = V.EMPTY; | |
1149 | for (let psq of move.vanish) board[psq.x][psq.y] = psq.c + psq.p; | |
1c9f093d BA |
1150 | } |
1151 | ||
3a2a7b5f BA |
1152 | prePlay() {} |
1153 | ||
1154 | play(move) { | |
1155 | // DEBUG: | |
1156 | // if (!this.states) this.states = []; | |
1c58eb76 | 1157 | // const stateFen = this.getFen() + JSON.stringify(this.kingPos); |
3a2a7b5f BA |
1158 | // this.states.push(stateFen); |
1159 | ||
1160 | this.prePlay(move); | |
2c5d7b20 BA |
1161 | // Save flags (for undo) |
1162 | if (V.HasFlags) move.flags = JSON.stringify(this.aggregateFlags()); | |
3a2a7b5f BA |
1163 | if (V.HasEnpassant) this.epSquares.push(this.getEpSquare(move)); |
1164 | V.PlayOnBoard(this.board, move); | |
1165 | this.turn = V.GetOppCol(this.turn); | |
1166 | this.movesCount++; | |
1167 | this.postPlay(move); | |
1168 | } | |
1169 | ||
a9e1202b BA |
1170 | updateCastleFlags(move, piece, color) { |
1171 | const c = color || V.GetOppCol(this.turn); | |
1c58eb76 BA |
1172 | const firstRank = (c == "w" ? V.size.x - 1 : 0); |
1173 | // Update castling flags if rooks are moved | |
c7550017 | 1174 | const oppCol = this.turn; |
1c58eb76 | 1175 | const oppFirstRank = V.size.x - 1 - firstRank; |
bb688df5 BA |
1176 | if (piece == V.KING && move.appear.length > 0) |
1177 | this.castleFlags[c] = [V.size.y, V.size.y]; | |
1178 | else if ( | |
1c58eb76 BA |
1179 | move.start.x == firstRank && //our rook moves? |
1180 | this.castleFlags[c].includes(move.start.y) | |
1181 | ) { | |
1182 | const flagIdx = (move.start.y == this.castleFlags[c][0] ? 0 : 1); | |
1183 | this.castleFlags[c][flagIdx] = V.size.y; | |
305ede7e BA |
1184 | } |
1185 | // NOTE: not "else if" because a rook could take an opposing rook | |
1186 | if ( | |
1c58eb76 BA |
1187 | move.end.x == oppFirstRank && //we took opponent rook? |
1188 | this.castleFlags[oppCol].includes(move.end.y) | |
1189 | ) { | |
1190 | const flagIdx = (move.end.y == this.castleFlags[oppCol][0] ? 0 : 1); | |
1191 | this.castleFlags[oppCol][flagIdx] = V.size.y; | |
1192 | } | |
1193 | } | |
1194 | ||
1c9f093d | 1195 | // After move is played, update variables + flags |
3a2a7b5f BA |
1196 | postPlay(move) { |
1197 | const c = V.GetOppCol(this.turn); | |
1c9f093d | 1198 | let piece = undefined; |
3a2a7b5f | 1199 | if (move.vanish.length >= 1) |
1c9f093d BA |
1200 | // Usual case, something is moved |
1201 | piece = move.vanish[0].p; | |
3a2a7b5f | 1202 | else |
1c9f093d BA |
1203 | // Crazyhouse-like variants |
1204 | piece = move.appear[0].p; | |
1c9f093d BA |
1205 | |
1206 | // Update king position + flags | |
964eda04 BA |
1207 | if (piece == V.KING && move.appear.length > 0) |
1208 | this.kingPos[c] = [move.appear[0].x, move.appear[0].y]; | |
bb688df5 | 1209 | if (V.HasCastle) this.updateCastleFlags(move, piece); |
1c9f093d BA |
1210 | } |
1211 | ||
3a2a7b5f | 1212 | preUndo() {} |
1c9f093d | 1213 | |
6808d7a1 | 1214 | undo(move) { |
3a2a7b5f | 1215 | this.preUndo(move); |
6808d7a1 BA |
1216 | if (V.HasEnpassant) this.epSquares.pop(); |
1217 | if (V.HasFlags) this.disaggregateFlags(JSON.parse(move.flags)); | |
1c9f093d BA |
1218 | V.UndoOnBoard(this.board, move); |
1219 | this.turn = V.GetOppCol(this.turn); | |
1220 | this.movesCount--; | |
3a2a7b5f | 1221 | this.postUndo(move); |
1c9f093d BA |
1222 | |
1223 | // DEBUG: | |
1c58eb76 | 1224 | // const stateFen = this.getFen() + JSON.stringify(this.kingPos); |
9bd6786b BA |
1225 | // if (stateFen != this.states[this.states.length-1]) debugger; |
1226 | // this.states.pop(); | |
1c9f093d BA |
1227 | } |
1228 | ||
3a2a7b5f BA |
1229 | // After move is undo-ed *and flags resetted*, un-update other variables |
1230 | // TODO: more symmetry, by storing flags increment in move (?!) | |
1231 | postUndo(move) { | |
1232 | // (Potentially) Reset king position | |
1233 | const c = this.getColor(move.start.x, move.start.y); | |
1234 | if (this.getPiece(move.start.x, move.start.y) == V.KING) | |
1235 | this.kingPos[c] = [move.start.x, move.start.y]; | |
1236 | } | |
1237 | ||
1c9f093d BA |
1238 | /////////////// |
1239 | // END OF GAME | |
1240 | ||
1241 | // What is the score ? (Interesting if game is over) | |
6808d7a1 | 1242 | getCurrentScore() { |
bb688df5 | 1243 | if (this.atLeastOneMove()) return "*"; |
1c9f093d BA |
1244 | // Game over |
1245 | const color = this.turn; | |
1246 | // No valid move: stalemate or checkmate? | |
bb688df5 | 1247 | if (!this.underCheck(color)) return "1/2"; |
1c9f093d | 1248 | // OK, checkmate |
68e19a44 | 1249 | return (color == "w" ? "0-1" : "1-0"); |
1c9f093d BA |
1250 | } |
1251 | ||
1252 | /////////////// | |
1253 | // ENGINE PLAY | |
1254 | ||
1255 | // Pieces values | |
6808d7a1 | 1256 | static get VALUES() { |
1c9f093d | 1257 | return { |
6808d7a1 BA |
1258 | p: 1, |
1259 | r: 5, | |
1260 | n: 3, | |
1261 | b: 3, | |
1262 | q: 9, | |
1263 | k: 1000 | |
1c9f093d BA |
1264 | }; |
1265 | } | |
1266 | ||
1267 | // "Checkmate" (unreachable eval) | |
6808d7a1 BA |
1268 | static get INFINITY() { |
1269 | return 9999; | |
1270 | } | |
1c9f093d BA |
1271 | |
1272 | // At this value or above, the game is over | |
6808d7a1 BA |
1273 | static get THRESHOLD_MATE() { |
1274 | return V.INFINITY; | |
1275 | } | |
1c9f093d | 1276 | |
2c5d7b20 | 1277 | // Search depth: 1,2 for e.g. higher branching factor, 4 for smaller |
6808d7a1 BA |
1278 | static get SEARCH_DEPTH() { |
1279 | return 3; | |
1280 | } | |
1c9f093d | 1281 | |
af34341d BA |
1282 | // 'movesList' arg for some variants to provide a custom list |
1283 | getComputerMove(movesList) { | |
1c9f093d BA |
1284 | const maxeval = V.INFINITY; |
1285 | const color = this.turn; | |
af34341d | 1286 | let moves1 = movesList || this.getAllValidMoves(); |
c322a844 | 1287 | |
6808d7a1 | 1288 | if (moves1.length == 0) |
e71161fb | 1289 | // TODO: this situation should not happen |
41cb9b94 | 1290 | return null; |
1c9f093d | 1291 | |
b83a675a | 1292 | // Rank moves using a min-max at depth 2 (if search_depth >= 2!) |
6808d7a1 | 1293 | for (let i = 0; i < moves1.length; i++) { |
afbf3ca7 BA |
1294 | this.play(moves1[i]); |
1295 | const score1 = this.getCurrentScore(); | |
1296 | if (score1 != "*") { | |
1297 | moves1[i].eval = | |
1298 | score1 == "1/2" | |
1299 | ? 0 | |
1300 | : (score1 == "1-0" ? 1 : -1) * maxeval; | |
1301 | } | |
1302 | if (V.SEARCH_DEPTH == 1 || score1 != "*") { | |
1303 | if (!moves1[i].eval) moves1[i].eval = this.evalPosition(); | |
1304 | this.undo(moves1[i]); | |
b83a675a BA |
1305 | continue; |
1306 | } | |
1c9f093d | 1307 | // Initial self evaluation is very low: "I'm checkmated" |
6808d7a1 | 1308 | moves1[i].eval = (color == "w" ? -1 : 1) * maxeval; |
afbf3ca7 BA |
1309 | // Initial enemy evaluation is very low too, for him |
1310 | let eval2 = (color == "w" ? 1 : -1) * maxeval; | |
1311 | // Second half-move: | |
1312 | let moves2 = this.getAllValidMoves(); | |
1313 | for (let j = 0; j < moves2.length; j++) { | |
1314 | this.play(moves2[j]); | |
1315 | const score2 = this.getCurrentScore(); | |
1316 | let evalPos = 0; //1/2 value | |
1317 | switch (score2) { | |
1318 | case "*": | |
1319 | evalPos = this.evalPosition(); | |
1320 | break; | |
1321 | case "1-0": | |
1322 | evalPos = maxeval; | |
1323 | break; | |
1324 | case "0-1": | |
1325 | evalPos = -maxeval; | |
1326 | break; | |
1c9f093d | 1327 | } |
afbf3ca7 BA |
1328 | if ( |
1329 | (color == "w" && evalPos < eval2) || | |
1330 | (color == "b" && evalPos > eval2) | |
1331 | ) { | |
1332 | eval2 = evalPos; | |
1333 | } | |
1334 | this.undo(moves2[j]); | |
1335 | } | |
6808d7a1 BA |
1336 | if ( |
1337 | (color == "w" && eval2 > moves1[i].eval) || | |
1338 | (color == "b" && eval2 < moves1[i].eval) | |
1339 | ) { | |
1c9f093d BA |
1340 | moves1[i].eval = eval2; |
1341 | } | |
1342 | this.undo(moves1[i]); | |
1343 | } | |
6808d7a1 BA |
1344 | moves1.sort((a, b) => { |
1345 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); | |
1346 | }); | |
a97bdbda | 1347 | // console.log(moves1.map(m => { return [this.getNotation(m), m.eval]; })); |
1c9f093d | 1348 | |
1c9f093d | 1349 | // Skip depth 3+ if we found a checkmate (or if we are checkmated in 1...) |
6808d7a1 | 1350 | if (V.SEARCH_DEPTH >= 3 && Math.abs(moves1[0].eval) < V.THRESHOLD_MATE) { |
6808d7a1 | 1351 | for (let i = 0; i < moves1.length; i++) { |
1c9f093d BA |
1352 | this.play(moves1[i]); |
1353 | // 0.1 * oldEval : heuristic to avoid some bad moves (not all...) | |
6808d7a1 BA |
1354 | moves1[i].eval = |
1355 | 0.1 * moves1[i].eval + | |
1356 | this.alphabeta(V.SEARCH_DEPTH - 1, -maxeval, maxeval); | |
1c9f093d BA |
1357 | this.undo(moves1[i]); |
1358 | } | |
6808d7a1 BA |
1359 | moves1.sort((a, b) => { |
1360 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); | |
1361 | }); | |
b83a675a | 1362 | } |
1c9f093d | 1363 | |
b83a675a | 1364 | let candidates = [0]; |
d54f6261 BA |
1365 | for (let i = 1; i < moves1.length && moves1[i].eval == moves1[0].eval; i++) |
1366 | candidates.push(i); | |
656b1878 | 1367 | return moves1[candidates[randInt(candidates.length)]]; |
1c9f093d BA |
1368 | } |
1369 | ||
6808d7a1 | 1370 | alphabeta(depth, alpha, beta) { |
1c9f093d BA |
1371 | const maxeval = V.INFINITY; |
1372 | const color = this.turn; | |
1373 | const score = this.getCurrentScore(); | |
1374 | if (score != "*") | |
6808d7a1 BA |
1375 | return score == "1/2" ? 0 : (score == "1-0" ? 1 : -1) * maxeval; |
1376 | if (depth == 0) return this.evalPosition(); | |
a97bdbda | 1377 | const moves = this.getAllValidMoves(); |
6808d7a1 BA |
1378 | let v = color == "w" ? -maxeval : maxeval; |
1379 | if (color == "w") { | |
1380 | for (let i = 0; i < moves.length; i++) { | |
1c9f093d | 1381 | this.play(moves[i]); |
6808d7a1 | 1382 | v = Math.max(v, this.alphabeta(depth - 1, alpha, beta)); |
1c9f093d BA |
1383 | this.undo(moves[i]); |
1384 | alpha = Math.max(alpha, v); | |
6808d7a1 | 1385 | if (alpha >= beta) break; //beta cutoff |
1c9f093d | 1386 | } |
1c5bfdf2 | 1387 | } |
6808d7a1 | 1388 | else { |
1c5bfdf2 | 1389 | // color=="b" |
6808d7a1 | 1390 | for (let i = 0; i < moves.length; i++) { |
1c9f093d | 1391 | this.play(moves[i]); |
6808d7a1 | 1392 | v = Math.min(v, this.alphabeta(depth - 1, alpha, beta)); |
1c9f093d BA |
1393 | this.undo(moves[i]); |
1394 | beta = Math.min(beta, v); | |
6808d7a1 | 1395 | if (alpha >= beta) break; //alpha cutoff |
1c9f093d BA |
1396 | } |
1397 | } | |
1398 | return v; | |
1399 | } | |
1400 | ||
6808d7a1 | 1401 | evalPosition() { |
1c9f093d BA |
1402 | let evaluation = 0; |
1403 | // Just count material for now | |
6808d7a1 BA |
1404 | for (let i = 0; i < V.size.x; i++) { |
1405 | for (let j = 0; j < V.size.y; j++) { | |
1406 | if (this.board[i][j] != V.EMPTY) { | |
1407 | const sign = this.getColor(i, j) == "w" ? 1 : -1; | |
1408 | evaluation += sign * V.VALUES[this.getPiece(i, j)]; | |
1c9f093d BA |
1409 | } |
1410 | } | |
1411 | } | |
1412 | return evaluation; | |
1413 | } | |
1414 | ||
1415 | ///////////////////////// | |
1416 | // MOVES + GAME NOTATION | |
1417 | ///////////////////////// | |
1418 | ||
1419 | // Context: just before move is played, turn hasn't changed | |
1420 | // TODO: un-ambiguous notation (switch on piece type, check directions...) | |
6808d7a1 BA |
1421 | getNotation(move) { |
1422 | if (move.appear.length == 2 && move.appear[0].p == V.KING) | |
1cd3e362 | 1423 | // Castle |
6808d7a1 | 1424 | return move.end.y < move.start.y ? "0-0-0" : "0-0"; |
1c9f093d BA |
1425 | |
1426 | // Translate final square | |
1427 | const finalSquare = V.CoordsToSquare(move.end); | |
1428 | ||
1429 | const piece = this.getPiece(move.start.x, move.start.y); | |
6808d7a1 | 1430 | if (piece == V.PAWN) { |
1c9f093d BA |
1431 | // Pawn move |
1432 | let notation = ""; | |
6808d7a1 | 1433 | if (move.vanish.length > move.appear.length) { |
1c9f093d BA |
1434 | // Capture |
1435 | const startColumn = V.CoordToColumn(move.start.y); | |
1436 | notation = startColumn + "x" + finalSquare; | |
78d64531 | 1437 | } |
6808d7a1 BA |
1438 | else notation = finalSquare; |
1439 | if (move.appear.length > 0 && move.appear[0].p != V.PAWN) | |
78d64531 | 1440 | // Promotion |
1c9f093d BA |
1441 | notation += "=" + move.appear[0].p.toUpperCase(); |
1442 | return notation; | |
1443 | } | |
6808d7a1 BA |
1444 | // Piece movement |
1445 | return ( | |
1446 | piece.toUpperCase() + | |
1447 | (move.vanish.length > move.appear.length ? "x" : "") + | |
1448 | finalSquare | |
1449 | ); | |
1450 | } | |
2c5d7b20 BA |
1451 | |
1452 | static GetUnambiguousNotation(move) { | |
1453 | // Machine-readable format with all the informations about the move | |
1454 | return ( | |
1455 | (!!move.start && V.OnBoard(move.start.x, move.start.y) | |
1456 | ? V.CoordsToSquare(move.start) | |
1457 | : "-" | |
1458 | ) + "." + | |
1459 | (!!move.end && V.OnBoard(move.end.x, move.end.y) | |
1460 | ? V.CoordsToSquare(move.end) | |
1461 | : "-" | |
1462 | ) + " " + | |
1463 | (!!move.appear && move.appear.length > 0 | |
1464 | ? move.appear.map(a => | |
1465 | a.c + a.p + V.CoordsToSquare({ x: a.x, y: a.y })).join(".") | |
1466 | : "-" | |
1467 | ) + "/" + | |
1468 | (!!move.vanish && move.vanish.length > 0 | |
1469 | ? move.vanish.map(a => | |
1470 | a.c + a.p + V.CoordsToSquare({ x: a.x, y: a.y })).join(".") | |
1471 | : "-" | |
1472 | ) | |
1473 | ); | |
1474 | } | |
7e8a7ea1 | 1475 | |
6808d7a1 | 1476 | }; |